Commit Graph

5 Commits

Author SHA1 Message Date
Nick Whiting
a59f371e8d #vr Integration of Oculus timewarping and SDK rendering
[CL 2133287 by Nick Whiting in Main branch]
2014-07-03 21:55:37 -04:00
Mark Satterthwaite
2af318aa12 Delete extraneous MainVS left-over from recent merge that was causing hlslcc to fail.
#codereview michael.trepka, nick.whiting

[CL 2094271 by Mark Satterthwaite in Main branch]
2014-06-04 07:00:26 -04:00
Nick Whiting
799371e35f #oculus Merging latest from Oculus branch to main
[CL 2093754 by Nick Whiting in Main branch]
2014-06-03 18:07:27 -04:00
Joe Tidmarsh
c489d646df #ttp 316639 - UE4: RENDERING: DrawDenormalizedQuad should reuse static index and vertexbuffer
#summary UV offsets are now correctly calculated. This was previously blocking shadow game

[CL 2039548 by Joe Tidmarsh in Main branch]
2014-04-23 17:26:59 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00