Commit Graph

10 Commits

Author SHA1 Message Date
Lina Halper
221e9b4917 - Changed AnimNotify to support any other AnimSequenceBase
- Fixed K2Node_FunctionEntry to support redirect

[CL 2215234 by Lina Halper in Main branch]
2014-07-14 18:06:16 -04:00
Michael Schoell
788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Mikolaj Sieluzycki
40aca4a242 Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
#codereview Robert.Manuszewski

[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Michael Schoell
7fe3dd5fd9 Local function variables in Blueprints now utilize the Get/Set nodes
#change Deprecated UK2Node_LocalVariable
#change UK2Node_LocalVariable will replace itself with a Get and any Assign nodes it is hooked up to with a Set node, will also delete itself from Animation rule graphs that they should not have been allowed to be placed in

#ttp 332158 - BP:  Make local variables use standard get / set nodes, instead of the assigned named local nodes

[CL 2068725 by Michael Schoell in Main branch]
2014-05-09 17:43:40 -04:00
Maciej Mroz
c7ef187837 Blueprint Function Library - AutoWorldContext is removed when unnecessary.
#codereview Nick.Whiting

[CL 2060311 by Maciej Mroz in Main branch]
2014-04-30 15:54:13 -04:00
Maciej Mroz
adea32de6d A comment added for GetWorldContextPin
[CL 2060152 by Maciej Mroz in Main branch]
2014-04-30 13:43:50 -04:00
Maciej Mroz
ba1f56281f Blueprint Function Library handles 'DefaultToSelf' and 'WorldContext; parameters.
ttp333765 Function libraries that use blueprint nodes requiring a worldcontextobject cause ensures in cooked builds

#codereview Nick.Whiting

[CL 2060114 by Maciej Mroz in Main branch]
2014-04-30 13:08:46 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00