Commit Graph

173 Commits

Author SHA1 Message Date
josh jensen
cfaeb77cf5 Remove extraneous line causing compilation issues
#jira UE-74417
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.jensen
#ROBOMERGE-SOURCE: CL 6405105 via CL 6406458 via CL 6406568
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6490738 by josh jensen in Dev-VR branch]
2019-05-15 13:19:19 -04:00
josh jensen
cbe7f19ab6 Change the Feature Rendering Level back to SM5 when disabling Android ES2, ES3.1, or Vulkan if one is the active Feature Rendering Level
#jira UE-70580
#rb Allan.Bentham

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.jensen
#ROBOMERGE-SOURCE: CL 6400587 via CL 6402808 via CL 6402891
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6487395 by josh jensen in Dev-VR branch]
2019-05-15 12:55:43 -04:00
rob gay
f18d5d2e5e Seekable Streams Using LPCM/ADPCM
#rb aaron.mcleran
https://p4-swarm.epicgames.net/reviews/6345090

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 6399748 via CL 6400508 via CL 6400529
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6460876 by rob gay in Dev-VR branch]
2019-05-15 03:53:13 -04:00
hongyi yu
3356da3bfb Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: hongyi.yu
#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050 via CL 5474308
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5506163 by hongyi yu in Dev-VR branch]
2019-03-22 17:04:02 -04:00
ethan geller
e08e9e160d Fix for ensure on cook for Switch/iOS/Android.
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 5102439 via CL 5103044 via CL 5103074
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5212489 by ethan geller in Dev-VR branch]
2019-02-26 18:22:23 -05:00
Joe Conley
c12a880a0c Unshelved from pending changelist '4791207':
Source=CL 4772220 in //UE4/Main/...
Acknowledger=joe.conley (Thu Jan 24 2019 00:26:59 GMT+0000 (Coordinated Universal Time))
ShelfCl=4791207
Target=Dev-VR
Merge conflict:
/src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp#5

#rb Ryan.Vance

[CL 4792243 by Joe Conley in Dev-VR branch]
2019-01-23 19:56:41 -05:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
Jason Bestimt
ad9d5e5189 Updated ML integration to MLSDK 0.19
#CodeReview: ryan.vance
#RB: ryan.vance

[CL 4636504 by Jason Bestimt in Dev-VR branch]
2018-12-06 10:11:06 -05:00
ben marsh
5a701625db Copying //UE4/Release-Staging-4.21 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4502288 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4502301 by ben marsh in Dev-VR branch]
2018-10-24 11:55:58 -04:00
ben marsh
8bcc19a04b Merging CL 4478531 from 4.21 branch to fix non-unity build error.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4479120 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4479129 by ben marsh in Dev-VR branch]
2018-10-17 09:52:13 -04:00
ben marsh
0e522adfd8 Merging //UE4/Release-Staging-4.21 [at] CL 4472944.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4476447 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4476456 by ben marsh in Dev-VR branch]
2018-10-16 17:22:48 -04:00
Ryan Vance
90d1459471 #rb none
Unblocking robomerge at 4468496

[CL 4475023 by Ryan Vance in Dev-VR branch]
2018-10-16 14:11:36 -04:00
jason bestimt
f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00
jason bestimt
40f7f85698 Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console [at] 4362408)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4125165 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4124306 to //UE4/Dev-Console/...

Change 4136060 by Marcin.Undak

	Editor: fixed device unclaiming

	#jira UE-58464

Change 4190321 by Marcin.Undak

	Linux: fixes for automation and RecordPerformance

	#jira UE-61053

Change 4199010 by Marcin.Undak

	Linux: remove unnecessary -g option

Change 4201876 by Marcin.Undak

	First implementation of WebM media player for Windows and Linux

Change 4201922 by Marcin.Undak

	Whitelisted WebMem plugin only for Windows and Linux

Change 4202203 by Marcin.Undak

	WebM build fixes

Change 4223102 by Marcin.Undak

	Vulkan: console commands for testing device lost

	#jira UE-61789

Change 4225028 by Marcin.Undak

	WebMMedia: disabled on Linux until fixed compilation issues

Change 4231444 by David.Harvey

	UI - Fixing where the virtual cursor renders.  It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One.

	Integrate as edit from FN CL 4166648.

	#jira UE-62115

Change 4233057 by Marcin.Undak

	TestPAL: added new test for string allocation size

Change 4234649 by Marcin.Undak

	Linux: switched linux plaform to 16bit wide strings

Change 4235253 by Marcin.Undak

	TestPAL: compilation fix for platforms that don't use DirectoryWatcher

Change 4235477 by Marcin.Undak

	Linux: re-enabled WebMMedia plugin

Change 4242242 by Marcin.Undak

	WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works.

Change 4243321 by Marcin.Undak

	WebMPlayer: static code analisys fix

Change 4243505 by Marcin.Undak

	MediaFrameworkTest: added WebM video for testing

Change 4244646 by Marcin.Undak

	WebMMedia: improved concurrency

Change 4244735 by Arciel.Rekman

	Vulkan: skip unnecessary transitions properly (UE-62348, merge).

	(Edigrating CL 4244274 from Release-4.20)

Change 4246685 by Arciel.Rekman

	PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326).

Change 4247808 by Marcin.Undak

	WebMMediaPlayer: added support for seeking

Change 4254841 by Marcin.Undak

	WebM: module dependencies fix

Change 4255124 by laz.matech

	Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken

	#jira none

Change 4256415 by Marcin.Undak

	WebM: added missing editor module

Change 4256716 by Arciel.Rekman

	Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076).

	- Pull request #4617 by malavon.

	#jira UE-57076

Change 4266049 by Marcin.Undak

	Linux: UnrealLightmass and CrashReportClient compilation fixes

	#jira UE-62521
	#jira UE-62522

Change 4266678 by Arciel.Rekman

	Merge speculative commit to get aligned pointer on mmap().

	(Edigrating CL 4225330 from //Fortnite/Main)

Change 4267998 by Anthony.Bills

	Fix DBufferC clear color due to bad merge.

	#jira UE-62649

Change 4269441 by Marcin.Undak

	GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting

	#jira UE-62582

Change 4269712 by Marcin.Undak

	WebMMediaPlayer: removed LibSimpleWebM

Change 4272849 by Marcin.Undak

	WebMMediaPlayer: fixed re-initialisation

Change 4277931 by Arciel.Rekman

	Linux: switch to Vulkan by default (UE-62807).

	- Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed.
	- Forcing GL is still possible.

Change 4277965 by Arciel.Rekman

	Fix standalone applications after the Vulkan switch.

Change 4277968 by Arciel.Rekman

	Linux: make CrashReportClient headful (UE-14089).

	- The -unattended flags keep even a headful CRC usable on the servers.
	- ldd did not change. Need to check Localization stuff to see if there are any deployment concerns.

	#jira UE-14089

Change 4279402 by Arciel.Rekman

	Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628).

	(Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)

Change 4279992 by Marcin.Undak

	Linux: fix SlateViewer compilation

	#jira UE-62831

Change 4285613 by Arciel.Rekman

	Vulkan: fix mismatched layout.

	- I tested with RecordPerformance on InfiltratorDemo and haven't found any impact.

Change 4285622 by Arciel.Rekman

	Merged from 4.20.2: Linux: do not refuse to start if system limits cannot be raised (UE-62515).

	- Too aggressive behavior, which can break cooking for no valid reason.
	- If a commandline argument is used, the engine will still treat inability to raise the limits as an error.

	(Edigrating 4273547 from //UE4/Release-4.20/... to //UE4/Dev-Console/...)

Change 4293083 by Arciel.Rekman

	Merging //UE4/Main[at]4291654 to //UE4/Dev-Console

Change 4295297 by Marcin.Undak

	Vulkan: temporary disable generic pipeline cache saving to prevent crashes

	#jira UE-62848

Change 4300191 by Arciel.Rekman

	Delete files added under lowercase directories.

Change 4300211 by Arciel.Rekman

	Re-add files deleted in previous commit under camel-cased paths.

Change 4300895 by Arciel.Rekman

	Linux: fix editor build

Change 4303543 by Ben.Marsh

	Fix compile error for FortGPUTestBed.

Change 4305659 by Marcin.Undak

	[Vulkan][Engine] Update the Vulkan RHI to obey r.VSync (and the vsync and novsync command-line arguments).

	Change 4222769 by Jason.Stewart[at]Jason.Stewart_AMD_Dev_Rendering_threadripper-win10 on 2018/07/19 10:55:48

		The original implementation ran into a latent thread hazard between the RHI thread and the rendering thread, where the rendering thread would try to use the backbuffer of the swap chain while the swap chain was being recreated (specifically after the swap chain recreation code had released and nulled out the back buffer, but before swap chain creation had actually happened to get a new back buffer). This implementation addresses that issue.

		This is Tim's code. I'm just submitting it as Tim is currently out of office.

Change 4305661 by Marcin.Undak

	Moved libwebm and libvpx inside WebMMediaPlayer directory

Change 4308659 by Marcin.Undak

	Linux: fixed LLDB visualizers

	#jira UE-52619

Change 4313650 by Marcin.Undak

	WebMMediaPlayer: implemented looping

Change 4321713 by David.Harvey

	removed hard-coded platform labels from device output log window in favour of ITargetPlatform::SupportsFeature + updated editor tooltip with correct platform list.

	https://ec-01.epicgames.net/commander/link/jobDetails/jobs/8641984?

Change 4321942 by Brandon.Schaefer

	Linux: Use the Target RHI list as the default ordering for which RHI is prefered

	Also update the RHI list in the project settings for our default list

	#jira UE-59487

[at]Arciel.Rekman

Change 4322230 by Brandon.Schaefer

	Treat %lf as %f in GenericWidePlatformString

	#jira UE-62582

Change 4322392 by Brandon.Schaefer

	Make sure our fmt size is large enough to check indexes

	#jira none

Change 4322895 by Brandon.Schaefer

	Actually get the current size of Src as it could have been moved down

	#jira none

Change 4327866 by Brandon.Schaefer

	Linux: Tell the platform misc what RHI we are using

	#jira none

Change 4328926 by Brandon.Schaefer

	Linux: Add haptic support for controllers

	Github PR #4167 (thanks maiself!)

	#jira UE-51681

Change 4328963 by Arciel.Rekman

	TestPAL: improve the test by randomizing allocation size.

	- The range will no longer be constrained to <=128KB at once, allocations can be as big as 16MB but they will unevenly distributed, with smaller sizes being more frequent.

Change 4329208 by Arciel.Rekman

	hlslcc: suppressed benign compiler warning during the Linux build (UE-43988).

Change 4329283 by Arciel.Rekman

	Linux: replace CachedOSPageAllocator with PooledVirtualMemoryAllocator for Linux.

	For the explanation of FPooledVirtualMemoryAllocator, see PooledVirtualMemoryAllocator.h
	For the details, test data and comparisons, message Arciel Rekman.

	Relevant command line args added:

	-vmapoolscale=<float> (defaults to 1.4)
	-vmapoolevict
	-novmapoolevict

	By default, freed memory will not be evicted from RAM (unless running on a server)

	Also changed:
	- Removed the fixed-size pool previously used by Linux (and supporting machinery like scaling it on start)
	- Replaced the way we manage free blocks from pointers to a bitmap to reduce memory footprint.

Change 4331946 by Luke.Thatcher

	[CONSOLE] [^] (merging CL 4162064) Implement new thread heart beat clock to solve the suspend/resume problem across all platforms.
	 - The hang and hitch detectors now maintain their own clocks which are ticked by their respective threads.
	 - If the title is suspended, the ticking thread will stop and the clock will stop advancing. On resume, the maximum delta in the clock is clamped to a small value, so we ignore all the time the thread was not ticking for (i.e. the duration of the title being suspended).
	 - As such, we don't need any logic for handling PLM suspend/resume in the hang and hitch detectors, so this change removes that too.

	#jira FORT-96886

Change 4331973 by Luke.Thatcher

	[CONSOLE] [^] (merging CL 4183499) Add frame-present-based hang detection.
	 - RHIs call FThreadHeartBeat::PresentFrame() whenever they present a frame to the swap chain.
	 - These calls form a separate heartbeat from the thread-based ones, allowing the hang detector to fire if, for example, the game thread is stuck in an async loading loop and is ticking the game thread heartbeat, but making no progress.
	 - Also refactored ThreadHeartBeat.cpp to move hang detection logging into a FORCENOINLINE function. This will put OnHang and OnPresentHang at the top of the callstack in retail crash dumps, making the bucketing easier to recognise.

Change 4332200 by Luke.Thatcher

	[CONSOLE] [+] (merging CL 4227517) Add PlatformDebugData to FShaderResource.
	 - We can use this to store platform specific shader symbols etc. The data gets serialized to the DDC and can be retrieved during a cook.
	 - Data is entirely discarded in cooked builds, and is a no-op on platforms which don't implement support for shader debug data.
	 - Bumped shader version to invalidate DDC keys.

Change 4332407 by Luke.Thatcher

	[CONSOLE] [CORE] [!] (merging CL 4279686) Fixed unaligned integer load macro inconsistencies.
	 - Renamed PLATFORM_SUPPORTS_UNALIGNED_INT_LOADS to PLATFORM_SUPPORTS_UNALIGNED_LOADS
	 - Merged it with REQUIRES_ALIGNED_ACCESS and REQUIRES_ALIGNED_INT_ACCESS
	 - Fixed Linux platform which had both the old macros defined to 1, which is wrong because they are mutually exclusive.

Change 4333386 by Luke.Thatcher

	[CONSOLE] [!] (merging CL 4317367) Fix compile error in AnimationCompression.h

Change 4334395 by Arciel.Rekman

	Corrected PLATFORM_DESKTOP definition.

Change 4336190 by Anthony.Bills

	(Original CL4314280) Use the debug file writer when using framepro. This buffers more data which should reduce stalls when writing out on certain platforms.

	#jira none

Change 4336291 by Anthony.Bills

	Use a clamped local clock when timing out the renderthread.

	- This prevents suspend and resume issues on platforms where suspend events may not occur or the system clock is not set to the process time.

	#jira none

Change 4336292 by Anthony.Bills

	(Orignal CL 4195778) Fix printing of the hang detector multiplier and other logging.

	"f" is the correct format specifier for a double.

	#jira none

Change 4336307 by Anthony.Bills

	(Orignal CL 4257875) Use the correct clock when printing the scoped hitch stat.

	- Needs to be the internal FGameThreadHitchHeartBeat clock incase FPlatformTime::Seconds becomes out of sync with FrameStartTime.

	#jira none

Change 4336321 by Anthony.Bills

	(Original CL 4258186) Add GetNoInit function to FGameThreadHitchHeartBeat.

	#jira none

Change 4336397 by Anthony.Bills

	Fix redefinition of macro.

	#jira none

Change 4336738 by Brandon.Schaefer

	Linux: Add options for ASan, TSan, and UBSan

	#jira UE-62784 UE-62803 UE-62804

Change 4336791 by Brandon.Schaefer

	Linux: Add missing xml comments

	#jira none

Change 4336957 by Joe.Barnes

	Integrate as edit CL#4218145:

	Convert some of our Vector macros to inline functions as thier names class with 3rd party functions.

	#jira ue-61733

Change 4338228 by Arciel.Rekman

	Switch to v12 Linux cross-toolchain (UE-63589).

	#jira UE-63589

Change 4339195 by Ben.Woodhouse

	Integrate-as-edit latest CSV profiler changes up to CL 4292187

Change 4339237 by Ben.Woodhouse

	Integrate-as-edit CL 4226269 from Fortnite/Main
	Add support for extern GPU stats, so we can use one stat across multiple CPPs
	Fix the Forward rendering GPUProjection stat

Change 4339239 by Ben.Woodhouse

	Integrate-as-edit CL 4292520 from Fortnite/Main

	Support different sized buffers for FArchiveFileWriterGeneric per-platform so we can tune per-platform as needed.
	No changes to existing defaults values of 1KB for read, 4KB for write:

	        #define PLATFORM_FILE_READER_BUFFER_SIZE 1024
	        #define PLATFORM_FILE_WRITER_BUFFER_SIZE 4096
	        #define PLATFORM_DEBUG_FILE_WRITER_BUFFER_SIZE 4096

Change 4339241 by Ben.Woodhouse

	Integrate-as-edit CL 4210462 from Fortnite/Main
	Comment out an assert while I investigate properly (doesn't appear to be fatal)

Change 4339265 by Anthony.Bills

	[Linux] Fix ContainerBuildThirdParty.sh to pick the first default interface.

	#jira none

Change 4339274 by Anthony.Bills

	[Linux] Cache the bundled toolchain when using git builds.

	- Also will not attempt to download the toolchain if AutoSDK or Multiarch root are specified.

	#jira UE-63394

Change 4339623 by Anthony.Bills

	[Linux] Update native toolchain buildscript to support clang 6.0.1

	- Main issue was due to libxml2 as an extra dependency of some test libraries, so needs to be disabled via DLLVM_ENABLE_LIBXML2.

	#jira UE-63588

Change 4339685 by Anthony.Bills

	[Linux] Update toolchain setup script to download v12 when it is available.

	#jira UE-63588

Change 4339833 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4339548 to //UE4/Dev-Console/...

Change 4339843 by Ben.Woodhouse

	Attempt to fix a weird possible bad merge issue

Change 4339890 by Ben.Woodhouse

	Fix a build issue with FN server
	#jira nojira

Change 4340314 by Anthony.Bills

	Fix mesh decal rendering when write mask is enabled and no deferred decals are in the scene.

	#jira UE-55159

Change 4341099 by Marcin.Undak

	Mediashader fix

	#jira UE-63650

Change 4341106 by Marcin.Undak

	QAGame: added MediaPlayer for Linux test

	#jira UE-59667
	#jira UE-62775
	#jira UE-62780

Change 4341107 by Marcin.Undak

	WebMMediaPlayer: blacklist all not supported platforms

	#jira UE-59667
	#jira UE-62775
	#jira UE-62780

Change 4341110 by Marcin.Undak

	WebMMediaPlayer: enable for Unix platforms

	#jira UE-59667
	#jira UE-62775
	#jira UE-62780

Change 4341804 by Luke.Thatcher

	[CONSOLE] [!] Fix memory scribble in black depth texture cube on platforms with 16-bit depth.
	 - Original code was writing a FColor into the locked texture data, which causes a 2 byte scribble if the PF_ShadowDepth format is 16-bits.

	[!] Also fixed GWhiteTextureCube being black. FColor::White is not a compile-time constant, so an initialization order problem meant the value of FColor::White is actually black when the GWhiteTextureCube constructor runs.

	#jira none

Change 4342244 by Anthony.Bills

	[Linux] Allow restarting the crashed application from the crash report client

	#jira UE-62903

Change 4342636 by Brandon.Schaefer

	Linux: Update LLVM libc++.a libc++abi.a with version 6.0.1

	#jira UE-63587

Change 4343420 by Marcin.Undak

	Fixed assert in console

	#jira UE-63643


Change 4345166 by Luke.Thatcher

	[CONSOLE] [!] (merging CL 4345072) Fix initialization order bug with FColor and FLinearColor constants.
	 - The original constants were dynamically initialized during startup. Using these constants from other global constructors may result in getting the wrong value (transparent black) if a given constructor runs before FColor/FLinearColor's constructor.
	 - Adding constexpr to the FColor/FLinearColor constructor makes these constants known at compile-time, and included in the readonly data section, so they don't require dynamic initialization.

	[~] Also restores the original constant color values in RenderUtils.cpp

	#jira none

Change 4345860 by Arciel.Rekman

	Make StompMalloc return 16-byte aligned memory on 64 bit platforms (UE-63743).

	#jira UE-63743

	(Edigrating 4345734 from Release-4.20)

Change 4345950 by Brandon.Schaefer

	Linux: Remove libelf/libdwarf fallback for symbolicating symbols during a crash

	#jira UE-63103

Change 4350249 by David.Harvey

	helper function to retrieve an LLM tag's name, including platform tags.

Change 4351184 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4348973 to //UE4/Dev-Console/...

Change 4351593 by Ben.Woodhouse

	Clean up aggressive batching (remove xbox specific #if and //TODO)
	#jira UE-46780

Change 4351734 by James.Cobbett

	Setting TM-ShaderModels_Niagara to always load

Change 4351984 by Marcin.Undak

	QAGame: restored platform media source in TM-ShaderModels map

Change 4353508 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4353110 to //UE4/Dev-Console/...

Change 4354237 by Anthony.Bills

	[Linux] Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t.

	#jira UE-63544

Change 4354334 by Anthony.Bills

	[Linux] (Missing file from CL 4354237) Fix FortniteServer Linux compilation issues due to change over to TCHAR being char16_t.

	#jira UE-63544

Change 4355994 by Brandon.Schaefer

	Linux: Agree not Agreed

	#jira UE-63937

Change 4356068 by Joe.Barnes

	Replace a duplicate DEFINE_EXPRESSION_NODE_TYPE(bool,...) causing errors with iOS unity build compiles. Remove version in ExpressionParser.cpp and include TextFilterExpressionEvaluator.h.

	#jira ue-63877

Change 4357726 by David.Harvey

	[iOS] add clean support for device output log, after catchup.

	#jira none

Change 4357724 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4357176 to //UE4/Dev-Console/...

Change 4359634 by Ben.Woodhouse

	[INTEGRATE] Integrate from //UE4/Main/...[at]4359072 to //UE4/Dev-Console/...

Change 4359958 by Ben.Woodhouse

	Fix FortGPUTestbed merge issues via p4 copy (content files didn't get moved before for some reason)

Change 4361108 by Anthony.Bills

	Fix webm deprecation issues with DrawPrimitiveUp.

	#jira UE-64012

Change 4361896 by James.Cobbett

	Re-saving materials so that they render correctly outside of the editor.

Change 4362262 by Anthony.Bills

	Fix for WebM video decoder crash.

	#jira UE-64025

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4362700 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

#CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance

[CL 4365049 by jason bestimt in Dev-VR branch]
2018-09-13 14:35:54 -04:00
jason bestimt
d155f30f6b #CodeReview: jason.bestimt,nick.whiting,mike.beach
--------------------------------------
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering [at] 4358666)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4073167 by Krzysztof.Narkowicz

	Added subsurface profile for eye shading model.
	#jira none

Change 4073422 by Krzysztof.Narkowicz

	Added dual specular for subsurface profile shading model.
	#jira none

Change 4075278 by Krzysztof.Narkowicz

	Fixed forward reflection/refraction rendering issues, which caused ShaderModels.Material.Refraction to fail.
	#jira none

Change 4084231 by Krzysztof.Narkowicz

	Dual specular - replace lobe spread with two separate roughness multipliers. Default material roughness is now replaced by an average lobe roughness in order to support non dual specular features.
	#jira none

Change 4092798 by Matt.Collins

	Some HDR refactoring.

	Previously the DisplayOutput and ColorGamut were only set in GameUserSettings.
	I added a Sink that checks the HDR enable. If it's toggled we apply the correct DisplayOutput and ColorGamut for the current platform (this way we get good settings even if you toggle via the console). These settings are still exposed via the console and can be set independently if the user wants.

Change 4096954 by Chris.Bunner

	Added ShaderModelID as scene texture option and renamed existing value to ShaderModelColor to better reflect the internal code.

Change 4111285 by Brian.Karis

	Eye shading update.
	Added Iris normal (disabled). Removed wrap. Fixed contact shadows.

Change 4155261 by Krzysztof.Narkowicz

	Planar reflection prefilter - use scene viewport size instead of reflection target size in order to keep filter size constant in screen space. This makes planar reflection filter more stable in case of dynamic resolution.

	#jira none

Change 4167644 by Krzysztof.Narkowicz

	Global shader map is now stored in multiple DDC entries (one per shader filename) instead of keeping everything in a single one. This allows to skip recompilation of unchanged shader files.

Change 4183727 by Yuriy.ODonnell

	Implemented auto-conversion from deferred to DBuffer decals in forward shading mode (when GBuffer is not available).

