Commit Graph

13 Commits

Author SHA1 Message Date
Dmitry Rekman
30a9dc0957 [Github] PR #306: safe/minor changes.
- Minor fixes, Linux-specific additions (like preferred source code accessor setting or building ForsythTriOO) and tweaks (log level, etc).

#codereview Josh.Adams

[CL 2237893 by Dmitry Rekman in Main branch]
2014-07-30 23:46:52 -04:00
Dmitry Rekman
263bbe7e0c Support for modular builds (cross and native).
- Parts of PR #242 (with changes).

#codereview Josh.Adams

[CL 2222405 by Dmitry Rekman in Main branch]
2014-07-17 13:49:42 -04:00
Michael Trepka
0b70c8bfa8 Get multitouch info on Mac using private MultitouchDevices framework instead of trying to guess based on limited info provided by NSEvent
#codereview Matt.Kuhlenschmidt

[CL 2083332 by Michael Trepka in Main branch]
2014-05-29 16:51:30 -04:00
Michael Trepka
0a702651de MacToolChain is no longer linking all modules with a set of default frameworks. Instead, modules add frameworks they need to PublicFrameworks
[CL 2073248 by Michael Trepka in Main branch]
2014-05-14 14:54:18 -04:00
Terence Burns
4f00c0e43c Added motion support for IOS
[CL 2068209 by Terence Burns in Main branch]
2014-05-09 11:22:29 -04:00
Max Preussner
3e8f503a0d Delegates: Moved delegate files into their own sub-folder
#CodeReview: mike.fricker

[CL 2067780 by Max Preussner in Main branch]
2014-05-08 22:39:20 -04:00
Dmitry Rekman
c74c09a1de Expose whether we're building with Steam through WITH_STEAMWORKS define and compile SteamController conditionally (TTP #332911).
#codereview Mike.Fricker, Ben.Marsh, Leslie.Nivison

[CL 2049973 by Dmitry Rekman in Main branch]
2014-04-23 19:36:38 -04:00
Thomas Sarkanen
2e3d1f5aae #summary Source code access is now done via plugins
#ttp 330039 	EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers
#detail 	Source code access is now extensible via plugins, so any new editors can be easily added.
#add 	Added SourceCodeAccess module that routes access via plugins.
#change 	Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin.
#add 	Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there.
#remove 	Removed applescript for XCode access (it is now done via code).
#remove 	Removed source code access functionality from platform layer.
#add 	Added details customization for source code access settings, so users can choose their own accessor.
#remove 	Removed dependencies on VSAccessor.
#change 	Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers.
#extra 	Tested on Mac by Mark S.
reviewed by 	Andrew.Brown

[CL 2048697 by Thomas Sarkanen in Main branch]
2014-04-23 19:19:51 -04:00
John Pollard
d277f5fc93 #UE4 - Remove built-in ad banner support from engine in favor of using modules
[CL 2048004 by John Pollard in Main branch]
2014-04-23 19:12:44 -04:00
Bob Tellez
7636d33360 UE4: No longer including SteamController module in Server-only builds. This is not ideal because it will still be included in client builds that do not use the steam controller, but it unblocks linux servers in games that do not use steam at all.
#codereview Dmitry.Rekman,Josh.Adams

[CL 2040814 by Bob Tellez in Main branch]
2014-04-23 17:45:57 -04:00
Ben Zeigler
6b09bff59d #UE4 Fix it so Linux builds only link in SteamController if they're building with Engine, as SteamController depends on engine. Fixes linux crash report client
#codereview dmitry.rekman

[CL 2038242 by Ben Zeigler in Main branch]
2014-04-23 16:35:49 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00