Commit Graph

8 Commits

Author SHA1 Message Date
Marc Audy
8b0e62508d Fix non-unity
[CL 2245540 by Marc Audy in Main branch]
2014-08-06 10:11:08 -04:00
Ben Zeigler
1383929d29 #UE4 Nonunity fix
#codereview marc.audy

[CL 2245027 by Ben Zeigler in Main branch]
2014-08-05 21:32:51 -04:00
Marc Audy
752b0f52c3 Add rich tool tip on asset type to content browser new asset menu
[CL 2244788 by Marc Audy in Main branch]
2014-08-05 17:37:09 -04:00
Richard TalbotWatkin
1409e69df0 Created Blueprint category for new assets and filters.
#ttp 339216 - Feature Request: Content Browser: Create Blueprint catagory for new assets
#branch UE4
#proj Developer.AssetTools, Editor.Blutility, Editor.ContentBrowser, Editor.GameplayAbilitiesEditor, Editor.UnrealEd
#add Reassigned asset categories, putting all Blueprint type assets under a new Blueprint category.
#add Added new submenu in FNewAssetContextMenu::MakeContextMenu().
#add Added new filter map entry in SFilterList::MakeAddFilterMenu().
#reviewedby Chris.Wood

[CL 2117647 by Richard TalbotWatkin in Main branch]
2014-06-26 02:29:30 -04:00
Fred Kimberley
3aaa8071f3 Added gameplay asset type category.
Modified FilterList and NewAssetContextMenu to only display categories that contain at least one item.

[CL 2103921 by Fred Kimberley in Main branch]
2014-06-12 19:36:17 -04:00
Nick Darnell
12b635d213 Fixing the text in the asset menu, was stomping other key'ed text.
[CL 2052354 by Nick Darnell in Main branch]
2014-04-23 19:56:23 -04:00
Nick Darnell
4d26248bd0 * New asset category in the new menu "User Interface", currently just the slate related assets are visible unless -umg is provided.
* Porting a large swath of the code from SlateComponentWrapper into UMG.
* Creating a derived UBlueprint for AUserWidget. (The base class for a UMG widget).

[CL 2050095 by Nick Darnell in Main branch]
2014-04-23 19:38:57 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00