Commit Graph

24 Commits

Author SHA1 Message Date
Rolando Caloca
d35038ab08 UE4 - hlslcc - Fix for truncation (which fixed modf() intrinsic); also added fix for copy propagation on loops
[CL 2243621 by Rolando Caloca in Main branch]
2014-08-04 19:46:14 -04:00
Dmitry Rekman
edc8ff25f0 Support for Linux in shader compiler.
- Part of PR #306 by amigo and #ue4linux folks.
- Undoing my previous change with cross-compilation define (too dangerous).

#codereview Josh.Adams, Michael.Trepka

[CL 2243292 by Dmitry Rekman in Main branch]
2014-08-04 18:28:10 -04:00
Rolando Caloca
68d9d12873 UE4 - OpenGL - Remove copy of cbuffer/structs on hlsl to match D3D
[CL 2242497 by Rolando Caloca in Main branch]
2014-08-04 10:49:28 -04:00
Rolando Caloca
3f24640633 UE4 - hlslcc - Remove Metal seed 2 & 3 hack expanding matrices
[CL 2235112 by Rolando Caloca in Main branch]
2014-07-28 18:06:32 -04:00
Dmitry Rekman
263bbe7e0c Support for modular builds (cross and native).
- Parts of PR #242 (with changes).

#codereview Josh.Adams

[CL 2222405 by Dmitry Rekman in Main branch]
2014-07-17 13:49:42 -04:00
Rolando Caloca
5d586a4f05 UE4 - Common crosscompiler headers
[CL 2219173 by Rolando Caloca in Main branch]
2014-07-15 13:25:14 -04:00
Dmitry Rekman
dbdea559eb [Github] PR 242 (safe changes).
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).

[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00
Rolando Caloca
9893168c38 hlslcc - Compile all files as CPP (prep for renaming .c to .cpp)
#codereview mark.satterthwaite, michael.trepka

[CL 2124618 by Rolando Caloca in Main branch]
2014-07-02 11:08:24 -04:00
Rolando Caloca
b694adc81c UE4 - hlslcc - DumpShaderInfo now outputs a better batch file for running the cross-compiler (and it's shared with GL & Metal)
[CL 2122582 by Rolando Caloca in Main branch]
2014-06-30 18:32:57 -04:00
Rolando Caloca
62aca7b93f UE4 - hlslcc - Fix switch() with uint; Remove more stdlibs
[CL 2122208 by Rolando Caloca in Main branch]
2014-06-30 16:06:38 -04:00
Josh Adams
b552e2d883 Urban->Main
#codereview jeff.campeau,nick.penwarden,rolando.caloca

[CL 2108642 by Josh Adams in Main branch]
2014-06-17 18:27:26 -04:00
Jaroslaw Palczynski
3a35a8dd0e Deprecate and remove checkAtCompileTime.
#ttp 337754
#codereview Robert.Manuszewski

[CL 2106862 by Jaroslaw Palczynski in Main branch]
2014-06-16 08:04:54 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Dmitry Rekman
5b887fb484 Linux: more changes for the editor.
From PR #140,  contributed by sbc100 and #ue4linux community.

[CL 2096299 by Dmitry Rekman in Main branch]
2014-06-05 17:11:45 -04:00
Gil Gribb
fa7226b8fe UE4 - merge first pass at parallel rendering to main
[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00
Peter Sauerbrei
aa5a1232f1 Merging
//depot/UE4-TappyChicken/Engine/Source/...

to //depot/UE4/Engine/Source/...

[CL 2081906 by Peter Sauerbrei in Main branch]
2014-05-22 09:13:12 -04:00
Rolando Caloca
8e03d51418 hlslcc - Fixed ambiguous func(half3 k, float3 x); Added SupportsIntegerModulo() to LanguageSpec
[CL 2070751 by Rolando Caloca in Main branch]
2014-05-12 16:30:34 -04:00
Rolando Caloca
45e293c4d2 Increase iteration times on hlslcc; remove -ios as it's not used
[CL 2066046 by Rolando Caloca in Main branch]
2014-05-07 16:46:21 -04:00
Rolando Caloca
db73016843 Fix GL ES2 emulation shader compiler issue
[CL 2056544 by Rolando Caloca in Main branch]
2014-04-25 12:05:31 -04:00
Mark Satterthwaite
553b3ab996 #ttp 332327 Don't require a GL context to cross compile GLSL shaders
#branch UE4
#project ShaderFormatOpenGL
#summary The OpenGL shader compiler doesn't need to compile the GLSL within an actual GL context.
#change Remove the bCompileMicrocode option from CompileShader_Windows_OGL.
#change Put the compilation with an actual GL context behind #if DEBUG_HLSLCC - it can be useful when debugging HLSLCC but isn't useful otherwise.
reviewedby nick.penwarden

[CL 2046740 by Mark Satterthwaite in Main branch]
2014-04-23 18:54:23 -04:00
Rolando Caloca
eaa35853ad #UE4 #hlslcc Compile fix, bump up version & checked in new libs
[CL 2041700 by Rolando Caloca in Main branch]
2014-04-23 17:55:54 -04:00
Rolando Caloca
f67c6fa524 #UE4 #hlslcc Updates from urban
[CL 2041602 by Rolando Caloca in Main branch]
2014-04-23 17:53:22 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00