Commit Graph

9 Commits

Author SHA1 Message Date
Mike Fricker
72a34e4ee9 Compile Times: Fixed Core module needing two separate PCH headers in monolithic compiles
- Changed Core module to use Core.h (removed CorePrivate.h)
- CorePrivate.h only included Core.h, so their PCHs were identical other than name
- Does not affect modular builds, as we need different defines for DLLExport/DLLImport for private and public PCH headers

[CL 2221011 by Mike Fricker in Main branch]
2014-07-16 13:44:46 -04:00
Ankit Khare
3e61ffda9e #UE4 #HTML5
Fix mouse wheel events for the browser platform - note : its broken on win32 simulator, we need to upgrade SDL on win32. StrategyGame now correctly zooms.

[CL 2214265 by Ankit Khare in Main branch]
2014-07-14 13:39:39 -04:00
Ankit Khare
efb6d2b183 #UE4 #HTML5
Work around multiple emscripten SDL bugs. fullscreen events are now properly queued on browser fullscreen.

#codereview peter.sauerbrei

[CL 2213816 by Ankit Khare in Main branch]
2014-07-14 10:54:28 -04:00
Ankit Khare
4b6bdfc22a #UE4 #HTML5
Process mouse move events correctly. StrategyGame window now drags correctly.

[CL 2187828 by Ankit Khare in Main branch]
2014-07-10 14:35:46 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Ankit Khare
bf1b3557c9 #UE4 #HTML
#TTP 335966  Image not centered/cut off in "Fullscreen" mode on Tappy Chicken page.

#codereview peter.sauerbrei

[CL 2096214 by Ankit Khare in Main branch]
2014-06-05 16:43:00 -04:00
Mikolaj Sieluzycki
f5d889e1d9 #ttp 331239 - CORE: Remove unnecessary platform srand calls.
#proj core
#branch UE4
#summary Removed unnecessary platform srand calls.
#codereview robert.manuszewski

[CL 2042192 by Mikolaj Sieluzycki in Main branch]
2014-04-23 18:00:17 -04:00
Ankit Khare
19a878bd81 #UE4 Platforms
#HTML5

   Integerate GDC Changes into main. tested w/ QAGame, Soul and the moz custom built firefox.

   - resizable HTML5 canvas.
   - fix mouse coordinates for html5
   - depth fade using alpha ( @todo - use real webgl depth  textures )
   - fix landscape rendering. ( bgra is not supported on webgl )
   - expose a console command handler to javascript.  ( used while reszing )
   - update html5 .html5 game template.

#codereview peter.sauerbrei

[CL 2039842 by Ankit Khare in Main branch]
2014-04-23 17:30:27 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00