Michael Trepka
5bd6255fde
More Clang compile warning fixes
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[CL 2237347 by Michael Trepka in Main branch]
2014-07-30 14:51:27 -04:00
Chris Gagnon
3444d084ab
Removed "InterpreteAsLinear", Deprecated FColor DrawColor and added FLinearColor LevelColor to replace it. Changed the underlying FColor's to FLinearColor in the rendering classes, cleaned up a bunch of color conversions.
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#codereview matt.kuhlenschmidt
[CL 2235025 by Chris Gagnon in Main branch]
2014-07-28 17:16:21 -04:00
Andrew Brown
fbf585cb1b
Toggling Level visibility no longer forces layer visibility
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#ttp 340965 - UE4-Fortnite: Editor: levels: every time you toggle visibility on a level it makes all Layers visible, yikes
#branch UE4
#change additionally, making a level current no longer forces the layer visibility either.
reviewed by Thomas.Sarkanen
[CL 2217507 by Andrew Brown in Main branch]
2014-07-15 04:48:45 -04:00
James Golding
7e7a2e6473
More Engine.h trimming (EdGraph headers, BoneMaskFilter, Breakpoint, LevelScriptBP, ClipPAdEntry, CodecMovie, DestructibleFractureSettings, DeviceProfile)
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[CL 2085606 by James Golding in Main branch]
2014-05-29 17:11:10 -04:00
Max Preussner
331984d20c
Settings: moved level browser settings into LevelBrowser module
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[CL 2080434 by Max Preussner in Main branch]
2014-05-21 11:16:12 -04:00
James Golding
a0cbafe73a
First pass removing several headers from Engine.h
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[CL 2080322 by James Golding in Main branch]
2014-05-21 10:00:58 -04:00
Martin Wilson
331b96e6cc
Fixes for QAGame non unity compile
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[CL 2044905 by Martin Wilson in Main branch]
2014-04-23 18:35:08 -04:00
Justin Sargent
0bc686f251
Fixed up redundant FText .ToString() usage and some improper FText usage.
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[CL 2042623 by Justin Sargent in Main branch]
2014-04-23 18:06:41 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00