Commit Graph

8 Commits

Author SHA1 Message Date
Ben Marsh
b57c79c540 Allow C++ plugins to hook game project generation. Contributed by solid-angle, https://github.com/EpicGames/UnrealEngine/pull/336.
[CL 2251943 by Ben Marsh in Main branch]
2014-08-11 17:14:26 -04:00
Chris Gagnon
7fc0f342e5 '/' and '\\\\' are correctly not valid in project name at all as was intended.
Reversed the priority of the validity checks to give more consistent results.
Fixes TTP #341288

[CL 2215243 by Chris Gagnon in Main branch]
2014-07-14 18:22:08 -04:00
Ben Marsh
e7767fdc6e Add a sort key to template definitions, and use it to position the 2D sidescroller sample next to the 3D version. Don't want to sort templates by display name because they all start with "Code" or "Blueprint", and at least this way we can hack it through data for now.
[CL 2130646 by Ben Marsh in Main branch]
2014-07-03 10:48:59 -04:00
Robert Manuszewski
f9bee4dda7 [GitHub] 263 : Search for project templates in plugin directories
[CL 2124323 by Robert Manuszewski in Main branch]
2014-07-02 07:33:17 -04:00
Ben Marsh
034f01c732 Add a single codepath to enumerate projects for an engine installation, which can be shared with the launcher.
#codereview Nicholas.Davies

[CL 2095028 by Ben Marsh in Main branch]
2014-06-04 18:06:57 -04:00
Andrew Copland
3c30a6a6d2 #ttp 311016 CHECKIN: ROCKET: BUG: New Project wizard displays malformed path when hand-typing folder names; also shows forward slashes
#proj Editor
#branch UE4
#summary Enforce the platform specific path handling for "/" or "\\".
reviewed by Thomas.Sarkanen

[CL 2047677 by Andrew Copland in Main branch]
2014-04-23 19:09:13 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00