Timothy Lottes
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4c2aefe6f1
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Optimization to the faster temporal AA (removing velocity weighting). Improved temporal AA by adjusting anti-flicker logic, now not light biased.
[CL 2239204 by Timothy Lottes in Main branch]
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2014-07-31 19:24:35 -04:00 |
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Timothy Lottes
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0b7e38f400
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Switch to decayed velocity weighting instead of old dynamic feedback. This has improvments for dithering also.
[CL 2109366 by Timothy Lottes in Main branch]
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2014-06-18 11:46:42 -04:00 |
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Timothy Lottes
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bceceb274e
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Making the blur reduction on slow moving dynamic objects a little more agressive.
[CL 2107047 by Timothy Lottes in Main branch]
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2014-06-16 11:20:45 -04:00 |
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Timothy Lottes
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5f5cd50370
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Fix bug found with very slow moving skinned or dynamic objects getting blury.
[CL 2107028 by Timothy Lottes in Main branch]
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2014-06-16 11:00:43 -04:00 |
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Timothy Lottes
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a8ef140eaf
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Improvements to quality, sharpness, and performance for temporal AA.
[CL 2096450 by Timothy Lottes in Main branch]
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2014-06-05 19:50:59 -04:00 |
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Brian Karis
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3b2837c560
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Revert Temporal AA regression.
[CL 2059133 by Brian Karis in Main branch]
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2014-04-29 21:55:47 -04:00 |
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Timothy Lottes
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55dc0acfc8
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Optimization: Shaved off 31% of the high quality, and 12% of the lower quality temporal AA cost.
[CL 2051155 by Timothy Lottes in Main branch]
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2014-04-23 19:50:46 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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