Commit Graph

12 Commits

Author SHA1 Message Date
Dmitry Rekman
db28733656 Fix SteamController header dependency.
Do not include SteamController headers if module isn't being compiled.

[CL 2221538 by Dmitry Rekman in Main branch]
2014-07-16 20:16:39 -04:00
Matthew Griffin
c28dea244e Splitting format specific classes out of AudioDecompress.cpp/h
New files added to contain FVorbisAudioInfo and FOpusAudioInfo, added all necessary includes
Added a few more checks for whether the target platform supports audio streaming where appropriate
Moved #define to .h file as it was being used in two .cpp files (working because of unity build)

[CL 2137973 by Matthew Griffin in Main branch]
2014-07-04 09:47:36 -04:00
Matthew Griffin
f92177afd9 Removing more duplicated variables from audio sub classes
Duplicate ResourceID would have caused the same problems in HTML5 and Linux as Android. Other duplications are errors waiting to happen, there are a couple of stats functions that could be using the base class versions and not displaying the correct information.

[CL 2119229 by Matthew Griffin in Main branch]
2014-06-27 05:15:16 -04:00
Matthew Griffin
551379cad2 Fixing issues with SoundWave memory and duplicated variables in some platforms.
Moved most of the contents of FAudioDevice::FreeResource to USoundWave::FreeResources so that we can be sure that all memory is cleared up during teardown.
Removed FreeResource function from some subclasses of audio device, as they weren't doing anything different than the base one.
Also removed ListSounds function from these same classes as that seems to have fallen behind current base class version and isn't used anyway.
Removed platform specific audio buffer storage so that there isn't confusion about which is being used and ensured that casts are used when necessary.
Fixed compile issue with STAT_AudioResourceCreationTime for HTML5.

[CL 2109273 by Matthew Griffin in Main branch]
2014-06-18 10:31:15 -04:00
Mikolaj Sieluzycki
0cff8d6ba3 CIS fix of Android and Linux builds.
[CL 2109148 by Mikolaj Sieluzycki in Main branch]
2014-06-18 08:30:47 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Matthew Griffin
98a1cdce0f Added Structs to store streamed audio chunks for runtime streaming or in DDC.
Followed pattern set out by texture streaming so that each chunk of audio data resides in its own bulkdata struct. It is currently possible to split audio into chunks when SoundWaves are marked for streaming but there is no way of doing this exposed at present.
Changed the parameters of FAudioDevice::GetRuntimeFormat so that the relevant SoundWave must be passed in, to allow for different formats for individual sounds/streaming options.
USoundWave::FreeResources no longer resets the NumChannels as it is unnecessary and causes sounds to be unable to play after the OGG data is flushed when attempting to switch to OPUS.

[CL 2099012 by Matthew Griffin in Main branch]
2014-06-09 11:13:16 -04:00
Dmitry Rekman
e978c53788 ALAudio: more logging to easily identify errors + some cleanup.
[CL 2088545 by Dmitry Rekman in Main branch]
2014-05-29 17:45:31 -04:00
Marc Audy
c39edd47c0 Ensure that precaching of a sound completes instead of failing to start for all platforms (not just XAudio done in CL# 2082171)
TTP #335967

[CL 2082177 by Marc Audy in Main branch]
2014-05-22 14:15:18 -04:00
Dmitry Rekman
cbf1582dd2 Support compressed audio on Linux.
- Catching up with MatthewG's changes on other platforms.
- Fixes problems on QA-SoundLoop and elsewhere (TTP #334227).

#codereview Matthew.Griffin

[CL 2066049 by Dmitry Rekman in Main branch]
2014-05-07 16:51:22 -04:00
Dmitry Rekman
58d8be7d20 Minor cleanup of SteamController module (removing printfs, etc).
#codereview Michael.Liebenow

[CL 2063930 by Dmitry Rekman in Main branch]
2014-05-05 17:42:19 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00