Commit Graph

4 Commits

Author SHA1 Message Date
Ben Marsh
a66e704793 Require all plugins to be present for a project to load, rather than attempting to carry on without them. Plugins may define object types, and loading packages without them can cause corruption. Can revisit in the future to allow for 'editor-only' plugins.
Plugin reference in the .uproject file has a "Description" field which allows setting a customizable message if the plugin is not available. Allows distribution of samples which require a plugin, but without including the plugin itself.

[CL 2237188 by Ben Marsh in Main branch]
2014-07-30 13:16:05 -04:00
Ben Marsh
e35719b0b4 Store whether a plugin is enabled by default in the uplugin file (rather than in the INI file). Simplifies checks for what is enabled in UE4Game and decentralizes everything.
[CL 2119957 by Ben Marsh in Main branch]
2014-06-27 16:38:50 -04:00
Ben Marsh
100dfb0b32 Store the list of enabled plugins in the uproject file (fixing TTP 335060), and enable all game plugins by default (TTP 339313).
[CL 2119810 by Ben Marsh in Main branch]
2014-06-27 15:23:15 -04:00
Ben Marsh
8d04b7998a Separate out project and plugin descriptors from each other, and the instance data maintained by their respective managers. Projects and plugins already only have superficial similarities, and will continue to diverge.
[CL 2119335 by Ben Marsh in Main branch]
2014-06-27 08:41:46 -04:00