	Added support for specular and metallic channels for DBuffer decals, based on work by Chris Bunner.
	This requires DBufferC to be expanded from 2 to 4 channels, leading to slight increase in DBuffer bandwidth and memory requirements.

	Appearance of DBuffer decals is affected by this change, as specular and metallic channel values previously hard-coded in DBufferDecalShared.ush.
	Decals were forced to be non-metallic and have specular of 4% (0.5 numeric value). Now the authored decal material values will be used, which matches GBuffer decals.

	Added support for DBuffer decals with emissive component.

	Most decal types can now be automatically converted, with the exception of stain decals. Those are currently approximated as regular translucent decals.

Change 4197684 by laz.matech

	Added a PostProcess Volume test to the map to test that Cinematic Depth of View can be achieved through PPVs as well. Changed the BP_DepthOfFeildPOV asset - I exposed Focus Method so that it can be disabled for the PPV test. Added a second Hair Model head to the InFocusHair test so that it tests in and out of focus hair models (changed the name of the test to FocusHair).

	#jira none

Change 4225614 by Rolando.Caloca

	DR - Enable depth collision particles on Vulkan mobile

Change 4235489 by Uriel.Doyon

	Removed r.DefaultFeature.PointLightUnits and r.DefaultFeature.SpotLightUnits and replaced them by a single r.DefaultFeature.LightUnits which also controls the units of newly placed rect lights.

	#jira UE-59525

Change 4260154 by Mark.Satterthwaite

	Parallelize the creation of Metal archives and libraries when they are broken up into smaller sub-libraries, this should reduce apparent cook time by going wide across threads on the host of the cooker.

Change 4270594 by Brian.Karis

	Fix for textured rect light L pointing away from plane due to approximate diffuse integration.

Change 4273361 by Daniel.Wright

	Particle Cutouts with 8 verts now always use stochastic approach.  Circle textures with > 234 edges in the convex hull were overflowing the uint64 calculation of the total number of combinations, causing an infinite loop.

Change 4309174 by Mark.Satterthwaite

	Graph device utilization from the driver monitor stats - really helps see how well the GPU is being used.

Change 4310121 by Matt.Collins

	Optmizing RemoveUniformBuffersFromSource. Brings it from ~20% to ~1.5% in my testing.

	#jira none

Change 4312960 by Daniel.Wright

	Fix from Stephen Hill for incorrect light grid culling near the near plane

Change 4314169 by Richard.Wallis

	FShaderCache and associated public structures are now marked as deprecated.  All FShaderCache code hooks removed from MetalRHI, OpenGLDrv and engine Launch/Shutdown logic.

	#jira none

Change 4320760 by Arne.Schober

	DR - Remove SV_Coverage from basepass interpolants when running with Masked in early Depth with ForwardShading as otherwise earlyZ will be disabled (as the PS has to run).
	#jira UE-60992

Change 4334607 by Uriel.Doyon

	Added custom overrides to reset ULightComponent::Intensity to default (in FLightComponentDetails).
	Now settings a light Intesity to default resets the brightness to the archetype brightness.
	This handles correctly cases where the intensity units differs between the two objects.
	Also changed FLocalLightComponentDetails so that changing intensity units kepts the same brightness
	(by recomputing the Intensity).

	#jira UE-61401

Change 4336188 by Rolando.Caloca

	DR - Added -ReduceThreadUsage so programs can use less threads (for SCW )

Change 4337967 by Rolando.Caloca

	DR - Remove unused RHISupportsShaderCompression function

#rb none

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4358751 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4358828 by jason bestimt in Dev-VR branch]
2018-09-11 15:00:12 -04:00
chris babcock
016d94e747 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761)
#lockdown Nick.Penwarden
#rb Jack.Porter

============================
  MAJOR FEATURES & CHANGES
============================

Change 4066430 by Nick.Shin

	HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block

	#jira UE-58423  HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception

Change 4067037 by Bogdan.Vasilache

	#jira UE-57406

	Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT.

Change 4067649 by Jack.Porter

	Remove obsolete cvars from ini files
	#jira UE-54768

Change 4071833 by Bogdan.Vasilache

	#jira UE-57406

	ShaderVersion guid updated to reflect changes in the OpenGL shader compiler.

Change 4075162 by Bogdan.Vasilache

	#jira UE-53195

Change 4099176 by Jack.Porter

	Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX)

	#jira UE-59685
	PR #4761

Change 4124398 by Mi.Wang

	Add particle cutout support for feature level es31.

Change 4129400 by Sorin.Gradinaru

	UE-60226 Web Browser widget is completely white on Android

	#jira UE-60226
	#jira UE-53247
	#Android
	#4.21

	from Release-4.20 CL 4122319

	The URL from the sample app is malformed (http:www.google.com).
	Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247.

Change 4164212 by Nick.Shin

	minor fixes to merge from Main

	#jira none

Change 4165606 by Nick.Shin

	#jira UE-57006  QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors

	in order for UNROLL to work -- break statement needs to be removed

Change 4165823 by Nick.Shin

	HTML5 - split single large template file to smaller component (e.g. js & css) files

	custom template files are also supported on a per-project basis:

	copy
	.../Engine/Build/HTML5/GameX.*.template
	to
	<project>/Build/HTML5/.

	build will automatically pick it the project's path (otherwise fallback to the Engine's version)

	this is based on GitHub PR #4780

	#jira UE-60136  GitHub 4780 : Proposed HTML5 Changes

Change 4202481 by Sorin.Gradinaru

	UE-50492 OnUrlChanged does not fire on mobile

	#jira UE-50492
	#iOS
	#4.21

	Adding the events for load started & finished with errors

Change 4202484 by Sorin.Gradinaru

	UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default

	#jira UEMOB-454
	#4.21

Change 4202583 by Bogdan.Vasilache

	[UE-53816] Allow texture sampling in vertex shaders for ES2 feature level
	#jira UE-53816

Change 4214064 by Nick.Shin

	Epic's GitHub policy is to treat "unknown" file extensions as "binary"

	changing filenames so that they will show up GitHub's repo

	this is in reference to GitHub PR #4780

	#jira UE-60136  GitHub 4780 : Proposed HTML5 Changes

Change 4224514 by Mi.Wang

	We should not Tick USceneCaptureComponent on DS by default.

Change 4230192 by Nick.Shin

	HTML5 READMEs

	updating old ones - and putting new ones in

	these originally came from (mostly) onboarding the chrome team on UE4 emails.  capturing most of that in markdown format.

	#jria UEMOB-255  HTML5 Multithreading

Change 4232460 by Nick.Shin

	HTML5 - fix UE_MakeHTTPDataRequest() crash

	#jira  UE-38351  ( Pri:1 - 4.21 )  Red and Blue color channels flipped on materials called from HTML5 server

Change 4234647 by Nick.Shin

	HTML5 - ERGBFormat::RGBA  vs  ERGBFormat::BGRA

	- make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest()
	- enable RGBA  vs  BGRA options for JPG decoder

	#jira  UE-38351  ( Pri:1 - 4.21 )  Red and Blue color channels flipped on materials called from HTML5 server

Change 4240086 by Sorin.Gradinaru

	UE-61345 Decals in Remote Session are not rendering on some iOS devices

	#jira UE-61345
	#4.21
	#iOS

	Changed the texture compression from DXT5 to RGBA

Change 4240234 by Sorin.Gradinaru

	UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows

	#jira UE-61838
	#4.21

	Cancel previous sessions before launching the selected configuration.

Change 4244686 by Nick.Shin

	HTML5 - syncing build scripts

	#jria UEMOB-255  HTML5 Multithreading

Change 4246399 by Nick.Shin

	HTML5 - syncing PhysX build scripts

	#jria UEMOB-255  HTML5 Multithreading

Change 4267990 by Bogdan.Vasilache

	[UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks

	#jira UEMOB-405
	#jira UEMOB-458
	#jira UEMOB-459
	#jira UEMOB-460

Change 4280211 by Chris.Babcock

	Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp)

	#jira UE-62290
	#PR #4912
	#ue4
	#android

Change 4300275 by Nick.Shin

	HTML5 - Unreal File Server - css response header fixes

	#jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen

Change 4302328 by Nick.Shin

	#jira UE-63108  HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac

Change 4303428 by Jack.Porter

	Fixed crash during cooking for certain landscapes with collision data out of sync with render data.

Change 4307517 by Jack.Porter

	Fix warning on Mac/Linux

	#jira UE-62993

Change 4311437 by Nick.Shin

	HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ]

	warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits)

	#jira UE-63049  HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range

Change 4312602 by Chris.Babcock

	Allow some hardware buttons through if hardware keyboard disabled

	#jira UE-63260
	#ue4
	#android

Change 4312711 by Chris.Babcock

	Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey)

	#jira UE-63252
	#PR #5026
	#ue4
	#android

Change 4321719 by Bogdan.Vasilache

	UE-63378 - Fixed static analysis warnings
	#jira UE-63378

Change 4331224 by Jack.Porter

	Fixed Mobile PIE resolution for iPhone 8 Plus

	#jira UE-63191

Change 4339446 by Jack.Porter

	Modified foliage thumbnail color to better show when it is inactive
	#jira UE-30824
	#5057

Change 4339458 by Dmitriy.Dyomin

	Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez)
	#4920
	#jira UE-62368

Change 4339460 by Dmitriy.Dyomin

	Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile
	#jira UE-59077

Change 4339523 by Sorin.Gradinaru

	UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection

	#jira UE-61351
	#4.21

	Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection.

	"Downgrading" the message from Error to Log, to avoid spamming the log on release builds.

Change 4339590 by Sorin.Gradinaru

	UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile

	#jira UE-61554
	#Android
	#4.21

	Modified Web Texture Material's blend mode to "Translucent"

Change 4339595 by Sorin.Gradinaru

	[Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64

Change 4339597 by Jack.Porter

	Fix static analysis CIS
	This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way.
	#jira UE-63378

Change 4339599 by Sorin.Gradinaru

	UE-56076 Android Launch On "Running..." toast intermittently doesn't appear
	#jira UE-56076
	#Android
	#4.21

	wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready

Change 4339647 by Sorin.Gradinaru

	UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5

	#jira UE-54791
	#Android
	#4.21

	The planar texture contains encoded data:
	- decode it immediately after sampling the texture
	- alpha channel was inverted during the PrefilterPlanarReflectionPS step

Change 4339654 by Sorin.Gradinaru

	UE-59697 WebBrowser SetVisibility not working on Android & iOS

	#jira UE-59697
	#4.21
	#iOS
	#Android

	SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame

Change 4339656 by Sorin.Gradinaru

	Remove unnecessary comment in IOSPlatformWebBrowser.cpp

Change 4339666 by Bogdan.Vasilache

	[UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device
	#jira UEMOB-455

Change 4339667 by Bogdan.Vasilache

	Mobile PIE bugfixes
	#jira UE-63288
	#jira UE-63282

Change 4339700 by Bogdan.Vasilache

	[bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation.

Change 4339733 by Sorin.Gradinaru

	UE-59381 Ios application default orientation

	#jira UE-59381
	#iOS
	#4.21

	- added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key)
	- implemented preferredInterfaceOrientationForPresentation in the IOSViewController
	- re-arranged the orientation list in the Plist file

Change 4339781 by Sorin.Gradinaru

	UE-60716 Show cursor in Editor text boxes when focused on Android

	#jira UE-60716
	#Android
	#4.21

	Updating the widget's cursor position from the native code.
	This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor.

Change 4340037 by Jack.Porter

	Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used.

Change 4340076 by Jack.Porter

	Fix warning seen by CIS

	#jira UE-63377

Change 4340212 by Sorin.Gradinaru

	UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory

	#jira UE-63224
	#4.21
	#Android

	Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed.

Change 4340721 by Andrew.Grant

	Fixed -vsmac argument not working with GenerateProjectFiles

	#jira nojira

Change 4340822 by Andrew.Grant

	Replaced default iOS splashcreens with UE logo
	Added missing resolutions (iPhone 5 portrait, iPad 10.5")
	Removed custom splash images from RemoteSessionApp

	#jira UE-59864, UE-61939

Change 4340857 by Chris.Babcock

	Fix virtual keyboard crashes on Android

	#jira none

Change 4341047 by Andrew.Grant

	Prevent Xcode upgrade warnings for >9.0 versions

Change 4343797 by Cosmin.Sulea

	iOS - iPhonePackager ExportCertificate command failing 100%

Change 4343823 by Sorin.Gradinaru

	UE-63334 Unreal Remote 2 does not send information about motion control

	#jira UE-63334
	#iOS
	#Android

	The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals)

Change 4343824 by Sorin.Gradinaru

	UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS
	UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet

	#jira UEMOB-185
	#jira UE-59488
	#4.21
	#iOS

	New methods (using WebKit, matching the Android implementation):
	- Go back/forward
	- HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation)
	- HandleReceivedError (didFailNavigation)
	- execute JS code
	- controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController):
		- in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location)
		- iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage)

Change 4343845 by Sorin.Gradinaru

	Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h

	#4.21
	#Android

Change 4343893 by Cosmin.Sulea

	UEMOB-465 - Add Device Output Log support for iOS
	#jira UEMOB-465

Change 4343895 by Dmitriy.Dyomin

	Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled
	#jira UE-60404

Change 4343899 by Dmitriy.Dyomin

	GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-)
	#4851
	#jira UE-61437

Change 4343906 by Bogdan.Vasilache

	Editor's feature level is now saved and restored between sessions
	#jira UE-55506
	#jira UE-59688

Change 4346729 by Jack.Porter

	Fix CIS
	#jira UE-63716

Change 4347811 by Jack.Porter

	Fix dependency chain while including PIEPreviewDeviceSpecification
	#jira UE-63755

Change 4348580 by Jack.Porter

	Fix CIS issues in IOSPlatformWebBrowser
	#jira UE-63809

Change 4350092 by Jack.Porter

	Fix null pointer exception in iPhonePackager when a matching certificate cannot be found

	#jira UE-63821

Change 4350968 by Jack.Porter

	Update binaries for deployment server
	#jira UEMOB-332

Change 4353925 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	Rework PR 4912 from CL 4280211

	#jira UE-62290

Change 4354034 by Jack.Porter

	Rebuilt deployment server after backing out changes

	#jira UE-63826

Change 4354338 by Ben.Marsh

	Attempted fix for incorrect certificate errors when compiling remotely.

	* Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path.
	* TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected.
	* Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified.

	Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info.

	#jira UE-63859

Change 4354459 by Chris.Babcock

	Fix issue with Android PCH include files

	#jira UE-63909
	#ue4
	#android

Change 4255761 by Peter.Sauerbrei

	fix for space in manifest name
	#jira UE-63868

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
Jeff Fisher
8970d6da77 UE-62255 Google 6DOF Motion Controller Support
-Added support for 6DOF controller tracking on daydream.
-Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller.
-Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation.  A future API should make it explicit when a controller is 3dof or 6dof.
-Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left.  A future api should let us query for controller handedness.
#jira UE-62255
#review-4343105
#rb Ryan.Vance

[CL 4345353 by Jeff Fisher in Dev-VR branch]
2018-09-05 14:42:58 -04:00
jason bestimt
f5c215ebfe #CodeReview: jason.bestimt,nick.whiting,mike.beach
--------------------------------------
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core [at] 4285612)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 4042043 by Steve.Robb

	GitHub #4705 : Added weak lambda's for delegates and multicast delegates.

Change 4042056 by Robert.Manuszewski

	Optimized Mark Phase of GC by up to 10ms by making it run in parallel and removing a huge array presize which we didn't need.

Change 4042104 by Robert.Manuszewski

	Set the minimum GC cluster size to 5 so that GC doesn't have to process micro clusters which are more expensive than processing individual objects

	+ Exposed the minimum cluster size to ini and project settings as gc.MinGCClusterSize
	+ Added the ability to sort clusters by name/object count/mutable object count/referenced clusters count when dumping them with gc.ListClusters command

Change 4042377 by Robert.Manuszewski

	Reworked how GC and other threads (ALT specifically) interact - GC will now notify the ALT it wants to run and ALT will immediately try to finish its current work to allow that. Also the entire ALT tick is now protected against GC running at the same time to improve ALT stability.

	+ added gc.ForceCollectGarbageEveryFrame console variable that triggers a forced GC every frame

Change 4042427 by Robert.Manuszewski

	Changed FGCCSyncObject to use events when waiting for GC to finish so that it doesn't spin on non-game threads when GC is running

Change 4042482 by Robert.Manuszewski

	Unhashing unreachable objects (ConditionalBeginDestroy) will now also be done incrementally, just like the purge phase of Garbage Collection

Change 4042635 by Robert.Manuszewski

	Fix for a potential assert when incremental purge garbage is pending and something forces a full purge

Change 4044092 by Steve.Robb

	Fix for forward declared CoreUObject weakobject types in delegates when building in Clang.

Change 4044102 by Robert.Manuszewski

	Fix for a possible hang when worker threads are preventing GC from running and something is later trying to FlushAsyncLoading with the Async Loading Thread enabled

Change 4044113 by Steve.Robb

	Another Clang fix.

Change 4044160 by Robert.Manuszewski

	Disregard For GC pool will now be enabled by default in cooked builds

Change 4044287 by Steve.Robb

	Typo fix.

Change 4047723 by Graeme.Thornton

	TBA: Fixes for import/export name cache and object resolving

Change 4048015 by Graeme.Thornton

	TBA: Weak/Soft/Lazy pointer serialization changes

	* Remove FWeakObjectPtr::Serialize, move it's logic into, and replace usages of with calls to, FArchiveUObject::SerializeWeakObjectPtr(). Ensures that something is always sent to the archive so that structured archives can be kept happy in the future.
	* Added Weak/Soft/Lazy pointer handling to the structured archive slot interface and all the formatters. Binary formatters just forward the call onto their inner and text archives store as a string path reference.
	* FArchiveUObjectFromStructuredArchive caches all these pointer types and stores indices in the binary block, same as with a UObject*. All pointers are then forwarded to the underlying formatter in one go on finalization.

Change 4048021 by Steve.Robb

	Fix for binding an unbound TFunction to another TFunction with a different signature.  Also all null pointers now count as unbindings, not just nullptr.
	TIsMemberPointer added.
	TIsATFunction and TIsATFunctionRef renamed to remove the 'A's.

Change 4048544 by Robert.Manuszewski

	Fixing ConditionalBeginDestroy profiling after changes to incremental CBD.

Change 4051028 by Graeme.Thornton

	TBA: ArchiveFromStructuredArchive adapter uses Inner to determine if it is outputting to text, and sets it's own ArIsTextFormat to false

Change 4051056 by Graeme.Thornton

	TBA: High level tagged property / UObject base class text serialization
	 - UObject serialize converted to structured archive
	 - Properties written to text individually with text tags, and then binary adapted values
	 - Only saves, doesn't load

Change 4051111 by Graeme.Thornton

	TBA: Temporarily disable loading of text assets until tagged property serialization path is fixed up

Change 4051154 by Graeme.Thornton

	TBA: Convert a few uobject serializers to structured archive format for example purposes

Change 4051181 by Graeme.Thornton

	TBA: Added default structured archive implementation of SerializeItem to UProperty, which just calls the FArchive version on an FArchiveUObjectFromStructuredArchive adapter. Implemented structured archive SerializeItem for UArrayProperty

Change 4051197 by Graeme.Thornton

	TBA: ObjectProperty text serialization

Change 4051216 by Graeme.Thornton

	Restored a modified FWeakObjectPtr::Serialize function to keep backwards compatibility in code I don't have access to.

Change 4051261 by Graeme.Thornton

	TBA: Convert UMetaData to structured archive

Change 4051374 by Steve.Robb

	Incorrect assert removed.

Change 4051562 by Robert.Manuszewski

	Adding stats for the new GC internal functions

Change 4051614 by Graeme.Thornton

	TBA: Removed UProperty::SerializeItem(FArchive, ...) and replaced with UProperty::SerializeItem(FStructuredArchive::FSlot, ...). Fixed up most of them to work properly and added adapters in for any that were non-trivial.

Change 4052512 by Graeme.Thornton

	TBA: Temporary workaround for softobjectptr and lazyobjectptr uproperties not serialization anything when they know the archive is a reference collector. They should always be serializing their pointers and letting the underlying archive itself ignore them.

Change 4053917 by Robert.Manuszewski

	Clustered objects from clusters that are no longer reachable will now be marked as unreachable immediately when gathering unreachable objects

Change 4053919 by Robert.Manuszewski

	Added the ability to disable incremental BeginDestroy in ini/project settings

Change 4055518 by Daniel.Lamb

	Fixup for deterministic audio generation issue.
	Submitted on behalf of Rich.Whitehouse

	#jira nojira
	#test prefilght automated test.

Change 4056854 by Graeme.Thornton

	TBA: Added a test asset to EngineTest which contains all the different property types and test cases.

Change 4056858 by Graeme.Thornton

	TBA: Updated USetProperty to proper structured archive usage

Change 4056872 by Graeme.Thornton

	TBA: Add map property field to test object

Change 4056873 by Graeme.Thornton

	TBA: Convert UMapProperty to full structured archive

Change 4056994 by Graeme.Thornton

	TBA: Converted FText over to structured archive. Implemented saving, but not loading.

Change 4059728 by Ben.Marsh

	UBT: Add support for using adaptive non-unity builds when the engine and project are in separate repositories.

Change 4059805 by Graeme.Thornton

	Fixed typo in text serialization. Fixes CIS automation test errors

Change 4060007 by Graeme.Thornton

	TBA: FArchiveFromStructuredArchive will now access it's host slot lazily, i.e. only when a value is actually written to the archive.

Change 4060092 by Stefan.Boberg

	Added optimized Windows console window output path to GenericConsoleOutput since this slowed down cooking considerably (2 minutes spent in wprintf alone for one large dataset)

	When stdout is attached to a console we use the WriteConsoleW function instead of wprintf since the latter is very slow especially in unbuffered mode which the engine currently configures for stdout (see setvbuf call in LaunchEngineLoop.cpp).

	At some point we should reconsider this buffering policy since it's likely to slow down other platforms as well but I wanted to do a safe change for now as I don't yet fully understand why the setvbuf call is there in the first place.

Change 4060108 by Stefan.Boberg

	Introduced some additional target platform utilities to help with asset cook optimizations

	* We now assign each ITargetPlatform a zero-based ordinal value
	* Introduced FTargetPlatform and FTargetPlatformSet types to help store platform references and platform sets efficiently.

	These are not currently used in the engine but are designed to replace the existing ITargetPlatform/string/FName representations in the cooking data structures.

Change 4060143 by Graeme.Thornton

	Undo //UE4/Dev-Core/Engine/Source/Runtime/... changelist 4060007

	Needs some other changes that I haven't checked in yet...

Change 4062432 by Ben.Marsh

	Fix error message when enumerating P4 changes.

Change 4062648 by Ben.Marsh

	Add missing p4 integration action.

Change 4063620 by Graeme.Thornton

	Integrated a fix from UDN where the engine would crash when trying to load a very small encrypted file (<16bytes) from a pak file, where the read address wasn't already aligned to the AES block size.

	(https://udn.unrealengine.com/questions/431989/crash-while-reading-a-very-small-file-in-encrypted.html)

Change 4066963 by Robert.Manuszewski

	Fixing GC cluster verification code reporting false positives when a cluster is referencing another cluster through 'mutable' objects list.

Change 4067133 by Robert.Manuszewski

	Changed log verbosity when reporting individual cases of GC cluster assumption violations as they are followed by an asser anyway and this way we get the chance to see all issues before we assert at the end of these checks.

Change 4067443 by Steve.Robb

	FString can now be constructed from any char pointer type and length.

Change 4068156 by Steve.Robb

	Fix necessary because of FString constructor change in CL# 4067443.

Change 4070258 by Graeme.Thornton

	Fixes for VSCode

Change 4070372 by Graeme.Thornton

	TBA: Script struct serialization to structured archives

Change 4071913 by Ben.Marsh

	Move bulk of the code for UnrealPak into an engine developer module, so it can be used in the editor.

