Commit Graph

19 Commits

Author SHA1 Message Date
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Chris Gagnon
0e6d657c3d Refactor to unify keyboard and controller input and focus.
Native controller navigation support.

[CL 2345039 by Chris Gagnon in Main branch]
2014-10-30 12:29:36 -04:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Maciej Mroz
927196f433 ttp346705 CRITICAL: Regression: BP: Interacting with the details panel within a blueprint interface collapses the details panel and de..
#codereview Mike.Beach, Michael.Schoell

[CL 2301556 by Maciej Mroz in Main branch]
2014-09-17 16:32:28 -04:00
James Golding
28afccd446 Change component picker combo to use more standard FEditorClassUtils for rich tooltips (files in Engine\\Documentation\\Source\\Shared\\Types\\)
Add doc w. link for Audio, SkelMesh and StaticMesh components to test
Polish component class picker combo (styling, padding, separators etc)
#codereview lauren.ridge, nick.whiting

[CL 2297977 by James Golding in Main branch]
2014-09-15 08:00:10 -04:00
Mike Beach
b5d7aaa58e Optimizing how graph menus are sorted/built.
[CL 2286860 by Mike Beach in Main branch]
2014-09-05 17:51:16 -04:00
Marc Audy
7d6baaad6f Support tooltips for categories.
Fix localization for category registration

[CL 2277695 by Marc Audy in Main branch]
2014-08-29 11:00:10 -04:00
Ben Cosh
1ffd17e1c4 This adds category tracking in the blueprint class to allow sorting of categories in MyBlueprint
#TTP 333452 - BLUEPRINTS: Can't rearrange component categories in the my blueprint tab
#TTP 341990 - LIVE: BLUEPRINTS: Cannot drag and drop into subcategories
#Branch UE4
#Proj Engine, Kismet, UnrealEd, GraphEditor

#Change Added UBlueprint::CategorySorting TArray to store an ordered sort list of categories for variables and components.
#Change Modified dropped on category to update the CategorySorting array in the blueprint
#Change Modified FGraphActionNode to store a categorychain for category nodes only.
#Change Modified FGraphActionNode::AddChild to build and hand off the full category chain to new category nodes.
#Change Modified SMyBlueprint::CollectAllActions to reference the sorting array stored in the blueprint, participating actions are added into a mutimap with the respective sort index and the map is sorted before populating the graph action list.
#Change Added an additional pass when the sorted categories are modified to strip any unused categories out of the blueprint and shrink the array as a lazy maintenance.
#Removed FBlueprintEditorUtils::MoveCategoryBeforeCategory

#info I stopped short of marking the blueprint dirty on category sorting changes after initially having this in. the logic behind this is that marking blueprints dirty for minor changes can be annoying, you can always just manually save your changes and its seems a contrived workflow that you would open a blueprint and change the category sort in my blueprint without making any other changes. Easy to change if there is any real objection to it.

#codereview Mike.Beach

[CL 2237060 by Ben Cosh in Main branch]
2014-07-30 11:06:40 -04:00
Michael Schoell
1161bc07d9 Modifying an item selected in My Blueprints using the details panel will no longer deselect the item.
Submitting a category in the BP details panel will no longer mark the Blueprint as structurally modified if nothing has changed.

#ttp 341162 - Regression: BP: After entering a tooltip for a variable, it gets deselected

[CL 2234979 by Michael Schoell in Main branch]
2014-07-28 16:56:10 -04:00
Thomas Sarkanen
694424c3c6 Added improved blackboard editor & replaced simple blackboard debug view.
Added new blackboard view based on MyBlueprint.
Class viewer can now optionally display "Display Names" for classes (this is used to make the names of blackboard entries more friendly).
SPropertyEditorEditInline now displays the class type icon as well as its name.
Blackboard entry details customization now hides the header for entries, so one level of expansion is no longer necessary.
Removed pointer to 'view' in the blackboard debugger & replaced with delegates where appropriate.
Fixed crash issue also mentioned here: https://github.com/EpicGames/UnrealEngine/pull/212
Added new detail customization used to display only the selected entry in the current blackboard.
Fixed crash when running services with no Blackboard (prevent access of NULL blackboard component).

TTP# 337669 - Behaviour Tree Editor: Integrate Blackboard debugging display with Blackboard Editor

reviewed by Andrew.Brown, Lukasz.Furman

[CL 2113798 by Thomas Sarkanen in Main branch]
2014-06-23 04:26:26 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Michael Schoell
7fe3dd5fd9 Local function variables in Blueprints now utilize the Get/Set nodes
#change Deprecated UK2Node_LocalVariable
#change UK2Node_LocalVariable will replace itself with a Get and any Assign nodes it is hooked up to with a Set node, will also delete itself from Animation rule graphs that they should not have been allowed to be placed in

#ttp 332158 - BP:  Make local variables use standard get / set nodes, instead of the assigned named local nodes

[CL 2068725 by Michael Schoell in Main branch]
2014-05-09 17:43:40 -04:00
Robert Manuszewski
aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Andrew Rodham
07b90d1da2 #ttp 331268 - SLATE: Replace instances of DragDrop::IsTypeMatch with FDragDropEvent::GetOperationAs()
#summary  Replaced instances of DragDrop::IsTypeMatch with FDragDropEvent::GetOperationAs()
#note Please change any instances of DragDrop::IsTypeMatch for the templated FDragDropEvent::GetOperationAs<>() or FDragDropOperation::IsOfType<>() where necessary
#proj Editor
#branch UE4
#reviewedby Nick.Atamas

[CL 2042222 by Andrew Rodham in Main branch]
2014-04-23 18:00:50 -04:00
Saul Abreu
b16c5668f5 #summary Updated metadata gathering commandlet to be configuration driven. Fixed a bug with local edits to metadata overriding localization. Updated property editors using comboboxes for enums to use localized data. Added Region & Language Settings for toggling use of localized field names.
#ttp 331251 - L10N: Editor: Tooltips and Property Names need to be localized

[CL 2040155 by Saul Abreu in Main branch]
2014-04-23 17:36:48 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00