Commit Graph

35 Commits

Author SHA1 Message Date
Ben Marsh
878ea7019e Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3125471)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3105904 on 2016/08/30 by Ben.Marsh

	PR #2691: Copy .map-file to staging & cleanup (Contributed by projectgheist)

Change 3105974 on 2016/08/30 by Ben.Marsh

	PR #2748: [Bug-Fix] UGS - Ensure older events do not trample newer ones (Contributed by paulevans)

Change 3106035 on 2016/08/30 by Ben.Marsh

	PR #2746: [Bug-Fix] UGS - Starting build colour was the same as disabled (Contributed by paulevans)

Change 3106172 on 2016/08/30 by Ben.Marsh

	UAT: Do not default to submitting build products from BuildCookRun unless -submit is explicitly specified on the command line.

	#codreview Maciej.Mroz

Change 3107642 on 2016/08/31 by Matthew.Griffin

	More Monolithic editor fixes
	Fixed IMPLEMENT_MODULE macros with incorrect module name
	Wrapped some usages of GIsHotReload in WITH_HOT_RELOAD
	Fixed NiagaraConstants so that they can be used in multiple modules

Change 3107808 on 2016/08/31 by Matthew.Griffin

	Added Node to Compile UAT on Mac to catch any Mono failures which will run as part of monolithics aggregate

Change 3111527 on 2016/09/02 by Matthew.Griffin

	Duplicating CL#3111524 from Release-4.13 stream
	Including Documentation/Extras in installed build

Change 3117683 on 2016/09/08 by Ben.Marsh

	PR #2771: Fix compilation of C# projects on case-sensitive OSes (Contributed by slonopotamus)

Change 3119707 on 2016/09/09 by Ben.Marsh

	UBT: Add more explicit methods for querying Visual C++ and Visual Studio installation directories. Now uses the same logic in the Visual Studio batch files.

Change 3120824 on 2016/09/12 by Ben.Marsh

	UnrealGameSync: Add a project-wide option which can disable using the last code changelist for version files, and use the sync changelist instead. ("VersionToLastCodeChange" in the "[Options]" section). Update version to 1.80.

Change 3120996 on 2016/09/12 by Ben.Marsh

	Core: Fix lines of output text from FMonitoredProcess being truncated at 512 characters, due to pipe buffer size. Accumulate incomplete lines and merge them together again instead. Also remove CR-LF pairs if they occur at the end of a line.

	#jira UE-35659

Change 3121353 on 2016/09/12 by Ben.Marsh

	Core: Manually enumerate and load dependent DLLs for modules by the editor, to work around limitations in the number of search paths checked by the Windows loader. We previously temporarily modified the PATH environment variable to provide this functionality, but are close to the OS limit for length of that string. This method should not have any such restrictions (though it will not work for circular dependencies).

Change 3121996 on 2016/09/12 by Ben.Marsh

	Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).

	* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
	* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
	* Visual Studio source code accessor can talk to VS 2017 instances.
	* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
	* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
	* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.

	Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.

Change 3123144 on 2016/09/13 by Ben.Marsh

	BuildGraph: Fix exception due to mismatched argument lists.

Change 3123160 on 2016/09/13 by Ben.Marsh

	Linux: Make PLATFORM_SUPPORTS_JEMALLOC a globally defined macro rather than just defined by the jemalloc module. Core supplies a default value for this macro which is inconsistent unless your module has an explicit dependency on jemalloc.

Change 3123211 on 2016/09/13 by Ben.Marsh

	UBT: Fix exception writing a version manifest if the output directory does not exist.

Change 3125300 on 2016/09/14 by Ben.Marsh

	UnrealVS: Few fixes to single-file compile command.

	* All documents are now saved before compile starts.
	* Now gives a useful error when trying to compile non-cpp files, rather than falling back to the invalid default command handler.
	* Trying to do a single-file compile while an existing build is running now prompts to stop it, rather than falling back to the default command handler (which gives a "Invalid command" message for makefile projects)

Change 3125437 on 2016/09/14 by Ben.Marsh

	UnrealVS: Update version number to 1.43 in order to prevent installer from bailing unless existing version is uninstalled first.

[CL 3126342 by Ben Marsh in Main branch]
2016-09-15 08:33:13 -04:00
Robert Manuszewski
5925a19dc9 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3125172)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3053250 on 2016/07/18 by Steve.Robb

	TNot metafunction added.

Change 3053252 on 2016/07/18 by Steve.Robb

	New TIsEnumClass trait.

Change 3061345 on 2016/07/22 by Robert.Manuszewski

	Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy

Change 3061377 on 2016/07/22 by Graeme.Thornton

	Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default

Change 3064592 on 2016/07/26 by Steven.Hutton

	Uploading repository files

Change 3064595 on 2016/07/26 by Steven.Hutton

	Assign crashes to buggs based not just on Callstack but also based on Error message.

	Error messages have "data" masked out and are then compared to a table of  error messages to find similar messages. Ensures are not currently filtered by error message.

Change 3066046 on 2016/07/27 by Graeme.Thornton

	Better dedicated client/server class exclusion during cooking
	 - Add class lists to cooker settings so they can be modified in the editor

Change 3066077 on 2016/07/27 by Graeme.Thornton

	Move Paragon NeedsLoadForServer calls over to the new config based system

Change 3066203 on 2016/07/27 by Chris.Wood

	CrashReportProcess logging and Slack reporting improvements to monitor disk space.
	[UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full

Change 3066276 on 2016/07/27 by Graeme.Thornton

	Move simple NeedsLoadForClient implementations over to new config based system

Change 3068019 on 2016/07/28 by Graeme.Thornton

	Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources
	 - Corrects some bad stats

Change 3068218 on 2016/07/28 by Chris.Wood

	CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics
	[UE-31706] - Add new BuildVersion string to crash context and website

	Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs.

Change 3071665 on 2016/08/01 by Robert.Manuszewski

	Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed.

Change 3073388 on 2016/08/02 by Graeme.Thornton

	Invalidate string asset reference tags after finishing up loading of an async package

Change 3073745 on 2016/08/02 by Robert.Manuszewski

	Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games.

	#jira FORT-27839

Change 3074866 on 2016/08/03 by Robert.Manuszewski

	PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki)

Change 3075128 on 2016/08/03 by Steve.Robb

	Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier

Change 3075130 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel'

Change 3075131 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner'

Change 3075235 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn'

Change 3075248 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile'

Change 3075662 on 2016/08/03 by Steve.Robb

	Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call

Change 3075668 on 2016/08/03 by Steve.Robb

	Static analysis fix: warning C6326: Potential comparison of a constant with another constant

Change 3075679 on 2016/08/03 by Chris.Wood

	Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19
	[OR-26335] - 29.1 crash reporter generating reports with no callstacks / info

	New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing.

Change 3077070 on 2016/08/04 by Steve.Robb

	Dead array slack tracking code removed.

Change 3077113 on 2016/08/04 by Steve.Robb

	TEnumAsByte is now deprecated for enum classes.
	All current uses fixed (which tidies up that code anyway).
	New FArchive::op<< for enum classes.
	Generated code now never uses TEnumAsByte for enum classes.

Change 3077117 on 2016/08/04 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings'

Change 3078709 on 2016/08/05 by Steve.Robb

	FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer.
	TObjectIterator annotated to never return null.
	NewObject annotated to never return null.

Change 3078836 on 2016/08/05 by Graeme.Thornton

	Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading

Change 3082217 on 2016/08/09 by Steve.Robb

	Missing #include for FUniqueNetIdRepl added.

Change 3083679 on 2016/08/10 by Chris.Wood

	CrashReportProcess performance improvements. CRP v1.1.22
	[UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances
	[UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway

	Passing lock details to MDD on command line and managing multiple MDD tasks in CRP.
	Configurable values for range of queue sizes that cause us to throw away crashes.

Change 3085362 on 2016/08/11 by Steve.Robb

	Rule-of-three fixes for FAIMessageObserver, to prevent accidents.

	From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html

Change 3085396 on 2016/08/11 by Steve.Robb

	Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types.

Change 3088840 on 2016/08/15 by Steve.Robb

	TRemoveReference moved to its own header.

Change 3088858 on 2016/08/15 by Steve.Robb

	TDecay moved to its own header.

Change 3088963 on 2016/08/15 by Steve.Robb

	Invoke function, for doing a generic call on a generic callable thing.  Equivalent to std::invoke.

Change 3089144 on 2016/08/15 by Steve.Robb

	Algo::Transform updated to use Invoke.  Algorithm tests updated to test the new features.

Change 3089147 on 2016/08/15 by Steve.Robb

	TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::.

Change 3090243 on 2016/08/16 by Steve.Robb

	New Algo::Sort and Algo::SortBy algorithms.

Change 3090387 on 2016/08/16 by Steve.Robb

	Improved bitwise swapping for Swap.

	See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html

Change 3090444 on 2016/08/16 by Steve.Robb

	Ptr+Size overloads removed after discussion - MakeArrayView should be used instead.

Change 3090495 on 2016/08/16 by Steve.Robb

	Assert when FString::Mid is passed a negative count.

	#jira UE-18756

Change 3093455 on 2016/08/18 by Steve.Robb

	Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps.

Change 3094476 on 2016/08/19 by Steve.Robb

	BOM removed from InvariantCulture.h.

Change 3094697 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6237: (<zero> && <expression>) is always zero.  <expression> is never evaluated and might have side effects.

Change 3094702 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'.

Change 3094715 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6385: Reading invalid data from 'Order':  the readable size is '256' bytes, but '8160' bytes may be read.

Change 3094737 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'OwnedComponent'.
	warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did.

Change 3094750 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.

Change 3094768 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'LevelSequence'.
	warning C6011: Dereferencing NULL pointer 'Actor'.

Change 3094774 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'.

Change 3094783 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'.

Change 3094807 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'.

Change 3094815 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'VarNode'.
	warning C6011: Dereferencing NULL pointer 'SourceClass'.

Change 3094840 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'TunnelGraph'.
	warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did.

Change 3094864 on 2016/08/19 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.

Change 3094880 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'.

Change 3094886 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'.

Change 3094903 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'.

Change 3094916 on 2016/08/19 by Steve.Robb

	Static analysis fix: Dereferencing NULL pointer 'CompilerContext'.

Change 3094931 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'.