Change 4071914 by Ben.Marsh

	Missing files.

Change 4071937 by Ben.Marsh

	Missing header.

Change 4072015 by Ben.Marsh

	Fixes for compiling PakFileUtilities as part of the editor.

Change 4072826 by Steve.Robb

	TBitArray::Reserve() added.
	TBitArray::Add() overloaded to allow adding multiple bits.
	TSparseArray::Reserve() optimized to call the overloaded Add().

Change 4073271 by Daniel.Lamb

	Fixed add patch tier in project launcher passing the wrong commandline option to UAT.

	#test none

Change 4074708 by James.Hopkin

	#core Removed redundant Casts

Change 4074763 by Steve.Robb

	Fix for TSparseArray::Reserve() size.

Change 4076063 by Ben.Marsh

	Add an "UnrealPak" commandlet with the same functionality as the standalone UnrealPak program. Invoke by running the editor with -run=UnrealPak and the standard UnrealPak commandline options.

Change 4077064 by Robert.Manuszewski

	Fixing compile error in PakFileUtilities

Change 4077144 by Graeme.Thornton

	TBA: TextAssetCommandlet improvements

	* Collect lists of broken assets during roundtrip tests and print a summary of packages that failed each phase at the end
	* After resaving as text, load the file back as a plain JSON hierarchy to ensure the output was valid

Change 4077412 by Ben.Marsh

	Set the correct exit code for UnrealPak. Should return 0 on success, not 1.

Change 4077760 by Graeme.Thornton

	TBA: Loading fixed for tagged property serialization

	Includes conversion of all UProperty::ConvertFromType() and SerializeFromMismatchedTag() functions to use structured archives

	Lazy initialization of FArchiveFromStructruredArchive when loading, to support the possibility of an adapter being create around an object property serialize call to its inner UStruct, which then decides not to do anything and return false. Stops the ArchiveFromStructuredArchive from consuming the slot and getting upset later on when we try to serialize normal tagged properties from it.

	Disabled lazy bulk data loading from text assets. Requires a bigger change to make it work.

	Added some debug checks to json input formatter which track the current value stack size when a new object is pushed onto the stack, and makes sure that the stack has returned to the same size when the object is popped. Catches cases where we unpack an array/stream to the value stack but then don't consume all the items.

Change 4078800 by Ben.Marsh

	Change UAT to using the editor's UnrealPak commandlet rather than invoking the standalone UnrealPak executable. To improve performance when building several PAK files, also add a new -batch=<file> command which reads commands to execute in parallel from a text file.

Change 4079745 by Graeme.Thornton

	TBA: Migrated a couple of UObject Serialize functions to FStructuredArchive (SoundCue / MaterialExpressions / Editor strip flags)

Change 4079847 by Graeme.Thornton

	TBA: Add 'FindMismatchedSerializers' mode to text asset commandlet, which dumps out a list of all UClasses which don't have the CLASS_MatchedSerializers flag, meaning we can't guarantee the have Serialize functions for FArchive AND FStructuredArchive, therefore we can't use the new structured archive based serialize path. Should only ever be native instrinsic classes as UHT takes care of all other cases.

Change 4079925 by Ben.Marsh

	Fix incorrect assignment when deriving name for chunked pak file.

Change 4080214 by Ben.Marsh

	Move the ThreadPoolWorkQueue class into DotNETUtilities so it can be used by other projects.

Change 4082394 by Graeme.Thornton

	CIS fix for variable shadowing warning

Change 4082583 by Ben.Marsh

	Add a IBinarySerializable interface for types that support reading from a BinaryReader and writing to a BinaryWriter. Implementing IBinarySerializable implies a constructor taking a BinaryReader argument is available for deserializing.

Change 4082652 by Ben.Marsh

	Fix FileReference.Directory not returning a directory with a trailing backslash for files in the root directory.

Change 4082755 by Graeme.Thornton

	Fixed an erroneous usage of TUniquePtr<uint8>as a pointer to a uint8 array when creating pak files. Caused a crash when compression was enabled, and has probably surfaced because pak generation is now done by an editor commandlet rather than a standalone program.

Change 4082756 by Graeme.Thornton

	Fixed some incorrect documentation for pakfile compressed chunk headers

Change 4082883 by Graeme.Thornton

	Static analysis warning fix

Change 4082912 by Ben.Marsh

	Move ExceptionUtils into DotNETUtilities.

Change 4085291 by Graeme.Thornton

	TBA: In the Json output formatter, write float and double values out with enough precision for successful roundtripping. Added some debug only code which will immediately reconvert the string back to its original value and compare the the input

Change 4085523 by Graeme.Thornton

	TBA: Remove only explicit usage of DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER. Should only be used from UHT generated code.

Change 4086037 by Robert.Manuszewski

	Fix for a potential race condition when two threads want to acquire GC lock

Change 4088655 by Graeme.Thornton

	Pak creation now uses the bEnablePakSigning setting from the crypto config json file

Change 4091474 by Steve.Robb

	Fix for TStaticBitArray::FindFirstSetBit() and TStaticBitArray::FindFirstClearBit().
	Unused variables removed.

Change 4093632 by Steve.Robb

	CIS fixes.

Change 4093656 by Graeme.Thornton

	Build fix

Change 4093744 by Ben.Marsh

	Allow per-chunk settings for whether to enable compression in UnrealPak.

Change 4099712 by Gil.Gribb

	UE4 - Fixed rare case where insufficient space was preallocated for cooldown ticks.

	#jira UE-59686

Change 4099912 by Stefan.Boberg

	Cooking timer optimizations:

	- Replaced data structures for FScopeTimer and FHierarchicalTimerInfo. Previous implementation used FString for many things and caused *lots* of heap and string concatenation activity. Replaced with a compile-time node id (using __COUNTER__) and raw string literals.
	- Removed PERPACKAGE_TIMER support (was disabled by default and was difficult to test)
	- Made it possible to toggle OUTPUT_TIMING and ENABLE_COOK_STATS independently
	- Removed some extremely tight timers because the overhead from calling QPC significantly exceeded the measured code

	This change shaved some 15% off a clean cook of Fortnite WindowsClient (en) with fully populated local DDC

Change 4100519 by Stefan.Boberg

	Quick fix for Linux build issue introduced in 4099927

Change 4105327 by Stefan.Boberg

	Cooker: Changed FHierarchicalTimerInfo so it uses a linked list for tracking child nodes, to be able to deal with any child count. Previously we assumed there would never be more than 9 children but it turns out there are cooker modes that need more.

	Fixes check when using -FullLoadAndSave to cook

Change 4105448 by Stefan.Boberg

	- Fixed Linux build warning re: member initialization order
	- Also eliminated OUTPUT_HIERARCHYTIMERS/CLEAR_HIEARCHYTIMERS macros (plain functions are fine)
	- Moved finishing-up code for FullLoadAndSave() to TickCookOnTheSide() call site to improve timer output. Previously some of the scopes would not have been closed before printing and thus the output was misleading.

Change 4109031 by Ben.Marsh

	Attribute-driven Perforce wrapper (old Epic Friday project). Offers a more complete implementation than the current P4 wrapper in UAT without requiring any platform-specific libraries. Uses the Python binary output for parsing.

Change 4109588 by Ben.Marsh

	UBT: Add extension methods for serializing a nullable type to a BinaryReader/BinaryWriter.

Change 4109595 by Ben.Marsh

	Missing project file for DotNETUtilities.

Change 4110724 by Stefan.Boberg

	Removed annotation map locking in UObjectMarks, eliminating around one minute (~3.5%) from Fortnite cook time.

	The locking was redundant since the annotation maps are managed per thread anyway.

Change 4111304 by Ben.Marsh

	UAT: Add support for setting a status message through the log class. Allows writing transient messages (eg. progress messages) which will be cleared out before writing other messages. Best used through the LogStatusScope class, which can set a status message for the duration of a using() block.

	As part of this change, the console no longer has to be added as a dedicated trace listener. Since we already special-case this listener when formatting log output, it's easier to just keep the implementation separate to the other trace listeners.

Change 4112708 by Steve.Robb

	Fix for TBitArray::MaxBits in assignment.

Change 4114133 by Stefan.Boberg

	Tweaked how low-level memory (LLM) tracker is implemented to reduce overheads.

	Previously FMemory functions would acquire the LLM singleton and call OnLowLevelFree/OnLowLevelAlloc etc which would check the bIsDisabled flag and early out if it was set. Due to how frequently these functions were called this ended up costing quite a bit.

	- This change makes the flag a static member variable instead of a member variable and therefore enables a simpler early-out to be implemented.
	- The singleton getter is also simplified to avoid hitting the threadsafe singleton construction path on every call.
	- The enable flag is no longer TAtomic - this also incurs extra overhead for no clear benefit

	Shaves approximately 3.5% (one minute) off a Fortnite cook test scenario (using -FullLoadAndSave)

Change 4115010 by Robert.Manuszewski

	Fixing CIS

Change 4115249 by Robert.Manuszewski

	Fixing async loading code asserts when exiting game very early due to an error

	#jira UE-56267

Change 4117091 by Ben.Marsh

	Prevent doubled-up lines when writing status updates with console log verbosity.

Change 4117207 by Ben.Marsh

	UGS: Do not include executables in diagnostics zip file, and ignore "no such files" error when cleaning workspace.

Change 4119175 by Ben.Marsh

	UGS: Fix crash writing version files when directory does not already exist.

Change 4119987 by Ben.Marsh

	UGS: Show a dialog box while the launcher is updating executables from Perforce, which allows cancelling the operation if necessary. Allow setting the username on the settings window, and prompt for login credentials if necessary. Should prevent situations where users have to update settings from the command prompt.

	Holding down shift during launch now shows the settings dialog rather than an immediate prompt to launch the unstable version (unstable version is shown as a checkbox on this dialog).

Change 4119991 by Ben.Marsh

	Update version number for UGS launcher to 1.13.

Change 4121943 by Robert.Manuszewski

	Don't use FArchiveAsync2 for reading packages with non-async path in editor builds as its performance is worse than the standard archive's (saves about 1 minute when doing larger cooks and 7 seconds when loading into PIE)

Change 4122592 by Steve.Robb

	GitHub #4762 : Improve wording and grammar of Math comments
	Also includes improved accuracy in FMath::ComputeBoundingSphereForCone().

Change 4122819 by Stefan.Boberg

	Don't call CreateDirectory redundantly when opening files for writing using FFileManagerGeneric::CreateFileWriter

	This change avoids calling IPlatformFile::CreateDirectoryTree if possible since this is a very expensive function especially for deep hierarchies as it performs directory creation from the root directory onwards instead of from the leaf downwards. That function should also be fixed but this change improves performance in the meantime.

Change 4122872 by Stefan.Boberg

	CreateDirectoryTree now creates directories leaf-to-root instead of the other way around. This is much more efficient since we don't spend time on system API calls for directories which already exist. This accounted for a very large amount of CPU time in cooking as the full target file directory hierarchy would be "created" for every single output file.

Change 4123109 by Stefan.Boberg

	- Disable overlapped I/O in editor / cooker. Synchronous I/O reduces the number of syscalls and Windows performs prefetching on our behalf anyway for sequential reads
	- Eliminated syscall which was issued for every write to update cached file size -- since we're the only writers to the file (file access allows read sharing at most) we can authoritatively update the file size on write completion

Change 4123455 by Ben.Marsh

	PR #4775: New build param PCHMemoryAllocationFactor to set /Zm VS build param. (Contributed by lucaswall)


Change 4124207 by Ben.Marsh

	UBT: Remove some unnecessary indirection for generated code paths.

Change 4124217 by Ben.Marsh

	UBT: Remove another unused variable from UEBuildModuleCPP.

Change 4124377 by Stefan.Boberg

	In IPlatformFile::DeleteDirectoryRecursively, attempt to delete file first and if it fails clear the readonly flag and try again

	Previously there was a call to clear the readonly flag for every deleted file and this is a waste of resources 99% of the time. The SetFileAttributes call accounted for a significant amount of time during cooker sandbox directory deletion

Change 4125071 by Stefan.Boberg

	Some tweaks to FQueuedThreadPoolBase scheduling and memory management

	- Explicitly pass in false for TArray::RemoveAt(..., bool bAllowShrinking) argument to prevent memory reallocation when arrays are drained and inevitably repopulated shortly afterwards
	- Use a MRU strategy instead of LRU when picking a thread to wake up. The MRU thread is the most likely to have a 'hot' cache for the stack etc. Picking from the back of the array also happens to be cheaper since
	no memory movement is necessary when RemoveAt is called. (This was the strategy in place before CL2600362 which seems to have changed it unintentionally)
	- Release lock as soon as a thread has been chosen, before asking the worker thread to wake up and do the work

Change 4126132 by Ben.Marsh

	UAT: Detect when stdout is redirected and prevent using backspace characters to move the cursor.

Change 4126867 by Graeme.Thornton

	TBA: Fix tagged binary formatter

Change 4127010 by Robert.Manuszewski

	AnimScriptInstances created at runtime will now also be added to the owning omponent's cluster to avoid GC issues.

Change 4127932 by Ben.Marsh

	WorkspaceTool: Reduce unnecessary logging of status messages when console output is not redirected.

Change 4129050 by Ben.Marsh

	UGS: Check for NET Framework 4.5 being installed before running the installer. Also fix warning trying to kill existing UGS instances before upgrade.

Change 4129459 by Graeme.Thornton

	TBA: TextAssetCommandlet - When outputting converted assets to an output path, replicate the workspace relative path in the output directory

Change 4129515 by Graeme.Thornton

	TBA: Add EnterRecord overload that allows outputting of available field names when loading.

Change 4129517 by Graeme.Thornton

	TBA: Tagged properties are written out as named fields on the "Properties" record, rather than as a stream with a null tag at the end

Change 4129518 by Graeme.Thornton

	TBA: Added a local const bool to allow easy hacking out of text asset loading support

Change 4129558 by Graeme.Thornton

	TBA: Build fix for textasset-less configs

Change 4129614 by Ben.Marsh

	UGS: Main window is now restored to normal size when activated by clicking on the tray icon.

	#jira UE-60490

Change 4129618 by Ben.Marsh

	UGS: Speculative fix for unreproduced exception accessing disposed window while shutting down.

Change 4131936 by Robert.Manuszewski

	Removing some WIP code accidentally checked in with CL #4121943

Change 4133490 by Ben.Marsh

	UGS: Allow the $(Change) variable to be used in more places than just the context menu.

	#jira UE-60573

Change 4133550 by Ben.Marsh

	UGS: Setting for whether or not to use incremental builds is now exposed through the variable "$(UseIncrementalBuilds)" for use by custom build steps.

	#jira UE-60554

Change 4133681 by Ben.Marsh

	UGS: A per-project list of folders and extensions to be deleted by default when running the 'clean workspace' tool can now be specified through the <ProjectDir>/Build/UnrealGameSync.ini file. Settings may be specified for an individual branch (via a category with the depot path to the project) or for wherever the project is currently open (via the [Default] category).

	The SafeToDeleteFolders list specifies a substring that will be checked against folder paths. Anything containing this folder will be marked as safe for delete by default.

	The SafeToDeleteExtensions list specifies a list of extensions for files that can always be deleted.

	Example:

	 [Default]
	+SafeToDeleteFolders=/MyGame/Test/
	+SafeToDeleteFolders=/DataService/
	+SafeToDeleteExtensions=.xx1
	+SafeToDeleteExtensions=.xx2

	#jira UE-60575

Change 4135449 by Ben.Marsh

	Fix allowing use of Job objects on Windows platforms (debug code submitted by mistake)

Change 4135730 by Ben.Marsh

	UBT: Plugins can now be enabled and disabled from the .target.cs file (for targets that do not use the shared compile environment), by compiling the list of enabled/disabled plugin names into the Projects module.

Change 4135823 by Ben.Marsh

	UBT: Remove legacy code to handle disabling optional plugins; now that this is compiled into the target, it will work for any plugins we choose.

Change 4135945 by Ben.Marsh

	UBT: Fix error running programs with no explicitly enabled or disabled plugins.

Change 4137207 by Ben.Marsh

	UGS: Align all badges with the same name, to make it easier to see which CIS steps are being run. Allow overriding the slot taken by a particular badge by calling it "SlotName:LabelName".

Change 4137311 by Stefan.Boberg

	Removed child cooker support.

	In practice it is not a useful feature as it provides no performance improvement (quite the opposite in fact) and adds testing and maintenance complexity.

Change 4137393 by Ben.Marsh

	UGS: Fix display of multiline errors in the status panel.

Change 4141708 by Steve.Robb

	GitHub #3631 : Incorrect default argument in WeakObjectPtrTemplate

	#jira UE-45490

Change 4146655 by Stefan.Boberg

	Removed FullGCAssetClasses logic - no longer necessary nor useful

Change 4147318 by Ben.Marsh

	UGS: Compress build badges in a column if it shrinks below the size that they would be visible.

Change 4148207 by Ben.Marsh

	UGS: Added support for showing the latest completed build from a specific list of badges in the status panel. To declare a badge as one that should appear in the status panel rather than the CIS column, add it to the project's UnrealGameSync.ini in the project or [Default] section like so:

	+ServiceBadges=RoboMerge

Change 4148282 by Stefan.Boberg

	Fixed bug in UCookOnTheFlyServer::GetCookOnTheFlyUnsolicitedFiles - UnsolicitedFiles should be passed by reference not by value

Change 4148344 by Stefan.Boberg

	Fixed minor indentation error (most likely caused by sloppy merge)

Change 4148521 by Stefan.Boberg

	Removed accidentally checked in PRAGMA_DISABLE_OPTIMIZATION from CookOnTheFlyServer.cpp

Change 4148639 by Ben.Marsh

	UGS: Fix tooltips not showing for changes that have description badges.

Change 4149373 by Ben.Marsh

	UGS: Allow adding additional columns to display particular badges by adding entries from the project config file. Example syntax:

	+Columns=(Name="Desktop",MinWidth=50,DesiredWidth=100,Weight=3,Badges="Editor")
	+Columns=(Name="Mobile",MinWidth=50,DesiredWidth=100,Weight=3,Badges="IOS,Android")

	Same form can be used to control how default columns are displayed (though badge settings are ignored). Also allow PerforceMonitor to detect local changes to project config files and update settings automatically.

Change 4149399 by Ben.Marsh

	UGS: Update version to 1.143.

Change 4155660 by Steve.Robb

	PROJECTION and PROJECTION_MEMBER macros which provide the correct behavior when creating projections using functions which are overloaded or use default arguments.

Change 4157117 by Ben.Marsh

	Fix warning due to plugins disabled in .target.cs file.

Change 4158011 by Ben.Marsh

	UBT: Add a check that the UnrealHeaderTool target file exists, rather than throwing an exception when reading it fails.

Change 4158646 by Ben.Marsh

	UGS: Fix exception when login is discovered to have expired during a workspace update.

Change 4158678 by Ben.Marsh

	UGS: Fix an exception on shutdown due to the icon being hidden after it's already been disposed.

Change 4158683 by Ben.Marsh

	UGS: Add an unhandled exception filter which sends the exception data to the backend.

Change 4159131 by Ben.Marsh

	UGS: Reduce the number of characters displayed for build badges based on the available space.

Change 4159194 by Graeme.Thornton

	TBA: Fix incorrect map property conversion code when converting an old property that contains a map with different key/value types

Change 4159239 by Steve.Robb

	Improved readability and compliance with coding standards.

Change 4159246 by Ben.Marsh

	UGS: Allow syncing projects where source code is not available (and various version files don't exist).

	#jira UE-60985

Change 4159286 by Ben.Marsh

	UGS: Remove requirement for UE4Editor.target.cs to be visible in the depot in order to open a project.

	#jira UE-60986

Change 4159302 by Ben.Marsh

	UGS: Update version to 1.144.

Change 4160308 by Ben.Marsh

	All staging client executables for blueprint projects.

	#jira UE-60983

Change 4161567 by Steve.Robb

	GitHub #4816 : UE-60771: Handle escaped double quote in FParse::LineExtended

Change 4162641 by Ben.Marsh

	UGS: Allow customizing the position of custom columns, via the Index=N attribute.

Change 4162647 by Ben.Marsh

	UGS: Update version to 1.145.

Change 4165319 by Robert.Manuszewski

	PR #4812: Fix inconsistent command-line argument handling under Windows (Contributed by adamrehn)


Change 4166150 by Ben.Marsh

	UGS: Include *.inl when looking for code changes.

Change 4166551 by Steve.Robb

	Whitespace fixes caused by a bad merge.

Change 4168483 by Ben.Marsh

	UGS: Add a more useful error if a file to be synced exceeds the max allowed path length.

Change 4168490 by Ben.Marsh

	UGS: Update version to 1.146.

Change 4168551 by Ben.Marsh

	UBT: Move bBuildLargeAddressAwareBinary into an exposed setting.

Change 4168560 by Ben.Marsh

	UBT: Remove static config variable for controlling which configuration of UHT to use.

Change 4171296 by Ben.Marsh

	UGS: Move the check for overlong paths earlier.

Change 4171531 by Ben.Marsh

	UBT: Fix exception if BuildConfiguration.xml contains an unknown category.

Change 4183371 by Robert.Manuszewski

	Fix for a crash in Async Loading Graph's CheckCycles when GC kicks in on the game thread and forces ALT to exit early

Change 4184312 by Ben.Marsh

	UGS: Update version to 1.148

Change 4184480 by Robert.Manuszewski

	Removing unused async loading stat

Change 4186390 by Ben.Marsh

	UBT: Format XML validation errors in a format that allows double-clicking on the message in Visual Studio.

Change 4188644 by Ben.Marsh

	UBT: Add the MakePathSafeToUseWithCommandLine() function to UBT.

Change 4188647 by Ben.Marsh

	UBT: Fix exception in target receipt when architecture is null.

Change 4189617 by Ben.Marsh

	Change FileSystemReference, FileReference and DirectoryReference objects to use OrdinalIgnoreCase comparisons without creating a separate copy of the string to compare. The filesystem does not use the invariant culture, and it can produce the wrong results in some cases (the ordinal comparison is faster, too).

Change 4189740 by Ben.Marsh

	UAT: Remote code to build UnrealPak when packaging; we use the editor now.

Change 4189860 by Ben.Marsh

	UGS: Make the filter for excluding automated lighting rebuilds more explicit.

Change 4190082 by Ben.Marsh

	Fixes to allow enabling edit and continue for Windows builds. Have experienced quite a few VS crashes when testing it in editor; not yet recommended for general use.

	- Allow edit and continue for any configuration, not just debug.
	- Fixed PDB errors compiling files that use a shared PCH with edit and continue enabled. Path to the generated PDB file was using the wrong directory.
	- Removed code that tracks PDB output files, since they're modified multiple times during a build.
	- Enable debug information when compiling generated CPP files, since it causes errors if the shared PCH PDB doesn't have the same option.
	- Disable support for remote execution of steps that modify the PDB, since the same file has to be modified many times. Remote execution causes the PDB files to be corrupted. Unfortunately, this makes E&C builds significantly slower.

	#jira

Change 4192949 by Ben.Marsh

	UBT: Minor tidy-up (merging UEBuildBinary.Build and UEBuildBinary.SetupOutputFiles)

Change 4193218 by Ben.Marsh

	Fix formatting.

Change 4197252 by Mike.Erwin

	UAT: Fix log output w/ correct count of non-code projects.

	#jira none

Change 4197941 by Ben.Marsh

	UGS: Add support for DebugGame editors that have an executable with a DebugGame suffix.

Change 4197964 by Ben.Marsh

	UGS: Prevent attempts to automatically reopen projects while a modal dialog is up, or the workspace is syncing.

Change 4198144 by Ben.Marsh

	UGS: Prevent modal dialogs when login expires in P4, and prompt for password when hitting "retry".

Change 4198413 by Ben.Marsh

	UGS: Always show the main window when launched manually, and run with -RestoreState when launched at startup. Also add a couple more places that save the visibility state, since logging off seems like it can terminate the process abrubtly.

