Commit Graph

26878 Commits

Author SHA1 Message Date
Ben Marsh
c1da0983f8 Horde: Add a docs project to the solution.
[CL 27105304 by Ben Marsh in ue5-main branch]
2023-08-15 11:56:47 -04:00
buildmachine
12dcf4e8ab Updating P4VUtils from CL 27100246
[CL 27100313 by buildmachine in ue5-main branch]
2023-08-15 09:04:39 -04:00
dan engelbrecht
00e482ddde Update zenserver to v0.2.16 [edcb8d1] https://github.com/EpicGames/zen/releases/tag/v0.2.16
v0.2.16
- Feature: Add more stats for `stats/prj`
  - Project: read/write/delete count
  - Oplog: read/write/delete count
  - Chunk: hit/miss/write count
  - Op: hit/miss/write count
  - BadRequest count
- Bugfix: Allow oplog file mapping where ServerPath is missing if an attachment hash is specified
- Bugfix: Make sure we always write "data" attachment hash for snapshotted oplog entries
- Bugfix: Fixed expiry limit for GC of project/oplogs
- Improvement: Add `response.text` to output in log when jupiter request fails
- Improvement: Only hash jupiter oplog ref once when uploading
- Improvement: Increase request timeout when uploading to Jupiter to 3 min (to handle very large attachments)
- Improvement: Fix issues with latest fmt vcpk dependency (10.0.0) and sentry-native for linux

#rb none

[CL 27097786 by dan engelbrecht in ue5-main branch]
2023-08-15 02:35:23 -04:00
buildmachine
5784fad4b9 Localization Automation using CL 27092417
[CL 27097316 by buildmachine in ue5-main branch]
2023-08-15 01:11:19 -04:00
phil pizlo
a9137d1ae0 Verse heap medium pages should have out-of-line headers.
Libpas supports medium pages that have inline or out-of-line headers. Out-of-line headers are better. Prior to this change, the Verse heap used inline medium page headers, for silly complex reasons (a prior design of the Verse heap would have benefited from it). Now, it's the opposite, the Verse heap layout makes out-of-line medium page headers easy, since the chunk map can be used as the page header map. So, this change switches medium pages to use out-of-line headers via chunk map lookup.

I have a hunch this'll make SOL-4903 a little easier to do. And, it's worth doing this anyway, since the inline medium page headers are a holdover from an abandoned design.

#rb saam.barati

[CL 27096248 by phil pizlo in ue5-main branch]
2023-08-14 23:12:53 -04:00
ben kidd
7625edad7f Fixes Multiprocess nDisplay config example asset (wrong media io setup)
#Jira
#rb alejandro.arango
#lockdown cristina.riveron

[CL 27092842 by ben kidd in ue5-main branch]
2023-08-14 19:21:53 -04:00
roey borsteinas
10025bd485 Water: Reordered UseWaterInfo and UseFixed* switches to support using fixed when not using water info texture.
#jira UE-185308
#rb jonathan.bard

[CL 27079389 by roey borsteinas in ue5-main branch]
2023-08-14 14:37:30 -04:00
sevan dalkian
608eb1afec Submitting Takashi's Content fixes for DMX Niagara particle warnings.
This fix is for both DMX Template & DMX Previs Sample.

#jira UE-192393
#rb none, content only

[CL 27074576 by sevan dalkian in ue5-main branch]
2023-08-14 12:37:57 -04:00
Ben Marsh
08f2b33413 Horde: Rename constants for artifact types to match what we use them for.
[CL 27070133 by Ben Marsh in ue5-main branch]
2023-08-14 10:41:48 -04:00
helge mathee
ac457d1800 Control Rig: Avoid calling on unloaded module in python
#rb sara.schvartzman
#jira UE-192784
#lockdown mitchell.wilson

[CL 27068771 by helge mathee in ue5-main branch]
2023-08-14 10:04:05 -04:00
andrew scheidecker
04c72e2a78 Fix lingering TGuardedSignedInt (renamed to TGuardedInt) reference in Unreal.natvis.
[CL 27066554 by andrew scheidecker in ue5-main branch]
2023-08-14 07:50:14 -04:00
buildmachine
256a973a76 Localization Automation using CL 27063487
[CL 27064023 by buildmachine in ue5-main branch]
2023-08-14 01:10:33 -04:00
buildmachine
90cb03dca1 Localization Automation using CL 27061078
[CL 27061829 by buildmachine in ue5-main branch]
2023-08-13 09:25:07 -04:00
Ben Marsh
14ea009ed8 Horde: Merge support for compressed buffers from Jupiter.
[CL 27060959 by Ben Marsh in ue5-main branch]
2023-08-12 19:28:21 -04:00
Ben Marsh
7b8bd9a33d Horde: Fix remaining DDC tests. Some tests still ignored but are not currently supported in Horde.
[CL 27059528 by Ben Marsh in ue5-main branch]
2023-08-12 10:03:26 -04:00
buildmachine
7610f191de Localization Automation using CL 27058008
[CL 27059060 by buildmachine in ue5-main branch]
2023-08-12 01:14:55 -04:00
josh adams
8f359498e3 - Fixing the CEF framework in the editor by pointing it at the one outside of the .app, in Binaries/ThirdParty
- Deleted the per-architecture frameworks, since we now lipo out the unused architectures in modern games, and it confuses everything to have both

#jira UE-192423
#rb zack.neyland

[CL 27056943 by josh adams in ue5-main branch]
2023-08-11 22:18:41 -04:00
josh adams
5879653bf9 - Fixed some IPhonePackager codesigning issues with modern xcode (one recoverable error in Development, and some fatal errors in non-Development)
[CL 27053617 by josh adams in ue5-main branch]
2023-08-11 19:55:35 -04:00
chris caulfield
2827c0b7a5 Chaos - fix natvis following ImplicitObject pointer changes
#rb none

[CL 27045097 by chris caulfield in ue5-main branch]
2023-08-11 16:39:25 -04:00
richard graham
ca0d60d3dd Virtual Production Utilities/VR Scouting - fix for broken oculus joystick input with Context menu widget interaction.
#JIRA UE-192746
#rb zach.brockway
#lockdown jason.walter

[CL 27041627 by richard graham in ue5-main branch]
2023-08-11 15:38:39 -04:00
buildmachine
6b6917589f Updating P4VUtils from CL 27040783
[CL 27041228 by buildmachine in ue5-main branch]
2023-08-11 15:31:33 -04:00
Bryan Johnson
67d74032c2 Add support for EditorCompileArgs Option
#jira none
#rnx
#rb none

[CL 27036906 by Bryan Johnson in ue5-main branch]
2023-08-11 14:11:56 -04:00
timothy ofie
52e777091c [UnrealStage] Undo accidentally submitted CL 27030242
#jira UE-189307

[CL 27033790 by timothy ofie in ue5-main branch]
2023-08-11 13:11:33 -04:00
Devon Penney
ecbb2bef50 fix landscape sampling to use correct world space position
[CL 27031810 by Devon Penney in ue5-main branch]
2023-08-11 12:26:09 -04:00
timothy ofie
10e02142cf [UnrealStage] Grey out/hide outliner buttons when invalid
#jira UE-189307

[CL 27030270 by timothy ofie in ue5-main branch]
2023-08-11 11:36:26 -04:00