Change 3094935 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.

Change 3094943 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Pin'.
	warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did.

Change 3094960 on 2016/08/19 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'.

Change 3095046 on 2016/08/19 by Steve.Robb

	Single parameter version of CastChecked tagged to never return null.

Change 3095054 on 2016/08/19 by Steve.Robb

	Committed wrong version in CL# 3095046.

Change 3095089 on 2016/08/19 by Steve.Robb

	Static analysis fixes:

	warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
	warning C6101: Returning uninitialized memory '*lpdwExitCode'.

Change 3096035 on 2016/08/22 by Steve.Robb

	Fix for static lighting in pixel inspector.

Change 3096039 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'.

Change 3096045 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.

Change 3096058 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'.

Change 3096059 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'.

Change 3096066 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'.

Change 3096070 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'.

Change 3096074 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'.

Change 3096075 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.

Change 3096081 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'.

Change 3096156 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'BP'.
	warning C6011: Dereferencing NULL pointer 'Object'.

Change 3096308 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'TopMipData'.
	warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'.

Change 3096315 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'OldParent'.
	warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'.

Change 3096318 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'.

Change 3096322 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'.

Change 3096337 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Pin'.
	warning C6011: Dereferencing NULL pointer 'SpawnVarPin'.

Change 3096345 on 2016/08/22 by Steve.Robb

	Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope.

Change 3096356 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'.

Change 3096387 on 2016/08/22 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'.
	warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'.

Change 3096400 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'.

Change 3096413 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did.

Change 3096416 on 2016/08/22 by Steve.Robb

	Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero.  <expression> is never evaluated and might have side effects.

Change 3096423 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'.

Change 3096439 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'.

Change 3096446 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'.

Change 3096454 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'.

Change 3096464 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'.

Change 3096469 on 2016/08/22 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'.

Change 3097559 on 2016/08/23 by Steve.Robb

	Alternate fix to CL# 3096439.

Change 3097583 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'.
	warning C6011: Dereferencing NULL pointer 'CurrentWorld'.

Change 3097584 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'.

Change 3097585 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did.
	warning C6011: Dereferencing NULL pointer 'FirstNativeClass'.

Change 3097588 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'.

Change 3097589 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did.

Change 3097591 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'.

Change 3097597 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'.

Change 3097598 on 2016/08/23 by Steve.Robb

	Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension.

Change 3097600 on 2016/08/23 by Steve.Robb

	Fix for incorrect null check.

Change 3097605 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'.

	Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125

Change 3097609 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did.

Change 3097613 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'.

Change 3097620 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'.

Change 3097627 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'.

Change 3097629 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did.

Change 3097631 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'.

Change 3097634 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'.

Change 3097639 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'.

Change 3097650 on 2016/08/23 by Steve.Robb

	Alternate fix for CL# 3097597.

Change 3097725 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'.

Change 3097764 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did.

Change 3097770 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'.

Change 3097775 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'.

Change 3097796 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'.

Change 3097797 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'.

Change 3097843 on 2016/08/23 by Steve.Robb

	Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did.

Change 3097864 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ObjectClass'.
	warning C6011: Dereferencing NULL pointer 'Client'.

Change 3097871 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did.

Change 3098015 on 2016/08/23 by Steve.Robb

	Alternative fix for CL# 3094864.

Change 3098024 on 2016/08/23 by Steve.Robb

	Alternative fix for CL# 3094943.

Change 3098052 on 2016/08/23 by Steve.Robb

	Alternative fix for CL# 3094886.

Change 3098080 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did.

Change 3098102 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'.

Change 3098148 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Node'.
	warning C6011: Dereferencing NULL pointer 'OldNode'.
	warning C6011: Dereferencing NULL pointer 'LinkedPin'.
	warning C6011: Dereferencing NULL pointer 'RootNode'.

Change 3098156 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'.

Change 3098176 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'.

Change 3098182 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'.

Change 3098197 on 2016/08/23 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'.
	Coding standards fixes.

Change 3098202 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'.

Change 3098208 on 2016/08/23 by Steve.Robb

	Static analysis fixes:

	warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did.
	warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did.

Change 3098229 on 2016/08/23 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.

Change 3099188 on 2016/08/24 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.

Change 3099195 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'.

Change 3099205 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'.

Change 3099228 on 2016/08/24 by Steve.Robb

	Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did.

Change 3099539 on 2016/08/24 by Steve.Robb

	Spurious static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'InBlueprint'.
	warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did.

	https://connect.microsoft.com/VisualStudio/feedback/details/3082362
	https://connect.microsoft.com/VisualStudio/feedback/details/3082622

Change 3099546 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'.

Change 3099561 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'.

Change 3099571 on 2016/08/24 by Steve.Robb

	Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did.

Change 3099600 on 2016/08/24 by Steve.Robb

	Static analysis fix:

	warning C6385: Reading invalid data from 'this->Packages':  the readable size is '24' bytes, but '32' bytes may be read.
	warning C6385: Reading invalid data from 'Diff.ObjectSets':  the readable size is '24' bytes, but '32' bytes may be read.
	warning C6386: Buffer overrun while writing to 'Objects':  the writable size is '24' bytes, but '32' bytes might be written.

Change 3099912 on 2016/08/24 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.

Change 3099923 on 2016/08/24 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'.

Change 3100977 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6001: Using uninitialized memory '*VectorRef'.
	warning C6001: Using uninitialized memory '*PointRef'.
	warning C6001: Using uninitialized memory '*PolyRef'.

	Coding standard fixes.

Change 3100985 on 2016/08/25 by Steve.Robb

	Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.

Change 3100987 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829':  this does not adhere to the specification for the function 'SelectObject'.
	warning C6387: '_Param_(4)' could be '0':  this does not adhere to the specification for the function 'CreateDIBSection'.

Change 3100992 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6287: Redundant code:  the left and right sub-expressions are identical.

Change 3101000 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6001: Using uninitialized memory 'tmpMemReq'.
	warning C6001: Using uninitialized memory 'TmpCreateInfo'.

Change 3101004 on 2016/08/25 by Steve.Robb

	warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did.

Change 3101009 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'.

Change 3101115 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'.

Change 3101120 on 2016/08/25 by Steve.Robb

	Fixes to previous fixes.

Change 3101128 on 2016/08/25 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'.

Change 3101281 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6262: Function uses '99256' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.
	warning C6001: Using uninitialized memory 'Pixel'.

Change 3101292 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'.

Change 3101299 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'.

Change 3101300 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'.

Change 3101304 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'.

Change 3101311 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'.

Change 3101323 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'.

Change 3101329 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'.

Change 3101333 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'.

Change 3101339 on 2016/08/25 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ImportData'.
	warning C6011: Dereferencing NULL pointer 'CurveToImport'.

Change 3101485 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'.

Change 3101583 on 2016/08/25 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'.

Change 3105721 on 2016/08/30 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.

Change 3105724 on 2016/08/30 by Steven.Hutton

	Change users page to more responsive paginated version.

Change 3105725 on 2016/08/30 by Steven.Hutton

	Added field for crash processor failed

Change 3105786 on 2016/08/30 by Steve.Robb

	Reintroduced missing operator<< for enum classes.

Change 3105803 on 2016/08/30 by Steve.Robb

	Removal of obsolete code and state.  PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too.

Change 3106251 on 2016/08/30 by Steve.Robb

	Switch static analysis node to build editor instead of just the engine.

Change 3107556 on 2016/08/31 by Steven.Hutton

	Added build version data from CRP to DB as part of add crash #rb none

Change 3107557 on 2016/08/31 by Steven.Hutton

	Passed build version data to CRW through crash description #rb none

Change 3107634 on 2016/08/31 by Graeme.Thornton

	Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension

	#jira UE-20147

Change 3107797 on 2016/08/31 by Steve.Robb

	Fix for UHT debugging manifest, after paths changed in CL# 3088416.

Change 3107964 on 2016/08/31 by Steve.Robb

	TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive.
	New case-sensitive TCString::Strfind added, based on GitHub PR #2453.

Change 3108023 on 2016/08/31 by Steve.Robb

	Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks.

Change 3108160 on 2016/08/31 by Steven.Hutton

	Update to add new filter to website front page #rb none

Change 3109556 on 2016/09/01 by Steven.Hutton

	Fixing compile warning #rb none

Change 3110001 on 2016/09/01 by Steve.Robb

	PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything)

Change 3111835 on 2016/09/02 by Steve.Robb

	Enforce uint8 on UENUM() enum classes.

	#jira UE-35224

Change 3111867 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.

Change 3111880 on 2016/09/02 by Steve.Robb

	Static analysis fixes:

	warning C6386: Buffer overrun while writing to 'Views':  the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
	warning C6386: Buffer overrun while writing to 'ConstantBuffers':  the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.

Change 3111886 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices':  the writable size is 'NumIndices*2' bytes, but '4' bytes might be written.

Change 3112025 on 2016/09/02 by Steve.Robb

	Static analysis fix:

	warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'.
	warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'.

Change 3112051 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'.

Change 3112066 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'.

Change 3112093 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'.

Change 3112110 on 2016/09/02 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'.

Change 3112123 on 2016/09/02 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'CurDriver'.
	warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
	warning C6011: Dereferencing NULL pointer 'CurWorld'.

Change 3112157 on 2016/09/02 by Steve.Robb

	Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'.

Change 3112283 on 2016/09/02 by Steve.Robb

	Static analysis fixes:

	warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'.

Change 3113455 on 2016/09/05 by Chris.Wood

	CRP performance improvements (v1.1.25)

Change 3113468 on 2016/09/05 by Steve.Robb

	Reverting unnecessary merge in CL# 3112464.

Change 3113508 on 2016/09/05 by Steve.Robb

	Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'.

Change 3113588 on 2016/09/05 by Steve.Robb

	Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration

Change 3113863 on 2016/09/06 by Steve.Robb

	Fix for this error:

	Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'.

Change 3113864 on 2016/09/06 by Steve.Robb

	Misc static analysis fixes for VS2015 Update 2.

Change 3113918 on 2016/09/06 by Ben.Marsh

	Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception.

Change 3114293 on 2016/09/06 by Steve.Robb

	Static analysis fixes for Visual Studio Update 2.

Change 3115732 on 2016/09/07 by Steve.Robb

	Static analysis fix: warning C6262: Function uses '121180' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.