Change 4198779 by Ben.Marsh

	UBT: Allow generating manifests to any arbitrary locations with the -Manifest=<Path> argument.

Change 4198825 by Ben.Marsh

	UBT: Move code to enumerate Slate runtime dependencies into the Slate module. Doesn't need to be done inside core UBT.

Change 4199341 by Ben.Marsh

	UGS: Update version to 1.149

Change 4199642 by Chad.Garyet

	- Deprecate CISController
	- Add BuildController to replace CIS GET/POST for builds
	- Add LatestController, GET does what CIS/GET used to do
	- Change Latest/GET to return the last 25 builds filtered by project, rather than the last 5000 individual Ids
	- Latest/GET now returns "LatestData" object instead of array of longs
	- Updated EventMonitor to match all API changes
	- Fixed bug where IDs were getting reset to initial startup values every update loop

Change 4199663 by Chad.Garyet

	CIS controller still needs to return an array of longs
	#jira none

Change 4199680 by Ben.Marsh

	UGS: Update version to 1.150

Change 4200457 by Ben.Marsh

	Merging CIS fix for non-development configurations.

Change 4200472 by Mike.Erwin

	UAT: fix -skipbuildclient param default

	It was defaulting to skipbuildeditor's value, likely a copy-paste error.

	#jira none

Change 4202595 by Ben.Marsh

	Fix static analysis warning due to constant comparison against macro.

Change 4203250 by Ben.Marsh

	UGS: Always show the "Sync Precompiled Editor" option, but disable it and show a tooltip explaining why if it is not available.

Change 4206191 by Ben.Marsh

	Exclude editor target files from installed builds, since they leak info about DLLs that have been stripped out.

Change 4213011 by Ben.Marsh

	UBT: Include contents of modified intermediate files in the log, to make it easier to debug hidden dependencies.

Change 4213487 by Ben.Marsh

	UBT: Fix assumption that bPrecompile is equivalent to bBuildAllModules. This is no longer the case; they are now controlled by separate options. Should fix CIS errors building the editor.

Change 4213609 by Ben.Marsh

	Ensure that strings formatted using FMicrosoftPlatformString::GetVarArgs() are always null terminated, whether we use the secure CRT or not.

Change 4215971 by Ben.Marsh

	UBT: Remove action graph visualization code; no longer used.

Change 4215996 by Ben.Marsh

	UBT: Remove unqiue id from all actions in the action graph. This is only used for printing debug info in the case of a (rare) cycle in the action graph, so just look it up when needed.

Change 4216022 by Ben.Marsh

	UBT: Rename Crypto.cs to EncryptionAndSigning.cs to match the name of the class inside it, and move it under the System folder.

Change 4216031 by Ben.Marsh

	UBT: Move all the action executors into their own folder in the project.

Change 4216526 by Ben.Marsh

	Fix CIS warnings.

Change 4216544 by Ben.Marsh

	Replace custom code to ensure FMicrosoftPlatformString::GetVarArgs() null terminates its buffer with Microsoft's standards-compliant implementation.

Change 4216633 by Ben.Marsh

	Add support for UnrealPak plugins.

	* Project and plugin modules can now specify an array of supported programs in the "WhitelistPrograms" field of their module descriptors, to allow modules to be loaded by programs.
	* Programs can now load any runtime modules, as long as they are whitelisted.
	* Programs under the engine directory can now use a shared build environment, so that building with a project file does not cause output binaries to be output to the project directory.
	* UnrealPak is now always built by default when packaging
	* Convert UnrealPak to a modular configuration

Change 4216736 by Ben.Marsh

	UnrealPak: Move "ExportDependencies" command into an editor commandlet, since it relies on the UObject system, asset registry, etc...

Change 4217447 by Ben.Marsh

	Back out revision 50 from //UE4/Dev-Core/Engine/Build/InstalledEngineBuild.xml

Change 4217451 by Ben.Marsh

	Back out revision 11 from //UE4/Dev-Core/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Source/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.Build.cs

Change 4217617 by Ben.Marsh

	Back out changelist 4217451

Change 4222552 by Ben.Marsh

	Don't use #import <TypeLib> for VS source code accessor when building with Clang; it's not supported.

Change 4222630 by Ben.Marsh

	UBT: Fix spam while generating project files if Clang isn't installed.

Change 4223316 by Ben.Marsh

	UBT: Change the order in which Visual C++ toolchains are enumerated to prefer full releases over preview releases.

Change 4223318 by Ben.Marsh

	UBT: Add a build setting which allows creating a dedicated PCH for every file that's excluded from the unity working set (disabled by default). Improves iteration times when working on individual cpp files, but slows down iterating on header changes (and can take a lot of disk space for large changes).

	Dedicated PCH contains all includes scraped from the top of each cpp file, until a non-#include directive is encountered.

Change 4223401 by Ben.Marsh

	UBT: Add an option to automatically enable edit and continue for files in the adaptive non-unity working set. E&C doesn't seem very useful for UE4 projects right now; compile time is comparable to regular build times, but it can take several minutes to apply code changes for large projects.

Change 4223899 by Ben.Marsh

	UBT: Fix loading XML config files on Mono; Type.GetField(Name) does not seem to return values unless binding flags are specified.

Change 4224637 by Ben.Marsh

	Add a "SupportedPrograms" field to plugin descriptors, which allows plugins to declare which plugins they support independently of individual modules. Programs now respect the "bEnabledByDefault" setting in plugins.

	Plugins that are compatible with a program now need to list that program in the SupportedPrograms list, and whitelist any modules that should load for that program.

Change 4224710 by Ben.Marsh

	UBT: Don't add import libraries as final build products unless the target is being precompiled. Prevents the need for building them for leaf nodes in the action graph.

Change 4224715 by Ben.Marsh

	UBT: Remove hack to allow Stats2.cpp to not follow IWYU convention.

Change 4224726 by Ben.Marsh

	Remove commented out line.

Change 4224903 by Ben.Marsh

	Fix non-unity compile error in Stats2.h.

Change 4225051 by Ben.Marsh

	Back out changelist 4224710; causing CIS errors due to receipts not matching.

Change 4225134 by Ben.Marsh

	Fixing non-unity errors.

Change 4225203 by Ben.Marsh

	Another non-unity fix.

Change 4225249 by Ben.Marsh

	Fix Linux dependencies being copied for the Windows editor; they can be added as requirements for the Linux target platform on Windows instead, so it respects the user's chosen platforms.

	#jira UE-62001

Change 4225512 by Ben.Marsh

	BuildGraph: Allow setting the target to build when using the <CsCompile> task.

Change 4228815 by Ben.Marsh

	UBT: Always add the generated code directory to the list of include paths when generating project files. It may only be created after UHT has been run.

Change 4228944 by Ben.Marsh

	UBT: Remove legacy CppCompileEnvironment and LinkEnvironment wrappers from TargetRules that were deprecated in 4.19.

Change 4229028 by Ben.Marsh

	UBT: Fix editor targets with unique build environment having the wrong executable path in generated project files. Move move logic to configure target rules post-construction by the rules assembly to ensure it's valid.

Change 4229065 by Ben.Marsh

	UBT: Move another target setting into the rules assembly.

Change 4229105 by Ben.Marsh

	Fix BPT exception when generating project files.

Change 4229311 by Ben.Marsh

	UBT: Store the module rules file location on the ModuleRules instance, as well as the plugin that it was created from. Also expose the plugin directory as a property on the ModuleRules instance.

Change 4229421 by Ben.Marsh

	UBT: Consolidate functionality for UHT module setup in ExternalExecution.cs.

Change 4229817 by Ben.Marsh

	UBT: Modules must now explicitly specify the path to the header used to generate a PCH if one is desired, rather than the header being determined automatically by attempting to parse the source code. Now that PCHs are force-included anyway, this removes a lot of dependencies inside UBT.

Change 4229824 by Ben.Marsh

	UBT: Remove unused lists inside UEBuildModuleCPP.SourceFilesClass.

Change 4229841 by Ben.Marsh

	UBT: Remove some legacy code from auto-detecting PCHs.

Change 4230521 by Ben.Marsh

	UBT: Add utility functions to the log class to allow formatting errors and warnings in Visual Studio output format (eg. File(Line): warning: Message)

Change 4230871 by Ben.Marsh

	UAT: Remove StreamUtilis utility class; there is a simpler way to implement the one place it's used.

Change 4230882 by Ben.Marsh

	UAT: Add StreamUtils back into UAT, seems like it's still used there.

Change 4230896 by Ben.Marsh

	UBT: Remove some redundant parameters from UEBuildModule/UEBuildModuleCPP/UEBuildModuleExternal constructors.

Change 4231014 by Ben.Marsh

	WorkspaceTool: Include a dump of raw bytes when garbage is read from the P4 process, for diagnostic purposes.

Change 4231032 by Ben.Marsh

	Fix CIS.

Change 4231096 by Ben.Marsh

	Bump the FlatCPPIncludeDependencyCache version, to prevent errors trying to load old files.

Change 4231446 by Ben.Marsh

	UBT: Added support for expanding UE-specific variables in include paths and library paths: $(EngineDir), $(ProjectDir), $(PluginDir), $(ModuleDir).

Change 4231460 by Ben.Marsh

	Modules may now explicitly specify rpaths on Linux via the PublicRuntimeLibraryPaths and PrivateRuntimeLibraryPaths properties.

Change 4233909 by Robert.Manuszewski

	PR #4779: Reason fails as the supplied variable is incorrect (Contributed by projectgheist)


Change 4233910 by Ben.Marsh

	Enable PCHs on IOS. Reduces build time by ~25%.

Change 4234176 by Ben.Marsh

	UBT: Add better messaging for modules that need to have a private PCH set. Now detects the likely PCH using the same method as legacy code and includes it as a suggestion.

Change 4234193 by Ben.Marsh

	Add the Delete command to Perforce wrapper in DotNETUtilities.

Change 4234688 by Ben.Marsh

	UBT: Simplify handling of installed/precompiled builds. Settings for whether a folder is installed/read-only or not is now stored on the RulesAssembly instance, allowing multiple things to be configured separately and stacked together (eg. engine/enterprise/project). RulesAssembly.IsReadOnly() allows determining if a flie can be modified or not and replaces many previous IsXXXInstalledCalls(), and traverses the chain of assemblies.

Change 4234711 by Ben.Marsh

	UBT: Runtime dependencies can now be copied to output directories as part of the build. When adding a runtime dependency, an optional source location can be specified to copy from. Both the source and target paths can use variables can be used as part of the path, eg. $(OutputDir), $(ModuleDir), $(PluginDir).

	Example usage (from a .build.cs file):

	RuntimeDependencies.Add("$(OutputDir)/Foo.dll", "$(PluginDir)/Source/ThirdParty/Foo.dll", StagedFileType.NonUFS);

Change 4234872 by Ben.Marsh

	Expose a flag for whether the engine is installed, to fix issues generating project files.

Change 4234929 by Ben.Marsh

	Fix null reference generating receipts when UBT makefiles are active.

Change 4235883 by Chad.Garyet

	Merging 4231245 to core

	Giving Coordinator its own sln. This should fix what 4158155 was supposed to.
	#jira UE-61955

Change 4236075 by Ben.Marsh

	CIS fix

Change 4237066 by Robert.Manuszewski

	Fix for a potential crash when terminating the engine while it's being initialized

	#jira UE-60545

Change 4237078 by Robert.Manuszewski

	The engine will no longer be resetting all linkers causing massive load times when renaming the world package when entering Play In Editor

Change 4237116 by Ben.Marsh

	Rewrite some Windows utility functions to support paths longer than MAX_PATH.

Change 4237158 by Ben.Marsh

	Add const TCHAR* overloads of FString::RemoveFromStart() and FString::RemoveFromEnd().

Change 4237159 by Ben.Marsh

	Fix FWindowsPlatformFile::GetFilenameOnDisk() support for paths longer than MAX_PATH, and simplify some of the other long path functions to avoid copying string buffers.

Change 4239050 by Ben.Marsh

	Missing file

Change 4239318 by Ben.Marsh

	Linux CIS fix.

Change 4239685 by Ben.Marsh

	Static analysis CIS fix.

Change 4240800 by Ben.Marsh

	WorkspaceTool: Include the full command line in the log for any P4 commands.

Change 4240903 by Ben.Marsh

	PR #4909: Update copyright notices to 2018 (Contributed by projectgheist)


Change 4241025 by Ben.Marsh

	UBT: Exclude mobile pipeline caches from generated project files. Causes huge slowdown when using 'Find in Files' through the IDE.

Change 4241770 by Ben.Marsh

	UBT: Include action number in parallel executor output.

	#jira UE-62032

Change 4243469 by Ben.Marsh

	TBA: Merge FAnnotatedStructuredArchiveFormatter with FStructuredArchiveFormatter. Any functions that are only implemented for text archives now have a _TextOnly suffix, and are exposed through the FStructuredArchive interface.

Change 4245723 by Robert.Manuszewski

	Fixing another creash when terminating the engine while initializing.

	#jira UE-60545

Change 4245862 by Steve.Robb

	VectorLoadFloat2(Ptr) added, which loads { Ptr[0], Ptr[1], Ptr[0], Ptr[1] } into a VectorRegister.

Change 4246412 by Robert.Manuszewski

	The warning 'Calling StaticLoadObject during PostLoad may result in hitches during streaming' will now also report the object which had the PostLoad called on it when StaticLoadObject call happened.

Change 4246612 by Ben.Marsh

	UBT: Fix spelling of "Intellisense".

Change 4249454 by Robert.Manuszewski

	Added extra checks to catch scenarios where the EDL Precache Buffer is flushed before a package header is fully read

Change 4249513 by Robert.Manuszewski

	Made sure the Async Loading Thread doesn't continue running after creating new async packages when garbage collector wants to run on the game thread

Change 4255207 by Ben.Marsh

	UGS: Add additional logging whenever a P4 command fails, and when the user is logged out.

Change 4255288 by Ben.Marsh

	PR #4921: Honor ModuleRules' bEnableExceptions flag when creating precompiled h. (Contributed by surakin)


Change 4256422 by Ben.Marsh

	UBT: Add an error if a module referenced by a plugin descriptor doesn't exist.

Change 4257385 by Robert.Manuszewski

	Creating new objects from within ForEachObjectWithOuter will now result in a fatal error as it's unsafe to change internal UObject hash tables when iterating over them.

Change 4257454 by Robert.Manuszewski

	Added the option to filter clusters listed with gc.ListClusters by objects within them.

	Usage:

	gc.ListClusters Hierachy With=ObjectName1,ObjectName2...

Change 4257526 by Robert.Manuszewski

	It's now possible to filter clusters that get logged with verbose cluster logging enabled (UE_GCCLUSTER_VERBOSE_LOGGING=1) by objects within them by specifying -DumpClustersWithObjects=ObjectName1,ObjectName2 in the command line

Change 4257822 by Ben.Marsh

	Fixes for PlatformShowcase compile errors.

Change 4258771 by Ben.Marsh

	UBT: Fix project files not being generated for foreign projects when creating .stub files.

	#jira UE-62462

Change 4258790 by Ben.Marsh

	UBT: Clean up the logic around generating project files before creating a stub IPA, so that it fails loudly if project files do not exist, and can accept target names not matching project names.

Change 4259276 by Ben.Marsh

	UBT: Make it an error if a framework doesn't exist, rather than failing silently. Also remove some remote toolchain stuff that's no longer necessary.

Change 4259280 by Ben.Marsh

	UBT: Fix embedded framework zips not being uploaded for plugins.

	#jira UE-62485

Change 4260236 by Ben.Marsh

	UBT: Fix path to generated engine project file.

Change 4260334 by Ben.Marsh

	UGS: Fix custom build steps dialog inadvertantly modifying config file settings in-place.

Change 4260361 by Ben.Marsh

	UGS: Allow for p4 login commands to fail, even though the user is logged in (due to a bad connection, etc...)

Change 4260559 by Ben.Marsh

	UGS: Update version.

Change 4261160 by Robert.Manuszewski

	MediaPlaylist will now be added to root set if the owning MediaPlayer is in the disregard for GC set (fixes GC assumption violation crash)

	#jira UE-62495

Change 4261421 by Ben.Marsh

	Force-sync files for building documentation, to fix issues with files not being updated.

	#jira UE-62413

Change 4261425 by Ben.Marsh

	UBT: Remove some leftover functions for handling the remote toolchain.

Change 4261530 by Ben.Marsh

	UBT: Speculative fix (and better error reporting) for IOS mobile provision not being found in CIS.

Change 4261611 by Ben.Marsh

	UBT: Downgrade warning to a log message, since it appears when generating project files.

Change 4261710 by Ben.Marsh

	Remove assert that GLogConsole is set; it won't be for command line utilities that don't depend on ApplicationCore.

	#jira UE-62545

Change 4261831 by Ben.Marsh

	Fix compile errors due to missing include path when hot-reloading a module from the editor. There are not necessarily source files to compile when -modulewithsuffix is specified on the command line, which was results in GeneratedCodeWildcard not being set.

	#jira UE-62463, UE-62384

Change 4262723 by Ben.Marsh

	Whitelist plugins that need to be loaded by UFE.

	#jira UE-62564

Change 4265444 by Ben.Marsh

	Fix incorrect executable name for DebugGame configurations in Xcode.

	#jira UE-62574

Change 4265892 by Ben.Marsh

	Fix incremental compile failures due to dependency checking for unity files. CachedIncludePaths was not correctly being set on file items, so dependencies were being ignored.

	#jira UE-62575, UE-62603, UE-62597

Change 4266019 by Josh.Adams

	- Fixed the CopyAction for runtime dependencies that need to be copied to different location, on non-XGE

Change 4266264 by Ben.Marsh

	Remove override for the __IPHONE_OS_VERSION_MIN_REQUIRED macro on TVOS.

	This macro is already defined by system headers (in <AvailabilityInternal.h>). Now that we support PCHs on IOS and TVOS, manually defining this macro results in it being defined three times (once for the PCH, once by AvailabilityInternal.h, and once by the force-included list of definitions for the source file being built). The errors for redefining the macro in AvailabilityInternal.h are suppressed due to it being a system header, but the error for redefining it for the source file being compiled are not.

	#jira UE-62578

Change 4266273 by Ben.Marsh

	Fixes incremental build failure when compile arguments for PCH have changed on IOS/TVOS. Compile action needs to have a dependency on PCH build action.

Change 4266614 by Graeme.Thornton

	Fix crash when cooking nativized blueprints due to removal of child cooker system.

Change 4266763 by Ben.Marsh

	Always build UnrealPak when building client targets. The ProjectParams.Pak option is not reliable, because it can be forced on later by the target platform.

	#jira UE-62584

Change 4267985 by Robert.Manuszewski

	When iterating with ForEachObjectWithouter, don't lock the entire has table but only the hash bucket that is currently being iterated

	#jira UE-62600

Change 4268558 by Robert.Manuszewski

	PurgeLegacyBlueprints will no longer be called from within ForEachObjectWithOuter is it renames objects that reside in hash tables that are being iterated over which may lead to undefined behavior.

	#jira UE-62600

Change 4269011 by Chad.Garyet

	- Fixing Wildcard match issue, the change to ugsapi sends projects as //Depot/Stream instead of //Depot/Stream/
	  Wildcard match was only substringing to 3 chars.
	- Checking in the change a while back that increases the number of queried jobs up to 432 based on some maths from Bob about how many builds we want to grab
	Published to ugsapi server 8/8/17
	#jira none

Change 4270788 by Ben.Marsh

	Fix IOS provisioning data being using when remote compiling on TVOS.

	#jira UE-62705

Change 4271916 by Ben.Marsh

	Tag the XGEControlWorker executable as a build product after compiling SCW, to make sure it's included in the UGS zip file.

Change 4271934 by Ben.Marsh

	Upload all static libraries in plugin folders as part of remote builds.

	#jira UE-62694

Change 4273368 by Ben.Marsh

	Fix Slate dependencies not being enumerated, and rules assembly not being rebuilt when building remotely.

	#jira UE-62705

Change 4274049 by Ben.Marsh

	Always parse the team UUID out of the mobile provision when doing a remote compile. The provision installed on the remote Mac (and selected for signing) may be different.

	#jira UE-62751

Change 4274823 by Ben.Marsh

	Add the -VersionCookedContent argument to disable the -unversioned parameter on the cooker command line.

Change 4275838 by Ben.Marsh

	Fix BuildVersion string not being passed through from <SetVersion> task. Also add a -BuildVersion command line argument to UBT to override it for a particular build.

Change 4275913 by Ben.Marsh

	Add a dummy exported symbol to the XGEController module, to fix build errors due to missing .lib file when it's built with WITH_XGE_CONTROLLER = 0.

Change 4284161 by Ben.Marsh

	Allow mirroring Oodle files to remote Mac.

Change 4074774 by Steve.Robb

	Vast simplification of TFunction, making it smaller in footprint, easier to follow and extend, and more correct.
	TUniqueFunction added, which is a move-only TFunction which can hold move-only functors.
	Fix for UWidgetBlueprint::ForEachSourceWidget() which should never have compiled but did.
	FFunctionGraphTask and TFuture<> updated to use TUniqueFunction to make them more general.
	TArray::HeapPop() made to work with move-only types.

Change 4082591 by Ben.Marsh

	Move the Log class from UBT to DotNetUtilities.

Change 4083236 by Ben.Marsh

	Add a Log.WriteException() method to dump an exception message to the console (and write the exception trace to the log)

Change 4084107 by Ben.Marsh

	UAT: Remove the unused -SkipHeader argument to UE4Build.

Change 4089771 by Steve.Robb

	GitHub #4743 : modified VirtualAlloc function flag

	https://blogs.msdn.microsoft.com/oldnewthing/20151008-00/?p=91411

Change 4091456 by Steve.Robb

	Unification of all platforms' FMath::CountTrailingZeros() and FMath::CountLeadingZeros() for both 32-bit and 64-bit.

Change 4156437 by Ben.Marsh

	Lots and lots of fixes compiling for Clang on Windows.

	Editor now compiles cleanly without warnings, but crashes on startup due to error in intrinsics test. Disabling that runs further, but crashes accessing freed memory. Switching to the ANSI allocator runs further, but crashes in Slate after the splash screen and before the editor window opens. // TODO!

	* Switching between Clang/ICL/VS2015/VS2017 is now supported through the same mechanism as switching Visual Studio versions, without requiring any source level changes. To use Clang, set WindowsPlatform.Compiler = WindowsCompiler.Clang from a .target.cs file, or set <WindowsPlatform><Compiler>Clang</Compiler></WindowsPlatform> from BuildConfiguration.xml. To pick a specific toolchain version, set WindowsPlatform.CompilerVersion.
	* Clang is now supported through AutoSDKs; will be added to CIS.
	* The Samples/Sandbox/Clang project forces Clang to be used from its target.cs file, and allows easily building all editor modules and plugins with Clang on Windows.
	* UnrealMathSSE intrinsics have been re-enabled for Clang due to missing functions from the UnrealMathFPU implementation, but causes failure in tests at startup.
	* SSE4_CRC32() is disabled in D3D12Pipelinestate.cpp, since intrinsics are only allowed if enabled for the whole target (rather than being used in specific functions due to runtime checks)

Change 4157389 by Ben.Marsh

	Few more fixes for compiling the editor with Clang.

Change 4183911 by Ben.Marsh

	Fixes to support incremental linking on Windows. Does not seem to have any net benefit right now; may improve once minimal rebuild is enabled.

	* Incremental linking no longer forces PDB files to be enabled for source files.
	* Actions can specify specific files to be deleted before each build. Code to forcibly delete PDB files has been moved to the MSVC toolchain.
	* Unused libraries produced by the cross-referenced link are no longer added as build products, since (a) deleting them breaks dependency checking for incremental linking and causes a full link, and (b) not deleting them breaks UBT dependency checking and causes actions to be run over and over again.
	* Icon update is disabled for Windows when incremental linking is enabled.
	* Removed rarely-used setting to always delete produced items before each build.

