Commit Graph

7 Commits

Author SHA1 Message Date
Chris Babcock
66f4e50964 Changed default Android depth buffer precision to 24 and added Android platform setting to choose preference.
#Android
#TTP 334728

[CL 2120147 by Chris Babcock in Main branch]
2014-06-27 17:59:00 -04:00
Max Preussner
ce01264d12 Settings: All projects settings are now saved in the Default.ini
Up until this change, project settings caused a lot of confusion amongst users, because they were changed to the user's local INI files. The local INI files, however, would be ignored when packaging a project, which means that local setting changes would not be applied to a packaged project and cause unexpected behavior. With this change the project settings will always save to the default INI file and will therefore be included in packaged projects. We will see how this works out for everyone, and we may change this behavior to something else if we can come up with a better, more intuitive workflow for project settings.

Upgrade Notes:
- If you have changes for Project Settings in your local INI files, you may want to 'Set as Default' in the Editor and then delete the local INI
- The default INI files (i.e. DefaultEngine.ini) of your project need to be writable. If you use source control, make sure you check out the corresponding files before changing project settings

[CL 2066019 by Max Preussner in Main branch]
2014-05-07 16:21:14 -04:00
JJ Hoesing
8f73feb1a6 Added AdMob support for Android.
- In Edit/Project Settings/Android, set an AdMob Ad ID and then show and hide ads via blueprints.

[CL 2057848 by JJ Hoesing in Main branch]
2014-04-28 12:19:40 -04:00
Ryan Gerleve
662e9923d6 Fix OSS hacks in blueprint-callable functions
Added ShowLeaderboardUI function to IOnlineExternalUI, blueprint-callable functions now use this to show UIs
Added ExternalUIInterface for iOS Game Center, blueprint-callable functions now use it instead of platform-specific hacks
Added leaderboard interface for Android/Google Play, blueprint-callable functions now use this instead of hacks
Expose the Google Play leaderboard ID mapping to the editor instead of being hidden in a random JSON file
Fix the TappyChicken leaderboard mapping and removed the JSON file

#codereview jj.hoesing

[CL 2056915 by Ryan Gerleve in Main branch]
2014-04-25 19:46:53 -04:00
Ryan Gerleve
a012285d19 Minimal support for achievements on Android Google Play for TappyChicken
Add mostly-stubbed Google Play OSS, enough for WriteAchievements to work through blueprints
Add ability to configure Google Play achievement ID mappings in the editor
Add the achievement ID mappings for TappyChicken

[CL 2054824 by Ryan Gerleve in Main branch]
2014-04-23 20:22:19 -04:00
Ryan Gerleve
122667ec99 #UE4
- Add Google Play support on Android
- Add editor settings for Google Play - enabled/disabled, and the app id for the games service
- Hack in Google Play leaderboards, including blueprint support, proper online subsystem implementation will come in the future
- These leaderboards work in TappyChicken

#codereview josh.adams, jj.hoesing, michael.noland

[CL 2050175 by Ryan Gerleve in Main branch]
2014-04-23 19:40:10 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00