- Changed Core module to use Core.h (removed CorePrivate.h)
- CorePrivate.h only included Core.h, so their PCHs were identical other than name
- Does not affect modular builds, as we need different defines for DLLExport/DLLImport for private and public PCH headers
[CL 2221011 by Mike Fricker in Main branch]
Fix mouse wheel events for the browser platform - note : its broken on win32 simulator, we need to upgrade SDL on win32. StrategyGame now correctly zooms.
[CL 2214265 by Ankit Khare in Main branch]
Work around multiple emscripten SDL bugs. fullscreen events are now properly queued on browser fullscreen.
#codereview peter.sauerbrei
[CL 2213816 by Ankit Khare in Main branch]
#TTP 335966 Image not centered/cut off in "Fullscreen" mode on Tappy Chicken page.
#codereview peter.sauerbrei
[CL 2096214 by Ankit Khare in Main branch]
#HTML5
Integerate GDC Changes into main. tested w/ QAGame, Soul and the moz custom built firefox.
- resizable HTML5 canvas.
- fix mouse coordinates for html5
- depth fade using alpha ( @todo - use real webgl depth textures )
- fix landscape rendering. ( bgra is not supported on webgl )
- expose a console command handler to javascript. ( used while reszing )
- update html5 .html5 game template.
#codereview peter.sauerbrei
[CL 2039842 by Ankit Khare in Main branch]