Commit Graph

18 Commits

Author SHA1 Message Date
Dmitry Rekman
dbdea559eb [Github] PR 242 (safe changes).
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).

[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00
Peter Sauerbrei
76eeefa6d9 fix for showing invalid platform message and not providing the information as to why
TTP332224
#ue4
#ufe

[CL 2118569 by Peter Sauerbrei in Main branch]
2014-06-26 17:11:45 -04:00
Jeff Campeau
6c2edf3c64 Avoid crash in UDN Advanced tab if there are no profiles for the list box.
[CL 2114492 by Jeff Campeau in Main branch]
2014-06-23 18:09:09 -04:00
Jamie Dale
fcfb8d460c Removed some check() calls when retrieving PlatformInfo for a device
TTP# 338166 - CRITICAL: Regression: UFE: CRASH: Deleting a profile under the Advanced section

Some places are using this only to get the icon information, so they now use an empty brush should the platform information not be found (it shouldn't really happen, but the device information may sometimes be missing a valid target platform name).

Also made sure that any missing icons wouldn't cause list views to misalign their content.

#codereview Max.Preussner

[CL 2109097 by Jamie Dale in Main branch]
2014-06-18 06:45:31 -04:00
Peter Sauerbrei
0f8ecb7564 fix for a list issue for the platforms in UFE
TTP331677
#ue4
#ufe

[CL 2108228 by Peter Sauerbrei in Main branch]
2014-06-17 12:10:39 -04:00
Peter Sauerbrei
80bfef36db fixed issue with platforms being cut off in the cook by the book menu
TTP331677
#ue4
#ufe

[CL 2107355 by Peter Sauerbrei in Main branch]
2014-06-16 15:57:05 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Max Preussner
3aece47882 Docs: Removed file comments and added missing code documentation
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.

Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks

[CL 2104067 by Max Preussner in Main branch]
2014-06-12 23:22:18 -04:00
Max Preussner
b0fcde7395 GameLauncher: Fixed assertion in device list (TTP# 338166)
[CL 2100741 by Max Preussner in Main branch]
2014-06-10 16:44:51 -04:00
Jamie Dale
0cfe5f0651 Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms

DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.

FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2095796 by Jamie Dale in Main branch]
2014-06-05 12:13:44 -04:00
Peter Sauerbrei
eb5ad9d763 Fix for invalid error message when UFE completes a launch.
TTP334857
#ue4
#ufe

[CL 2068299 by Peter Sauerbrei in Main branch]
2014-05-09 12:12:31 -04:00
Peter Sauerbrei
a61cfba2d8 Fix for crash when exiting UFE with a running launch happening
TTP323997
#ue4
#ufe

[CL 2063516 by Peter Sauerbrei in Main branch]
2014-05-05 11:15:19 -04:00
Max Preussner
b63129a60c Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG.
Other Updates:
- The WidgetReflector is now in its own module as well. It will be converted to a plug-in later.
- The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed.
- Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed.
- Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.)

Upgrade Notes:
- The Slate Remote Server is currently disabled - will be re-enabled shortly!
- If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file.
- If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore'
- The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed
- IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget()

Troubleshooting:
- After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project
- If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore'
- If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine

[CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
Max Preussner
d28aed0a08 fixed up incorrect/obsolete module dependencies in various UFE related modules
[CL 2048464 by Max Preussner in Main branch]
2014-04-23 19:18:37 -04:00
Saul Abreu
bcb92e4dbf #summary Internationalization now operates as a singleton with non-static initialization. Should no longer have issues with initializing before file server when applicable. Resolved related previous double initialization issue. API-breaking change for calls to most FInternationalization methods.
#ttp 331776 - L10N: ICU: Executable size for engine and programs has regressed dramatically (ICU)

[CL 2044493 by Saul Abreu in Main branch]
2014-04-23 18:30:01 -04:00
Justin Sargent
0bc686f251 Fixed up redundant FText .ToString() usage and some improper FText usage.
[CL 2042623 by Justin Sargent in Main branch]
2014-04-23 18:06:41 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00