Wes Hunt
2dcc3e7c3b
re-enable parallel zip to temp storage, but limiting number of threads on mono due to its inefficient memory usage.
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[CL 2656068 by Wes Hunt in Main branch]
2015-08-14 10:11:35 -04:00
Ben Marsh
01c0a8e3be
Back out changelist 2654572
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#codereview Wes.Hunt
[CL 2655976 by Ben Marsh in Main branch]
2015-08-14 08:11:28 -04:00
Bob Tellez
f08da5bb42
[AUTOMERGE]
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Excluding RootEditorCrossCompileLinuxNode as a dependency for ToolsCrossCompileNode if you excluded compiling the linux editor via ExcludePlatformsForEditor
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2655653 by Bob.Tellez on 2015/08/13 22:17:26.
[CL 2655654 by Bob Tellez in Main branch]
2015-08-13 22:17:44 -04:00
Bob Tellez
17a6b85ad5
[AUTOMERGE]
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No longer excluding cross compile node when excluding linux editor. These tools are for more than just the editor (i.e. CrashReportClient)
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2655628 by Bob.Tellez on 2015/08/13 21:48:26.
[CL 2655631 by Bob Tellez in Main branch]
2015-08-13 21:49:22 -04:00
Ben Marsh
90450af082
Disable targets added just to give nice error messages by default when determining what should be built by default. Fixes trying to build SCW through its dummy target on PS4.
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[CL 2655447 by Ben Marsh in Main branch]
2015-08-13 18:56:36 -04:00
Daniel Lamb
48d55868bc
Fixed chunking issue where secondary chunks wouldn't be generated because file paths didn't, because they were compaired with / without extensions.
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#codereview James.Moran
[CL 2655108 by Daniel Lamb in Main branch]
2015-08-13 15:47:02 -04:00
Ben Marsh
3b30d23ec5
Move GEngineVersion into FEngineVersion::Current(), and GCompatibleWithEngineVersion to FEngineVersion::CompatibleWith().
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#platformnotify Josh.Adams
[CL 2655102 by Ben Marsh in Main branch]
2015-08-13 15:44:02 -04:00
Ben Marsh
e3c8fb17fa
Remove precompiled binaries for BootstrapPackagedGame, and build it automatically whenever it's needed to package. Also fix CrashReportClient being built in Development rather than Shipping, and remove binaries for that.
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[CL 2654738 by Ben Marsh in Main branch]
2015-08-13 11:31:24 -04:00
Peter Sauerbrei
3dff1994c9
UE-18895 - fix for failure to deploy to iOS when there are non-Ascii characters in the filename or path
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#ios
[CL 2654664 by Peter Sauerbrei in Main branch]
2015-08-13 10:59:54 -04:00
Wes Hunt
d9fedb8fd7
Parallel zip to temp storage using local folder as a staging dir first.
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[CL 2654572 by Wes Hunt in Main branch]
2015-08-13 10:18:46 -04:00
Wes Hunt
a43a9a68f4
Refactoring out some dead code that Resharper pointed out.
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[CL 2654570 by Wes Hunt in Main branch]
2015-08-13 10:18:14 -04:00
MrMormon
9e4eadaf35
PR #1460 : Fixed LogCompile typo: Tabify time was was... (Contributed by MrMormon)
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[CL 2654482 by Robert Manuszewski in Main branch]
2015-08-13 09:24:50 -04:00
Peter Sauerbrei
17b5b9cea5
add log display type as part of each log message
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add -verbose=Level argument to be able to specify the verbosity level of logging, defaults to Log
#codereview ben.marsh, robert.manuszewski, paul.fazio
[CL 2654467 by Peter Sauerbrei in Main branch]
2015-08-13 09:00:22 -04:00
Ben Marsh
93352cb225
Prevent trying to build ShaderCompileWorker in non-Win64 platforms (Win64 is the only platform you can run the editor on directly).
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[CL 2654464 by Ben Marsh in Main branch]
2015-08-13 08:55:10 -04:00
James Moran
d25a9d8094
Mac HTML5LaunchHelper script is now copied instead of created to keep file permissions (i.e. +x).
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Mark HTML5LaunchHelper script as executable.
Script handles spaces when pushing working directory.
Fixes UE-19637 (again)
[CL 2654364 by James Moran in Main branch]
2015-08-13 05:21:11 -04:00
Ben Marsh
c8999e6093
Make sure the version manifests and file names are serialized to the UBT makefile. If they're not written out, we won't be able to update the *.modules files correctly when switching between targets, unless we're discarding the makefile.
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#codereview Jamie.Dale
[CL 2653646 by Ben Marsh in Main branch]
2015-08-12 17:52:25 -04:00
Michael Trepka
d5a4db5f86
Always compile ShaderCompileWorker along with the editor in Xcode
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[CL 2653183 by Michael Trepka in Main branch]
2015-08-12 14:26:37 -04:00
Ben Marsh
3bb5d71d68
Remove promotion build nodes, aggregate nodes, and triggers.
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[CL 2653116 by Ben Marsh in Main branch]
2015-08-12 13:58:01 -04:00
Ben Marsh
6b1b6d9bf1
Always compile ShaderCompileWorker along with the editor.
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[CL 2652931 by Ben Marsh in Main branch]
2015-08-12 12:13:26 -04:00
Ben Marsh
f4855c823b
Avoid throwing exceptions if the path to .buildmutex files doesn't exist.
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[CL 2652920 by Ben Marsh in Main branch]
2015-08-12 12:01:25 -04:00
Paul Fazio
9464c5e0d6
UEB-327 - Signing process should fail over to alternate timestamp server when we receive "The specified timestamp server either could not be reached or returned an invalid response"
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#codereview Ben.Marsh, Peter.Sauerbrei
[CL 2652815 by Paul Fazio in Main branch]
2015-08-12 11:03:28 -04:00
Ori Cohen
e13700b667
Added the ability to turn on release physx libs for all configurations
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[CL 2652723 by Ori Cohen in Main branch]
2015-08-12 10:22:52 -04:00
Ben Marsh
599a3fcae0
Include the Templates/TemplateResources folder when filtering the engine to use for generating DDC.
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[CL 2652697 by Ben Marsh in Main branch]
2015-08-12 10:05:08 -04:00
Jeff Campeau
6e5b895a54
Disable DualShock and Morpheus support for VS2015
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[CL 2651897 by Jeff Campeau in Main branch]
2015-08-11 17:29:08 -04:00
Jeff Campeau
35d4842420
Disable some warnings for VS2015
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[CL 2651883 by Jeff Campeau in Main branch]
2015-08-11 17:19:03 -04:00