Commit Graph

7 Commits

Author SHA1 Message Date
Maciej Mroz
b674e46bc0 BP: self node: 'self' pin should not have SubCategoryObject specifed (it's confusing and error prone). The change is related to cl#2235695
#codereview Nick.Whiting, Mike.Beach

[CL 2235696 by Maciej Mroz in Main branch]
2014-07-29 07:39:45 -04:00
Mike Beach
a187e73539 (WIP) Handling consolidated property menu actions for the palette in the new blueprint action system (adding drag-n-drop functionality).
[CL 2221066 by Mike Beach in Main branch]
2014-07-16 14:14:48 -04:00
Mike Beach
76eec84eba (WIP) Standalone, variable centric nodes now adding themselves to the blueprint action database (for the new action menu system).
[CL 2214315 by Mike Beach in Main branch]
2014-07-14 14:20:04 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Maciej Mroz
1ab0ff15ea Blueprint fucntion library: Self node in BFL causes a warning. ActionMenuBluilder minior fixes.
#codereview Nick.Whiting

[CL 2059757 by Maciej Mroz in Main branch]
2014-04-30 07:59:51 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00