Commit Graph

36 Commits

Author SHA1 Message Date
Robert Manuszewski
26f250c9a2 Hot-reload: support for structural changes for hot-reload (adding/removing properties/classes/structs/enums)
#change Classes will now be defer registered instead of being created during static initialization
#change Added class re-instancing after hot-reload
#change Changes to UHT to keep track of generated code changes
#change Refactored a few CoreUObject delegates to a common namespace struct.

[CL 2235479 by Robert Manuszewski in Main branch]
2014-07-29 02:43:48 -04:00
Robert Manuszewski
e6a88f66a4 UBT will no longer use ini file to get the list of plugins to compile for programs. Removed 'ScriptPlugins' ini setting (replaced with plugin category path).
[CL 2121693 by Robert Manuszewski in Main branch]
2014-06-30 06:19:02 -04:00
Robert Manuszewski
63ef616a62 ScriptPlugins: generated glue files will now be including using relative paths
[CL 2113855 by Robert Manuszewski in Main branch]
2014-06-23 06:27:04 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Steve Robb
4973bd00ac Plugin linker fix
#add Fake linker-only function generated in UHT for every Module.generated.cpp.
#change UELinkerFixups file is now processed *after* running UHT.
#change Fake function called from UELinkerFixups for every statically-linked dependent project.

#codereview robert.manuszewski,jj.hoesing

[CL 2103062 by Steve Robb in Main branch]
2014-06-12 08:08:47 -04:00
Mike Fricker
16d1f0a4fd Always use "override" and "final" keyword on all platforms
[CL 2099153 by Mike Fricker in Main branch]
2014-06-09 11:17:17 -04:00
Matt Kuhlenschmidt
fb672d5990 Removed UAttributeProperty and all related changes
[CL 2091937 by Matt Kuhlenschmidt in Main branch]
2014-06-02 14:20:58 -04:00
Steve Robb
864bd3d8da WIP refactors
#ttp 331467: Make UHT not depend on CoreUObject

#change GScriptHelper made an object instead of a heap-allocated pointer.
#change NameLookupCPP made an object instead of a heap-allocated pointer.
#add FClasses::FindAnyClass added.
#change FClasses construction moved earlier.
#change FClass::GetInnerClass added.
#change More UClasses changed to FClasses.

#codereview robert.manuszewski

[CL 2091696 by Steve Robb in Main branch]
2014-06-02 07:02:29 -04:00
Robert Manuszewski
a05ad646c2 UBT: More detailed module types. ScriptPlugins can now ingore modules by their type.
[CL 2081573 by Robert Manuszewski in Main branch]
2014-05-22 01:20:24 -04:00
Steve Robb
d3d90eafb4 #ttp 333737: UHT should not output anything differently for Rocket - resubmitted after CL# 2068336 was backed out due to UAT rebuild problems.
#change Root module path added to include paths.
#change Plugins now write intermediates to the project folder.
#change All generated #includes are now relative.
#change Updated UHTDebugging.manifest to new format.
#change Android response files now use relative include paths to prevent overly-large response files.
#remove Rocket-specific UHT execution removed.
#remove iOS header hack removed.

#codereview robert.manuszewski,ben.marsh

[CL 2077472 by Steve Robb in Main branch]
2014-05-19 06:57:00 -04:00
Mikolaj Sieluzycki
804973185b Add clickable error with file name and line number information in error/output window when superclass is missing.
#ttp 332332 UE4: Core: UnrealHeaderTool: Doesn't provide source file and line number for error about missing superclass
#proj core
#branch UE4
#summary Add clickable error with file name and line number information in error/output window when superclass is missing.
#codereview steve.robb

[CL 2077342 by Mikolaj Sieluzycki in Main branch]
2014-05-19 03:21:12 -04:00
Steve Robb
ddad01ad2f Back out changelist 2073005
[CL 2073795 by Steve Robb in Main branch]
2014-05-14 23:07:26 -04:00
Steve Robb
cd8b6a99d2 #ttp 333737: UHT should not output anything differently for Rocket - resubmitted after CL# 2068336 was backed out due to UAT rebuild problems.
#change Root module path added to include paths.
#change Plugins now write intermediates to the project folder.
#change All generated #includes are now relative.
#change Updated UHTDebugging.manifest to new format.
#remove Rocket-specific UHT execution removed.
#remove Some bHackHeaderGenerator usage removed.
#remove iOS header hack removed.

