#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs
#change Added BuildHostPlatform class for runtime platform abstraction
[CL 2245408 by Robert Manuszewski in Main branch]
#TTP 342902 CRITICAL: Regression: HTML5: Code templates fails to launch
#TTP 342884 CRITICAL: Regression: HTML5: UFE: Fails to cook then gets a mac crash
-fix up html template ( argument ordering )
-don't use pak when packaging for html5
-properly quote pathname with spaces on mac.
-fix linking of plugins on first run of ubt.
#codereview peter.sauerbrei
[CL 2241888 by Ankit Khare in Main branch]
#TTP 338960 CRITICAL: UFE: CRASH: Quick Launching project for HTML5
- Fixup some logic change which went in a recent refactor for nfs.
- Correctly launch firefox with the right http protocol url instead of file:// when cook on the fly is set.
- Re- enable http nfs for win64.
#codereview peter.sauerbrei
[CL 2230905 by Ankit Khare in Main branch]
removed change to copy HTML5 files in Post Stage as that is used exclusively for streaming installs
#ue4
#html5
[CL 2171360 by Peter Sauerbrei in Main branch]
- fix an issue where packaging will fail - if the target binary directory doesn't exist. ( Happens on a clean spec, first time run ).
[CL 2091992 by Ankit Khare in Main branch]
- actually use python in the command line, rather than depend on .py extention to execute.
- change file types to writable.
[CL 2091893 by Ankit Khare in Main branch]
Platform ini now contains a [BuildSettings] section with HeapSize values which can be overriden per config.
#codereview Peter.Sauerbrei
[CL 2087502 by Ankit Khare in Main branch]
- Install Emscripten SDK > 1.16
- Setup system wide enviorment variable EMSCRIPTEN. ( http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x )
- Build HTML5 using Build.sh from command line.
@todo : Figure out whether to support cooking if SDK is not installed on host platform.
[CL 2057945 by Ankit Khare in Main branch]