Change 3115754 on 2016/09/07 by Steve.Robb

	GObjectArrayForDebugVisualizers init order fix.
	Removal of obsolete FName visualizer helper code.

Change 3115774 on 2016/09/07 by Steve.Robb

	Fix for ICE by moving static variables into their own file and removing const return types.

	#jira UE-35597

Change 3116061 on 2016/09/07 by Steve.Robb

	Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774.

Change 3117478 on 2016/09/08 by Steve.Robb

	Static analysis fixes in third party code, using a new macro-based system.

Change 3119152 on 2016/09/09 by Steve.Robb

	TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error.

Change 3119200 on 2016/09/09 by Steve.Robb

	Fix for destructors not being called in TSparseArray move assignment.

Change 3119568 on 2016/09/09 by Steve.Robb

	Fix for TSparseArray visualizer.

Change 3119591 on 2016/09/09 by Steve.Robb

	New MakeShared function which allocates the object and reference controller in a single block.

Change 3120281 on 2016/09/09 by Steve.Robb

	Fix for ICE on static analysis build.

	#jira UE-35596

Change 3120786 on 2016/09/12 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'.

Change 3120787 on 2016/09/12 by Steve.Robb

	Removal of TEnumAsByte on enum classes.

Change 3120789 on 2016/09/12 by Steve.Robb

	Static analysis fixes:

	warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE':  the readable size is '28' bytes, but '64' bytes may be read.
	warning C6101: Returning uninitialized memory '*pDescriptorDst'.  A successful path through the function does not set the named _Out_ parameter.

Change 3121234 on 2016/09/12 by Steve.Robb

	Unused ToBuildInfoString function declaration removed.

Change 3122616 on 2016/09/13 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'.

Change 3123070 on 2016/09/13 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did.

[CL 3126145 by Robert Manuszewski in Main branch]
2016-09-15 00:21:42 -04:00
Ben Marsh
2cbba54705 Copying //UE4/Release-Staging-4.12 to //UE4/Main (Source: //UE4/Release-4.12 @ 2992821)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2992821 on 2016/05/27 by Max.Chen

	Subway Sequencer: Add "Assets" and "Character" to the list of additional directories to cook.

	#jira UE-31279
	#lockdown Cristina.Riveron

Change 2992761 on 2016/05/27 by Max.Chen

	Add assets from "Directories to Always Cook".

	#jira UE-31279

	#lockdown Cristina.Riveron

Change 2992371 on 2016/05/26 by Dmitry.Rekman

	Fix GUBP Tools node (UE-31378).

	#jira UE-31378
	#lockdown Josh.Adams

Change 2992279 on 2016/05/26 by Dmitry.Rekman

	One more fix for UAT compilation failure (UE-31312).

	- Make EnvVarsToXML target framework v4.5.

	#lockdown Josh.Adams
	#jira UE-31312

Change 2992060 on 2016/05/26 by Josh.Adams

	- Reset PVRTC compression quality to default, so cooks don't take forever for IOS. We shipped with PVRTC Quality 4 for the App Store version. This is set in the Cooker Settings in the Project Settings window.
	#lockdown cristina.riveron
	#jira UE-31373

Change 2992009 on 2016/05/26 by Dmitry.Rekman

	Fix packaging on Linux (UE-31312).

	- System.Xml was spelled as System.XML.

	#jira UE-31312
	#lockdown Josh.Adams

Change 2991784 on 2016/05/26 by Martin.Wilson

	Fix for RecalcRequiredBones crashing when there is no lod data

	#jira UE-30028
	#lockdown cristina.riveron

Change 2991744 on 2016/05/26 by Dmitry.Rekman

	Fix Linux code project generation (UE-31322).

	- Also fixes UE-31318 (not reopening when creating BP project).
	- Apparently, we cannot reset all signals to default, this makes posix_spawn() fail after fork (child exits with 127).
	- Added logging of child's return code.

	#lockdown Josh.Adams
	#jira UE-31322
	#jira UE-31318

Change 2991448 on 2016/05/26 by Nick.Darnell

	Disabling the logging in the git module that was added from the previous commit.

	#jira UE-30781
	#lockdown cristina.riveron

Change 2991352 on 2016/05/26 by Max.Chen

	Subway Sequencer: Add "Sequencer" to the list of additional directories to cook.

	#jira UE-31279
	#lockdown Cristina.Riveron

Change 2991121 on 2016/05/26 by Ben.Marsh

	Fix ShooterGame warnings on XboxOne.

	#lockdown cristina.riveron

Change 2991097 on 2016/05/26 by Nick.Darnell

	PR #2386: Git Plugin: fix initialization of a new repository broken by new "migrate" support 4.12 (Contributed by SRombauts)

	#jira UE-30781
	#lockdown cristina.riveron

Change 2991095 on 2016/05/26 by Dmitry.Rekman

	Fix packaging on Linux (UE-31312).

	- Excludes UAT modules unsupported on the platform (e.g. TVOS).

	#jira UE-31312
	#lockdown Josh.Adams

Change 2990806 on 2016/05/25 by Michael.Gay

	Last minute adjustments to SubwaySequencer shots.
	Fixed Fade track on master and moved Event tracks to shots.
	#jira UE-30804
	#lockdown Cristina.Riveron

Change 2990739 on 2016/05/25 by Dan.Oconnor

	Fix for transaction buffer failing to restore preview widget trees, these are regenerated post undo/redo and should not be tagged as transactional
	#jira UE-31155
	#lockdown cristina.riveron

Change 2990657 on 2016/05/25 by Dmitry.Rekman

	Fix crash in mono when invoked by the engine (UE-31312).

	- Reset signal mask on spawning a subprocess. We mask out all signals except explicitly handled, which does not play well with mono.
	- See also https://answers.unrealengine.com/questions/420161/mono-process-crash.html

	#jira UE-31312
	#lockdown Josh.Adams

Change 2990564 on 2016/05/25 by Marc.Audy

	Undo 4.12 change to DetachFromParent when AttachTo is called with a null parent.
	#jira UE-00000
	#lockdown Cristina.Riveron

Change 2990429 on 2016/05/25 by Max.Chen

	Movie Capture: Fix initialization order warning. Follow up to CL #2990314

	#jira UE-31285
	#lockdown Nick.Penwarden

Change 2990338 on 2016/05/25 by Zabir.Hoque

	TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque.

	#jira UE-28838
	#lockdown cristina.riveron

Change 2990314 on 2016/05/25 by Max.Chen

	Movie Capture: Flush the viewport when grabbing frames. This fixes more frame accuracy issues.

	#jira UE-31285
	#lockdown Nick.Penwarden

Change 2990249 on 2016/05/25 by Max.Chen

	Sequencer: Fix tick prerequisites getting removed on stop and not re-set on play. This fixes frame accuracies when rendering in a separate process.

	#jira UE-31285
	#lockdown Nick.Penwarden

Change 2990243 on 2016/05/25 by Lukasz.Furman

	Fixed behavior tree observers not being applied correctly
	#jira UE-31307
	#lockdown Cristina.Riveron

Change 2990206 on 2016/05/25 by Daniel.Lamb

	Make sure min number of threads in the large thread pool is at least 2.
	#jira UE-31253
	#lockdown Cristina.Riveron

Change 2990182 on 2016/05/25 by Max.Chen

	Sequencer: Fix null ptr crash on trying to record from current player. This is a regression from the off by one frame fixes.

	#jira UE-31304
	#lockdown Nick.Penwarden

Change 2990124 on 2016/05/25 by Chris.Bunner

	Avoid creating additional inline code fragment casting matching uniform types.
	#lockdown cristina.riveron
	#jira UE-29089

Change 2989978 on 2016/05/25 by Uriel.Doyon

	Merged fix for issue with resolution scale in PostProcessVisualizeComplexity
	#jira UE-29473
	#lockdown cristina.riveron

Change 2989970 on 2016/05/25 by Taizyd.Korambayil

	#lockdown cristina.riveron
	#jira UE-31293 Added TestMaps Folder and moved all Non-Relevant Maps into it.

Change 2989911 on 2016/05/25 by Chris.Babcock

	Remove warning about Android debugging since CodeWorks for Android Nsight supports VS2015
	#jira UE-31292
	#ue4
	#android
	#lockdown cristina.riveron

Change 2989898 on 2016/05/25 by Robert.Manuszewski

	Splitting inline shader registration from serialization. Serialization can happen on the async loading thread but registration should only happen on the game thread. Removed a lot of critical section locks.

	Reimplementing CL #2952596

	#jira UE-29245
	#lockdown Nick.Penwarden

Change 2989849 on 2016/05/25 by Max.Preussner

	Sequencer: Fixed Crash when playing UMG sequence with audio tracks (UE-31289)

	#jira UE-31289
	#lockdown nick.penwarden

Change 2989793 on 2016/05/25 by Max.Chen

	Sequencer: Change automated capture so it captures in response to a sequence update to fix off by one frames.

	#jira UE-30755
	#lockdown Nick.Penwarden

Change 2989792 on 2016/05/25 by Max.Chen

	Sequencer: Put back setting MaxFPS when forcing fixed frame interval playback to fix motion blur in editor.

	#jira UE-30755
	#lockdown Nick.Penwarden

Change 2989774 on 2016/05/25 by Mike.Beach

	Mirroring CL 2946932

	Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue).

	#lockdown cristina.riveron
	#jira UE-26998

Change 2989765 on 2016/05/25 by Olaf.Piesche

	Moivng CL 2967970  from Dev-Rendering - fix for
	#jira UE-27297

	#lockdown nick.penwarden

Change 2989481 on 2016/05/25 by Marc.Audy

	Properly route AttachToComponent to SetupAttachment if called from the constructor
	#jira UE-31055
	#lockdown Cristina.Riveron

Change 2989369 on 2016/05/25 by Robert.Manuszewski

	Don't create asset import data for archetype TileMap. Propagate component flags to TileMap if the component is an archetype.

	#jira UE-31033
	#lockdown Nick.Penwarden

Change 2988975 on 2016/05/24 by Max.Preussner

	Sequencer: Fixed Cinematic Camera look at tool crashes on auto save (UE-31195)

	#jira UE-31195
	#lockdown nick.penwarden

Change 2988834 on 2016/05/24 by Max.Chen

	Movie Capture: Crash fix - Protect against null encoding filter.

