New Toggles for Affects Height/Weight
Show Brush Stack always
More brush Undo/Redo fixes
New BP Tool Icons
#rb richard.malo
#rnx
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 6847988 via CL 6848209 via CL 6849056
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v366-6836689)
[CL 6915634 by patrick enfedaque in Dev-Build branch]
#jira UE-73225
Adapted from PR #5757: Green pure functions in blueprint function list (Contributed by Skylonxe)
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: michael.noland
#ROBOMERGE-SOURCE: CL 6837540 via CL 6839931 via CL 6840147
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v366-6836689)
[CL 6876575 by michael noland in Dev-Build branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
- Allows using the Foliage Editing mode to paint Actors instead of StaticMesh
#jira UE-72590,UE-72588,UE-72587,UE-72586
#rb richard.malo, michael.dupuis
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 5820961 via CL 5826476 via CL 5826477
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5891669 by patrick enfedaque in Dev-Build branch]
#UEA-425 - Support for node colors within Control Rig
#UEA-387 - Mutable and Non-Mutable nodes (with or without execute pin)
#UEA-390 - Passing the hierarchy as part of the execute pin
#UEA-385 - Control Rig Execution Stack UI
#UEA-381 - Remove notion of base hierarchy for now - simplify hierarchy passing
#UEA-398 - Use execute pin icon for execute pins
#UEA-399 - New Get / Set bone transform units for Control Rig
#UEA-402 - Default to show rig graph when opening Control Rig Editor
#UEA-404 - Prettify labels in Execution Stack view
#UEA-405 - New Bone Name Searchable Combo box
#UEA-406 - Unify terminology from "joint" to "bone"
#UEA-407 - Removed Control Rig variable UI
#UEA-408 - Support for compiler warnings & errors on nodes
#UEA-409 - Unit tests for topological editing of graph
#UEA-411 - Support for keyword based search when looking for nodes
#UEA-413 - Refactored all math nodes & added unit tests per node
#UEA-415 - Set opacity on nodes based on execution state (non-executing nodes are faded)
#UEA-434 - Show compiler warnings / errors in execution stack view
#UEA-440 - Support for drag&drop from hierarchy view into graph view
#rb: Thomas.Sarkanen, Helge.Mathee
[FYI] Thomas.Sarkanen, Helge.Mathee
#jira: many
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: lina.halper
#ROBOMERGE-SOURCE: CL 5685272 via CL 5686776 via CL 5686808
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5689054 by lina halper in Dev-Build branch]