marc audy
85c504b401
Metal fixes for terrain and water.
...
- Disallow draw indirect path of single layer water on Metal.
- Force FMA under special circumstances, credit: Richard Wallis.
[REVIEW] [at]krzysztof.narkowicz [at]lukas.hermanns [at]rolando.caloca
#rb
#rnx
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: will.damon
#ROBOMERGE-SOURCE: CL 9475388 via CL 9475409 via CL 9475414 via CL 9475420 via CL 9475438
#ROBOMERGE-BOT: (v508-9471939)
[CL 9476347 by marc audy in Main branch]
2019-10-08 13:28:47 -04:00
Alexis Matte
0f4fdea43c
Fix disabled section recovery after a reimport on a inline reduced LOD. Also fix an issue with morph LOD remap when there is a cloth section not at the end of the sections
...
#jira UE-79584
#rb none
#rnx
[CL 9466245 by Alexis Matte in Main branch]
2019-10-07 17:36:43 -04:00
hongyi yu
b22caf3c66
Handle UInt64 output properly when list file with unrealpak
...
#ROBOMERGE-SOURCE: CL 9421816 via CL 9422754
#ROBOMERGE-BOT: (v480-9420520)
[CL 9423096 by hongyi yu in Main branch]
2019-10-04 16:50:41 -04:00
JeanMichel Dignard
d4f0f4d3f2
Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
...
#rb none
[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00
Ben Marsh
8644d102b7
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
...
#rb none
#rnx
[CL 9419766 by Ben Marsh in Main branch]
2019-10-04 11:51:39 -04:00
Ben Marsh
5082183952
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
#rnx
[CL 9419737 by Ben Marsh in Dev-Build branch]
2019-10-04 11:49:01 -04:00
Alexis Matte
fe503d708e
Remerge cl: 9413572 into main it was backout in cl: 9418047
...
Undefine all portions of code that deal with the Apex clothing file import unless the project is built with Apex.
This is to prevent unnecessary Apex dependencies leaking into the Chaos Cloth asset code, and will allow the removal of PhysX when needed.
#rb Jaco.Vandyk
#jira UE-81340
[CL 9419541 by Alexis Matte in Main branch]
2019-10-04 11:26:38 -04:00
Ben Marsh
b6039a9873
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
#rnx
[CL 9419420 by Ben Marsh in Dev-Build branch]
2019-10-04 11:20:44 -04:00
Alexis Matte
37868d2163
Back out changelist 9413572, it was a bad merge and need to be redone.
...
#rb none
[CL 9418047 by Alexis Matte in Main branch]
2019-10-04 10:11:57 -04:00
kriss gossart
f71c8515c7
Undefine all portions of code that deal with the Apex clothing file import unless the project is built with Apex.
...
This is to prevent unnecessary Apex dependencies leaking into the Chaos Cloth asset code, and will allow the removal of PhysX when needed.
#rb Jaco.Vandyk
#jira none
Merging //Fortnite/Main/Engine/Source/... to //UE4/Main/Engine/Source/...
[CL 9413572 by kriss gossart in Main branch]
2019-10-04 05:26:38 -04:00
Marc Audy
9365ba3972
Make UE_TRACE_TABLE_COLUMN and UE_TRACE_TABLE_PROJECTED_COLUMN only defined for windows again until Stefan and Ionut can investigate Mac compile errors
...
#rb Stefan.Boberg
#rnx
#fyi Stefan.Boberg, Ionut.Matasaru
[CL 9406841 by Marc Audy in Main branch]
2019-10-03 17:52:19 -04:00
Stefan Boberg
1f813eb516
Copying //UE4/Dev-Core to Main (//UE4/Main)
...
#rb many
[CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
ethan geller
a84d71f486
#ROBOMERGE-SOURCE: CL 9387878 via CL 9387880
...
#ROBOMERGE-BOT: (v456-9359915)
[CL 9389736 by ethan geller in Main branch]
2019-10-03 09:09:42 -04:00
michael lentine
acbc579509
Copy from //Fortnite/Dev-Physics
...