	#jira UE-31233

	#lockdown Nick.Penwarden

Change 2988764 on 2016/05/24 by Peter.Sauerbrei

	fix for exception when deploying to tvOS from PC
	#jira UE-30318
	#lockdown cristina.riveron

Change 2988540 on 2016/05/24 by Jeff.Campeau

	Disable incompatible OpenVR for Windows XP builds.
	Gut SteamVR and SteamVRController for Windows XP builds (rely on OpenVR).
	#lockdown Nick.Penwarden
	#jira UE-30823

Change 2988491 on 2016/05/24 by Zak.Middleton

	#ue4 - (4.12) Remove version check from serialization logic that fixes up stale transient properties. They would still loaded for archetypes and we always want to prevent that in the future.

	#lockdown cristina.riveron
	#jira UE-30625

Change 2988427 on 2016/05/24 by Aaron.McLeran

	#jira UE-31028 Stop Quietest Concurrency does not remove the quietest sound

	Fix is to not re-add the sound once its stopped due to max concurrency.

	#tests ran the QA test map that demonstrated the problem
	#lockdown cristina.riveron

Change 2988391 on 2016/05/24 by Taizyd.Korambayil

	#lockdown cristina.riveron
	#jira UE-30301 Rebuilt Ligthing for all Content Example Maps

Change 2988315 on 2016/05/24 by Allan.Bentham

	Re-enabled FLUTBlenderPS on vulkan devices. (it's required for protostar)

	#jira UE-31079

Change 2988227 on 2016/05/24 by Frank.Fella

	Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals.  Updated the subway sequencer sample to work with these changes.

	Change missed in first checkin.

	#Jira UE-30755

Change 2988200 on 2016/05/24 by Robert.Manuszewski

	Assert if MaxObjectsInEditor or MaxObjectsInGame are too big and collide with EInternalObjectFlags

	#jira UE-31218

Change 2988181 on 2016/05/24 by Peter.Sauerbrei

	revert out the last fix and add more logging as I can't reproduce this bug
	#jira UE-30813

Change 2988140 on 2016/05/24 by Frank.Fella

	Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals.  Updated the subway sequencer sample to work with these changes.

	#Jira UE-30755

Change 2988081 on 2016/05/24 by Jamie.Dale

	Better fix for UE-29651 that will also work with packages saved from a build without an engine version

	There was no version bump for the change to FFormatArgumentData, but VER_UE4_K2NODE_VAR_REFERENCEGUIDS was added at almost the same time so testing that should handle the vast majority of packages that we have internally, and will handle all external packages.

	#jira UE-29651

Change 2987964 on 2016/05/24 by Lee.Clark

	Fix empty ENV path when compiling PS4 targets.

	#jira UE-31210

Change 2987721 on 2016/05/23 by Dan.Oconnor

	Reworking node validation change done in 2910382 so that nodes that are going to spawn other nodes in the expansion step are still validated.
	#jira UE-31099

Change 2987696 on 2016/05/23 by Chris.Babcock

	Update AndroidWorks 1R1 to CodeWorks for Android 1R4
	#jira UEPLAT-1312
	#ue4
	#android

Change 2987624 on 2016/05/23 by Jeff.Campeau

	Fix a define protection for WinXP stack walking support.
	#jira UE-30823

Change 2987607 on 2016/05/23 by Jeff.Campeau

	Windows Stack Walk fixed to work with Windows XP.
	Use the ASCII calls where needed.
	Symbol server is unsupported and is disabled when building for Windows XP.
	#jira UE-30823

Change 2987593 on 2016/05/23 by Zak.Middleton

	#ue4 - (4.12) Reject old serialized values of UMovementComponent::UpdatedComponent and UpdatedPrimitive that were saved before those were marked transient. Mark UPawnMovementComponent::PawnOwner and UCharacterMovementComponent::CharacterOwner as transient, and similarly reject old saved values.

	#jira UE-30625

Change 2987548 on 2016/05/23 by Lukasz.Furman

	Moved newly added gameplay debugger's code out of perception component
	#jira UE-31090

Change 2987510 on 2016/05/23 by Lukasz.Furman

	Restored perception category in old gameplay debugger tool
	#jira UE-31090

Change 2987278 on 2016/05/23 by Ben.Marsh

	Rocket: Add Mac GenerateProjectFiles.sh script into installed engine distro.

	#jira UE-31109

Change 2987156 on 2016/05/23 by Chris.Babcock

	Added GoogleVR to InstalledEngineFilters.ini
	#jira UE-31186
	#ue4
	#android

Change 2987129 on 2016/05/23 by Mieszko.Zielinski

	Fixed FNavigationFilterArea not zeroing its properties in default constuctor #UE4

	#jira UE-31185

Change 2987100 on 2016/05/23 by Peter.Sauerbrei

	fix for crash in DeploymentServer when attempting to copy a file with a space in the path or name
	#jira UE-30813

Change 2987064 on 2016/05/23 by Dmitry.Rekman

	PR #2164: [Linux] Fix clang '&&' within '||' error (Contributed by slonopotamus)

	#jira UE-28537

Change 2987002 on 2016/05/23 by Aaron.McLeran

	#jira UE-31036 Sound volume does not change when moving past the Non Focus Azimuth range if set to greater than 90 degrees

	Fix was to remove the clamp on the dot-product

	#tests ran test map with focus factors greater than 90 degrees

Change 2986880 on 2016/05/23 by Mark.Satterthwaite

	Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier.
	#jira UE-31124

Change 2986873 on 2016/05/23 by Lina.Halper

	#fix issue with morphtarget importings for LODs
	 - this was caused by option not being set correctly

	#jira: UE-30955
	#code review: Alexis.Matte

Change 2986804 on 2016/05/23 by Taizyd.Korambayil

	#jira UE-31132 Added Missing Function to Blueprint.

Change 2986801 on 2016/05/23 by Jamie.Dale

	SSearchBox will now only delay text changes while it has focus

	A text changed event when it doesn't have focus is usually triggered by code (rather than the user typing), so we need to process it immediately to avoid other operational ordering issues.

	#jira UE-31101

Change 2986793 on 2016/05/23 by Martin.Wilson

	Fix for morph curves not getting applied to meshes in cooked builds (smart names were not being corrected). (brought from dev-rendering 2983747)

	#Jira UE-31166

Change 2986772 on 2016/05/23 by Benn.Gallagher

	Fixed montage single node instances with negative rate scales only repeating the final section when looping
	#jira UE-31164

Change 2986766 on 2016/05/23 by Martin.Wilson

	Fix for preview not updating when tranform curve flags are changed.

	#Jira UE-31119

Change 2986569 on 2016/05/23 by Robert.Manuszewski

	Making hang detection disabled bu default and an opt-in for games.

	#jira UE-31151

Change 2986564 on 2016/05/23 by Martin.Wilson

	Fix for being able to set montages on an anim track segment.

	#jira UE-31039

Change 2986205 on 2016/05/21 by Zabir.Hoque

	Add new instrumentation to bucketize why we are seeing device lost so often.

	#jira UE-20434

Change 2986071 on 2016/05/20 by Dan.Oconnor

	Fix for TRASHCLASS sneaking into property list when recompiling a blueprint that has a dependency that is dirty and requires bytecode recompilation of its dependencies. Make sure that the dirty blueprint itself is part of the bytecode recompilation process and make sure that blueprints compiled in this way are compiled after their parent classes
	#jira UE-30411

Change 2986068 on 2016/05/20 by Dan.Oconnor

	Fix for blueprint change/compile delegates leaking
	#jira UE-31118

Change 2986044 on 2016/05/20 by Zabir.Hoque

	Make OpenGL VB allocation support alignment (16 by default). Future work should expose this up through the RHI layers.

	#CodeReview: Olaf.Piesche, Simon.Tovey
	#jira UE-29231

Change 2985934 on 2016/05/20 by Mark.Satterthwaite

	Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI.
	#jira UE-30710

Change 2985852 on 2016/05/20 by Max.Chen

	Subway Sequencer: Remove level sequence editor from plugin list since it's on by default.

	#jira UE-31106

Change 2985821 on 2016/05/20 by Phillip.Kavan

	[UE-22874] Fix UObject duplication to preserve default subobjects created by the native class ctor when the root object is duplicated.

	change summary:
	- added FObjectDuplicationHelperMethods::GatherDefaultSubobjectsForDuplication()
	- modified StaticDuplicateObjectEx() to map default subobjects created in the duplicated root object's ctor before entering the serialization pass. this preserves those instances instead of causing StaticConstructObject to destroy/recreate them during serialization as part of the UObject reference duplication logic.

	#jira UE-22874

Change 2985750 on 2016/05/20 by Michael.Gay

	Default Game map set to SubwaySequencer_P
	#jira UE-31108

Change 2985660 on 2016/05/20 by Michael.Gay

	Removing unused track animation
	#jira UE-30804

Change 2985349 on 2016/05/20 by Dan.Oconnor

	Fix for crash that occurs when repeatedly pasting and undoing an object with subobjects. We were not clearing the internal flags when recycling an object
	#jira UE-30954

Change 2985346 on 2016/05/20 by Leslie.Nivison

	Updating 4.12 credit
	#jira UEPROD-820

Change 2985297 on 2016/05/20 by Jamie.Dale

	Fixed VS version detection

	It was checking the file version (which is 12), rather than the VS version (which is 12 for 2013, and 14 for 2015).

	#jira UE-30977

Change 2985233 on 2016/05/20 by Gareth.Martin

	Fixed crash when building lighting when using "Use Landscape Lightmap" on landscape grass
	#jira UE-30975

Change 2985184 on 2016/05/20 by Chris.Babcock

	Move audio warning to show proper error result code
	#jira UE-31085
	#ue4
	#android

Change 2985183 on 2016/05/20 by Chad.Taylor

	GoogleVR disabled by default

	#jira UE-30921

Change 2985145 on 2016/05/20 by Jack.Porter

	Fix for precision issue causing blocky landscape LOD on iPad Pro and several other iOS devices

	#jira UE-24792

Change 2985124 on 2016/05/20 by Alex.Delesky

	#jira UE-29794

	If the editor cannot find the SSL DLLs when enabling the Perforce source control plugin, it will now display a warning in the Source Control log instead of crashing.