Change 4184311 by Ben.Marsh

	UGS: Added a dialog which shows all the required platform SDKs for a branch, linked from the status panel in UGS.

	The llist is configured via the UGS config file submitted to Engine/Programs/UnrealGameSync/UnrealGameSync.ini (and may be overridden by the project config file if necessary):

	    [Default]
	    ; Set this to a network share which contains the SDK installers for your site
	    SdkInstallerDir=

	    ; All the required SDKs for the current version of the engine
	    +SdkInfo=(Category="Android", Description="NDK r21", Browse="$(SdkInstallerDir)\\Android")
	    +SdkInfo=(Category="Windows", Description="Visual Studio 2017")
	    +SdkInfo=(Category="Windows", Description="Visual C++ Toolchain 14.13.26128")
	    +SdkInfo=(Category="Windows", Description="Windows SDK 10.0.16299.0")

	Similar entries for console platforms are added in console subdirectories. Each entry may contain an Install="Foo.exe" and/or Browse="C:\Foo" style attribute, specifying the path to an installer to run or directory to open in explorer respectively.

	The SdkInstallerDir setting is used as a base directory for the default installers, seen above for Android. Licensees may override this with a network path specific to the site that UGS is being deployed to (either in this file, in a project specific config file, or in a Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini file).

Change 4200452 by Ben.Marsh

	UBT: Change DebugGame configurations to output a separate executable rather than requiring a -Debug argument at runtime. Previous behavior was a common source of errors.

	Engine modules are still shared between Development and DebugGame, but the launch module sets a flag in Core on startup indicating the game configuration.

Change 4206189 by Ben.Marsh

	UBT: Simplify logic for precompiling binaries.

	* Target no longer has separate list of "precompile only" binaries or modules. New -AllModules option allows adding every module to a target, which can be used with -Precompile and -NoLink to precompile object files for monolithic builds.
	* Precompiled file lists have been removed from target receipts.
	* The manifest now includes all generated headers and precompiled files when run with the -Precompile option.
	* Separate -DependencyList=Foo.txt has been added to write a list of all dependencies required to use precompiled binaries. This file list can be read using the <Tag> task in buildgraph.

Change 4215466 by Ben.Marsh

	UBT: Remove indirect calls to determine extensions for object files and precompiled headers. The toolchain knows the correct convention for the platform.

Change 4215975 by Ben.Marsh

	UBT: Remove telemetry code. This has never proved useful for analyzing performance due to the number of incidental factors that affect build times (eg. number of files being compiled).

Change 4220154 by Ben.Marsh

	Move text-only implementations of FOutputDeviceError back into Core, so we can build command-line applications that don't depend on ApplicationCore.

Change 4224708 by Ben.Marsh

	Add a bCompileAgainstApplicationCore setting to the target rules, which allows compiling out references to the ApplicationCore module (which should only be necessary for applications with a GUI). Removed ApplicationCore from several engine tools and utilities.

Change 4224958 by Ben.Marsh

	Remove CoreMinimal.h includes from Core.

Change 4229059 by Ben.Marsh

	UBT: Remove the UEBuildPlatform.ShouldNotBuildEditor() hook for target platforms. We shouldn't be modifying a target's build environment to disable the editor; it is invalid to build the editor for these target platforms at all, and this is already enforced by the GetSupportedPlatforms() function.

Change 4230508 by Ben.Marsh

	Fixup precompiled header setting for samples and games.

Change 4231457 by Ben.Marsh

	Fix exceptions in log messages having trailing newlines.

Change 4232406 by Ben.Marsh

	UBT: Always force include a PCH for generated code if there's one set; the code may depend on it to compile.

Change 4234177 by Ben.Marsh

	Set up private PCH files everywhere that previously used them.

Change 4235973 by Ben.Marsh

	Change FPlatformMisc::GetEnvironmentVariable() to return an FString() rather than requiring a fixed size buffer to be passed in. Removes references to MAX_PATH.

Change 4238842 by Ben.Marsh

	Add support for paths longer than MAX_PATH in the editor. Requires Windows 10 version 1607, and the functionality to be enabled via a registry key or group policy (see https://docs.microsoft.com/en-us/windows/desktop/FileIO/naming-a-file).

	Only a subset of Win32 functions support long paths (executables can only be started from paths shorter than MAX_PATH, for example).

	* Added a FPlatformMisc::GetMaxPathLength() function to return the maximum length of a path on the current system. On Windows, this returns a different value for systems with long paths enabled to those without.
	* The MAX_PATH define is no longer set by non-Windows platforms. Instead, there is a MAC_MAX_PATH, UNIX_MAX_PATH, etc... for any platform-specific code that still relies on the previous macro.
	* The MAX_UNREAL_FILENAME_LENGTH macro has been renamed to MAX_UNREAL_FILENAME_LENGTH_DEPRECATED
	* The PLATFORM_MAX_FILEPATH_LENGTH macro has been renamed to PLATFORM_MAX_FILEPATH_LENGTH_DEPRECATED.
	* Removed custom resource files for programs, since they are just copies of the base UE4 one (which is used by default anyway). The base UE4 manifest declares support for long paths.
	* Fix 512 character maximum length on editor commands.

	260 character limit remains in place for cooking at the moment (see ContentBrowserUtils.h), until C# staging code supports long paths.

Change 4255042 by Ben.Marsh

	UBT: Remote compilation now uploads the entire workspace to the remote Mac and executes a separate remote instance of UBT rather than synchronizing individual actions. This makes the remote compile codepath much simpler, and removes a lot of special cases that exist to support it previously.

	The list of files to be transferred to the remote are listed as rsync filter rules in Engine/Build/Rsync/RsyncEngine.txt and RsyncProject.txt, which are applied to the root engine directory and project directory respectively. Projects that need to customize which files are uploaded can add their own <ProjectDir>/Build/Rsync/RsyncProject.txt file, which will be included in the filter before the default version.

Change 4260567 by Ben.Marsh

	UAT: Rename CommandUtils.Log to CommandUtils.LogInformation, to avoid conflicts with the underlying Tools.DotNETCommon.Log class.

#rb none

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4285673 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4287799 by jason bestimt in Dev-VR branch]
2018-08-15 11:23:10 -04:00
Mike Beach
cf991f8dc6 LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
#rb no.one

[CL 4170299 by Mike Beach in Dev-VR branch]
2018-06-28 12:32:18 -04:00
Jason Bestimt
17c16f57bb #DEV-VR - Manual merge of from DevMain @ CL 4166765
#RB:none
#CodeReview: nick.whiting

[CL 4169831 by Jason Bestimt in Dev-VR branch]
2018-06-28 11:08:34 -04:00
Jason Bestimt
c465441e83 #DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
#CodeReview: nick.whiting, ryan.vance
#RB:none

[CL 4166311 by Jason Bestimt in Dev-VR branch]
2018-06-27 13:43:38 -04:00
ben marsh
8c5a509622 #ROBOMERGE-AUTHOR: ben.marsh
Copying //UE4/Release-Staging-4.20 to //UE4/Dev-Main (Source: //UE4/Release-4.20 [at] 4119625)

============================
  MAJOR FEATURES & CHANGES
============================

Change 4119625 by Thomas.Sarkanen

	Prevented Blueprint notifies from destroying the animation preview actor

	We now use a custom actor class in the preview scene.
	Also prevented snim instnace class from being altered from Blueprint.

	#jira UE-55335 - Modifying animation preview actors from notifies can crash the engine

Change 4119481 by Cosmin.Sulea

	UE-58371 - Various actions utilizing Cook by the Book for certain platforms crash the editor
	#jira UE-58371

Change 4119455 by Cosmin.Sulea

	UE-59711 - TVOS/iOS fails to build from Windows with numerous errors 'no such file or directory' (reviewed)
	#jira UE-59711

Change 4119195 by Ryan.Gerleve

	Fixing shootergame leaderboards to increment properly. This fixes rows not incrementing properly.

	#Jira UE-58999

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4085065 by Jake.Leonard on 2018/05/21 20:10:53.

Change 4119192 by Ryan.Gerleve

	Fixing the SteamAuth interface from not shutting off if the packet handlers do not exist.

	#Jira UE-58697

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4072153 by Jake.Leonard on 2018/05/14 18:44:30.

Change 4119191 by Ryan.Gerleve

	SetDedicatedServer before login to fix bad functional usage.

	#Jira UE-58310

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 of change#4059028 by Jake.Leonard on 2018/05/08 18:19:10.

Change 4119104 by Shaun.Kime

	Syncing with fixing in Dev-Niagara up to CL 4118934

	Making it so that you can only AddParameters in graphs where it makes sense to do so. Promoting variables also follows the same logic.

	#jira UE-58070
	#tests made dynamic input, function, and module graphs and made sure that each one was only capable of creating the types that were proper

	Fix for community issue where you could connect an input and output node and encounter a check that the warnings variable array was no longer the same size as the variables array.

	#jira UE-60076

	#tests auto-tests pass as well as jira use case

	Houdini - Niagara:
	Added a version to FNiagaraDataInterfaceParametersCS_HoudiniCSV to avoid further issue when deserializing them.
	Fixed bug causing no points to spawn when all points in a file spawned at the same time value.
	Removed unneeded tests/restriction when calling functions requiring time value on file without time values.
	When no time value is in the file, it is cosidered to always be 0.
	Fixed differences between GPU/CPU code.
	Fixed special attributes column for Vectors in the CSV file not properly named after being expanded.

	Houdini - Niagara:
	Moved the logic of GetPointIDsToSpawnAtTime to HoudiniCSV  so the function can be called from blueprints.
	Renamed the MinIndex/MaxIndex parameters on it to MinId/MaxID.

	Multiple fixes to the spline component, which hasn't received attention in a long time. It is only supported on CPU VM.

	#tests new auto-test now passes
	#jira UE-60111

	System Sim for Update On Spawn
	#jira UE-59518

	Fix for crash where dynamic inputs didn't have a proper parameter map input value.

	#tests new auto-test added
	#jira UE-50994

	Houdini-Niagara:
	Updated the uplugin file.

Change 4119056 by Nick.Shin

	#jira UE-59573  HTML5 foliage is being scaled massively

Change 4119055 by Nick.Shin

	#jira UE-58440  HTML package crashes when F5 key is pressed

Change 4118965 by Joe.Conley

	#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"

	- Removing "EditAnywhere" from ULuminRuntimeSettings::bUseVulkan (and category because it errors if you have a category on something that is not EditAnywhere)
	- Defaulting [/Script/LuminRuntimeSettings.LuminRuntimeSettings] bUseVulkan to true

	Tested that bUseVulkan is true in a new project, and that the setting is now hidden from Project Settings > Magic Leap > Build

Change 4118929 by Wyeth.Johnson

	Niagara Content Examples
	Friction and restitution examples

	#jira UE-60030

Change 4118832 by Fred.Kimberley

	Mirror CL 4070790 from Dev-Framework

	fix crash in watch window when blueprints that are being watched get deleted.
	Add support to the watch window for renaming assets that are being watched.
	Fix a bug that made the non-instanced watches show up if the watch window was opened while execution was paused at a breakpoint.

	#jira UE-58974, UE-58977

Change 4118826 by Brandon.Schaefer

	Use setlocale to be portable for all locales

	#jira UE-59922

Change 4118817 by Frank.Fella

	Niagara - Reset cached dependency data when the emitter view models are refreshed in the system.  Fixes incorrect dependencies when applying changes from parent emitters in systems.

	#jira UE-60005

Change 4118785 by Wyeth.Johnson

	Niagara Content Examples
	Simple collision  example (and collision queries dependencies)

	#jira UE-60030

Change 4118775 by Lauren.Ridge

	Fix for undo spam when changing colors in the gradient editor
	#jira UE-57194

Change 4118724 by Frank.Fella

	Niagara - Fix issues with editing burst keys through the timeline context menu.

	#jira UE-60133

Change 4118490 by Frank.Fella

	Niagara - Prevent parameter store change events with uninitialized data.

	#jira UE-60122

Change 4118383 by Frank.Fella

	Niagara - Prevent a crash when the user sets the loop duration of their emitter to be negative.

	#jira UE-60118

Change 4118297 by Dan.Oconnor

	Unhide debug filter for level blueprints - it is useful when a user wants to filter based on the world

	#jira UE-59915

Change 4118288 by Ben.Marsh

	Force the Visual Studio interop library to be included in the installed build. This isn't technically necessary (it has EmbedInteropTypes=true, so gets compiled into the executable), but QA sometimes attempt to rebuild it in-place.

	#jira UE-60048

Change 4118271 by Max.Chen

	Movie Scene Capture: Fix crash switching capture protocols.

	#jira UE-60113

Change 4118185 by Arne.Schober

	RL - Fix circlebreaking code in the resorting of force delete
	#jira UE-60083

Change 4118048 by Ben.Marsh

	Fix runtime dependencies referenced by precompiled modules for monolithic target platforms not being included in the receipt.

	#jira UE-59721

Change 4118015 by Wyeth.Johnson

	Niagara Content Examples
	Solver position management, event generators, event receivers, ribbon even receiver.

	#jira UE-60030

Change 4117936 by Lauren.Ridge

	Can attempt to enter simulate no matter what the last play session is. Using Alt+S while using any PIE method other than Play in Current Viewport will silently fail; Alt+S using Play In Current Viewport will transition to simulate.
	#jira UE-60075

Change 4117883 by Andrew.Rodham

	Sequencer: Fixed crash caused by re-allocation of the same named camera cuts track

	#jira UE-47661

Change 4117876 by Mitchell.Wilson

	Initial check in of combined PhotorealisticCharacter and DigitalHuman samples.
	#jira UE-60097

Change 4117819 by Lina.Halper

	Fix issue where master bone map does not exists when master pose component is serialized
	- allow force update master pose component

	#jira: UE-59634

Change 4117800 by Lina.Halper

	Prevent Master pose component chain

	#jira:UE-59957

Change 4117750 by Martin.Wilson

	Keep source raw animation data in sync with raw when cropping.

	#jira UE-58675

Change 4117717 by Frank.Fella

	Niagara - Fix an issue where deleting a module and undoing would not restore input values for rapid iteration parameters.

	#jira UE-60080

Change 4117702 by Ben.Marsh

	Add a static assert that Visual Studio 15.6 must be installed to build the engine. Previous versions had various issues, including bad code generation causing crashes in the editor, UTF-8 BOMs being inserted into source files, etc...

	#jira

Change 4117516 by Dmitriy.Dyomin

	Fixed: Crash when performing an undo after generating LOD of a level
	#jira UE-58293

Change 4117318 by Simon.Therriault

	D3D12Viewport

	- Fix for D3D12 Invalid Error message

	#jira UE-60091

Change 4117293 by Dan.Oconnor

	Add warning to detect default value changes when assets were saved in earlier versions of the editor, which may have had bad default value information on some call function nodes

	#jira UE-58298

Change 4116709 by Marc.Audy

	Fix bitpacking regression in FBodyInstance

	#jira

Change 4116693 by Wyeth.Johnson

	ContentExamples: Dynamic beams with variable start points, end points, tangents in local or worldspace.
	#jira UE-60030

Change 4116691 by Frank.Fella

	Niagara - Prevent multiple save prompt dialogs on shut down when you have script or emitter editors open with unsaved changes and you decide not to save them.

	#jira UE-60068

Change 4116648 by Michael.Trepka

	Updated minumum macOS version required to run the editor to 10.13.5

	#jira none

Change 4116639 by mason.seay

	Updated Sequence to be 60fps

	#jira UE-29618

Change 4116634 by Frank.Fella

	Niagara - Prevent missing dependencies from loading all niagara script assets.

	#jira UE-60038

Change 4116629 by Frank.Fella

	Niagara - Prevent an assert when undoing dependency fixes in the stack.

	#jira UE-60039

Change 4116626 by Frank.Fella

	Niagara - Fix a crash caused by delegates not being cleaned up properly in the emitter view model.

	#jira UE-60063

Change 4116618 by Max.Chen

	Movie Scene Capture: Fix to use automated level sequence capture ui name so that it's the same as the dialog settings.

	#jira UE-59997

Change 4116522 by Wyeth.Johnson

	ContentExamples: Simple sprite emitter, simple mesh emitter, and deleted the temp particle in the content examples stub folder.

	#jira UE-60030

Change 4116479 by Francis.Hurteau

	fixed compilation by commenting static assert in AddReferencedObject

	#jira UE-60058

Change 4116407 by Uriel.Doyon

	Fixed texture ending up in the unkown ref heuristic when changing material quality levels.
	#jira UE-60060

Change 4116340 by Jamie.Dale

	Avoid Memcmp if size is zero

	#jira none

Change 4116132 by Francis.Hurteau

	fixed a crash when GC triggered while Sequencer FBX import window is opened (i.e. Autosave)
	added missing static asserts and fixed resulting compilation error

	#jira UE-60049

Change 4116036 by Wyeth.Johnson

	Rollback //UE4/Release-4.20/Samples/ContentExamples/ContentExamples.uproject to revision 2

	#jira UE-60030

Change 4116011 by Lina.Halper

	We set default setting to tick on init - as it's more user friendly option

	#jira: UE-56303

Change 4115980 by Michael.Dupuis

	#jira none: buildfix linux

Change 4115975 by Wyeth.Johnson

	Beam content example, static beams. Adjust size and distribution of content example map
	#jira UE-60030

Change 4115900 by Mark.Satterthwaite

	More build fixes, this time for Debug on iOS.

	#jira UE-59883

Change 4115740 by Uriel.Doyon

	Fixed asset thumbnail crash when exiting at the same time the game engine is closing.

	#jira UE-58271

Change 4115686 by Francis.Hurteau

	Do not import a camera track if we aren't creating cameras or importing on selected objects

	#jira UE-59347

Change 4115682 by Marc.Audy

	Fix crash when Pin has been deleted already
	Use MoveTemp in a few places with construction of FWatchRows
	#jira UE-59847

Change 4115673 by Lina.Halper

	Fix crash when remapping pose asset to new skeleton

	#jira: UE-59499

Change 4115668 by Uriel.Doyon

	Re-enabled pix on windows
	#jira UE-59174

Change 4115540 by Michael.Dupuis

	#jira UE-59256: When rebuilding procedural foliage allow the foliage to be rebuilt
	Fixed a scale issue that would give a much lower fistance factor than expected

Change 4115468 by Lina.Halper

	Merging using Fortnite-Main<->Release4.20

	Change to ensure to track down the issue better.

	#jira: UE-58010

Change 4115399 by Mitchell.Wilson

	Submitting initial Niagara content examples level and content path.
	#jira UE-60025

Change 4115375 by Sorin.Gradinaru

	UE-59066 Intermittent RemoteSessionApp crash

	#jira UE-59066
	#4.30

	Memory leak fixed.

Change 4115373 by Sorin.Gradinaru

	UE-55180 Cook on the Fly server quits unexpectedly using Windows UFE to iOS

	#jira UE-55180
	#4.20
	rb Jack.Porter

	Check if the CookOutputDir exists to prevent exception on EnumerateFiles().ToList()

Change 4115246 by Benn.Gallagher

	From Nvidia: Fixes to incremental AABB to better organise the query tree as we were quickly blowing a stack in one of our tests. Test now succeeds with these changes.

	#jira UE-59191

Change 4115125 by Benn.Gallagher

	Fixed clothing LOD update receiving empty bone transform array on initialization if a master pose component was used

	#jira UE-59878

Change 4114593 by Tim.Gautier

	Enabling Niagara, Niagara Extras, and HoudiniNiagara by default in QAGame
	#jira UE-29618

Change 4114589 by Ryan.Vance

	Oculus SI 1.25
	#jira UEVR-1143

Change 4114420 by Matt.Kuhlenschmidt

	Fix UMG anchor prompts being wrong on mac

	#jira UE-59998

Change 4114351 by Uriel.Doyon

	Refactor LargeMemoryWriter code so that the DuplicateDataArchive could reuse the large alloc managment.

	#jira UE-56509

Change 4114271 by Uriel.Doyon

	Changed virtual path when streaming textures, so that it clears the IO requests on an async task instead of in the renderthread.
	#jira UE-57614

Change 4114258 by Arne.Schober

	RL - The uniformbuffer description is cached in multiple levels for shader compilation. Notable Caches are the ShaderDirectoryFileMapping the MMCP File cache and multiple other smaller file caches along the way. Instead of invalidating those caches I made the Uniform buffer layout completely immutable for all Platform varieties. Differences in lauout are triggered via defines as a progammer would have done it writing the code by hand. THe padding has been unified between GLSL and HLSL padding rules and theoretically work for both of them uniformly.
	#jira UE-58707

Change 4114182 by Max.Chen

	Sequencer: Expand the clamp range when necessary if the sequencer window expands.

	This fixes a new bug where the view range would not update because TimeSliderController::SetViewRange now clamps the incoming view range to the clamp range. In one case, tick marks in the display were cached using the view range and weren't getting updated as the window was resizing because the view range remained clamped.

	#jira UE-59982

Change 4114156 by Mark.Satterthwaite

	Update for new Xcode metal shader compiler requiring different arguments. Make some slight changes to make some behaviour and error reports clearer.

	#jira UE-60011

Change 4114143 by mason.seay

	Resaved asset to remove error

	#jira UE-29618

Change 4114128 by Chris.Babcock

	Add Mali G72 device profile for Android
	#jira UE-60009
	#ue4
	#android

Change 4114070 by Jamie.Dale

	Fixed crash on shutdown after binding python member function to delegate

	#jira UE-59949

Change 4114030 by Max.Chen

	Sequencer: Fix crash with stale section pointer

	#jira UE-59971

Change 4113978 by Arne.Schober

	RL - D3d12 issues with resource allocation and de allocation when the RHI is not alive yet.
	UDN https://udn.unrealengine.com/questions/434516/check-problems-in-shipping.html

	#jira none

Change 4113967 by Arne.Schober

	RL - The uniformbuffer description is cached in multiple levels for shader compilation. Notable Caches are the ShaderDirectoryFileMapping the MMCP File cache and multiple other smaller file caches along the way. Instead of invalidating those caches I made the Uniform buffer layout completely immutable for all Platform varieties. Differences in lauout are triggered via defines as a progammer would have done it writing the code by hand. THe padding has been unified between GLSL and HLSL padding rules and theoretically work for both of them uniformly.
	#jira UE-58707

Change 4113957 by Arne.Schober

	RL - The uniformbuffer description is cached in multiple levels for shader compilation. Notable Caches are the ShaderDirectoryFileMapping the MMCP File cache and multiple other smaller file caches along the way. Instead of invalidating those caches I made the Uniform buffer layout completely immutable for all Platform varieties. Differences in lauout are triggered via defines as a progammer would have done it writing the code by hand. THe padding has been unified between GLSL and HLSL padding rules and theoretically work for both of them uniformly.
	#jira UE-58707

Change 4113946 by Arne.Schober

	RL - Fix issue where force delete materials crashes because the creation order gets out of order

	#jira UE-58480

Change 4113936 by Arne.Schober

	RL - Fix CPU skin emulation, where the SSE code was unpacking the underlying tangent SNORM data as UNORM
	#jira UE-58732

Change 4113881 by Shaun.Kime

	Catching up 4.20 to Dev-Niagara as of CL 4111104

	Change 4075849 by Wyeth.Johnson

		Metadata on location and velocity modules, new DI

	Change 4076028 by Frank.Fella

		Niagara - Fix an issue where the list of relevant scripts in the shared script view model could get out of sync when changing properties on an emitter such as interpolated spawning and gpu simulation.  This could result in an emitter recompiling forever if it started as GPU and was then switched to CPU and then a force compile was requested since it would include the GPU script when determing the compile status, but it would never compile it.

		#jira UE-59220

	Change 4076925 by Frank.Fella

		Niagara - Adding and removing pins from an assignment node wasn't correctly invalidating the graph which I broke with my crash fix 4058428 since I thought the refresh call would do that.

