Commit Graph

8 Commits

Author SHA1 Message Date
Ben Marsh
e3e149d320 Fix test for foreign projects when generating project files; UEBuildTarget sets the .uproject path for every target in the solution in turn, and it gets set to the last project enumerated. It's not possible to detect foreign projects based on what's in the UBT command line.
[CL 2115890 by Ben Marsh in Main branch]
2014-06-24 17:33:20 -04:00
Ben Marsh
e04340734f Fix how project files get generated for foreign vs non-foreign projects. Previous logic detected projects under the root directory as being native and everything else as foreign, which broke GitHub builds that do not have the appropriate .uprojectdirs file. Now checks against the .uprojectdirs list to determine whether to use the UE4 solution or a game-specific solution.
[CL 2114260 by Ben Marsh in Main branch]
2014-06-23 14:26:52 -04:00
Jaroslaw Palczynski
7606debc6d [GitHub] 66 : Start plumbing for advanced build handling
#ttp 333302
#codereview Robert.Manuszewski

[CL 2080176 by Jaroslaw Palczynski in Main branch]
2014-05-21 06:09:37 -04:00
Marcus Wassmer
bdafd874da #ue4 Setup PS4 for automated SDK switching.
#codereview josh.adams,dmitry.rekman,gil.gribb

[CL 2059190 by Marcus Wassmer in Main branch]
2014-04-29 21:56:53 -04:00
Jaroslaw Palczynski
0c77bd2e83 #ttp 332992 - CORE: Make sure UBT adds default xml configs to the sln
#proj UE4
#branch UE4
#summary Implemented. Refactored a bit creation of project files to allow addition of files in custom project path. Additionally fixed UBT bug that was outputting "Unhandled Exception" rather than "UnrealBuildTool Exception" on XmlConfigLoader.Init() errors.
#codereview Robert.Manuszewski

[CL 2055262 by Jaroslaw Palczynski in Main branch]
2014-04-24 04:43:16 -04:00
Jeff Campeau
1216535490 Xbox One deploy/packaging/path fixes
- Executable path modified to Game\\Binaries\\XboxOne
- Packaging reworked to function with March XDK and remove warnings/errors
- Pakcaging images cleaned up to allow localization
- Support for localized strings added
- Support for resource.pri generation added
- Separate Package.appxmanifest and Deploy.appxmanifest for packaging/deployment (major difference is number of included configs)
- Switched from TargetName to AumidOverride to set configuration to run when debugging in VS (TargetName was incompatible with the executable path change)
- Cleaned up some files that are no longer in use for packaging.

These changes *require* project file regeneration and updated UAT/UBT to function (which will in most cases be taken care of for you automatically).

[CL 2048386 by Jeff Campeau in Main branch]
2014-04-23 19:16:11 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00