Change 2985066 on 2016/05/20 by Lee.Clark

	Fix r.SelectiveBasePassOutputs so that it defaults to off

	#jira UE-30133

Change 2985063 on 2016/05/20 by Allan.Bentham

	Fix for modulated shadow precision issues on low end android hardware.

	#jira UE-29083

Change 2985061 on 2016/05/20 by Max.Chen

	Viewport: Fix crash when the viewport widget is null.

	#jira UE-31050

Change 2985059 on 2016/05/20 by Rolando.Caloca

	UE4.12 - Workaround for crash trying to track down other crash
	#jira UE-30875

Change 2984876 on 2016/05/20 by Richard.TalbotWatkin

	Made SceneOutliner visibility code safer, to avoid a potential crash.
	#jira UE-30831 - [CrashReport] UE4Editor_SceneOutliner!SceneOutliner::FGetVisibilityVisitor::RecurseChildren() [sceneoutlinergutter.cpp:24]

Change 2984873 on 2016/05/20 by Richard.TalbotWatkin

	Clipped selection box bounds in Matinee viewport to prevent crash when reading outside of the viewport area.
	#jira UE-30968 - Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor

Change 2984844 on 2016/05/20 by Matthew.Griffin

	Fixing compile error in mono games

Change 2984825 on 2016/05/20 by Robert.Manuszewski

	When the application crashes becaused the GPU driver was disabled, make sure the CrashReporterClient window gets the updated screen metrics after the driver is restored.

	#jira UE-30556

Change 2984693 on 2016/05/20 by Phillip.Kavan

	[UE-30495] Fix BP editor crash on component rename following undo of component add action.

	change summary:
	- modified USimpleConstructionScript::CreateNode() to create the initial component template object in the transient package, so that subsequent undo actions restore to that state rather than to a valid BPGC-owned state.
	- modified StaticConstructObject_Internal() to restore the inclusion of RF_ArchetypeObject-flagged objects in the logic that sets new objects to 'PendingKill' state before recording them into the transaction buffer. this ensures that they can be GC'd when construction is undone in the editor. Tested against sample/repro steps in UE-21240 to ensure that it no longer crashes even with the original change from CL# 2832225 reverted (that fix has since been superceded).

	#jira UE-30495

Change 2984684 on 2016/05/20 by Phillip.Kavan

	[UE-30852] Fix BPGC custom property list delta generation & post-construct initialization/serialization to properly handle array values that differ from default in length but not inner element values.

	change summary:
	- modified UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction()/BuildCustomArrayPropertyListForPostConstruction() to return a boolean value indicating whether or not a delta value was detected.
	- modified UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() and FBlueprintEditorUtils::BuildComponentInstancingData() to ensure that array properties are emitted to delta property lists if the size differs from default, even if none of the elements actually differ from the default value
	- removed the ensure() for the array property case in FObjectInitializer::InitPropertiesFromCustomList(), as it is now a valid case to encounter an array property delta value without any actual delta element value overrides following it in the custom property stream
	- restored the bCanUsePostConstructLink optimization for non-native class types in FObjectInitializer::InitProperties()
	- modified UArrayProperty::SerializeItem() for the ArUseCustomPropertyList case to not empty the array when a resize is needed on load (read) - this fixes an edge case in the cooked BP component data stream when array size differed from default but only one or more of the inner values actually differed, in which case all the array slots were being reset (constructed/zeroed) but only the overridden value was being serialized (loaded) from the template data stream

	#jira UE-30852

Change 2984651 on 2016/05/19 by Zabir.Hoque

	Forcing GoogleVR plugin to disabled by default since its causing even non HDM machines to render split foveated viewports.

	#CodeReview: Chad.Taylor, Nick.Whiting
	#jira UE-30921

Change 2984636 on 2016/05/19 by Zabir.Hoque

	Explicitly store the cubemap resolution in encoded reflection data.

	#CodeReview Daniel.Wright, Marcus.Wassmer
	#jira UE-30341

Change 2984454 on 2016/05/19 by Rolando.Caloca

	UE4.12 - Fix for vulkan failing to load shader
	Integration mirroring changelist 2984432
	#jira UE-28140

Change 2984452 on 2016/05/19 by Marcus.Wassmer

	#jira UE-31054
	Remove autocompletion for ToggleRHIThread and ShowMaterialDrawEvents as they no longer do anything

Change 2984415 on 2016/05/19 by Dan.Oconnor

	Fix for crash when we fail to spawn the preview actor because the desired class is deprecated
	#jira UE-31027

Change 2984376 on 2016/05/19 by Dan.Oconnor

	Fix for regression in GetClassDefaults - we were not handling the 'None' case
	#jira UE-31034

Change 2984316 on 2016/05/19 by Aaron.McLeran

	#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02

	#tests Ran updated SDK in several test maps, confirmed HRTF spatialization is working.

Change 2984315 on 2016/05/19 by Lina.Halper

	Fix issue with importing morphtarget LOD when it's missing between

	#jira: UE-30949

Change 2984237 on 2016/05/19 by Dan.Oconnor

	Fix for ensure/possible stale memory access in UpdateOverlaps
	#jira UE-30919

Change 2984170 on 2016/05/19 by Max.Chen

	Movie Capture: Another pass at texture streaming fix for movie capture.

	#jira UE-30986

Change 2984134 on 2016/05/19 by Chad.Taylor

	Mac compiler warning fix

	#jira UE-30921

Change 2983903 on 2016/05/19 by Taizyd.Korambayil

	#jira UE-30562 Replaced cube With BSP for Floor

Change 2983840 on 2016/05/19 by Taizyd.Korambayil

	#jira UE-30979 Fixed Typo in one of the Stands

Change 2983662 on 2016/05/19 by Ben.Marsh

	GitHub: Add an exception to allow GoogleVR files to be mirrored to GitHub

Change 2983653 on 2016/05/19 by Chris.Bunner

	Modifed previous change to fixup incorrect ensures.
	#jira UE-30877

Change 2983599 on 2016/05/19 by Chris.Bunner

	Added ensure and null ptr check to canvas flush.
	#jira UE-30877

Change 2983596 on 2016/05/19 by Chad.Taylor

	FluffyBunny

	#jira UE-30921

Change 2983534 on 2016/05/19 by Brian.Karis

	4.12 fix per pixel translucency

	#jira UE-30902

Change 2983530 on 2016/05/19 by Chris.Babcock

	Broadcast EMediaEvent::MediaOpened when media opened successfully
	#jira UE-31006
	#ue4
	#android

Change 2983427 on 2016/05/19 by Richard.TalbotWatkin

	Conflated "Import" and "Import Scene" in the File menu; the new action is called "Import Into Level".  Limited the allowed file types to .t3d and .fbx.
	#jira UE-30891 - CRASH: Editor crashes when Importing Actors via File > Import

Change 2983386 on 2016/05/19 by Michael.Gay

	minor last tweaks
	#jira UE-30804

Change 2983280 on 2016/05/19 by Gil.Gribb

	UE4 - Fixed crash in FHierarchicalStaticMeshSceneProxy related to reflection captures and foliage.
	#jira UE-30837

Change 2983079 on 2016/05/18 by Max.Chen

	Movie Capture: Fix so that texture streaming option for movie capture is set when capturing in editor.

	#jira UE-30986

Change 2983078 on 2016/05/18 by Dmitriy.Dyomin

	Added more logging to track UE-30878
	#jira UE-30878

Change 2983067 on 2016/05/18 by Dmitriy.Dyomin

	Fixed: Mobile HDR Path doesn't work on GearVR
	#jira UE-11846

Change 2983049 on 2016/05/18 by Max.Chen

	Movie Capture: Fix crash on movie rendering when in HDR mode.

	#jira UE-30978

Change 2982825 on 2016/05/18 by Mark.Satterthwaite

	Correctly wait for the dispatch semaphore when clearing the Metal resource free lists.
	#jira UE-30710

Change 2982697 on 2016/05/18 by Marc.Audy

	Fix Orion DataProvider use of AddReferencedObjects in light of CL# 2982607
	#jira UE-00000

Change 2982546 on 2016/05/18 by Taizyd.Korambayil

	#jira UE-30862 resaved A bunc hof assets to Fix to attempt to fix Build Warnings

Change 2982533 on 2016/05/18 by Daniel.Lamb

	When you package if you haven't saved the changes will not be reflected in the game.
	#jira UE-30904

Change 2982415 on 2016/05/18 by Marc.Audy

	Bring forgotten 4.11 CL# 2928377 to 4.12
	Ensure that the compiler will throw an error when passing a non-UObject* TArray to AddReferencedObjects
	#jira UE-28933

Change 2982358 on 2016/05/18 by Taizyd.Korambayil

	#jira UE-30546 Updated TP_VehicleAdvPawn Chase Camera Location

Change 2982280 on 2016/05/18 by Martin.Mittring

	UE-26409 Crash when Light Propagation Volume Plugin is disabled on a Project
	#jira:UE-26409

Change 2982229 on 2016/05/18 by Max.Chen

	Sequencer: Add tick prerequisites so that the level sequence actor ticks before all of the actors that it controls. This fixes some inconsistencies in the movie rendered frames not matching what's in editor.

	#jira UE-30755

Change 2982080 on 2016/05/18 by Max.Chen

	Sequence Recorder: Fix crash when component class to record is null.

	#jira UE-30944

Change 2982041 on 2016/05/18 by Marcus.Wassmer

	Protect against crashes reading from a null texture.
	#jira UE-30834

Change 2981915 on 2016/05/18 by Allan.Bentham

	Do not mosaic encode for modulate blend operations.
	Fixes dark 'halos' around mod shadows.

	#jira UE-29083

Change 2981911 on 2016/05/18 by michael.gay

	Set framing in sequencer, set start to 200

	#jira UE-30633

Change 2981904 on 2016/05/18 by Chase.McAllister

	#jira UE-30943 Removing unused asset to fix DDC compiling bug

Change 2981894 on 2016/05/18 by Michael.Gay

	removed old cameras, changed start frame to remove black at head of sequence
	#jira UE-30633

Change 2981827 on 2016/05/18 by Gareth.Martin

	Fixed crash when entering landscape mode while a landscape is selected while simulating
	- Landscape infos no longer get created for PIE/Simulate landscapes (they were empty anyway)
	#jira UE-30917

Change 2981725 on 2016/05/18 by Keith.Judge

	Xbox One - Fix issues with DFAO/DF Shadowing. Problems were in RHIUpdateTexture3D(). Needed to ensure temp texture had the correct bind flags, etc, and also use the graphics context rather than the DMA context to do the copying, as for some reason the DMA engine corrupts some pixels of the distance field atlas texture.

