Commit Graph

36 Commits

Author SHA1 Message Date
Peter Sauerbrei
277719a394 added quotes around paths in unzip and mkdir for the remote tool chain
added quotes around framework paths for remote tool chain
#ue4
#ios
#codereview john.pollard

[CL 2247317 by Peter Sauerbrei in Main branch]
2014-08-07 14:08:36 -04:00
Robert Manuszewski
e6072fb050 UnrealBuildTool: Added UnrealHeaderTool version checking when checking if it's up to date.
#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs
#change Added BuildHostPlatform class for runtime platform abstraction

[CL 2245408 by Robert Manuszewski in Main branch]
2014-08-06 07:05:15 -04:00
Mike Fricker
80f6dc9362 UnrealBuildTool: Experimental fast C++ include dependency scanning
- Adds experimental super-fast C++ outdated file checking
- This feature is turned off for now as we continue to test and improve it
      - You can try it out by enabling "bUseExperimentalFastDependencyScan" option in your BuildConfiguration.xml
- Here is the basic idea:
     - We no longer exhaustively scan all includes and build up a big graph every invocation
     - Instead, source files whose build products are missing have their includes scanned asynchronously while being compiled
     - The flat list of dependent includes for every outdated C++ is saved into a new cache file ("FlatCPPIncludes.bin")
     - On the next run, we quickly load that up and "just know" which files to check timestamps on to determine what is out of date
- Lots of "@todo fastubt" comments were added to UnrealBuildTool for potential performance optimizations and further improvements on this feature.

UnrealBuildTool: Determination of which modules have UObjects is now faster
- We now cache which modules have UObjects and load those for the next session

UnrealBuildTool: Module "shared" precompiled header determination is now much faster
- We no longer scan all C++ includes for a module to figure out which "shared" PCH to use
- Instead, we use the module dependencies specified in the module's *.Build.cs file
- For example, if your module depends on "Engine" and "UnrealEd", we choose "UnrealEd"'s shared PCH

Other UBT optimizations:
- Reduced calls to string formatting functions when setting up API definitions for all modules
- Added new performance diagnostics when bPrintPerformanceInfo is enabled in BuildConfiguration.xml
- We no longer check for "external" headers when scanning includes (this code didn't work at all)
- Optimized CleanDirectorySeparators() utility function to avoid string copies

Fixed UnrealBuildTool not saving DependencyCache under a platform-named folder

[CL 2238266 by Mike Fricker in Main branch]
2014-07-31 09:34:11 -04:00
Ankit Khare
7dcc3e1c64 #UBT
#TTP 342328 (HTML5: Packaging Blueprint projects fails)

   -  A compiler generated file was missing from the manifest, fixed
   -  clean up -  instead of calling static functions, call virtual function on tool chain, move platform specific code to derived tool chains.

#codereview peter.sauerbrei

[CL 2236049 by Ankit Khare in Main branch]
2014-07-29 13:38:03 -04:00
Josh Adams
ec94935229 - Added the ability for remote compiles to have the [x/y] text in UBT output
[CL 2229125 by Josh Adams in Main branch]
2014-07-23 18:42:01 -04:00
Josh Adams
746e06b40e - Fixed remote path generation to work with projects on other drives (added a drive letter into the remote path as part of this) [ttp 338777]
- Only compile Metal if the engine is being compiled
- Fixed compiling PhysX for programs (removed Cooking lib for all configurations) in Android and IOS
- Deleted the PhysXCookingDEBUG.a lib for IOS and Android

[CL 2125367 by Josh Adams in Main branch]
2014-07-02 15:54:21 -04:00
Josh Markiewicz
b37f250b75 #Fort weekly dev->main using approved smoketest CL#2118999
UE4-Fortnite-CL-2118999
CL# 2118999
MCP CL# 2117450
Linux Dedicated Server
Backend: Testing

  "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "build" : "217",
  "cln" : "2117450",
  "version" : "UNKNOWN"

[CL 2123380 by Josh Markiewicz in Main branch]
2014-07-01 11:28:39 -04:00
Josh Adams
aa3fabd4f4 - SSH/Rsync can now be used in UBT, but is not currently recommended yet (one step is much slower, and IPhonePackager issues)
- Integrated IPhonePackager code directly into IOS Automation (this is not 100% working yet, it's a work-in-progress). Original IPP still in same place untouched
- Added a return code to RunLocalProcess
- Added IPhonePackager UAT script that will pass along params to the internal IPP code (RunUAT IPhonePackager -cmd="<ipp commandline here>" [-nocompile])
#codereview Robert.Manuszewski,peter.sauerbrei

[CL 2123325 by Josh Adams in Main branch]
2014-07-01 10:58:33 -04:00
Robert Manuszewski
80b21b43d0 UBT: Making iOS SDK version parsing culture invariant
#codreview josh.adams