		#jira UE-59249

	Change 4076971 by Frank.Fella

		Niagara - Made few changes to stack issue handling while fixing an issue where the stack error wouldn't change when the compile error changed.
		+ Changed the unique identifier for stack issues to be automatically generated from a hash of the combined stack editor data key and the long description of the error.
		+ Changed the stack issue unique identifier from an FName to an FString to avoid poluting the name table with lots of generated hash strings.
		+ Encapsulated all of the stack issue data to validate the required inputs.

		#jira UE-59251

	Change 4076974 by Frank.Fella

		Niagara - Minor change missed in last checkin.

	Change 4076990 by Frank.Fella

		Niagara - Fix the assignment node so that it uses a "Begin Defaults" node instead of a regular input node when it's hooking up linked defaults.

		#jira UE-59224

	Change 4077392 by jonathan.lindquist

		Changing pin order

	Change 4077426 by Wyeth.Johnson

		transform position DI

	Change 4077636 by Frank.Fella

		Niagara - Fix an issue where the stack function input collection wasn't generating errors correctly due to data being cached between refreshes which became stale.

		#jira UE-59269

	Change 4078004 by jonathan.lindquist

		Submitting progress on a module

	Change 4078009 by jonathan.lindquist

		changing a variable name in rotate around point

	Change 4078043 by Frank.Fella

		Niagara - Fix the stack function input so that it cleans up properly when removing pins from assignment nodes, also fix undo for the remove operation.

		#jira UE-59271

	Change 4078063 by Shaun.Kime

		Fixing debug particle data texture usage

		#tests n/a

	Change 4079110 by jonathan.lindquist

		Submitting a cone mask function

	Change 4079161 by jonathan.lindquist

		Adding a new cone mask module

	Change 4079164 by jonathan.lindquist

		Adding a description to the cone mask function

	Change 4079166 by jonathan.lindquist

		Submitting a new cone mask dynamic input

	Change 4079988 by Yannick.Lange

		Set persistend guid for if node input pins on creating a new output pin.

	Change 4080531 by jonathan.lindquist

		New cone based mask for curl noise contributions. Additional meta data descriptions for other inputs.

	Change 4080541 by jonathan.lindquist

		Exposing the cone axis variable

	Change 4080544 by jonathan.lindquist

		One more meta data tweak :D

	Change 4081107 by Shaun.Kime

		Fixing underlying GPU collision system after Rendering refactored to use the FSceneTexturesUniformParameters instead of individual textures. Note that GPU collision only works with the primary back buffer. We will need more work to support split-screen or PIP.

		#tests Collsion test GPU now is functional, but we still get a few nondeterministic strays in different directions keeping me from turning it on at the moment

	Change 4081111 by Shaun.Kime

		Updating the compile GUID because the previous change adjusted generated code

		#tests n/a

	Change 4081231 by Shaun.Kime

		Allowing several descriptions to be multiline, accessible by Shift + Enter.

		#tests created descriptions for both module fields and modules themselves that were multi-line. confirmed UI was correct.

	Change 4081552 by Jonathan.Lindquist

		Additional tooltips/documentation

	Change 4081566 by Jonathan.Lindquist

		Changing split linear color's pin order

	Change 4081646 by Shaun.Kime

		Added tooltips to the parameter map get and set nodes that should grealy improve understanding.

		#tests n/a

	Change 4082769 by Yannick.Lange

		Pins and parameters unique name on creation

	Change 4082792 by Yannick.Lange

		Fix: Adding a property pin to a Niagara Module Script map node creates a duplicate of that property in the Properties menu

		#jira UE-58823

	Change 4082851 by jonathan.lindquist

		Ensuring that the latest version of this content is available for Simon

	Change 4082875 by Yannick.Lange

		Parameter, source and dest pins of a parameter map node have a subcategories. Only pins with the parameter subcategory will be found by the graph.

		#jira UE-57692

	Change 4083076 by Wyeth.Johnson

		Gnomon asset for example content

	Change 4083783 by Frank.Fella

		Niagara - Fix issues with drag/drop
		+ Don't allow the user to drop a module if the usage flags of the target script aren't supported.
		+ Allow dragging to different scripts event if they are in different graphs, or different emitters.
		+ Transfer rapid iteration paramters correctly when moving modules between scripts.
		+ Fix undo for rapid iteration paramters when undoing a move.

		#jira UE-59340
		#jira UE-59401

	Change 4083999 by Bradut.Palas

		Improved functionality of module dependencies: intercategory module dependencies now work, module order is fixed.

		#tests none
		#jira UE-58200

	Change 4084002 by Shaun.Kime

		Validating modules reads and writes.
		You cannot read/write from particles namespace in system and emitter scripts
		You cannot write to user or NPC namespaces ever
		You cannot write to system/emitter namespaces in particle scripts

		#tests auto-tests pass

	Change 4084419 by jonathan.lindquist

		Changing default texture assignments to work with the new project directory.

	Change 4084595 by jonathan.lindquist

		Submitting a new material that will generate a 3d sphere on a sprite using world position offset and pixel depth offset.

	Change 4084603 by Jonathan.Lindquist

		New thumbnail

	Change 4084607 by jonathan.lindquist

		Submitting final variable settings for the skeletal mesh reproduction particle system

	Change 4084649 by jonathan.lindquist

		Finalizing sampling mesh code after exploring multiple approaches.

	Change 4084746 by Frank.Fella

		Niagara - When creating the render state in the niagara component, also send the dynamic data the same frame since the emitter might not actually tick the next frame.

		#jira UE-57696

		#tests engine tests.

	Change 4085536 by Yannick.Lange

		Fix assert attempting to add a Niagara emitter parameter to a system before tracking an emitter.
		Also passes all graphs to the add button, to avoid any use of Graphs[0] in SNiagaraParameterMapView.

		#jira UE-58832

	Change 4085757 by Yannick.Lange

		Prevent circular connections when trying to connect pins

		#jira UE-55541

	Change 4086086 by Bradut.Palas

		Fixing static code analysis issues by moving the RefreshIssues call inside the FunctionCallNode nullcheck

		#tests none

	Change 4086155 by jonathan.lindquist

		Updating meta data etc.

	Change 4086965 by Olaf.Piesche

		Fixing uniform buffer alignment and padding to 16 bytes for all vector types; bumping vec2 and vec3 uniforms to vec4, and adding component mask to code chunk for accesses to uniform chunks according to their initial type
		OpenGL requires this since because adherence to the std140 memory layout is shaky at best when it comes to sub-16-byte vector types

	Change 4086968 by Olaf.Piesche

		Making division by 0xFFFFFFFF explicitly unsigned, because OpenGL otherwise assumes it's a signed int, just dividing by -1

	Change 4086975 by Frank.Fella

		Niagara - Renderer update fixes.
		+ Trigger data object changed when adding, removing, and changing the enabled state of renderers so that the simulation updates.
		+ Fix undo for changing the enabled state on renderers.

		#jira UE-57696
		#jira UE-59390

	Change 4087008 by Frank.Fella

		Niagara - When refreshing the sequencer tracks in the emitter/system editor don't set sequencer the time to 0.  This fixes an issue where modifying data in the timeline and undo would reset the time to 0 when paused rather than resimulating.

		#jira UE-59463

	Change 4087030 by Shaun.Kime

		Fixing when you can create certain pin types to prevent invalid types from appearing in the list.

		#tests autotests pass on PC

	Change 4087271 by jonathan.lindquist

		Adding an option to clamp particles.velocity's magnitude.

	Change 4087279 by Wyeth.Johnson

		Comments and dependencies

	Change 4087333 by Wyeth.Johnson

		Bitmask useage flags on forces to adhere to standards, plus dependencies

	Change 4087636 by Wyeth.Johnson

		Age related dependencies on update modules

	Change 4087702 by Shaun.Kime

		Getting translation set up for Frank's rapid iteration parameter rework in support for default dynamic inputs

		#tests n/a

	Change 4087992 by jonathan.lindquist

		Adding a limit force module

	Change 4088872 by Yannick.Lange

		Fix renaming variables will not work if the user is only changing capitalization.
		#jira UE-59119

	Change 4088891 by Yannick.Lange

		Fix adding a new attribute makes it hidden in the attribute spreadsheet. Now shows the added attribute when doing a new capture.
		#jira UE-57167

	Change 4089072 by Yannick.Lange

		Reorder parameter list categories

	Change 4089164 by jonathan.lindquist

		Adding a velocity clamp feature and an acceleration clamp

	Change 4089953 by Bradut.Palas

		Disabled modules no longer display errors.
		Also, enabling/disabling modules is now registered with the Undo system
		Also fixed the GUID generation for all issues, now issues are properly differentiated from each other on refresh.

		#tests none

	Change 4090194 by Shaun.Kime

		Fixing auto tests after acceleration force defaulted to world instead of local

		#tests all pass

	Change 4090195 by Shaun.Kime

		Cleaning up UI for code view

		#tests n/a

	Change 4090198 by jonathan.lindquist

		Setting the fallback vector to 0,0,0

	Change 4090430 by jonathan.lindquist

		Removing a reciprocal operation from the node. Now we use a single divide. Also, I added another length calculation to provide the proper length of the input fallback vector. This is important for cases in which the user specifies that the fallback vector should be 0,0,0 or another unnormalized value. Previously, the fallback vector length always returned 1.

	Change 4090512 by Shaun.Kime

		Fix for crash during Jonathan's deletion of the Set node in SolveForcesInVelocity.

		#tests n/a

	Change 4090534 by jonathan.lindquist

		New acceleration limit

	Change 4090676 by Olaf.Piesche

		GPU Spawning auto test

	Change 4090770 by Shaun.Kime

		Curl noise bug test case

	Change 4090796 by Olaf.Piesche

		Added missing abs for GPU sim

	Change 4091368 by Bradut.Palas

		Also removing issues from disabled input collections and renderer items

		#tests none

	Change 4091417 by Simon.Tovey

		Making emitter local space a constant embeded directly into emitter and particle scripts.
		Allows a lot of optimization and exposes the value to emitter scripts properly.

	Change 4091727 by jonathan.lindquist

		Exposing delta time as an advanced input and organizing the graph

	Change 4091788 by Bradut.Palas

		#jira UE-54678 fIxing issues with refresh of skeletal mesh details
		#tests none

	Change 4092040 by Frank.Fella

		Niagara - Fix some issues with modify, transactions, and change ids which was causing assets to be dirty or modified on load, or were allowing internal operation to be undone.
		+ Move some transactions from public utility functions into private functions called by menu items in the UNiagaraNodeWithDynamicPins.
		+ Prevent a few modify calls in UNiagaraEmitter from marking the package dirty since they're sometimes called as a result of compiling and in the other cases earlier modifies would have already marked the package dirty.
		+ In the system view model, don't create transactions when adding an emitter if the system view model is in emitter asset mode since the user should be able to undo it.
		+ In the system toolkit when opening an emitter asset initialize, clean up, and propagate the rapid iteration parameters before copying the emitter to prevent the change ids from getting out of sync after the compile completes.
		+ In the system toolkit when trying to see if an emitter has changed using the change ids, use the last synced id from the copied emitter instead of the original emitter since duplicating the emitter can change the id, and there's not way to set it externally.

		#jira UE-59517
		#jira UE-59566

	Change 4092700 by jonathan.lindquist

		Removed param groups. We're now using inline bools to enable or disable limits on velocity and acceleration

	Change 4093032 by Shaun.Kime

		Fixing display of errors

		#tests now errors in compilation properly display

	Change 4093172 by Shaun.Kime

		Curl noise cpu/gpu test map

		#tests added last known good

	Change 4094156 by Damien.Pernuit

		Fixed crash in the editor when opening a Niagara Emitter/Script containing outdated script functions.
		Fixed incorrect type cast, FNiagaraFloat instead of FNiagaraInt32.

	Change 4094515 by Tim.Gautier

		Enabled Niagara + Niagara Extras in QAGame

	Change 4094674 by jonathan.lindquist

		submitting an example of variable defaults not working as intended

	Change 4094712 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		- Removed the GetCSVFloatValueByString function as String aren't currently supported by Niagara.
		- Particles in the CSV file can now be updated over time (not just spawned)
		- Added GetParticlePositionAtTime, GetParticleValueAtTime, GetParticleVectorValueAtTime returning a linearly interpolated value for a given particle at a given time.
		- Added GetParticleIndexesAtTime for getting the previous/next row indexes and weight to access the values for a given particle at a given time and handle the interpolation of the values.
		- Added GetCSVVectorValue for accessing a Vector value at a given row/col.

		Houdini CSV Assets now looks for the following attributes in the CSV "Title" line:
		- pos for position.
		- id and # for particle ID.
		- alive and life for calculating a particles LifeTime.

	Change 4094932 by Frank.Fella

		Niagara - Fix a few more issues where asset editors would open with their assets modified.
		+ Fix rapid iteration parameter preparation so that it doesn't modify the parameter store if it doesn't change after syncing with the graphs and propagating from dependencies.  This fixes the emitter editor allowing changes to be applied on open.
		+ Refactor the change notification for the script tool kit so that it uses the graph change and property change messages to determine if any changes have been made and can be applied.

		#jira UE-59517
		#tests auto tests

	Change 4094978 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		- Since we can now update particles over time, renamed/modified most of the functions to make a clear distinction between row indexes (row) and particle ids (N)
		- Replaced GetNumberOfPointsInCSV by GetNumberOfRowsInCSV and GetNumberOfParticlesInCSV
		- Renamed GetParticleIndexesAtTime to GetRowIndexesForParticleAtTime and GetLastParticleIndexAtTime to GetLastRowIndexAtTime
		- Fixed some DI Functions that were using floats for input parameter instead of using integers.

	Change 4095428 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		Fixed incorrect behavior of the GetLastRowIndexAtTime and GetParticleIndexesToSpawnAtTime functions due to supporting particle update over time.

		Houdini CSV Asset:
		Fixed missing UPropery for SpawnTimes and LifeValues array.

	Change 4096355 by Damien.Pernuit

		Houdini Niagara:

		Fixed performance warning for UHoudiniCSV::GetParticleLifeAtTime()

	Change 4096419 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		Added GetParticleLifeAtTime for accessing a given particle's life at a given time value.
		Fixed GetParticleVectorValueAtTime not bound properly.
		Fixed GetRowIndexesForParticleAtTime returning incorrect values when the time value was past the particle's last update.

	Change 4096466 by Damien.Pernuit

		Niagara - Houdini:
		- Added GetNumberOfColumnsInCSV to the Houdini Data Interface
		- Added descriptions to the functions exposed by the DI

	Change 4096528 by Damien.Pernuit

		Niagara - Houdini:

		Houdini CSV Asset:
		- As the DI expects the values to be sorted by time, if it's not the case, the CSV importer will sort them on import.
		- As the DI spawning functions relies on the particle IDs starting at zero and increment, the CSV importer will fix the particles IDs on import if it's not the case.

	Change 4096838 by Yannick.Lange

		Fix focus search box on add parameter menu

		#jira UE-59502

	Change 4097205 by Bradut.Palas

		Fixes for metadata details in script toolkit (now the apply and compile buttons refresh and sort the metadata collection). The metadata functionality is fixed. Delete, add and modify work just as before, but the sorting isn't applied because refreshing the whole collection is skipped for internal changes.
		#jira UE-58745
		#jira UE-59589

		#tests none

	Change 4097593 by Shaun.Kime

		Now generating compiler debug info for VM shaders just like the rest of Materials using the r.DumpShaderDebugInfo

		#tests now properly generate data in a VM folder sibling to other generated debug shader data

	Change 4097721 by Frank.Fella

		Niagara - Make the lifetime of stack entries well defined so that we can safely remove delegate bindings and clear out pointers.

	Change 4097962 by Bradut.Palas

		Stack issues now update fix delegates on each refresh, even if the fix GUIDs don't change, to account for other possible changes in the graph. Had to introduce unique identifiers for fixes too, now the issue entry is using the same recycle mechanism for fixes that the base stack entry uses for issues.

		#tests none

	Change 4098063 by Frank.Fella

		Niagara - Fix input initialization for drag/drop with a "Set Variables" node.

		#jira UE-57699

	Change 4098192 by Damien.Pernuit

		Niagara - Houdini:

		Houdini CSV Asset:
		When importing the CSV file, the importer creates a list of the row indexes updating each particle.
		This greatly improves performance when accessing data in large files with a lot of particles updating over time.

	Change 4098406 by Damien.Pernuit

		Niagara - Houdini:

		Houdini Niagara Data Interface:
		Added helper functions for accessing Color and Velocity values in the CSV file.

		Houdini CSV Asset:
		The importer now looks for the Color (Cd, color), Alpha (A, Alpha) and velocity (V) attributes.

	Change 4099945 by Frank.Fella

		Niagara - Fix op description tool tip and keyword searches in the graph add menu, fix and standardize tool tip handling for script objects in menus, and add support for keyword searches for user defined scripts to match the built in ops.

		#jira UE-59402

	Change 4100451 by Shaun.Kime

		Fixing wyeth's torus error, which was caused by us not properly initializing defaults. We now initialize defaults in three waves in spawn scripts. Wave 1 are any straight up constants at the top of the spawn function. Wave 2 is inlined in spawn just before the function that needs them is called. Wave 3 is at the bottom of spawn in a section called HandleMissingDefaultValues.
		Also updated the error and warning messages to be much clearer text.

		#jira UE-59723, UE-59762

		#tests auto-tests pass

	Change 4100568 by Shaun.Kime

		Removing the old compile debug file generation and now unified with the existing shader compiler workflow for the future.
		If r.DumpShaderDebugInfo=1, make sure that we generate the assembly, ush, and params files in the Saved\ShaderDebugInfo\VM\<SYSTEM_NAME>\<EMITTER_NAME>\<SCRIPT_NAME_AND_USAGE_ID_IF_NONZERO>

		#jira UE-59767
		#tests auto-tests pass

	Change 4100913 by jonathan.lindquist

		changing the pin order

	Change 4100932 by jonathan.lindquist

		setting the input pin order on a, b and alpha

	Change 4101546 by jonathan.lindquist

		Submitting a dynamic input that returns the exec index as an int

	Change 4101734 by Shaun.Kime

		Fixing static analysis errors

		#tests n/a

	Change 4101736 by Shaun.Kime

		Creating new last known good for GPU Functional Test auto-test
		#tests n/a

	Change 4102305 by Simon.Tovey

		Fix for VM Crash

		#codereivew Frank.Fella, Shaun.Kime, Olaf.Piesche

	Change 4102552 by Yannick.Lange

		Tooltip variable types

		#jira UE-59520

	Change 4102599 by Yannick.Lange

		New variables in maps or parameter view will get the name Namespace.NewVariable. This is not an actual fix for UE-59633, but gives the user the incentive to rename variables.

		#codereveiw Shaun.Kime

	Change 4102752 by Yannick.Lange

		Fix auto expanding all the sections for the niagara parameters list view.

		#jira UE-59121

	Change 4102779 by Yannick.Lange

		Fix auto expanding all the sections for the niagara parameters list view. Fix incorrect comment changelist: 4102752

		#jira UE-59121

	Change 4103419 by Shaun.Kime

		Fixing build issues

		#tests n/a

	Change 4103522 by Damien.Pernuit

		Houdini - Niagara:
		Big renaming pass on the  Houdini CSV Assets  and Data Interface to follow naming conventions:
		Replaced the GetCSVXXX functions by GetXXXX (GetCSVPosition is now GetPosition)
		Always use "row" instead of "line", "Point" instead of "Particle", "PointID" instead of "N" or "ID" etc.

		Houdini Data Interface:
		- Added the GetVectorValueEx and GetPointVectorValueAtTimeEx functions that allow the user to decide how the vector conversion from houdini to unreal's coordinate system is handled.
		- Replaced the GetParticleLifeAtTime function by GetPointLife, that returns the life of a particle at spawn time.
		- Added the GetPointType function returning the type of a given point.

		Houdini CSV Asset:
		- Added the editable SourceTitleRow UProperty.
		Editing this will trigger a reimport of the source CSV file and might be used to fix/modify column titles in the file.
		- Added support for "type" attributes.
		- Removed the unused StringValues buffer and GetCSVStringValues() functions.
		- Added assetTags so the Houdini CSV asset thumbnails show more infos on the CSV data.
		- Added the "FindSourceCSV" asset action to browse to the source CSV file.

	Change 4104008 by Shaun.Kime

		Missing header in Monolithic builds

		Fixed indent issues, was using spaces vs tabs

		#jira UE-59705

	Change 4105249 by Simon.Tovey

		Fixes in VMM backend and propagation visitors to ensure proper optimization for VM external function calls.

		also adding a visitor to strip empty stats scopes.

	Change 4105250 by Simon.Tovey

		Updated windows binaries for hlslcc

	Change 4105283 by Yannick.Lange

		Fix creating an input parameter node from an input pin.

		#jira UE-57362

	Change 4105509 by Yannick.Lange

		Fix being able to drop parameters in the system view on incorrect execution categories.

	Change 4105726 by Wyeth.Johnson

		Fix detection of valid toolchain directories with Visual Studio 2017 desktop (change by Ben.Marsh)

	Change 4105727 by Shaun.Kime

		Fixing nightly build due to missing GetAssetTags definition due to mismatches in WITH_EDITORONLY_DATA

		#tests n/a

	Change 4106034 by Damien.Pernuit

		Houdini-Niagara:
		Houdini CSV Asset:
		- Fixed build break due to GetAssetRegistryTags()
		- Replaced the different hardcoded ColumnIndexes member variables by an array.

	Change 4106254 by Frank.Fella

		Niagara - Fix playback issues where completed systems wouldn't simulate again until you pressed play.

		#jira UE-58616
		#jira UE-58721

	Change 4106617 by Frank.Fella

		Niagara - Prevent crash on shutdown.

		#jira UE-59516

	Change 4106623 by Frank.Fella

		Niagara - Fix static analysis warning for posible null dereference in UNiagaraScriptItemGroup

	Change 4106988 by Shaun.Kime

		Resaved test assets with latest non-zero version

		#tests cooking no longer complains about file versions

	Change 4106992 by Shaun.Kime

		Now when errors appear in a cook for Niagara GPU shaders, we see them in the same location as the cook log

		#tests n/a

	Change 4108852 by Simon.Tovey

		Fix for transforms in emitter scripts.
		Param->Dataset bindings weren't handling structs correctly.

	Change 4109260 by Wyeth.Johnson

		Normalize Vector dynamic input

	Change 4109748 by Marcus.Wassmer

		olaf.piesche: Fresh build of hlslcc for Mac

	Change 4110624 by Rolando.Caloca

		-fresh build of hlslcc for Linux
		-fixed a warning in NiagaraStackModuleItem.cpp

	Change 4111103 by Shaun.Kime

		Fixing nightly build issues with redundant left and right side of &&
		CI Issue:
		d:\build\++ue4+dev-niagara+compile\sync\engine\plugins\fx\niagara\source\niagaraeditor\private\viewmodels\niagarasystemviewmodel.cpp(1425): warning V501: There are identical sub-expressions 'bStartedPlaying == false' to the left and to the right of the '&&' operator.

		#tests auto-tests pass

	Change 4111104 by Shaun.Kime

		Fix for CI issue:
		d:\build\++ue4+dev-niagara+compile\sync\engine\plugins\fx\niagara\source\niagaraeditor\private\viewmodels\stack\niagarastackscriptitemgroup.cpp(553): warning V595: The 'SourceModuleItem' pointer was utilized before it was verified against nullptr. Check lines: 553, 554.

		#tests auto-tests pass

Change 4113839 by Ryan.Vance

	#jira UE-59992

	Enables mobile multi-view for translucent objects.

Change 4113461 by Lina.Halper

	Fix build error

	#jira: none

Change 4113429 by Brandon.Schaefer

	If we are using the native bundled toolchain set LC_ALL=C to avoid locale issues

	#jira UE-59416

Change 4113369 by Mitchell.Wilson

	Removing bShouldBeLoaded from CinematicPrestreamer BP. The base class ignored the bShouldBeLoaded value, so it was moved out of the class.
	#jira UE-59944

Change 4113181 by Phillip.Kavan

	Add missing Bookmarks command in macro and interface editors.