	#jira UE-27591

Change 2981466 on 2016/05/17 by Max.Chen

	Merge from Chris Bunner from Dev-SequencerGDC - Frame state fixes when Sequencer is paused; No velocity in AA, Clamp motion blur scale, Clamp to scatter blur method.

	#jira UE-30576

Change 2981403 on 2016/05/17 by Dan.Oconnor

	Fix for overzealous filtering of classes with Within markup
	#jira UE-29878

Change 2981342 on 2016/05/17 by Dan.Oconnor

	Removing overzealous check. In Dev-BP this has already been downgraded to an ensure, but no reason to ensure now that we understand why it happens.
	#jira UE-30792

Change 2981318 on 2016/05/17 by Max.Preussner

	Sequencer: Fixed crash when scrubbing attached audio tracks; reduced nesting (UE-30923)

	#jira: UE-30923

Change 2981221 on 2016/05/17 by Dan.Oconnor

	Preventing spawning components with 'Within' markup specified, it is unsupported by the SCSEditor and Core UObject logic at this time. Likely logic is CoreUObject needs to avoid type checking for RF_ArchetypeObject instances and the SCSEditor needs to be more consistent about using that flag on its template objects
	#jira UE-29878

Change 2981169 on 2016/05/17 by Marc.Audy

	Gracefully handle invalid GameSingleton class name in ini file
	Remove unused DefaultPreviewPawnClass and ClassName from Engine
	#jira UE-30829

Change 2981104 on 2016/05/17 by Mieszko.Zielinski

	Made AISenses not send information to listeners that are not registered for given sense #UE4

	#jira UE-29939

Change 2981086 on 2016/05/17 by Taizyd.Korambayil

	#jira UE-30568 Added a check to make sure index being accessed was valid (BP_DemoRoom)

Change 2980755 on 2016/05/17 by Taizyd.Korambayil

	#jira UE-30706 Set material to use Translucent Blend

Change 2980753 on 2016/05/17 by Jon.Nabozny

	Initialize FBox used to store result for CalculateQuatACF96Bounds (bump from //UE4/Dev-Framework).

	#JIRA UE-30846

Change 2980682 on 2016/05/17 by Taizyd.Korambayil

	#jira UE-30570, UE-30575 Corrected Some Spellings

Change 2980559 on 2016/05/17 by Mieszko.Zielinski

	Changed UNavigationSystem.AgentToNavDataMap to store weak object pointers rather than raw painters #UE4

	This should make it immune to navigation data beging destroyed and not removed from AgentToNavDataMap.

	#jira UE-30836

Change 2980504 on 2016/05/17 by Daniel.Wright

	Integrate - Movable skylight now matches stationary for subsurface shading models
	* Two sided was broken in 4.11, Subsurface had never been handled
	#jira UE-30855

Change 2980467 on 2016/05/17 by Jamie.Dale

	Added some checks to avoid temporary worlds being added as favorites

	#jira UE-30613

Change 2980379 on 2016/05/17 by Jurre.deBaare

	Fix for static mesh merging, little too eager with changes.

	#jira UE-30808

Change 2980373 on 2016/05/17 by Gareth.Martin

	Fixed shader compile errors when applying a speedtree material to a landscape spline
	#jira UE-25820

Change 2980318 on 2016/05/17 by Gareth.Martin

	Fixed crash when calling EditorApplySpline with a null spline component
	Also stopped it doing anything in PIE (it's for blutilities, not runtime)
	#jira UE-30830

Change 2980300 on 2016/05/17 by Marc.Audy

	Treat Unreachable components the same as BeginDestroyed for endplay/cleanup purposes
	#jira UE-30839

Change 2980298 on 2016/05/17 by Gareth.Martin

	Fixed crash when loading landscape projects that used tessellation
	#jira UE-30742

Change 2980296 on 2016/05/17 by Martin.Wilson

	Fix crash accessing sync names from a child anim bp

	#jira UE-30811

Change 2980289 on 2016/05/17 by Jurre.deBaare

	Fix for regression with merge actor tab
	#jira UE-30809

Change 2980272 on 2016/05/17 by Ori.Cohen

	Make sure that root components do not get attached to non root components in the same actor. Fixes crash in scene outliner and other weird issues.

	#JIRA UE-30876

Change 2980206 on 2016/05/17 by Keith.Judge

	Xbox One - Bit the bullet and rewrote the occlusion query buffer handling so that we're not reliant on a finite ring buffer. Instead, each query has a small buffer of its own. removing the dependency of ordering when reading back the results. This should save memory on smaller maps too!

	#jira UE-30581
	#jira UEPLAT-623

Change 2980094 on 2016/05/17 by Matthew.Griffin

	Added OSVR dlls to InstalledEngineFilters.ini so that they are included in Launcher build even though the plugin is disabled by default
	#jira UE-30611

Change 2979935 on 2016/05/17 by Aaron.Herzog

	#jira UE-30619 updating owen sk mesh with proper morph

Change 2979816 on 2016/05/16 by Chad.Taylor

	Fix to address a crash related to multiple player VR Preview

	#jira UE-20109

Change 2979744 on 2016/05/16 by Mike.Beach

	Disabling Blueprint spawning, InitProperties() optimization until we can figure out why it is not filling out array properties properly.

	#jira UE-30745

Change 2979743 on 2016/05/16 by Mike.Beach

	Mirroring CL 2977497
	Clearing property nodes and cached read-addresses when changing the details view object (so any queued actions will not operate on invalid properties).

	#jira UE-26392

Change 2979544 on 2016/05/16 by Daniel.Wright

	Fixed crash with RTDF shadows when r.DistanceFieldAO was disabled
	#jira UE-26319

Change 2979477 on 2016/05/16 by michael.gay

	Remove errant Play Rate track.

	#jira UE-30633

Change 2979464 on 2016/05/16 by Mark.Satterthwaite

	Duplicate CL #2945444: Cache the Metal fallback depth-stencil surface for the canvas tile rendering so that we only ever keep one spare depth-stencil surface around. This costs us a little more permanent memory but reduces churn.
	#jira UE-30849

Change 2979441 on 2016/05/16 by Rolando.Caloca

	UE4.12 - vk - Fix quitting taking a long time
	#jira UE-28239

Change 2979315 on 2016/05/16 by Michael.Trepka

	Rollback //UE4/Release-4.12/Engine/Source/Programs/UnrealBuildTool/System/XcodeProject.cs to revision 1

	#jira UE-28016

Change 2979304 on 2016/05/16 by Jamie.Dale

	Backing out some changes from CL# 2976673

	These caused an issue with Slate hit-testing. The more correct fix here is to make the Slate Windows OS layer treat window positions as relative to the top-left of the window client area, rather than relative to the top-left of the window itself (which includes the OS border). This now matches what other platforms do.

	To this end, FWindowsWindow::Initialize, FWindowsWindow::MoveWindowTo, and FWindowsWindow::ReshapeWindow all now consider the given window position to be relative to the window client area, and will consistently adjust it to relative to the window before moving/creating the OS window. This only impacts windows with OS borders (aka, non-fullscreen and non-Slate drawn windows).

	#jira UE-30276
	#jira UE-30677
	#jira UE-30771

Change 2979077 on 2016/05/16 by Maciej.Mroz

	#jira UE-28536 Attached Project Crashes on Attempting to Play in Standalone
	merged from 2979069

Change 2979052 on 2016/05/16 by Chase.McAllister

	#jira UE-30789 Resaving Maps to fix project warning

Change 2978984 on 2016/05/16 by Chase.McAllister

	#jira UE-30789 Resaving start video assests that contained empty engine version

Change 2978806 on 2016/05/16 by Mieszko.Zielinski

	Fixed EQS tests' scoring equation value getting reset on load #UE4

	#jira UE-30470

Change 2978670 on 2016/05/16 by Max.Preussner

	Media: Workaround for changing Media asset path can cause crash (UE-22691)

	#jira: UE-22691

Change 2978638 on 2016/05/16 by Michael.Gay

	Cleanup of old maps in SubwaySequencer project
	#jira UE-30633

Change 2978636 on 2016/05/16 by Jamie.Dale

	Added guard against a crash navigating through a menu

	#jira UE-30698

Change 2978611 on 2016/05/16 by Lee.Clark

	PS4 - Fix RenderTargetOutputFormat using the wrong output index for velocity rendering when using r.BasePassOutputsVelocity=True

	#jira UE-30133

Change 2978596 on 2016/05/16 by Allan.Bentham

	Extend iOS metal Z bias offset to all  iOS (metal+gles) depth only shaders.

	#jira UE-27530

Change 2978566 on 2016/05/16 by Jamie.Dale

	Downgraded some checks to ensures and added more logging

	#jira UE-30613

Change 2978399 on 2016/05/16 by Keith.Judge

	Xbox One - Fix check() firing when we run out of occlusion buffer space. Also added occlusion query result caching (perf gain!).

	#jira UE-30581

Change 2978323 on 2016/05/16 by Jurre.deBaare

	Merge actor panel crashes when selecting a mesh component without static mesh
	#fix display 'No Static Mesh' when none is available
	#jira UE-30809

Change 2978322 on 2016/05/16 by Jurre.deBaare

	Issue with merging meshes resulting data saved across different LOD levels

	#fix use correct target LOD index for all source LODs
	#jira UE-30808

#lockdown Nick.Penwarden

[CL 2999693 by Ben Marsh in Main branch]
2016-06-03 11:49:20 -04:00
Nick Darnell
d5a5e56664 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden

Change 2889481 on 2016/03/02 by Richard.TalbotWatkin

	Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE).
	PR #2094
	#jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor

FSlateAtlasedTextureResource

	Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server.
	#jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel
	#RB Thomas.Sarkanen

Change 2890359 on 2016/03/02 by Nick.Darnell

	Jira Mirroring - Adding some tools for matching gits sha to perforce commits.  Also adding the program for scraping jira issues and pushing them elsewhere.

