Nick Whiting
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a59f371e8d
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#vr Integration of Oculus timewarping and SDK rendering
[CL 2133287 by Nick Whiting in Main branch]
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2014-07-03 21:55:37 -04:00 |
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Mark Satterthwaite
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2af318aa12
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Delete extraneous MainVS left-over from recent merge that was causing hlslcc to fail.
#codereview michael.trepka, nick.whiting
[CL 2094271 by Mark Satterthwaite in Main branch]
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2014-06-04 07:00:26 -04:00 |
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Nick Whiting
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799371e35f
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#oculus Merging latest from Oculus branch to main
[CL 2093754 by Nick Whiting in Main branch]
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2014-06-03 18:07:27 -04:00 |
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Joe Tidmarsh
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c489d646df
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#ttp 316639 - UE4: RENDERING: DrawDenormalizedQuad should reuse static index and vertexbuffer
#summary UV offsets are now correctly calculated. This was previously blocking shadow game
[CL 2039548 by Joe Tidmarsh in Main branch]
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2014-04-23 17:26:59 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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