	- Mirrored from //UE4/Dev-Framework (4113177).

	#jira UE-58623

Change 4113010 by Marcin.Undak

	Audio: immediately stop sounds when destroying it's data

	#jira UE-59823
	#jira UE-59593

Change 4112968 by Phillip.Kavan

	The Blueprint editor Bookmarks tab now updates when switching to a new graph tab, when showing only the current graph context.

	- Mirrored from //UE4/Dev-Framework (4112217).

	#jira UE-58588

Change 4112934 by Martin.Wilson

	Extra logging for marker sync issue

	#jira UE-54705

Change 4112932 by Arciel.Rekman

	Vulkan: disable unused device features (UE-59930).

	#jira UE-59930

	(Edigrating CL 4111492 from Dev-Console to Release-4.20)

Change 4112927 by paulo.souza

	ARPG - Fixes impact pause effect not working
	#jira UE-59906

Change 4112877 by Mitchell.Wilson

	Saving assets to resolve empty engine version warnings.
	#jira UE-59947

Change 4112830 by Lina.Halper

	Fix issue with displaying class that is in transient due to mid compilation

	#jira: UE-58936

Change 4112821 by Lina.Halper

	Merging using Dev-Anim_Release-4.20

	Fix on changing hierarchy transform

	#jira: UE-59964

Change 4112799 by Lina.Halper

	#DUPEMERGE

	Fix issue with a huge scale of root causing retarget to create invalid transform

	#jira: UE-58837

Change 4112795 by Lina.Halper

	#DUPE MERGE

	- Fix issue where keep state not working properly when montage is used for sequencer because montage is advancing and blends out automaticaly
	- added option to "auto blend out" so that we can disable it.

	#jira: UE-59049

Change 4112790 by Martin.Wilson

	Make sure bone references are up to date on update (skeletal control nodes can crash otherwise)

	#Jira UE-56395

Change 4116663 by Andrew.Grant

	Fix VirtualCamera plugin no longer working and some RemoteSession tweaks

	- Channel selection now done programatically by VirtualCamera plugin
	- VirtualCamera no longer creates as ARCameraChannel (wasn't used, and interefered with tracking).
	- Fixed missing object references in RemoteSessionApp
	- Added some missing devices to UE4Game provisioning file.

	#jira UE-59478

	#tests Tested RemoteSession in VirtualCameraSample

Change 4116464 by Andrew.Grant

	Moved Gauntlet Plugin out of NFL and into experimental folder

	#jira UE-59937

	#tests Compiled ElementalDemo

#lockdown Nick.Penwarden
#rb none

#ROBOMERGE-SOURCE: CL 4122701 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
#ROBOMERGE-OWNER: jason.bestimt

[CL 4122839 by ben marsh in Dev-VR branch]
2018-06-11 13:32:07 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Mike Beach
9c1629fae7 Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3873313 by Nick.Atamas

	Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a

	Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789
	//UE4/Partner-Google-VR/Engine/...
	to //Tasks/UE4/Dev-VR-4.19a/Engine/...

Change 3873330 by Nick.Atamas

	Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a

	Merging CL 3777058
	//UE4/Partner-Google-VR/Engine/...
	to //Tasks/UE4/Dev-VR-4.19a/Engine/...

	and fixing up QAARApp to work with latest ARCore changes.

Change 3873791 by Nick.Atamas

	Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS.

Change 3933769 by Keli.Hlodversson

	Remove unused IStereoRendering::GetCustomPresent
	#jira UEVR-1083

Change 3935219 by Nick.Atamas

	QAARApp re-write.

Change 3935664 by Mike.Beach

	Oculus SI 1.23 changes

Change 3941505 by Joe.Graf

	Made the send & recv buffer sizes for the BackChannel plugin configurable
	Added send & recv counters for tracking the amount of transmission data

Change 3944003 by Joe.Graf

	Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac

Change 3945189 by Douglas.Copeland

	Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings

Change 3945245 by Douglas.Copeland

	Resaving QA_MeshTypes asset to resolve warnings produced by missing info

Change 3945266 by Douglas.Copeland

	Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings

Change 3947785 by Mike.Beach

	Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc.

Change 3951763 by Joe.Graf

	Fixed thread ordering bug with remote session frame compression

Change 3952242 by Joe.Graf

	Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle

Change 3954571 by Keli.Hlodversson

	* Add FXRRenderBridge base class containing common code from different CustomPresent implementations.
	* Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding  GetActiveRenderBridge_GameThread.
	** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.)
	* Remove unused member variable ViewportRHI from RHICustomPresent.

	#jira UEVR-1081

Change 3954572 by Keli.Hlodversson

	* Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin
	* Move duplicated methods into an already existing BridgeBaseImpl class
	#jira UEVR-592

Change 3954573 by Keli.Hlodversson

	* Apply XRRenderBridge refactor to Oculus plugin
	#jira UEVR-590

Change 3954575 by Keli.Hlodversson

	* Apply XRRenderBridge refactor to OSVR
	#jira UEVR-595

Change 3954578 by Keli.Hlodversson

	* Apply XRRenderBridge refactor to GoogleVR
	#jira UEVR-594

Change 3954596 by Keli.Hlodversson

	Add file missing from cl#3954572

Change 3957882 by Jeff.Fisher

	UEVR-1100 bLockToHmd false doesn't work correctly
	-CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame.  DefaultXRCamera checks that flag before applying the late upate to the camera.
	#jira UEVR-1100
	#review-3956168

Change 3957945 by Jeff.Fisher

	Fix for Oculus begin/end frame problem after XRRenderBridge refactor.
	-The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called.  NextFrameToRender is the same value, but has a long enough lifetime.
	#review-3957897

Change 3958760 by Dongsik.Seo

	Adding UseCameraRotation feature to StereoPanorama plug-in.
	To enable this feature, use console command
	SP.UseCameraRotation 7
	Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll
	7 means all axis (1+2+4)
	#review-3958756 @Joe.Conley

Change 3959347 by Douglas.Copeland

	Fixing spelling errors in test displays

Change 3964331 by Jason.Bestimt

	Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046

	GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix:

	Fixed the crash in Acquire/Release UGoogleARCorePointCloud.
	Fixed the issue that multiple line trace channel doesn't work correctly.
	Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1
	Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space.

Change 3967485 by Ryan.Vance

	Removed the exlude rect, we want to clear stencil on the entire surface.

Change 3968028 by Zak.Parrish

	Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19.

Change 3968114 by Zak.Parrish

	Adding in the new version of FaceARSample from Release-4.19 #rb none

Change 3978381 by Mike.Beach

	Mirroring CL 3969503 from 4.19

	Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread).

	#jira UE-55445

Change 3981160 by Joe.Graf

	Merged the BackChannel unit test fix over from Owl

Change 3981705 by Mike.Beach

	[WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor).

	#jira UE-55220

Change 3981898 by Joe.Graf

	Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF
	Added a Blueprint latent action to perform the conversion in the background

Change 3981910 by Joe.Graf

	WIP AR texture support so that other systems can interact with the camera data

Change 3982102 by Joe.Graf

	Pull request: Update CMakefileGenerator.cs for CLion
	Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions

	#jira: UE-57103

	GitHub #4619

Change 3982883 by Joe.Graf

	Added a CLionGenerator for consistency
	Fixed editor preferred source code accessor parsing in the project file generator
	Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor

	#jira UE-54801

Change 3983687 by Joe.Graf

	Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error

Change 3984325 by Jeff.Fisher

	UEVR-1141 PSVR - fix morpheus on pc render target scaling
	-Hard coding the target size. Perhaps the old method broke with the pixel density change.
	#review-3983261

Change 3984563 by Joe.Graf

	Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3

Change 3985213 by Zak.Parrish

	Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none

Change 3985577 by Joe.Graf

	WIP support for the Apple Vision API to perform computer vision tasks on images

Change 3985654 by Joe.Graf

	Fixed missing forward declaration hidden by unity files

Change 3990596 by Mike.Beach

	Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space.

	#jira UE-55220

Change 3990788 by Mike.Beach

	Attempted CIS fix (fallout from CL 3990596)

Change 3990824 by Ryan.Vance

	Re-submitting 4.19.1 hotfox 3968537

Change 3995804 by Jeff.Fisher

	Merging cl 3995785
	//UE4/Dev-VR-Seal/Engine/Source/...
	to //UE4/Dev-VR/Engine/Source/...

	UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior
	-Fixing late update when no camera component is in use.
	-The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update.  This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time.  We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame.
	#review-3995764

Change 3999842 by Nick.Whiting

	Exposing Apple ARKit function library as public for our buddies down under.

Change 4005541 by Joe.Graf

	UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1

	#jira UE-57541

Change 4006308 by Jason.Bestimt

	#DEV_VR - Hopeful fix for possible unity issue

Change 4006543 by Joe.Graf

	Added code to be more correct on setting face blendshapes

Change 4007508 by Jason.Bestimt

	#LUMIN - Adjusting automation tests.
	- Moved QA specific content test into QA Game
	- Wrapped controller not found to only happen on device

Change 4007515 by Jason.Bestimt

	#LUMIN - Disabling privilege warning except on device

Change 4007552 by Jason.Bestimt

	#LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE

Change 4008585 by Joe.Graf

	Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink

	#jira: UE-57830

Change 4008604 by Mike.Beach

	MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material).

	#jira UEVR-1153

Change 4009396 by Jason.Bestimt

	#DEV-VR - Removing warning about stat on different threads (CL 4009124)

Change 4009514 by Joe.Graf

	Added a weighted moving average method to the modify curve anim node

Change 4010125 by Jason.Bestimt

	#DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR

Change 4010434 by Jason.Bestimt

	#DEV-VR - Fix for Lumin Haptic Test include

Change 4010945 by Jeff.Fisher

	QAHapticTests build fix
	-removed unused bad include

Change 4011002 by Nick.Atamas

	Fixed Android compilation.

Change 4011220 by Nick.Atamas

	- Adding visualization for boundary polygons.
	 - Adding support for vertical planes.

Change 4011298 by Mike.Beach

	MR - Revamping the VideoProcessing/ChromaKeying material so that it:
	  1) Better extracts luminance from the image
	  2) Utilizes despill to remove chroma bleed from the scene
	  3) Leverages the generated despill mask to add back in a faux bounce

	#jira UEVR-1153

Change 4011858 by Keli.Hlodversson

	Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module
	Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.)
	-- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed.

	#jira UE-57380

Change 4011956 by Keli.Hlodversson

	Fix missing includes after CL#4011858

Change 4012096 by Joe.Graf

	Disabled building AppleVision on Mac until there's a good solution for older Mac OSes

Change 4012294 by Jason.Bestimt

	#DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module.  Hopefully, this will fix the generated files not being found

Change 4012390 by Jason.Bestimt

	#DEV-VR - Misc fixes for static code analysis issues

	- Guards around GEngine usage
	- Fix from Rolando for uint32 -> uint64 + shifting warning
	- Redundant if checks

Change 4013426 by Jason.Bestimt

	#DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit

	#JIRA: UE-57960

Change 4014661 by Ryan.Vance

	Initial support for omni-directional stereo captures.
	https://developers.google.com/vr/jump/rendering-ods-content.pdf

Change 4015561 by Jason.Bestimt

	#DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue

Change 4016202 by Jason.Bestimt

	#DEV-VR - Integrated CL 2685 from Seal depot

	#JIRA: UEVR-1157

Change 4016448 by Jason.Bestimt

	#DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK

Change 4016457 by Ryan.Vance

	#jira UE-58018

	Cleaning up compiler errors/warnings.

Change 4017246 by Jason.Bestimt

	#DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread

	#JIRA: UE-58043

Change 4018571 by Joe.Graf

	Added a remapping of curve values in a range to the modify curve anim node

Change 4018991 by Joe.Graf

	Wrapped vertical plane detection in a if iOS 11.3 check since ARKit 1.5 is only availabe from 11.3 on

	#jira: UE-57999

Change 4019068 by Joe.Graf

	Changed how Apple Vision support is enabled in code

	#jira: UE-57552

Change 4019194 by Joe.Graf

	Added a console command to change where Face AR is publishing LiveLink curve data "LiveLinkFaceAR SendTo=192.168.1.1"

Change 4019648 by Keli.Hlodversson

	Work around build failures caused by missing virtual destructor warnings.

	Reverting back to Oculus' original method of implementing own RHICommand wrapper around TFunctions and TFunctionRefs (using overloaded inline functions and templates to reduce code duplication.)

Change 4019871 by Joe.Graf

	Changed the __IPHONE_11_3 to the raw numeric value

Change 4020121 by Keli.Hlodversson

	Fix parameter types to match header declarations.

Change 4020127 by Keli.Hlodversson

	Remove dllimport/export macros from cpp file.

Change 4020621 by Joe.Graf

	Wrapped the Apple ARKit plane geometry building in a #if IOS_11_3 check

Change 4020910 by Joe.Graf

	Refactored how ARKit support #define to make it easy to wrap individual features by ARKit version

Change 4020952 by Joe.Graf

	Added checks to make sure PLATFORM_IOS and PLATFORM_TVOS are defined to 0 on non-Apple platforms when checking for ARKit

Change 4021116 by Jason.Bestimt

	#DEV-VR - Integrating CL 4005915 from Dev-Core to remove plugin modules that aren't supported on target platform

Change 4021320 by Joe.Graf

	Fixed warnings resulting from unity builds hiding them

Change 4021738 by Chad.Garyet

	- adding lumin filters
	- changing defaults for platforms back to true, this was brought over erroneously.
	#jira none

	#ROBOMERGE: Dogma, Nightlies

Change 4021898 by Chad.Garyet

	added missing bits from the ue4main script
	#jira none

	#ROBOMERGE: Dogma, Nightlies

Change 4022583 by Joe.Graf

	Added functions for checking ARKit version availability at runtime

Change 4022610 by Joe.Graf

	Added checks for ARKit 1.0 availability when creating the AR session to prevent calling invalid selectors on older iOSes

Change 4022616 by Joe.Graf

	Added support for enabling the ARKit 1.5 autofocus setting

Change 4022650 by Joe.Graf

	Defaulted autofocus for AR to on

Change 4023026 by Joe.Graf

	Changed the ARKit video overlay to use the new availability api

Change 4023124 by Joe.Graf

	Switched another version check in the ARKit overlay code to use the faster version

Change 4023489 by Ethan.Geller

	[Dev-VR] #jira none fix AudioMixerModuleName for Lumin. #fyi nick.whiting, jason.bestimt

Change 4023995 by Nick.Atamas

	Properly deprecated the bitfield for plane detection mode.

	#jira UE-57842

Change 4024992 by Jason.Bestimt

	#DEV-VR - Adding SupportPlatforms to MagicLeapAnalytics plugin

Change 4025702 by Jason.Bestimt

	#DEV-VR - Fix for loading ML libraries even when the MLSDK is not present

	#JIRA: UE-58033

Change 4026639 by Mike.Beach

	Removing innocuous Oculus error that did not match up with the rest of the code - it is handled/acceptable when Frame_RenderThread has been reset.

	#jira UE-58001

Change 4026949 by Mike.Beach

	MR - Making a few fixes to the lens undistortion and how it interacts with the MRC component...
	  - Switching to a 16bit displacement map instead of a 32bit UV map (updating the materials accordingly)
	  - Using the OpenCV focal ratio to scale the aspect ratio to avoid stretching from the undistortion
	  - Adding CVar commands to enable/disable pieces of the undistortion
	  - Changing the default undistortion cropping to be uncropped
	  - Removing the need for the 'EnableMapping' material parameter

	#jira UE-55195

Change 4027147 by Jason.Bestimt

	#DEV-VR - Fix for UE-58043 (more call sites where it should be Render OR RHI thread)

	#JIRA: UE-58043

Change 4027301 by Mike.Beach

	Updating the MRCalibration project's ini so it doesn't error on packaging.

Change 4027469 by Mike.Beach

	MR Calibration - Setting StartInVR to true, so when we package the app, we don't have to manually enable it.

Change 4027957 by Mike.Beach

	As part of renaming the MR plugin, first renaming the root folder to be MixedRealityCaptureFramework.

	#jira UE-57782

Change 4029182 by Keli.Hlodversson

	Revert back to not enqueuing RHI tasks when RHI is not on a separate thread. Oculus code depends on being able to call ExecuteOnRHIThread from code potentially called from within other calls to ExecuteOnRHIThread.

	#jira UE-58079

Change 4029687 by Dragan.Jerosimovic

	Boy rig and pose asset mb files, maps and masks

Change 4030059 by Mike.Beach

	As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureFramework.

	#jira UE-57782

Change 4030296 by Charles.Egenbacher

	#LUMIN Copying from Dev-Incoming-Staging to Dev-VR

Change 4030593 by Jason.Bestimt

	#DEV-VR - Merging olaf test maps to Dev-VR

Change 4031042 by Keli.Hlodversson

	Allow executing ExecuteOnRHIThread* on the RHI thread. Enables simplifying destructors that can either be invoked on the RHI or Render thread.
	#jira UE-58239

Change 4031046 by Keli.Hlodversson

	Use the new XRThreadUtils functions in the HMD module for executing tasks on the RHI thread
	#jira UE-58238

Change 4032593 by Mike.Beach

	As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureCalibration.

	#jira UE-57782

Change 4033911 by Jason.Bestimt

	#DEV-VR - Fix to LuminToolChain to allow it use a custom strip executable (android instead of gcc)

Change 4034087 by Mike.Beach

	Renaming the MR plugin to be the 'MixedRealityCaptureFramework' plugin.

	#jira UE-57782

Change 4034253 by Joe.Graf

	Made the Apple Vision plugin use version checking consistent with ARKit

Change 4034543 by Joe.Graf

	Added availability checks for the Apple Image Utils plugin similar to ARKit

	#jira: UE-57541

Change 4034548 by Joe.Graf

	Fixed the implicit conversion in the head rotation curves from the face ar feed causing the values to be 0

Change 4034577 by Jason.Bestimt

	#DEV-VR - Removing MAC Custom Metal present (fixes Mac with -game rendering all black)

Change 4034605 by zak.parrish

	Checking in test case for head rotation tracking - minor temporary change to AnimBP #rb none

Change 4034686 by Jason.Bestimt

	#DEV-VR - Integrating (most of) CL 3980919 to disable instances of deprecation warnings caused by building for ios11

	#JIRA: UE-58046

Change 4034799 by Joe.Graf

	Added base types for detecting images in a AR session

Change 4034820 by Joe.Graf

	Added a friendly name to UARCandidateImage objects

Change 4035010 by Joe.Graf

	Added support for handling ARImageAnchor notifications from ARKit

Change 4035355 by Mike.Beach

	[WIP] MR - Renaming some classes to reflect the plugin's new name.

	#jira UE-57782

Change 4035464 by Joe.Graf

	Added orientation to the ARCandidateImage object to pass to the detection system

Change 4035524 by Mike.Beach

	[WIP] MR - More renaming of some classes to better match the plugin's new name.

	#jira UE-57782

Change 4035606 by Mike.Beach

	[WIP] MR - More renaming of some classes to better match the plugin's new name.

	#jira UE-57782

Change 4035918 by Mike.Beach

	[WIP] MR - Renaming the MrcFramework module's source files to better match the plugin's new name.

	#jira UE-57782

Change 4035976 by Mike.Beach

	[WIP] MR - Renaming some more files and classes to better match the MRC framework's new name.

	#jira UE-57782

Change 4036044 by Ryan.Vance

	#jira UEVR-377

	Adding support for ISR Translucency.

Change 4036069 by Ryan.Vance

	We can remove the last word PrimitiveVisibilityMap masking for ISR since the maps are always the same size between views.

Change 4036073 by Chance.Ivey

	Fixed select blocks on LuminSamplePawn and GesturesAndTotem map to reflect recent changes. Fixes #JIRA UE-58328 #rb none

Change 4036307 by Mike.Beach

	[WIP] MR - Renaming the MRC calibration files to better match the MRC framework's new name.

	#jira UE-57782

Change 4036314 by Mike.Beach

	[WIP] MR - Renaming some more calibration classes to better match the MRC framework's new name.

	#jira UE-57782

Change 4036319 by Charles.Egenbacher

	#LUMIN this is an out-of-date version of the lumin sample. Nuking.

Change 4036396 by Charles.Egenbacher

	#LUMIN Adding the up to date version of the LuminSample.

Change 4036485 by Sorin.Gradinaru

	UE-57773 Disable Thermals Message

	#4.20
	#iOS

	Add in the Remote Session App BP an Execute Console Command node immediately after Event Begin Play, disabling all on-screen messages, for all builds.

Change 4036695 by Jason.Bestimt

	#DEV-VR - Adding Lumin case to PrecompileTargetType check

Change 4037110 by Jason.Bestimt

	#DEV-VR - Extra deprecated macro guards around HarfBuzz includes

	#JIRA: UE-58046

Change 4037443 by Jason.Bestimt

	#DEV-VR - Merging CL 4028003 from Partners-Google

Change 4037490 by Jason.Bestimt

	#DEV-VR - Integrating CL 4028922 from Partners-Google (+ assignment guarding)

Change 4037691 by Jason.Bestimt

	#DEV-VR - Swapping order of comparrison operator to deal with const error

Change 4037892 by Joe.Graf

	Added UTexture2D to CGImage conversion in Apple Image Utils plugin

Change 4037894 by Joe.Graf

	Changed the name of a property to make it clearer as to what it is and to have fewer things named similar in the same system

Change 4037901 by Joe.Graf

	Added support for configuring which images you'd like detected during a AR session

Change 4037906 by Jason.Bestimt

	#DEV-VR - Fixing buckled logic for =operator (derp)

Change 4038293 by Mike.Beach

	[WIP] MR - Moving the calibration setup/level/content into its own project, and out of the MR plugin.

	#jira UE-57782

Change 4038403 by Joe.Graf

	Added the name from the candidate image when creating the Apple side representation

Change 4038488 by Mike.Beach

	[WIP] MR Calibration - Moving calibration specific files to the MRCalibration project, out of the plugin (followup to CL 4038293). This makes the MRCalibration project a code project now.

	#jira UE-57782

Change 4038776 by Chance.Ivey

	Updates to Fix for Gestures change. Affects #JIRA UE-58328, though other non-content issues may cause packaging to fail #rb none #fyi Nick.Whiting

Change 4038877 by Mike.Beach

	[WIP] MR - Renaming assets to better match the new plugin name.

	#jira UE-57782

Change 4039097 by Joe.Graf

	Fixed the public include path warnings in the Apple* plugins I added

Change 4039106 by Joe.Graf

	Worked around a bad compile time assert that blocked valid FString::Printf debug code

Change 4039209 by Jeff.Fisher

	Fixing one build script paths

Change 4039275 by Jeff.Fisher

	More include path fixes.

Change 4039415 by Joe.Graf

	Added support for remote session sending AR camera image data to be rendered on the host like we do for AR on device

Change 4039471 by Joe.Graf

	Added a file I missed when adding to the remote session plugin

Change 4039473 by Joe.Graf

	#ifdef-ed some code out until the linkage can be fixed

Change 4040249 by Mike.Beach

	[WIP] MR - Moving some more asset files that aren't needed for the MRC plugin

	#jira UE-57782

Change 4040365 by Mike.Beach

	Fixing a compiler issue in the MRCalibration project, since moving MRC files there (WITH_OPENCV is not defined for the project).

	#jira UE-57782

Change 4040455 by Mike.Beach

	Moving the few remaining methods that were calibration specific, sprinkled through the MRC plugin.

	#jira UE-57782

Change 4041404 by Mike.Beach

	Fixing an issue with BP async nodes - making it so their wrapped function can be renamed and redirected.

Change 4041406 by Mike.Beach

	MR - Splitting the Mrc video util library so that the BP functions needed for calibration aren't exposed to users.