Change 2892008 on 2016/03/03 by Richard.TalbotWatkin

	Back out changelist 2813475

Change 2892086 on 2016/03/03 by Richard.TalbotWatkin

	Back out changelist 2813457

Change 2892117 on 2016/03/03 by Richard.TalbotWatkin

	Back out changelist 2812830

Change 2892316 on 2016/03/03 by Richard.TalbotWatkin

	Fixed conversion of brushes to volumes so that the original transform isn't lost.
	#jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform

Change 2892765 on 2016/03/03 by Andrew.Rodham

	Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor

	#codereview Mike.Fricker

Change 2894154 on 2016/03/04 by Richard.TalbotWatkin

	Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant.

Change 2894481 on 2016/03/04 by Cody.Albert

	#jira UE-27830

	Fixed mismatched layout name

Change 2896339 on 2016/03/06 by Richard.TalbotWatkin

	Fixed undo issues in texture paint mode.
	#jira UE-21206 - Texture Painting bugs

Change 2896713 on 2016/03/07 by Joe.Conley

	Replacing #ifndef with #pragma once

Change 2896955 on 2016/03/07 by Cody.Albert

	#jira UE-27711

	Added initialization for LastHighlightInteractionTime

Change 2898895 on 2016/03/08 by Richard.TalbotWatkin

	More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts.
	#jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport

Change 2900770 on 2016/03/09 by Joe.Conley

	Change #ifndef to #pragma once for headers under Runtime/Engine/Public

Change 2900835 on 2016/03/09 by Richard.TalbotWatkin

	Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems.
	#jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location
	#jira UE-20807 - Browse to Asset in Content Browser focuses just on the text
	#codereview Nick.Atamas

Change 2900837 on 2016/03/09 by Richard.TalbotWatkin

	Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden.  Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu.
	#jira UE-20567 - UX Regression on Open Asset Panel
	This also addresses a similar issue with the auto-complete popup in the Content Browser search bar.

Change 2900847 on 2016/03/09 by Richard.TalbotWatkin

	Fixed include dependency.

Change 2900951 on 2016/03/09 by Richard.TalbotWatkin

	Fixed non-dependent name lookup for superclass member access.

Change 2901325 on 2016/03/09 by Jamie.Dale

	PR #2107: Output Log Filtering (Contributed by phoboz-net)

Change 2901391 on 2016/03/09 by Jamie.Dale

	Some more output log filter improvements

	We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu.

Change 2901736 on 2016/03/09 by Alexis.Matte

	#jira UE-14632
	Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor.

	#codereview nick.darnell

Change 2903162 on 2016/03/10 by Alexis.Matte

	Fbx scene importer, Fix crash when changing the material base path in the material tab page

	#codereview nick.darnell

Change 2903903 on 2016/03/10 by Richard.TalbotWatkin

	Fixed crash when attempting to paste an object from the level viewport into the content browser.
	#jira UE-26100 - Crash when attempting to copy an object from the world into the content browser

Change 2903947 on 2016/03/10 by Richard.TalbotWatkin

[CL 2937134 by Nick Darnell in Main branch]
2016-04-07 16:16:52 -04:00
Nick Darnell
71d3d81e81 Back out Dev-Editor -> Main copy up.
#lockdown Nick.Penwarden

[CL 2936997 by Nick Darnell in Main branch]
2016-04-07 14:58:54 -04:00
Nick Darnell
03c1df75c3 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden

Change 2889481 on 2016/03/02 by Richard.TalbotWatkin

	Fixed socket preview component in Static Mesh Editor so that it remains correctly attached if the socket is renamed (Contributed by Manny-MADE).
	PR #2094
	#jira UE-27338 - GitHub 2094 : BUGFIX: Socket preview component broken in Static Mesh Editor

FSlateAtlasedTextureResource

	Made changes to the Perforce source control provider so that operations can be cancelled with immediate effect if there is an issue connecting to the server.
	#jira UE-24632 - "Updating file(s) source control status..." dialog doesn't allow Cancel
	#RB Thomas.Sarkanen

Change 2890359 on 2016/03/02 by Nick.Darnell

	Jira Mirroring - Adding some tools for matching gits sha to perforce commits.  Also adding the program for scraping jira issues and pushing them elsewhere.

Change 2892008 on 2016/03/03 by Richard.TalbotWatkin

	Back out changelist 2813475

Change 2892086 on 2016/03/03 by Richard.TalbotWatkin

	Back out changelist 2813457

Change 2892117 on 2016/03/03 by Richard.TalbotWatkin

	Back out changelist 2812830

Change 2892316 on 2016/03/03 by Richard.TalbotWatkin

	Fixed conversion of brushes to volumes so that the original transform isn't lost.
	#jira UE-24404 - Convert Actor from BSP to volume can affect the actor transform

Change 2892765 on 2016/03/03 by Andrew.Rodham

	Changed public facing level editor classes to use ILevelEditor instead of SLevelEditor

	#codereview Mike.Fricker

Change 2894154 on 2016/03/04 by Richard.TalbotWatkin

	Fixed error in USplineComponent::GetSegmentLength when the segment is linear or constant.

Change 2894481 on 2016/03/04 by Cody.Albert

	#jira UE-27830

	Fixed mismatched layout name

Change 2896339 on 2016/03/06 by Richard.TalbotWatkin

	Fixed undo issues in texture paint mode.
	#jira UE-21206 - Texture Painting bugs

Change 2896713 on 2016/03/07 by Joe.Conley

	Replacing #ifndef with #pragma once

Change 2896955 on 2016/03/07 by Cody.Albert

	#jira UE-27711

	Added initialization for LastHighlightInteractionTime

Change 2898895 on 2016/03/08 by Richard.TalbotWatkin

	More optimizations to editing actors with a large number of components. Improved performance when executing construction scripts.
	#jira UE-24821 - Blueprints with thousands of components perform very badly when selected in the Level Viewport

Change 2900770 on 2016/03/09 by Joe.Conley

	Change #ifndef to #pragma once for headers under Runtime/Engine/Public

Change 2900835 on 2016/03/09 by Richard.TalbotWatkin

	Fixed issues with scrolling items into view in STileView. Also fixed bugs in STileView::ReGenerateItems.
	#jira UE-20441 - Hitting F2 to rename an asset in the Content Browser moves the asset out of view if the CB is at default size and location
	#jira UE-20807 - Browse to Asset in Content Browser focuses just on the text
	#codereview Nick.Atamas

Change 2900837 on 2016/03/09 by Richard.TalbotWatkin

	Added an OnKeyDownHandler to SSearchBox and SAssetSearchBox so that functionality for handling keypresses which is normally handled by SEditableText can be overridden.  Added custom behavior to SAssetPicker and SAssetSearchBox so that up/down cursor keys can be used to change focus from the text box to the menu.
	#jira UE-20567 - UX Regression on Open Asset Panel
	This also addresses a similar issue with the auto-complete popup in the Content Browser search bar.

Change 2900847 on 2016/03/09 by Richard.TalbotWatkin

	Fixed include dependency.

Change 2900951 on 2016/03/09 by Richard.TalbotWatkin

	Fixed non-dependent name lookup for superclass member access.

Change 2901325 on 2016/03/09 by Jamie.Dale

	PR #2107: Output Log Filtering (Contributed by phoboz-net)

Change 2901391 on 2016/03/09 by Jamie.Dale

	Some more output log filter improvements

	We now defer the search until you finish typing, and the filter list itself now uses toggle buttons (like the content browser) so that you can toggle multiple filters without having to re-open the menu.

Change 2901736 on 2016/03/09 by Alexis.Matte

	#jira UE-14632
	Export staticmeshactor which are base on blueprint class as a blueprint instead of exporting it as an actor.

	#codereview nick.darnell

Change 2903162 on 2016/03/10 by Alexis.Matte

	Fbx scene importer, Fix crash when changing the material base path in the material tab page

	#codereview nick.darnell

Change 2903903 on 2016/03/10 by Richard.TalbotWatkin

	Fixed crash when attempting to paste an object from the level viewport into the content browser.
	#jira UE-26100 - Crash when attempting to copy an object from the world into the content browser

Change 2903947 on 2016/03/10 by Richard.TalbotWatkin

[CL 2936966 by Nick Darnell in Main branch]
2016-04-07 14:48:06 -04:00
Josh Adams
b9b38fe97b Copying //UE4/Dev-Platform to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2816560 on 2016/01/05 by Jeff.Campeau

	Remove duplicate CEF binaries

Change 2835599 on 2016/01/20 by Lee.Clark

	PS4 - Added pragma optimization macros

Change 2841103 on 2016/01/23 by Mark.Satterthwaite

	Integrate Git PR #1958: Fixed typo in EMetalFeatures enum
	#jira UE-25721

Change 2841369 on 2016/01/24 by Mark.Satterthwaite

	Fix for Metal crash due to attempt to set a null uniform & null SRV to a shader which requires both exist.
	#jira UE-25910

Change 2841795 on 2016/01/25 by Lee.Clark

	PS4 - MovieStreamer improvements

	* Use GPU for YUV conversion
	* Use new Software2 Decoder

Change 2842261 on 2016/01/25 by Mark.Satterthwaite

	Fix some memory leaks.

Change 2842831 on 2016/01/25 by Mark.Satterthwaite

	Metal implementation for RHIBlockUntilGPUIdle.

Change 2842838 on 2016/01/25 by Mark.Satterthwaite

	When using parallel command contexts in Metal we must ensure that the FRingBuffer is still valid, which means some smart/weak pointers are in order. We should also ensure that functions that may return auto-released objects are appropriately wrapped with scoped autorelease pools. Texture creation failures should also be fatal as we never expect that to occur.

Change 2842914 on 2016/01/25 by Mark.Satterthwaite

	Change assert in MetalTexture's format-shifting SRV constructor to enforce the Metal textureView limits:
	1. No format shifting for MSAA color buffers.
	2. No access to stencil in MSAA packed depth/stencil surface.

	This will allow Metal MSAA support to work on iOS when using separate depth & stencil textures since there's no format shifting involved there.
	#codereview peter.sauerbrei

Change 2843028 on 2016/01/25 by Mark.Satterthwaite

	In Metal wwitch to blit on the correct context when copying out the stencil data into the stencil SRV copy.

