Commit Graph

14 Commits

Author SHA1 Message Date
Jaroslaw Palczynski
2165730109 UnrealSync fix: Some variables weren't cleared at start-up.
[CL 2229794 by Jaroslaw Palczynski in Main branch]
2014-07-24 08:44:41 -04:00
Marcus Wassmer
dfc7fdff68 Fix Rocket build.
#codereview gil.gribb

[CL 2226087 by Marcus Wassmer in Main branch]
2014-07-21 18:06:25 -04:00
Jaroslaw Palczynski
fb1ec406e3 UnrealSync: Improved the way P4 environment is detected. The program now tries all possible detection configurations before fail instead of sticking to first found possibility for every parameter.
[CL 2223541 by Jaroslaw Palczynski in Main branch]
2014-07-18 14:17:23 -04:00
Michael Trepka
5302ee2d4c Few more compile error fixes for Xcode indexing
[CL 2109405 by Michael Trepka in Main branch]
2014-06-18 12:11:37 -04:00
Michael Trepka
9b3937d1a7 Fixed a few compile errors (mostly non-unity)
[CL 2108328 by Michael Trepka in Main branch]
2014-06-17 14:06:07 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Jaroslaw Palczynski
386d877647 UnrealSync3: Now P4PORT is falling back to default perforce:1666 and P4USER is read from p4 info output if previous sources fail.
[CL 2095866 by Jaroslaw Palczynski in Main branch]
2014-06-05 12:14:47 -04:00
Jaroslaw Palczynski
aa5c0ac587 CIS fix.
[CL 2095819 by Jaroslaw Palczynski in Main branch]
2014-06-05 12:14:22 -04:00
Jaroslaw Palczynski
4e41d82066 CIS fix. Allow building of UnrealSync3 only on Windows platforms as it's not supported yet on the others.
[CL 2095814 by Jaroslaw Palczynski in Main branch]
2014-06-05 12:13:58 -04:00
Jaroslaw Palczynski
bb296fb5d9 UnrealSync3 improvements.
The tool should be now built with the tools.

All params (if missing) are now auto-detected:
 - path to the p4.exe from default path or from default install location i.e. C:\\Program Files\\Perforce
 - p4 port and user are detected from P4V last connection string kept in <user>/.p4qt/ApplicationSettings.xml

[CL 2095646 by Jaroslaw Palczynski in Main branch]
2014-06-05 12:11:12 -04:00
Jaroslaw Palczynski
2477b5bd67 UnrealSync3 improvements:
- Moved UAT functionality to US3 -- now the GUI doesn't need UAT anymore.
- The tool is syncing itself at startup and by default runs from copy. It assumes that Binaries/Win64 is writable, but I think its fine cause this tool is needed for syncing anyway.
- User have to provide P4 port and P4 user from command line or from environment variables. It is also assumed that p4.exe is runnable from standard cmd.exe without providing a path.

[CL 2094445 by Jaroslaw Palczynski in Main branch]
2014-06-04 11:01:22 -04:00
Jaroslaw Palczynski
4e75521b7f Couple of improvements for UnrealSync3:
- Moved WinMain to platform specific place.
- Added reload labels button.
- After finishing sync the program gets to the beggining instead of closing.
- Syncing is now copying AutomationToolLauncher.exe to temp file to allow syncing itself.

[CL 2084805 by Jaroslaw Palczynski in Main branch]
2014-05-29 16:59:04 -04:00
Bob Tellez
ab8c090a38 UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
Jaroslaw Palczynski
26cfa3432e UnrealSync GUI
Initial version of UnrealSync UAT command GUI.
#codereview Robert.Manuszewski, Gil.Gribb

[CL 2080263 by Jaroslaw Palczynski in Main branch]
2014-05-21 08:45:24 -04:00