	#jira UE-57782

Change 4042110 by Jason.Bestimt

	#DEV-VR - Stopping spew for ML eye tracking when not on platform

	#JIRA: UE-58365

Change 4042407 by Joe.Graf

	Disabled HEIF compression on Mac

	#jira: UE-58479

Change 4042727 by Jason.Bestimt

	#DEV-VR - Fix for Android compiling without version 24

Change 4042861 by Olaf.Piesche

	#jira UE-57784

Change 4043105 by Mike.Beach

	Exposing a way for programmers to strip save game headers from save data, and get to the tagged object serialization portion.

	#jira UE-58389

Change 4043120 by Mike.Beach

	MR - Loading the base save data, even if we're unable to fully construct the original save object class.

	#jira UE-58389

Change 4043401 by Mike.Beach

	New Oculus poke-a-hole material, in support on SI 1.25. Checking in to alleviate QA contention for testing the rest of SI 1.25.

	#jira UEVR-1143

Change 4043424 by Mike.Beach

	Oculus SI 1.24/1.25 - Engine rendering changes

	#jira UEVR-1143

Change 4043495 by Mike.Beach

	CIS fix - Missing files needed for the Oculus SI 1.24/25 Vulkan changes.

	#jira UEVR-1143

Change 4043642 by Zak.Parrish

	Changes to FaceARSample: added in support for JoeG's smoothing algorithm, also refactored calibration to use the new Modify Curves node. Added some more comments to the AnimBp to make it easier to read. #rb none

Change 4045638 by Zak.Parrish

	Some minor updates to FaceARSample content. Mostly refactoring for new ModifyCurve stuff.

Change 4046003 by Jason.Bestimt

	#DEV-VR - Fix for bEnableAlphaChannelInPostProcessing reading in as false for LuminSample

	bEnableAlphaChannelInPostProcessing translates to r.PostProcessing.PropagateAlpha in ini files

	#JIRA: UE-58523

Change 4046548 by Jules.Blok

	Fix SetInstancedEyeIndex() ignoring the left eye.

	#jira UE-54044

Change 4046859 by zak.parrish

	Checking in the new rig from 3Lateral - this prevents the eyelashes from separating

Change 4047060 by Nick.Whiting

	Wrapping -norhithread in PLATFORM_LUMIN to prevent the ML plugin from always disabling RHI threading.

	#jira UEVR-1192

Change 4047667 by Mike.Beach

	CIS fix - removing uneeded line from bad merge.

Change 4047673 by Mike.Beach

	More CIS fixes for fallout from recent rendering merge.

Change 4048227 by Rolando.Caloca

	VR - vk - Some Vulkan merge conflicts resolved

Change 4048421 by Jason.Bestimt

	#DEV-VR - Converting OwnerName to EventName in UpdateSceneCaptureContent_RenderThread call

Change 4048423 by Jason.Bestimt

	#DEV-VR - Fixing mediandk version check

Change 4048452 by Rolando.Caloca

	VR - Merge fix

Change 4048530 by Rolando.Caloca

	VR - Merge fix

Change 4048607 by Jason.Bestimt

	#DEV-VR - Probable repair of Mr Mesh post merge

Change 4048794 by Rolando.Caloca

	VK - Fix mobile from merge

Change 4048972 by Jeff.Fisher

	Fixing MeshReconstructor merge problems.

Change 4049969 by Ryan.Vance

	Fixing missing shader assert.

Change 4050831 by Ryan.Vance

	Merge clean up. This is still needed to build w/ vulkan on Lumin.

Change 4050854 by Ryan.Vance

	Merge clean up.
	We need GetAllocationHandle for the ML Vulkan custom present sRGB workaround.

Change 4051495 by Jason.Bestimt

	#DEV-VR - Adding Android, Quail, Linux vulkan include clauses

Change 4052528 by Zak.Parrish

	Changing defaultEngine.ini for the higher res version of Gremlin

Change 4052880 by Ryan.Vance

	Merge clean up.
	Now with more Lumin

	#jira UE-58645

Change 4052991 by zak.parrish

	Update to FaceTrackingMap2 for proper camera positioning

Change 4053139 by Nick.Whiting

	Fixing Lumin Vulkan platform header

Change 4053352 by Mike.Beach

	On PC (in editor), not enabling ML stereo by default. Waiting for it to be enable by the EnableStereo() call (like we do for Oculus/SteamVR).

	#jira UE-57991

Change 4053644 by Nick.Whiting

	Fix for build break by wrapping bStereoDesired in !PLATFORM_LUMIN

Change 4054329 by Jason.Bestimt

	#DEV-VR - Resave of GoogleARCorePassthroughCameraMaterial.uasset

	#JIRA: UE-58689

Change 4054785 by Mike.Beach

	Fixing a MRCalibration BP compilation error from the latest merge - was using a deprecated variable which was no longer exposed to BPs.

Change 4055466 by Jules.Blok

	Suppress SteamVR submission errors after they've been logged once.

Change 4055500 by Jason.Bestimt

	#DEV-VR - MrMeshComponent fix for unsupported pixel format

	#JIRA: UE-58759

Change 4055761 by Ryan.Vance

	#jira UE-58729

	There's a single frame where the TLV textures are not initialized when using FCanvasTileRendererItem on startup.

Change 4056008 by Mike.Beach

	Fixing bad merge from Main.

Change 4056616 by Nick.Whiting

	Changing UBT configs to use Lumin-specific config files

	#jira UE-58760

Change 4056969 by Keli.Hlodversson

	MRCalibration: Set r.SceneRenderTargetResizeMethod to "Grow" to avoid cycling the scene render target size on every frame causing a flicker

	#jira  UE-58191


Change 4057356 by Jason.Bestimt

	#DEV-VR - Guard around JNI function for Lumin

Change 4059353 by Nick.Whiting

	Fix for shadow variable warnings on Linux

	#jira UE-58843

Change 4060158 by Rolando.Caloca

	DVR - vk - Temporarily add backbuffer delay/extra copy blit on android

	#jira UE-58859

Change 4060432 by Mike.Beach

	Fix for shadow variable warnings on Linux

	#jira UE-58843

Change 4060520 by Rolando.Caloca

	VR - Proper fix for r.Vulkan.DelayAcquireBackBuffer=0
	- Restore Android to not delay

	#jira UE-58859

Change 4060587 by Nick.Whiting

	Fix for minimum iOS version being set to iOS 8 on MRCalibration, which was causing CIS warnings

	#jira UE-58762

Change 4061277 by Jeff.Fisher

	UE-58861 //UE4/Dev-VR - Compile UE4Game Lumin - ERROR: MLSDK is not specified; cannot use Lumin toolchain.
	-Overriding HasAnySDK to setup the MLSDK.

Change 4061308 by Jason.Bestimt

	#DEV-VR - Work around of UE-58864 crashing when mousing over project launcher with only a Lumin device plugged in

	#JIRA: UE-58864

Change 4062111 by Ryan.Vance

	#jira UE-58875

	Fixing audio compilation failure.

Change 4064091 by Jason.Bestimt

	#DEV-VR - Disabling ML Plugin with the editor when bIsVDZIEnabled is off

	#JIRA: UE-58954

Change 4064554 by Jason.Bestimt

	#DEV-VR - Removing ML haptic tests when not on the platform

	#JIRA: UE-58966

Change 4064755 by Jeff.Fisher

	UE-58970 Dev-VR - Incremental UE4Editor Linux - Referenced directory 'D:\Build\AutoSDK\HostWin64\Lumin\0.12\lib\linux64' does not exist.
	-Removed linux from magicleap plugin whitelists, we have no sdk for linux.
	#review-4064614

	#jira UE-58970

[CL 4064889 by Mike Beach in Main branch]
2018-05-10 14:17:01 -04:00
Jack Porter
fa01e8b4b6 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 4047413)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3795481 by Nick.Shin

	HTML5 - disable SupportsScreenPercentage() - render the full screen

	otherwise, this is causing HTML5 screen to only render a portion of the screen and in black...
	- there may be another function is that not getting fired off "to render the screen" properly
	- this may be due to IsMobileHDR checks that are not fully accounted for the HTML5 platform

	#jira UE-52640  HTML5 only renders a black rectangle in the browser when launched

Change 3807007 by Nick.Shin

	HTML5 - remove webgl1 only precompile guards (UE4_HTML5_TARGET_WEBGL2)

	toolchain can "fallback" to webgl1 -- webgl2 functions in UE4 code are "if checked"/configured/setup at start up

	#jira UE-51267 WebGL1 fails to compile

Change 3822593 by Nick.Shin

	#jira UE-27141  Remove all #if PLATFORM_HTML5 from high level code

Change 3823512 by Nick.Shin

	#jira UE-27141  Remove all #if PLATFORM_HTML5 from high level code

Change 3824639 by Nick.Shin

	HTML5 - OSX - RunMacHTML5LaunchHelper.command

	- more helpful warning messages

	#jira UE-49861  A copied RunMacHTML5LaunchHelper.command gives unspecific Mono error

Change 3829092 by Josh.Adams

	- Updated UnrealRemote to 1.4.1

Change 3832708 by Chris.Babcock

	Allow UE4Commandline.txt in APK
	#jira
	#ue4
	#android

Change 3835867 by Nick.Shin

	HTML5 - code cleanup

	origial work was for: UE-27141 (Remove all #if PLATFORM_HTML5 from high level code)

	this exposed an issue that i totally forgot about (.../Engine/Source/Developer/... only does builds tools -- which does not make use of PLATFORM_XXX preprocessor)

	tested with HTML5 builds with QAGame project :: TM-ShaderModels map

	#jira UE-53524  UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning

Change 3839967 by Mi.Wang

	Override MaxObjectInGame on Android to save ~30M with the ObjectArray size.
	#Android

Change 3842022 by Mi.Wang

	Fix an AssetRegistry size calculation bug.

Change 3843552 by Sorin.Gradinaru

	UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled

	#4.19
	#Android
	#jira UE-54139

	S8 on 7.0 is not hiding suggestions and disabling predictive input.  There are cases with this that can cause a crash.

	Fix:  On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags)

Change 3844210 by Nick.Shin

	HTML5 - filter out "windows/super" keys - these are not used in UE4

	- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...

	#jira UE-54056  HTML5 crashes inside browser upon pressing windows key

Change 3844874 by Nick.Shin

	HTML5 - detect "SyntaxError: " and do a forced reload

	- an actual syntax error would be caught during compile time
	- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page

	#jira UE-54017  QAGame fails to launch properly on HTML5 Firefox 64 bit

Change 3846695 by Nick.Shin

	#jira UE-53524  UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning

Change 3847309 by Nick.Shin

	HTML5 - (not to) show virtual joystick

	- virtual joysticks are not shown by default-- and the mouse not captured
	- this now behaves like the win64 client version

	#jira UE-33854  Virtual Joysticks In HTML5 if Mobile/Tablet Project is chosen

Change 3847310 by Nick.Shin

	HTML5 - set controller axis and button max value in code instead of relying on emscripten_get_gamepad_status()

	- seems emscripten might be uninitialized by the time controlers are used...

	#jira UE-28513 - Using a controller in HTML5 causes error

Change 3850606 by Nick.Shin

	HTML5 - more static warning fix ups

	#jira UE-53524  UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning

Change 3850624 by Nick.Shin

	HTML5 - tell user/developer to show unsupported WebGL browsers on old hardware -- will need to try another browser

	note: using following jira to track progress:
	#jira UE-47066  Packaged HTML 5 Map Prompts for Firefox Update in Chrome

Change 3855610 by Sorin.Gradinaru

	UE-49173 Progress bar causes black screen on iOS

	#iOS
	#4.20
	#jira UE-49173

	The bug occurs on iOS with Metal, when the last Slate element to be draw in the scene is a ScrollBar with progress between 0 and 1.
	As a workaround, adding another widget (eg. button, image) in the Blueprint solves the problem.
	The bug can be reproduced by adding OutDrawElements.PushClip & OutDrawElements.PopClip in any SWidget::OnPaint.

	The solution is to disable the scissor
			RHICmdList.SetScissorRect(false, 0, 0, 0, 0);
	in FSlateRHIRenderingPolicy::DrawElements after the batch rendering

Change 3855652 by Sorin.Gradinaru

	iOS 3D browser

	UE-53248 Web Browser on a Widget Component is 2D when launching on to iOS

	#jira UE-53248
	#iOS
	#4.20

	Uses the same WebTexture from the WebBrowser plugin as the Android version.
	+ Code contributed by Juan.Belon from Alea S.r.l  at https://udn.unrealengine.com/questions/390166/3d-world-space-widget-is-being-rendered-in-screen.html

Change 3856174 by Nick.Shin

	HTML5 - python forking will still error while trying to terminate already terminated processes

	- added same "WindowsError code 5" handler found in subprocess.py

	#jira UE-51618  HTML5 fails to build, [Error 5] Access is denied

Change 3863322 by Sorin.Gradinaru

	UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format

	#jira UE-54317
	#Android
	#4.19

Change 3878088 by Nick.Shin

	UEMOB-425 superceeds this jira

	#jira UE-25257  Mac HTML5 project crashes upon downloading expression HasFoundDataDirectory failed

Change 3884560 by Jack.Porter

	Fix logspam in FAVMoviePlayer
	#jira UE-54760

Change 3886533 by Mi.Wang

	Fix a potential crash that the VirtualKeyboardWidget has been hide while trying to use in gamethread.

Change 3889081 by Sorin.Gradinaru

	UE-54490 Android Startup Movie audio still playing when app paused, and after app resumed the movie is blackscreen until engine ticked.

	#Android
	#4.20
	#jira UE-54490

	Call ForceCompletion for the intial movie player on onPause.
	Call App Restart on Resume.

	Programmatically restarting an Android application basically consists in killing the current app, then using the launch intent as parameter for startActivity.

	This can be done only in onResume , which means that the movie player still has to be manually paused/stopped in onPause.
	I╞ve tried to kill the activity on onPause, tested on several devices, with various problems: the app doesn╞t restart anymore (onResume is not called) or the app is automatically sent to background (seems to be crashing when using the multitasking soft key).

Change 3890320 by Chris.Babcock

	Fix initializer ordering
	#jira UE-55189
	#ue4

Change 3958226 by Nick.Shin

	HTML5 disable memory poison tests

	and fix a bug during Realloc() // for Linux... and in turn for HTML5

	#jria none

Change 3958250 by Nick.Shin

	HTML5 - FText::FormatStr - skip if multi-threading not supported

	#jira none

Change 3968328 by Nick.Shin

	HTML5 CORS fixes

	still need datarouter.ol.epicgames.com fixes to completely solve these issues. (API server own estimates no later than mid-April)

	note: the following are all related:

	+ answerhub 756723 - HTML5 CORS / Access-Control-Allow-Headers
	+ answerhub 756942 - HTML5 CORS Issue to my Hosts API / Hosted Server
	+ UE-22285 - Session events are not generated for HTML5
	+ UE-19330 - HTML5 Analytics cross-origin request blocked header Access-Control-Allow-Origin missing

	#jira UE-19330

Change 3971405 by Nick.Shin

	HTML5 suppress double printing to console.log

	#jira none

Change 3978767 by Nick.Shin

	HTML5 CORS fixes

	note: the following are all related:

	+ answerhub 756723 - HTML5 CORS / Access-Control-Allow-Headers
	+ answerhub 756942 - HTML5 CORS Issue to my Hosts API / Hosted Server
	+ UE-22285 - Session events are not generated for HTML5
	+ UE-19330 - HTML5 Analytics cross-origin request blocked header Access-Control-Allow-Origin missing

	tested (against datarouter.ol.epicgames.com fixes) and found to be functional

	#jira UE-22285

Change 3981103 by Nick.Shin

	HTML5 - num pad keys crashes project

	match latest Engine/Source/Runtime/InputCore/Private/Linux/LinuxPlatformInput.cpp to HTML5PlatformInput.cpp
	also fix a HUD crash...

	#jira UE-54056  HTML5 crashes inside browser upon pressing windows key

Change 3983424 by Sorin.Gradinaru

	UE-57107 Attempting to load a streamed media source causes the app to become unresponsive when device is not connected to internet

	#jira UE-57107
	#Android
	#4.20

	The ANR is because the android.media.MediaExtractor.setDataSource(UrlPath) calls an underlying api which retries the download (10-30 times).

	Additional issue (all platforms): the MediaFrameworkTest/StreamSource_Infiltrator souce seems to have been removed (no longer at https://docs.unrealengine.com/latest/attachments/Engine/MediaFramework/HowTo/StreamMediaSource/Infiltrator%20Demo.mp4). According to the docs (https://docs.unrealengine.com/en-US/Engine/MediaFramework/HowTo/StreamMediaSource) the new location of the Sample Video is at https://dnnrz1gqa.blob.core.windows.net/portals/attachments/Engine/MediaFramework/HowTo/StreamMediaSource/Infiltrator%20Demo.mp4?sr=b&si=DNNFileManagerPolicy&sig=F%2BBpnYueeQTUTSW0nCRSrXEfr35LIawe7C3MQoe2%2FPI%3D

Change 3985248 by Nick.Shin

	HTML5 game window size

	add project setting drop down box to select canvas scaling mode

	#jira UE-46555  HTML5 game window does not scale with browser size

Change 3986190 by Sorin.Gradinaru

	UE-56076  Android Launch On "Running..." toast intermittently doesn't appear

	#jira UE-56076
	#Android
	#4.10

	When cancelling Launch on Device, always call CancelContinuations for the current task

Change 3986412 by Nick.Shin

	CIS error fix
	#jira none

Change 3987007 by Nick.Shin

	HTML5 fullscreen size fix

	- when using FIXED scale mode initially, there's some strange padding margins
	- but, setting UE4_fullscreenScaleMode to anything "but FIXED scale mode" will work...

	#jira UE-46555  HTML5 game window does not scale with browser size

Change 3988408 by Nick.Shin

	HTML5 call EndSession() onbeforeunload()

	? should PreExit() be called instead?

	#jira UE-57207  Session End event is not generated for HTML5

Change 3991828 by Nick.Shin

	HTML5 shipping build crash

	some FVector2D needs ContainsNaN() checks

	#jira UE-57401  Projects packaged for Shipping HTML5 do not launch the engine in the browser

Change 3992884 by Nick.Shin

	HTML5 call EndSession() onbeforeunload() code cleanup

	#jira UE-57207  Session End event is not generated for HTML5

Change 3992887 by Nick.Shin

	datarouter: Session events code cleanup

	#jira UE-22285 - Session events are not generated for HTML5

Change 4002603 by Sorin.Gradinaru

	UE-56177 Unplugging a device while launching onto it from a source build will result in the "Running..." toast staying open

	#jira UE-56177
	#Android
	#iOS
	#4.10

	Using the device discovery to signal when the running device gets disconnected

Change 4007162 by Dmitriy.Dyomin

	Merging using Dev-Mobile->FortMain
	Added ObjectOrientation material node for decals, returns decal projection direction ( X-axis)
	#jira none

Change 4012196 by Sorin.Gradinaru

	UE-57120 Lighting needs to be rebuilt error appears on Camera test app on Nexus 9 and Note 4.

	#jira UE-57120
	#Android
	#4.20

	Level lightings rebuilt and  QA-Media_Camera_BuiltData.uasset added.

	The message appeared (rarely and only on certain devices) because the engine tries to load the pre-computed lightmap data on the render thread, then to add it to the scene on the game thread (in  FPrecomputedVolumetricLightmap::AddToScene).

	Most of the times there is a desync and the data is not yet loaded when the lightmap is validated (in FScene::AddPrecomputedVolumetricLightmap).

Change 4013034 by Sorin.Gradinaru

	UE-55427 iOS application crashes when suspending and resuming the startup movie in rapid succession

	#jira UE-55427
	#iOS
	#4.20

	Caused by ToggleSuspend waiting for FDefaultGameMoviePlayer::WaitForMovieToFinish()

	Renamed InitialMovie to StartupMovie, including the methods related to the  Android platform.

Change 4015449 by Sorin.Gradinaru

	UE-38306 "Running xxx on yyy" panel Cancel button should terminate app

	#jira UE-38306
	#Android
	#4.10

	Run on device: Pressing Cancel on the "Running..." message should stop the application, if running

	Cancel Android builds using "adb shell am force-stop <bundle_id> <device_id>"

	Note: Using a new AutomationTool command (re-starting the Automation tool after canceling the BuildCookRun task chain) is too slow - takes 3-10 sec depending on the PC configuration.

	AutomationTool is used now only to correctly retrieve the bundle id for each Android device. This is done inside the BuildCookRun command when the application is deployed on the device(s). Cannot simply use the current project's properties to retrieve the bundle id, because when using Launch-> Device Launcher, the user can choose to cook&deploy a different project/texture format, also the user can create & use a profile with multiple devices / with different texture formats.

Change 4016057 by Sorin.Gradinaru

	UE-57845 GitHub 4666 : Pull request clipboard on android

	#jira UE-57845
	#4.20
	#Android

	#4666

	https://github.com/EpicGames/UnrealEngine/pull/4666

	Implemented Clipboard function on Android.

Change 4020229 by Sorin.Gradinaru

	UE-57845 GitHub 4666 : Pull request clipboard on android

	#jira UE-57845
	#Android
	#4.20

	GameActivity.java: moving the methods related to clipboard above the native public declarations

Change 4021188 by Sorin.Gradinaru

	UE-57876 Location accuracy is ignored by ULocationServicesIOSImpl

	#jira UE-57876
	#iOS
	#4.30

	In ULocationServicesIOSImpl::InitLocationServices(ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistance) the first param must be converted to CLLocationAccuracy and used as the first param of LocationDelegateinitLocationServices, rather than using the hardcoded kCLLocationAccuracyHundredMeters.

	Also fixed a compilation error (!) when enabling The Location Services plugin on iOS

Change 4024839 by Sorin.Gradinaru

	UE-38306 "Running xxx on yyy" panel Cancel button should terminate app

	#jira UE-38306
	#Android
	#4.10

	Removed unnecessary #include "AndroidTargetDevice.h", causing circular reference =>  nightly build errors

Change 4024962 by Cosmin.Sulea

	UE-56294 - Packaging step fails when packaging project for distribution

	#jira UE-56294

Change 4026122 by Sorin.Gradinaru

	UE-57149 Razer Phone: Crash after Switching Camera Format 22-26 times

	#jira UE-57149
	#Android
	#4.20

	jobject obj = env->GetObjectArrayElement must be followed by env->DeleteLocalRef(obj)

	The bug can probably be reproduced by using a MediaPlayer.

Change 4038185 by Nick.Shin

	HTML5 - merge error fix

	MallocAnsi.cpp was stomped on

	#jira UE-58367  //UE4/Dev-Mobile - Compile UE4Game HTML5 - use of undeclared identifier 'malloc_usable_size'

Change 4039521 by Dmitriy.Dyomin

	Export WorldBrowser API so plugin makers can use it
	#jira UE-57323

Change 4039523 by Dmitriy.Dyomin

	Exposed MobilePatchingLibrary API
	#jira UE-55941

Change 4039526 by Dmitriy.Dyomin

	Fixed: Hierarchy filtering does not work in world composition
	#jira UE-57900

Change 4039529 by Dmitriy.Dyomin

	Fixed: 'Apply Fogging' in Material does not work on Mobile (GitHub 4357)
	#jira UE-53618
	#4357

Change 4039874 by Sorin.Gradinaru

	UEMOB-436 Support "All Android" Launch On and Project Launcher options

	The main change is in the DeviceProxy class.

	A new type ("All devices" proxy) was added, and the proxy now holds a list of physical device IDs for every variant (texture format), instead of a single device ID.

	The "All devices" proxy is updated automatically by the device discovery thread.

	The change was necessary because the list in the Project Launcher is using the device proxy list.

	#jira UEMOB-436
	#Android
	#UE4
	#4.19

Change 4041446 by John.Mauney

	Fix that Chris B made locally on my machine
	#jira UE-58420

Change 4041791 by Jack.Porter

	Fix CIS incremental UE4Editor Win64

	#jira 0

[CL 4047603 by Jack Porter in Main branch]
2018-05-02 22:53:38 -04:00