Change 2845531 on 2016/01/27 by Lee.Clark

	PS4 - Fix memory alignment  for back buffers
	* Fix memory alignment for MapLargeBlock
	* Fix available direct memory tracking

Change 2846491 on 2016/01/27 by Jeff.Campeau

	2015 compile fixes for Orion

Change 2847395 on 2016/01/28 by Mark.Satterthwaite

	Clear the stencil-SRV copy to 0 in Metal using a blit when created to avoid artefacts if used prior to the parent texture being rendered.
	#jira UE-25834

Change 2847419 on 2016/01/28 by Mark.Satterthwaite

	Apply the same fix to OpenGL's Stencil SRV logic as CL #2847395 applies to Metal.

Change 2848093 on 2016/01/28 by Mark.Satterthwaite

	Cache parallel encoding Metal contexts & reuse them rather than creating a new one each time in order to massively improve parallel encoding performance. This required adding a reset function to Metal's internal state-cache which calls the CommandEncoder wrapper's reset so we don't accidently retain previous state.

Change 2849469 on 2016/01/29 by Mark.Satterthwaite

	Defer render & compute command encoder construction to draw/dispatch etc to eliminate redundant encoders that then perform unnecessary driver & GPU synchronisation work. Currently Clear loadActions force an encoder even if it would then be empty as otherwise we see incorrect rendering. This needs to be tracked and optimised away too in order to achieve the same performance as D3D11.

Change 2849820 on 2016/01/29 by Daniel.Lamb

	Fixed issue where a single DDC back end would not create a hierarchy.
	#codereview Peter.Sauerbrei

Change 2850762 on 2016/02/01 by Jeff.Campeau

	System-wide critical section support for Xbox One

Change 2850763 on 2016/02/01 by Jeff.Campeau

	Network and product config for Orion

Change 2852459 on 2016/02/02 by Mark.Satterthwaite

	Temporarily disable the lazy render command-encoder construction while investigating why it turns some samples black in Metal SM5 mode.

Change 2853947 on 2016/02/03 by Mark.Satterthwaite

	Fix some lazy encoder construction fallout which also means we don't need to recreate render encoder state when performing profiling - the next draw/clear will do that as required.

Change 2854015 on 2016/02/03 by Mark.Satterthwaite

	Move Stencil SRV blitting into FMetalSurface::UpdateSRV called when binding the texture SRV instead of having it done immediately post-rendering. This should avoid paying for the blit when stencil SRV sampling is never used or multiple blits when render-encoders that write stencil are split up due to query buffer overflow or similar. The cost will be a blit per-bind instead which should be more predictable.

Change 2854142 on 2016/02/03 by Mark.Satterthwaite

	Implemented GetTextureBaseRHI (brought over from Dev-Rendering CL #2853948) for Metal to avoid unnecessary virtual function call chain to resolve the FMetalSurface* from an RHI texture.

Change 2854222 on 2016/02/03 by Mark.Satterthwaite

	Remove the uniform buffer resource caching from Metal to match Dev-Rendering CL #2853948.

Change 2854246 on 2016/02/03 by Mark.Satterthwaite

	Removed the uniform buffer resource caching from OpenGLDrv & implemented GetTextureBaseRHI to avoid unnecessary virtual function calls to match Dev-Rendering CL #2853948.

Change 2854279 on 2016/02/03 by Mark.Satterthwaite

	Remove direct access to the MTLCommandQueue, for parallel rendering to work we're going to need to do a bit of management that means its more sensible to keep it private.

Change 2855524 on 2016/02/04 by Lee.Clark

	PS4 - Fix Grayscale SRGB support

[CL 2898161 by Josh Adams in Main branch]
2016-03-07 20:55:29 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Nick Darnell
ac05f885af Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

[CL 2754371 by Nick Darnell in Main branch]
2015-11-04 16:14:13 -05:00
Nick Darnell
8799f9a255 Updating the VS source code accessor to prefer 2015, but to support 2013.
#codereview jamie.dale, michael.noland

[CL 2708745 by Nick Darnell in Main branch]
2015-09-28 19:57:59 -04:00
Nick Darnell
95b10c90cc UE-21469 - Editor - Updating the C++ project wizard auto installion of visual studio to be setup to install VS2015 instead of 2013.
#platformnotify Josh.Adams

[CL 2707648 by Nick Darnell in Main branch]
2015-09-28 10:09:51 -04:00
Lee Clark
d8c6aca65d SN-DBS support for distributed compilation of Win64 builds
* Modules that use #import (DatabaseSupport & VisualStudioSourceCodeAccessor) are forced to be built locally due to SN-DBS limitation . These are very small modules so have a minimal impact on build time.

#codereview Mike.Fricker

[CL 2610243 by Lee Clark in Main branch]
2015-07-03 05:23:01 -04:00
Jamie Dale
fd5918afda Fixed assert when failing to enumerate a Visual Studio process
UE-12852 - Crash when immediately closing Visual Studio after opening C++ object

[CL 2554757 by Jamie Dale in Main branch]
2015-05-18 07:45:03 -04:00
Mike Fricker
a3443c81d5 Fixed C++ variable shadowing in Windows-specific code
- Two actual bugs were fixed (GitSourceControlUtils.cpp, VisualStudioSourceCodeAccessor.h)
- (These errors were found by using the Clang compiler on Windows platform)

#codereview marc.audy

[CL 2532216 by Mike Fricker in Main branch]
2015-04-30 13:50:55 -04:00
Dan Oconnor
76e1440d85 Further changes from PVS-Studio, submitted without modification, reviewed with owners where I was unsure of the change
[CL 2500334 by Dan Oconnor in Main branch]
2015-04-02 16:31:18 -04:00
Dmitry Rekman
e7d1e64ee3 Changed calls to FProcHandle.Close() to FPlatformProcess::CloseProc().
We already had FPlatformProcess::CreateProc/CloseProc pair (which is part of larger set with WaitForProc(), TerminateProc(), GetProcReturnCode(), etc). FProcHandle::Close() made the API more confusing (and actually introduced bugs, because it did not call CloseProc() until recently).

#codereview Josh.Adams, Robert.Manuszewski, Jaroslaw.Surowiec

[CL 2476322 by Dmitry Rekman in Main branch]
2015-03-12 00:06:15 -04:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Jamie Dale
eca36d57d7 Stopped VS showing a "Save" message when closing after adding new classes via the editor
We now save the project when we add new files to via the editor. This avoids VS showing a prompt about the .vcxproj being dirty when closed.

[CL 2462427 by Jamie Dale in Main branch]
2015-02-26 13:03:58 -05:00
Matthew Griffin
a11dd1c9a9 [INTEGRATE] Change 2430066 by Jamie.Dale@Pitbull_JDaleReleases on 2015/02/03 11:54:22
Stopped the "Compiling C++ Code" message in the editor MainFrame always having a cancel button

	FModuleCompilerStartedEvent now passes a bool to say whether the hot-reload/compile operation is being run async, or whether it's blocking. We now only show the cancel button for async compiles, as the UI is otherwise blocked waiting for the compile to finish.

	Added a bWaitForCompletion input parameter to DoHotReloadFromEditor. This mirrors the RebindPackages API that DoHotReloadFromEditor internally calls, and prevents UPackFactory needing to perform a manual tick.

[CL 2437789 by Matthew Griffin in Main branch]
2015-02-09 06:44:30 -05:00
Matthew Griffin
e0ff796744 [INTEGRATE] Change 2428300 by Jamie.Dale@Pitbull_JDaleReleases on 2015/02/02 12:25:57
Added a way to use DTE to add new files directly into VS without having to generate projects

	This avoids the annoying "Do you want to reload?" dialog that appears in VS when projects are externally changed, and also saves us the cost/time of having to run UBT to generate projects.

[CL 2435515 by Matthew Griffin in Main branch]
2015-02-06 11:27:24 -05:00
Matthew Griffin
723ab9aa14 [INTEGRATE] Change 2425885 by Jamie.Dale@Pitbull_JDaleReleases on 2015/01/30 11:13:42
Allowed the DTE VS integration to retry a file open operation if it detected a blocked instance of VS

	UE-8623 - Adding new code to project opens new Visual Studio rather than using existing one

	We'd previously disabled the defered opening (essentially a retry) of files if VS detection failed as it could get stuck in a loop when using a non-DTE version of VS (VS Express), however there are timing issues when we add new classes in the editor where an existing VS instance can be blocked waiting on a modal dialog.

	I've changed our VS integration to report these DTE based VS instances as "blocked" rather than "unknown", and we now allow a defer on these until they become unblocked.

	ReviewedBy Thomas.Sarkanen

[CL 2433390 by Matthew Griffin in Main branch]
2015-02-05 06:48:40 -05:00
Jaroslaw Palczynski
ad6b17577e UE-7755: UBT reporting VS2012 as an unsupported compiler even when UAT was passed -NoCompile
There were two problems with this. One, I had to suppress registering build platforms in UBT if the project has no code. To achieve this I added new flag -nocodeproject and I'm passing it down from the editor to UAT.

The second one emerged after fixing previous one. The Editor was adding -build flag to the UAT if it found any of the VS 2012 or 2013. -build flag is making UAT to try to build, which fails as it is not supported on VS 2012-only system. During the discussion with platform team we came up with the solution to not check for VS 2012 in editor, as we only support it for XDK development, which requires both VSes on the system (2012 and 2013). Hence flag -build should be appended to the UAT command line if and only if there is VS2013 on the system.

[CL 2431415 by Jaroslaw Palczynski in Main branch]
2015-02-04 04:24:32 -05:00
Steve Robb
0756ef15b9 Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.

#codereview robert.manuszewski

[CL 2400883 by Steve Robb in Main branch]
2015-01-08 09:29:27 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Thomas Sarkanen
3522037b79 Source code access now works in SlateViewer and Launcher
Made sure to manually load the appropriate modules for source code access.
The hot reload dependency that VisualStudioSourceCodeAccess had was bringing in the whole editor as a dependency, so this is now restricted to editor builds.
SlateViewer now compiles in CoreUObject as the source code accessor module requires it for its settings.

TTP# 333675 - CHECKIN: SLATE: WidgetReflector code reference hyperlinks don't work anymore

#codereview Nick.Atamas,Frank.Fella

[CL 2292278 by Thomas Sarkanen in Main branch]
2014-09-10 06:43:48 -04:00