#ue4
#android
#rb none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 5715224 via CL 5715228 via CL 5715231 via CL 5715237 via CL 5717587 via CL 5717686
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5727616 by chris babcock in Dev-Build branch]
#ue4
#android
#rb Guilherme.Iscaro
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 5691593 via CL 5691602 via CL 5691603 via CL 5691604 via CL 5695670 via CL 5695735
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5701420 by chris babcock in Dev-Build branch]
#android
[FYI] Peter.Procopio
#rb none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 5677353 via CL 5677355 via CL 5677357 via CL 5677359 via CL 5677910 via CL 5677916
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5682629 by chris babcock in Dev-Build branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5243833 by josh adams in Dev-Build branch]
#jira UE-60716
#Android
#4.21
#rb Jack.Porter
#fyi Chris.Babcock
Updating the widget's cursor position from the native code.
This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor.
[CL 4339781 by Sorin Gradinaru in Dev-Mobile branch]
#jira UE-59697
#4.21
#iOS
#Android
#rb Jack.Porter
SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame
[CL 4339654 by Sorin Gradinaru in Dev-Mobile branch]