Commit Graph

9 Commits

Author SHA1 Message Date
Michael Trepka
9e422fc64e Fixed a problem with UBT not having bRunningRocket set when called directly from UAT
#codereview Ben.Marsh

[CL 2176057 by Michael Trepka in Main branch]
2014-07-08 12:54:23 -04:00
Robert Manuszewski
4f64ccc430 Fix for 'Runuat -help' crash on exit
[CL 2068459 by Robert Manuszewski in Main branch]
2014-05-09 14:32:42 -04:00
Robert Manuszewski
93c28d3d12 UAT: Removing -p4cl, adding DoesNotNettP4CL attribute
[CL 2056587 by Robert Manuszewski in Main branch]
2014-04-25 13:15:17 -04:00
Robert Manuszewski
b02c7d32e4 UAT: -p4cl will now automatically imply -p4
[CL 2056150 by Robert Manuszewski in Main branch]
2014-04-25 01:27:19 -04:00
Robert Manuszewski
a4555d92e8 #UE4 - UAT performance improvements when p4 is required:
- In local runs UAT will no longer attempt to autodetect the current CL# if not asked to (with -p4cl command line param)
- Small client detection performance improvements - added client filter based on a known path under the client root.
- More logging during p4 autodetection

[CL 2053356 by Robert Manuszewski in Main branch]
2014-04-23 20:07:00 -04:00
Robert Manuszewski
563da04a92 #UE4 - UAT Improvements:
- Project rules will now be stored in EngineSavedFolder when running non-installed UAT, otherwise in Temp/UAT/EscapedRoot folder
- Added CommandUtils.EscapePath utility function
- Moved DeleteDirectoryContents function from LocalBuildEnvironment to CommandUtils
- Added code to clean rules folder up on startup.

#codereview gil.gribb

[CL 2044393 by Robert Manuszewski in Main branch]
2014-04-23 18:28:28 -04:00
Steve Robb
c34468ca19 #ttp LOCALIZATION: EDITOR: Packaging log displays Unicode characters as ?
#change The engine now accepts a -UTF8Output command line argument which allows the output stream to be in the correct mode.
#change UAT accepts the same UTF8Output parameter to allow the connecting streams to be in the correct mode too (though it's currently only passed during the UnrealPak invocation).
#add FPlatformMisc::SetUTF8Output added to allow the opting-in of a UTF-8 output stream in Windows.

#codereview robert.manuszewski

[CL 2043167 by Steve Robb in Main branch]
2014-04-23 18:15:18 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00