#codereview robert.manuszewski,ben.marsh

[CL 2073005 by Steve Robb in Main branch]
2014-05-14 14:50:21 -04:00
Steve Robb
2a0aca7a62 Back out changelist 2068336
[CL 2068514 by Steve Robb in Main branch]
2014-05-09 15:12:56 -04:00
Steve Robb
1478c2cdc7 #ttp 333737: UHT should not output anything differently for Rocket
#change Root module path added to include paths.
#change Plugins now write intermediates to the project folder.
#change All generated #includes are now relative.
#change Updated UHTDebugging.manifest to new format.
#remove Rocket-specific UHT execution removed.
#remove Some bHackHeaderGenerator usage removed.
#remove iOS header hack removed.

#codereview robert.manuszewski,ben.marsh

[CL 2068336 by Steve Robb in Main branch]
2014-05-09 13:02:49 -04:00
Jamie Dale
a91bccb10d CIS fix - Replaced ARRAYSIZE with our cross platform ARRAY_COUNT
[CL 2065432 by Jamie Dale in Main branch]
2014-05-07 06:23:29 -04:00
Jamie Dale
102224fbd6 UHT no longer assumes an include path will always contain a folder
TTP# 333824 - Add Code To Project not including game-specific headers

It would previously assume that all include paths contained a Public/Private/Classes folder, and would blindly try and strip them out, meaning that a project without these folders (like the ones created by the game templates) would produce incorrect or empty include paths.

It instead now explicitly checks for a Public/Private/Classes folder, rather than just doing it blindly.

ReviewedBy James.Hopkin, Max.Preussner

[CL 2065412 by Jamie Dale in Main branch]
2014-05-07 05:38:15 -04:00
Steve Robb
ab842a9d04 Warnings issued when including a .generated.inl file.
#add Wrote out a .generated.inl file for every module which contains a #pragma message asking the user to delete their include.

#codereview robert.manuszewski,mike.fricker

[CL 2062361 by Steve Robb in Main branch]
2014-05-02 14:40:02 -04:00
Robert Manuszewski
37ea47855d Script Plugins: better handling of non-game targets
[CL 2059708 by Robert Manuszewski in Main branch]
2014-04-30 07:58:33 -04:00
Robert Manuszewski
e7273f5f61 Script plugins: more CIS fixes
[CL 2058670 by Robert Manuszewski in Main branch]
2014-04-29 09:36:01 -04:00
Robert Manuszewski
a1ba9b3386 UHT: Make script parsing errors not-errors for now.
[CL 2058639 by Robert Manuszewski in Main branch]
2014-04-29 08:55:38 -04:00
Robert Manuszewski
212c47eec9 Support for scripting language integrations via plugins. Experimental Lua integration.
- Added program-only plugin support and made UHT script plugin aware
- Added 3 generic script plugins with experimental Lua integration: ScriptGeneratorPlugin (UHT), ScriptPlugin (Engine), ScriptEditorPlugin (Editor-side)
- Lua integration is disabled by default

[CL 2058611 by Robert Manuszewski in Main branch]
2014-04-29 06:45:18 -04:00
Mikolaj Sieluzycki
57df0c45a0 Remove HeaderGroup support from UHT.
[CL 2057577 by Mikolaj Sieluzycki in Main branch]
2014-04-28 05:03:10 -04:00
Steve Robb
39931a007b Rocket build fixes.
#remove Removed the build of .generated.cpp if there are no source files to build against (like there would be in Rocket).
#remove Renamed AutoGenerateInlInfo* to AutoGenerateCppInfo*.
#fix Fixed the #includes in *.generated.cpp to be relative  instead of absolute in Rocket builds.

#codereview robert.manuszewski,ben.marsh

[CL 2057574 by Steve Robb in Main branch]
2014-04-28 04:53:09 -04:00
Robert Manuszewski
a54859f1f4 Fixed wrong header parsing order in UnrealHeaderTool
[CL 2056776 by Robert Manuszewski in Main branch]
2014-04-25 16:05:52 -04:00