Commit Graph

51 Commits

Author SHA1 Message Date
Andrew Grant
d077828526 Copying //UE4/Orion-Staging to Dev-Main (Originating from //Orion/Main at CL-2777663)
#lockdown Nick.Penwarden

 Change 2777555 on 2015/11/23 by Antony.Carter

	Friend List Sub Menu restyling to new designs

	#RB Nicholas.Davies
	#TESTS Check 3 sub menus of friends list (Online Status, Friends List, Settings) still function correctly with new styling.

Change 2777506 on 2015/11/23 by Andrew.Rodham

	Sequencer: Copy/Paste command binding is no longer active if the seuqnece widget is not focused

	This addresses UE-23423

	#tests Tested copy/paste inside and outside of sequencer
	#codereview Max.Chen
	#rb Max.Chen

Change 2777505 on 2015/11/23 by Andrew.Rodham

	Sequencer: Undoing the addition of a spawnable now ensures its actor instance is deleted correctly

	This addresses UE-23450

	#tests tested the repro steps on the bug
	#codereview Max.Chen
	#rb Max.Chen

Change 2777489 on 2015/11/23 by Andrew.Rodham

	Sequencer: Workflow optimizations for spawnables

	 - Editing a property on an instance of a spawnable now automatically propagates to the spawnable defaults, provided the property is not keyed
	 - Fixed a few cases where spawnables were left lingering around while scrubbing or switching between sub-sequences
	 - Fixed the root sequence instance being evaluated when there was a sub-sequence focused.
	 - Selection states are now remembered for spawnable objects when they are destroyed/re-spawned

	#codereview Max.Chen
	#tests tested loks of object types as spawnables in PIE and in editor
	#rb Max.Chen

Change 2777321 on 2015/11/23 by Terence.Burns

	Updated the usage of World->UpdateStreamingLevels to FlushStreaming levels on the advice of Dmitriy. Need this to ensure that the streaming is completed before we send it off to lightmass.

	#rb Dmitriy.Dyomin
	#Tests Run the RebuildLightmaps UAT script.

Change 2777091 on 2015/11/22 by Andrew.Grant

	Changed "inappropriate outmost" warning on package load to an error. At the very least we want this for a day or two on Orion to surface errors quickly, but may be a good thing to make a standard error since it indicates something that's likely broken.

	#rb none
	#tests Golden path in game, cooked content
	#codereview Nick.Penwarden, Michael.Noland

Change 2777037 on 2015/11/22 by Laurent.Delayen

	Additional debug info to track down https://jira.ol.epicgames.net/browse/OR-9675

	#rb martin.wilson
	#codereview martin.wilson
	#tests Golden path (PIE) + compiled for PS4

Change 2777030 on 2015/11/22 by Sam.Zamani

	#online,externalui,ps4
	- added footer option for closing the embedded web browser

	#rb none
	#tests exec command to try on ps4

Change 2777019 on 2015/11/22 by Marcus.Wassmer

	Possible fix for OR-9851
	#rb none
	#test GoldenPath, PS4
	#codereview Nick.Darnell,Matt.Kuhlenschmidt

Change 2776932 on 2015/11/22 by Max.Chen

	Sequencer: Fix editor selection so that it's not modified in response to the sequencer outliner tree node changing selection if the user is not explicitly selecting in the tree.

	#RB none
	#tests Select an actor that Sequencer doesn't control and it shouldn't deselect.

Change 2776900 on 2015/11/21 by Marcus.Wassmer

	HighQuality particle lights.
	#rb Brian.Karis
	#test GoldenPath, HQ Particles w/wo ShadowCasting.
	#codereview Olaf.Piesche, Simon.Tovey, Tim.Elek

Change 2776868 on 2015/11/21 by Brian.Karis

	Reduced temporal aa responsiveness back where it was.

Change 2776867 on 2015/11/21 by Brian.Karis

	Removed shading terminator bias meant for shadow map acne but it made character faces look worse.

Change 2776840 on 2015/11/21 by Brian.Karis

	Hair indirect lighting implemented.

	Improvements to hair shading model. No longer uses backlit parameter.

	#rb marcus.wassmer
	#tests editor

Change 2776748 on 2015/11/21 by Max.Preussner

	Sequencer: Continued to implement track label editor

	Note: still disabled, because there are a couple remaining issues

	#codereview: max.chen
	#rb: max.chen
	#test: Editor, Runtime

Change 2776493 on 2015/11/20 by Max.Preussner

	Sequencer: Wrapped the node tree context menu actions for editing in an 'Edit' section

