This will make it clearer what structs are meant for what, avoiding name collisions or confusing similarities.
#rb max.chen
#jira UE-194699
[CL 27647963 by ludovic chabant in ue5-main branch]
- Added system to only save config sections, to user Saved/Config files, that are opted in
- Currently disabled, allowing people to test locally by setting a bool in Base.ini (affects all hierarchical configs)
#rb gwennael.arbona
[CL 27589933 by josh adams in ue5-main branch]
#fyi Josh.Adams
Original CL Desc
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- Added system to only save config sections, to user Saved/Config files, that are opted in
- Currently disabled, allowing people to test locally by setting a bool in Base.ini (affects all hierarchical configs)
#rb gwennael.arbona
[CL 27546792 by josh adams in ue5-main branch]
- Currently disabled, allowing people to test locally by setting a bool in Base.ini (affects all hierarchical configs)
#rb gwennael.arbona
[CL 27544349 by Josh Adams in ue5-main branch]
Required for Quest 3 MR + MetaXR plugin and newer VRS mobile foveation work.
#jira UE-193097
#rb jeff.fisher
[CL 27144967 by christopher fiala in ue5-main branch]
- Allow for projects to have ConfigRedirects.ini files - it was not oringally allowed but a licensee found that it can be needed for User saved ini files that can't be updated, so the redirects is useful for a licensee to specify
- Fixed a copy/paste error in a log about ConfigRedirects
#jira UE-188860,UE-165743
[CL 26902954 by josh adams in ue5-main branch]
- add a new shader platform (SP_METAL_SIM) to support iOS Simulator specific compilation requirements
- update iOS sim #define WITH_SIMULATOR to WITH_IOS_SIMULATOR
#jira UE-168571
#rb carl.lloyd
[CL 26850475 by adam kinge in ue5-main branch]
- Fixed a naming issue (GameName vs ExeName) with stub creation for non-Development builds
#jira UE-191986
#rb calvin.zheng
[CL 26831842 by josh adams in ue5-main branch]