Robert Manuszewski
3054e34792
UAT: Log process exit code, always Dispose processes.
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[CL 2248641 by Robert Manuszewski in Main branch]
2014-08-08 13:30:04 -04:00
Kellan Carr
585834bda4
build script, fixing stomped changes from my last change
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[CL 2248526 by Kellan Carr in Main branch]
2014-08-08 11:08:16 -04:00
Kellan Carr
08b1d335ff
build script, add branch hacker to disable adder nodes
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[CL 2248506 by Kellan Carr in Main branch]
2014-08-08 10:53:12 -04:00
Saul Abreu
b5037a7537
Undid a problematic change to avoid staging localization data generation configuration files. To be properly done later.
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[CL 2247657 by Saul Abreu in Main branch]
2014-08-07 17:59:31 -04:00
Saul Abreu
35948861ce
Removed staging of localization data generation configuration files. Removed staging of ICU files from CopyBuildToStagingDirectory.Automation.cs. Individual platforms can elect to copy them.
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[CL 2247119 by Saul Abreu in Main branch]
2014-08-07 12:58:19 -04:00
Richard Fawcett
a762246ea9
Ensure we don't double-submit to the same build info service if "v1" and "v2" have identical URLs.
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[CL 2246843 by Richard Fawcett in Main branch]
2014-08-07 06:56:14 -04:00
Robert Manuszewski
78afbbd3f3
UAT: Support for duplicate entries when staging files.
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[CL 2246726 by Robert Manuszewski in Main branch]
2014-08-07 04:30:34 -04:00
Jeff Campeau
498bb8ad26
Use a local temp directory for GUBP packaging on Xbox One to avoid issues with remote drive and VHD. Resulting package is then copied into place.
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[CL 2246228 by Jeff Campeau in Main branch]
2014-08-06 18:13:10 -04:00
Saul Abreu
d9ce756e01
Corrected issue with ICU internationalization data and UE4 localization data not being properly staged.
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[CL 2245839 by Saul Abreu in Main branch]
2014-08-06 14:32:18 -04:00
Kellan Carr
2adbfea0fe
build script, add branch hacker support for removing platforms from branches
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[CL 2245728 by Kellan Carr in Main branch]
2014-08-06 13:06:55 -04:00
Robert Manuszewski
e6072fb050
UnrealBuildTool: Added UnrealHeaderTool version checking when checking if it's up to date.
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#change UBT will check for API version of all UnrealHeaderTool binaries to detect partial syncs
#change Added BuildHostPlatform class for runtime platform abstraction
[CL 2245408 by Robert Manuszewski in Main branch]
2014-08-06 07:05:15 -04:00
Robert Manuszewski
c0b4cfe3bf
UBT: Moved ScopedTimer from UAT to UBT, added ScopedCounter
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[CL 2245334 by Robert Manuszewski in Main branch]
2014-08-06 04:29:36 -04:00
Michael Trepka
c94b61d66a
Changed Mac TBB Malloc from dylib to static lib, re-enabled it in MacPlatform.h
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[CL 2244629 by Michael Trepka in Main branch]
2014-08-05 16:11:34 -04:00
Richard Fawcett
cfd83c3381
Add support for Build Info Service v2 to UAT BuildInfoPublisher.
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#jira OPP-579
[CL 2243249 by Richard Fawcett in Main branch]
2014-08-04 18:27:59 -04:00
Peter Sauerbrei
8e8687df19
fix for trying to stage crash reporter files when platform does not support crash reporter
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#ue4
#uat
#codreview jaroslaw.surowiec
[CL 2243077 by Peter Sauerbrei in Main branch]
2014-08-04 18:27:10 -04:00
Ankit Khare
ba44f71314
#UE4 #HTML5
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#TTP 342902 CRITICAL: Regression: HTML5: Code templates fails to launch
#TTP 342884 CRITICAL: Regression: HTML5: UFE: Fails to cook then gets a mac crash
-fix up html template ( argument ordering )
-don't use pak when packaging for html5
-properly quote pathname with spaces on mac.
-fix linking of plugins on first run of ubt.
#codereview peter.sauerbrei
[CL 2241888 by Ankit Khare in Main branch]
2014-08-04 08:08:56 -04:00
Peter Sauerbrei
51fa18631b
addition of errors to Launch On, Package, and Cook analytics
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TTP341794
#ue4
#analytics
[CL 2240496 by Peter Sauerbrei in Main branch]
2014-08-01 20:30:13 -04:00
Kellan Carr
01882a9b03
build script, xbox one formal builds now have agent requirement
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[CL 2240101 by Kellan Carr in Main branch]
2014-08-01 14:33:39 -04:00
James Moran
c09fd85aee
Merging //depot/UE4-Fortnite/Engine/... to //depot/UE4/Engine/...
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CL#2238656 on 7/31/2014 2:40:33 PM
Mac/Clang CIS Fix for BuildPatchServices
CL#2238492 on 7/31/2014 12:32:02 PM
Adding BuildPatchServices CloudDir data generation for HTTP chunk installer to UAT. Enabled by -createchunkinstall
Adding extra command line options to BuildPatchTool to pass custom fields for the manifest file.
[CL 2239911 by James Moran in Main branch]
2014-08-01 11:07:46 -04:00
Jaroslaw Surowiec
2c80766cae
UBT - TTP# BLOCKER: [GUBP] Failed - //depot/UE4: FortniteGame_MakeBuild (CL: 2236381) (OpenSSL libraries are only for Win64 builds, removed from staging for Win32)
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#codereview Robert.Manuszewski
[CL 2239719 by Jaroslaw Surowiec in Main branch]
2014-08-01 08:37:07 -04:00
Kellan Carr
49224e38ea
build script, shootergame formal builds, fix formal build logic
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[CL 2238260 by Kellan Carr in Main branch]
2014-07-31 09:28:43 -04:00
Ben Marsh
2bdecda733
Fix inability to compile Android code projects in Rocket. Header intermediate directory was renamed from "Android-armv7" to "Android/-armv7" as a sideeffect of CL 2221537, so headers were not being included in the distribution.
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#codereview Dmitry.Rekman
[CL 2237678 by Ben Marsh in Main branch]
2014-07-30 18:30:58 -04:00
Peter Sauerbrei
efb33d472f
fix for not always copying provisions if we do not find a game provision or UE4Game.mobileprovision
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TTP341967
TTP341968
[CL 2237557 by Peter Sauerbrei in Main branch]
2014-07-30 17:35:30 -04:00
Peter Sauerbrei
76ade92814
ICU on IOS - libraries and code changes
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#ue4
#ios
[CL 2237050 by Peter Sauerbrei in Main branch]
2014-07-30 11:06:16 -04:00
Richard Fawcett
87f66d2729
Fixes bug where AutomationTool's PushDir_NoExceptions achieved different result to PushDir in the success case.
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Previously PushDir_NoExceptions would change the current working directory, and push the NEW working directory onto the stack,
thereby losing the ability to pop the final directory and return to the original working directory before anything was pushed.
This old behavior contradicted the method's comment, which reads "Pushes the current working directory onto a stack and sets CWD to a new value."
[CL 2236817 by Richard Fawcett in Main branch]
2014-07-30 04:56:10 -04:00