	#codereview: max.chen
	#rb: max.chen
2015-11-24 16:45:24 -05:00
Andrew Grant
c0452957a1 Merging latest engine code from Orion via //depot/UE4-To-//UE4/Main
[CL 2744667 by Andrew Grant in Main branch]
2015-10-28 08:58:16 -04:00
Robert Manuszewski
62635cffd9 Making FNativeClassHeaderGenerator::GetGeneratedFunctionTextDevice's MaxLinesPerCpp configurable via ini setting.
[CL 2680019 by Robert Manuszewski in Main branch]
2015-09-04 03:35:53 -04:00
Peter Sauerbrei
14bd4d8231 fix for failure to run UFE
[CL 2678911 by Peter Sauerbrei in Main branch]
2015-09-03 13:02:10 -04:00
Ben Marsh
f818b5e854 Allow setting the build changelist at runtime in modular builds, through the version manifests.
[CL 2656517 by Ben Marsh in Main branch]
2015-08-14 15:11:19 -04:00
Ben Marsh
0051fc7beb Add support for UGS putting the build changelist only in Build.version for modular builds. Monolithic builds read the define from a local-only file called MonolithicVersion.h.
[CL 2656469 by Ben Marsh in Main branch]
2015-08-14 14:54:22 -04:00
Robert Manuszewski
55f4bd6581 Removed [URL] GameName=Name from ini as we no longer need it for anything else than fixing the game name case (passed from command line)
#change Removed GGameName usage from code and replaced it with FApp::*GameName API
#change Added FApp::SetGameName(), FApp::IsGameNameEmpty()
#change Added IFileManager::GetFilenameOnDisk to get the correct case of a filename on disk
#change Renamed GGameName to GInternalGameName

[CL 2328446 by Robert Manuszewski in Main branch]
2014-10-14 10:31:43 -04:00
Robert Manuszewski
e6a88f66a4 UBT will no longer use ini file to get the list of plugins to compile for programs. Removed 'ScriptPlugins' ini setting (replaced with plugin category path).
[CL 2121693 by Robert Manuszewski in Main branch]
2014-06-30 06:19:02 -04:00
Jaroslaw Palczynski
32917f05be UBT XML configuration improvements:
- XSD driven IntelliSense
- defaults read from code (default XML file will be regenerated on UBT startup if is different than it should be)
- configurable classes/fields have to be now annotated with XmlConfig and XmlConfigField attributes
#codereview Robert.Manuszewski

[CL 2095741 by Jaroslaw Palczynski in Main branch]
2014-06-05 12:12:32 -04:00
Martin Wilson
7d5fecc781 Turn unity build back on by default
[CL 2095540 by Martin Wilson in Main branch]
2014-06-05 04:09:13 -04:00
Max Preussner
0b0af06cd7 MessagingDebugger: Documentation cleanup pass
[CL 2095396 by Max Preussner in Main branch]
2014-06-05 00:38:54 -04:00
Robert Manuszewski
24aa4b20ec Removing all remaining references to 'BasedOn' (ini)
[CL 2091729 by Robert Manuszewski in Main branch]
2014-06-02 08:27:47 -04:00
Bob Tellez
ab8c090a38 UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
Robert Manuszewski
a05ad646c2 UBT: More detailed module types. ScriptPlugins can now ingore modules by their type.
[CL 2081573 by Robert Manuszewski in Main branch]
2014-05-22 01:20:24 -04:00
Keith Judge
86220377dd Remove Monolithic Direct3D switch, as this is now enabled by default.
[CL 2078889 by Keith Judge in Main branch]
2014-05-20 09:43:32 -04:00
Robert Manuszewski
e24d3eb886 Script plugin improvements: functions are now called with ProcessEvent, properties are being exported too, new test actor class, BeginPlay event.
[CL 2068162 by Robert Manuszewski in Main branch]
2014-05-09 10:52:27 -04:00
Michael Trepka
86a53fff38 Added UdpMessaging to ProgramEnabledPlugins list in their .ini files
[CL 2061185 by Michael Trepka in Main branch]
2014-05-01 13:04:05 -04:00
Robert Manuszewski
f6ba1d6e8c Fixing function parameter export code in Script Generator Plugin
[CL 2059669 by Robert Manuszewski in Main branch]
2014-04-30 07:58:21 -04:00
Robert Manuszewski
43cbd92920 Script plugin: disable engine parsing for now
[CL 2058657 by Robert Manuszewski in Main branch]
2014-04-29 09:15:43 -04:00
Robert Manuszewski
212c47eec9 Support for scripting language integrations via plugins. Experimental Lua integration.
- Added program-only plugin support and made UHT script plugin aware
- Added 3 generic script plugins with experimental Lua integration: ScriptGeneratorPlugin (UHT), ScriptPlugin (Engine), ScriptEditorPlugin (Editor-side)
- Lua integration is disabled by default

[CL 2058611 by Robert Manuszewski in Main branch]
2014-04-29 06:45:18 -04:00
Jaroslaw Palczynski
2efe4a8269 Moved NoRedist/UnrealBuildTool/BuildConfiguration.xml to NotForLicensees/UnrealBuildTool/BuildConfiguration.xml and refactored UBT BuildConfiguration.xml loader and ProjectFileGenerator, so they use same possible location source.
#codereview Robert.Manuszewski

[CL 2055491 by Jaroslaw Palczynski in Main branch]
2014-04-24 10:59:11 -04:00
Jaroslaw Palczynski
1e34b8cdc5 #UE4 CIS fix.
#codereview Robert.Manuszewski

[CL 2042261 by Jaroslaw Palczynski in Main branch]
2014-04-23 18:01:53 -04:00
Jaroslaw Palczynski
7de86bdead #UE4 CIS fix. XGEExport variable was mistakenly replaced.
#codereview Robert.Manuszewski

[CL 2042240 by Jaroslaw Palczynski in Main branch]
2014-04-23 18:01:22 -04:00
Jaroslaw Palczynski
2c1d0143b7 #UE4 Getting rid of environmental variables for UBT configuration.
#codereview Robert.Manuszewski

[CL 2042210 by Jaroslaw Palczynski in Main branch]
2014-04-23 18:00:27 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00