#rb none
#ROBOMERGE-OWNER: michael.lentine
#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 9374650 via CL 9374665
#ROBOMERGE-BOT: (v456-9359915)
[CL 9385990 by michael lentine in Main branch]
2019-10-02 17:27:26 -04:00
bob tellez
1be3d095d7
Back out changelist 9324635. CIS errors
...
[FYI] Ethan.Geller
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 9325589 via CL 9325591 via CL 9325592 via CL 9325593
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v456-9359915)
[CL 9374791 by bob tellez in Dev-Build branch]
2019-10-02 13:31:03 -04:00
ethan geller
b57749f773
Flip on Stream Caching for Android, Mac and Windows on 11.10.
...
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 9324633 via CL 9324634 via CL 9325117
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v456-9359915)
[CL 9374719 by ethan geller in Dev-Build branch]
2019-10-02 13:28:31 -04:00
ben marsh
aafa52ec80
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
...
#rb none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 9325047 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v456-9359915)
[CL 9374681 by ben marsh in Dev-Build branch]
2019-10-02 13:27:29 -04:00
marc audy
f157f89f46
Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) [at] 9318869
...
#rb
#rnx
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 9318896 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v456-9359915)
[CL 9373377 by marc audy in Dev-Build branch]
2019-10-02 12:28:58 -04:00
david hill
42ae155b9c
Static Mesh Reduction: Make more robust to extreme UV values on the source mesh.
...
#jira UE-80939
#rb ryan.schmidt
#lockdown cristina.riveron
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: david.hill
#ROBOMERGE-SOURCE: CL 9306694 in //UE4/Release-4.23/... via CL 9306696
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v456-9359915)
[CL 9372118 by david hill in Dev-Build branch]
2019-10-02 11:58:03 -04:00
jon nabozny
693f92492a
Update Engine and Plugins to use the new Getters / Setters for UActorComponent, USceneComponent, and AActor replicated properties
...
[at]Ryan.Gerleve, [at]Brian.Bekich
#rb None
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 9290108 via CL 9290249 via CL 9290520
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v456-9359915)
[CL 9368366 by jon nabozny in Dev-Build branch]
2019-10-02 11:19:25 -04:00
steve robb
ee951fe018
More ARRAY_COUNT fixes.
...
#rb none
#jira none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9280754 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v456-9359915)
[CL 9366769 by steve robb in Dev-Build branch]
2019-10-02 10:54:06 -04:00
ben marsh
b0bc58eb2a
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
...
Replicated from CL# 7924370.
#rb none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063 via CL 9279836
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v456-9359915)
[CL 9366698 by ben marsh in Dev-Build branch]
2019-10-02 10:52:53 -04:00
lukas hermanns
759c2f92ec
Fixed issue with spvCubemapTo2DArrayFace function for Metal/iOS in SPIRV-Cross.
...
#rb none
#jira UE-80949
[FYI] Will.Damon, Matt.Collins
#rnx
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 9228821 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v455-9298202)
[CL 9330154 by lukas hermanns in Dev-Build branch]
2019-10-02 00:48:10 -04:00
jeremy moore
560d7ebf39
Add YCoCg compression with per block scaling to the texture compression module
...
Runtime virtual texture uses streaming virtual texture to fill pages at distance
We recently moved to YCoCg encoding in the compressed base color texture to address visual quality issues
The runtime virtual texture used a per block scaling, but the offline generated streaming texture didn't
The offline texture looks much worse without the block scaling so that we see color artifacts in the distance before this change
[CODEREVIEW] Sebastien.Lussier
#ROBOMERGE-SOURCE: CL 9325494 via CL 9325668 via CL 9326152 via CL 9326166 via CL 9326179
#ROBOMERGE-BOT: (v455-9298202)
[CL 9326194 by jeremy moore in Main branch]
2019-10-02 00:04:28 -04:00
bob tellez
f1dd5d1025
Back out changelist 9324635. CIS errors
...
[FYI] Ethan.Geller
#ROBOMERGE-SOURCE: CL 9325589 via CL 9325591 via CL 9325592
#ROBOMERGE-BOT: (v455-9298202)
[CL 9325593 by bob tellez in Main branch]
2019-10-01 22:56:41 -04:00