Mikolaj Sieluzycki
4f40175cb6
Engine.h/EnginePrivate.h cleanup - delegate bindings.
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[CL 2251079 by Mikolaj Sieluzycki in Main branch]
2014-08-11 03:23:38 -04:00
Mike Beach
768b7801d9
Adding a new method to graph nodes that determines if that node is compatible with certain graphs (split out functionality from CanPasteHere() so we can leverage it in the new blueprint menu system).
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[CL 2242673 by Mike Beach in Main branch]
2014-08-04 12:39:34 -04:00
Mike Beach
1adad9aadd
(WIP) Setting up input nodes for the new blueprint action menu system (nodes add themselves to the action database).
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[CL 2214121 by Mike Beach in Main branch]
2014-07-14 13:19:37 -04:00
Michael Schoell
788de6f349
Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
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#codereview Justin.Sargent
[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Mikolaj Sieluzycki
40aca4a242
Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
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#codereview Robert.Manuszewski
[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Marc Audy
5941fea09b
Make motion axes bindable
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Begin generalization of some of the input binding common components to reduce duplicated code
[CL 2057796 by Marc Audy in Main branch]
2014-04-28 11:24:25 -04:00
Michael Schoell
0a41fb741e
#summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Marc Audy
deca6e2168
Expose Get Axis Key Value node to complement Axis Key Events and have parity with Mapped Axis Events/Get Value
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[CL 2044415 by Marc Audy in Main branch]
2014-04-23 18:28:49 -04:00
Marc Audy
4ec3a68f22
Remark InputAxis(Key)Events as internal so that they cannot be called.
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TTP #332148
[CL 2044239 by Marc Audy in Main branch]
2014-04-23 18:26:22 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00