[CL 2115345 by Robert Manuszewski in Main branch]
2014-06-24 11:41:30 -04:00
Josh Adams
b552e2d883 Urban->Main
#codereview jeff.campeau,nick.penwarden,rolando.caloca

[CL 2108642 by Josh Adams in Main branch]
2014-06-17 18:27:26 -04:00
Peter Sauerbrei
91c6f061ad more remote tool chain fixes for IOS
fix for spaces in paths for repackaging ipa and creating stub
fix for deployment of the support files for code based projects
#ue4
#ios

[CL 2103480 by Peter Sauerbrei in Main branch]
2014-06-12 17:03:49 -04:00
Peter Sauerbrei
c46a6ac379 Add support for compiling for size instead of speed to Android, IOS, and HTML5
Fix for Android using an old variable for architecture
#ue4

[CL 2100883 by Peter Sauerbrei in Main branch]
2014-06-10 17:14:29 -04:00
Jaroslaw Palczynski
220c44b806 [GitHub] 132 : Introduce NativeBuildEnvironmentConfiguration
#github 132
#ttp 334942

[CL 2098971 by Jaroslaw Palczynski in Main branch]
2014-06-09 11:12:01 -04:00
Josh Adams
6d269c2743 - More information for "latest" failure on a builder
[CL 2097161 by Josh Adams in Main branch]
2014-06-06 10:53:51 -04:00
Jaroslaw Palczynski
a51cded662 UBT: Renamed XmlConfigField to XmlConfig attribute and left only field annotation mechanism. If class has any fields annotated then it's going to be included in the configuration mechanism.
[CL 2097041 by Jaroslaw Palczynski in Main branch]
2014-06-06 07:43:02 -04:00
Jaroslaw Palczynski
32917f05be UBT XML configuration improvements:
- XSD driven IntelliSense
- defaults read from code (default XML file will be regenerated on UBT startup if is different than it should be)
- configurable classes/fields have to be now annotated with XmlConfig and XmlConfigField attributes
#codereview Robert.Manuszewski

[CL 2095741 by Jaroslaw Palczynski in Main branch]
2014-06-05 12:12:32 -04:00
Robert Manuszewski
283e939959 GitHub pull request #194: Full binary type. Removing hardcoded binary file extensions
[CL 2095675 by Robert Manuszewski in Main branch]
2014-06-05 12:11:58 -04:00
Jaroslaw Palczynski
7606debc6d [GitHub] 66 : Start plumbing for advanced build handling
#ttp 333302
#codereview Robert.Manuszewski

[CL 2080176 by Jaroslaw Palczynski in Main branch]
2014-05-21 06:09:37 -04:00
John Pollard
c901055800 Use intermediate directory when unzipping frameworks
* Create intermediate directories to use for unzipping so we don't pollute directories not expecthing these temp files
* Skip frameworks not part of the target being considered
* Cleanup

#Codereview Josh.Adams, Peter.Sauerbrei, Michael.Noland, Gil.Gribb, Robert.Manuszewski

[CL 2070978 by John Pollard in Main branch]
2014-05-12 18:51:03 -04:00
John Pollard
b499a7ddf0 Mac support for copying bundled iOS framework assets
#Codereview Josh.Adams, Peter.Sauerbrei, Michael.Noland, Gil.Gribb, Robert.Manuszewski

[CL 2068721 by John Pollard in Main branch]
2014-05-09 17:38:40 -04:00
John Pollard
d99028f75e Support for third party iOS framework bundled assets
* Work in progress, works with RPC utility, local mac support incoming
* Changed AdditionalPublicFrameworks from storing just string, to storing the frame work name, zip name, and bundled asset name that needs to be copied
* We also now store the module that added this framework, so we can derive the module project path, etc when we need it for when we create intermediate directories

#Codereview Josh.Adams, Peter.Sauerbrei, Michael.Noland, Gil.Gribb, Robert.Manuszewski

[CL 2068603 by John Pollard in Main branch]
2014-05-09 16:38:26 -04:00
Peter Sauerbrei
49e89d7df8 fix for stub file not including the signed executable and plist file
#ue4
#ios

[CL 2064848 by Peter Sauerbrei in Main branch]
2014-05-06 16:04:39 -04:00
Josh Adams
68ab60f131 - Fixed "latest" IOS sdk version with weirdly formatted SDK dirs
[CL 2064711 by Josh Adams in Main branch]
2014-05-06 14:14:12 -04:00
Peter Sauerbrei
2fdb7fcabd delete temporary xcodeproj after signing
[CL 2062087 by Peter Sauerbrei in Main branch]
2014-05-02 09:43:59 -04:00
Peter Sauerbrei
a4eb69994e put in some output to catch the iOS build error
[CL 2061872 by Peter Sauerbrei in Main branch]
2014-05-02 00:36:54 -04:00