Commit Graph

10 Commits

Author SHA1 Message Date
Martin Mittring
b58ae4285d * added new shading model Subsurface_Profile, can specify SubsurfaceProfile asset on the material, create it in content browser
no backscattering yet, might replace Preintegrated and Subsurface shading models, can be optimized, postprocess pass only runs if an object on the screen is using it, uses SeparableSSS by Jorge Jimenez and Diego Gutierrez

[CL 2236313 by Martin Mittring in Main branch]
2014-07-29 17:33:28 -04:00
Brian Karis
c0af659147 Tweaked clear coat
[CL 2127298 by Brian Karis in Main branch]
2014-07-02 22:30:59 -04:00
Martin Mittring
ddda67bce4 * fixed ScreenSpaceSubsurfaceScattering - no SSS color but uses caucasian skin table, next: artist control over the table
[CL 2125816 by Martin Mittring in Main branch]
2014-07-02 18:14:53 -04:00
Brian Karis
a484b9bbd4 Cleaning up clear coat code.
[CL 2120285 by Brian Karis in Main branch]
2014-06-27 20:24:50 -04:00
Brian Karis
9f2cb289b7 Fixed clear coat intensity
[CL 2118589 by Brian Karis in Main branch]
2014-06-26 17:21:51 -04:00
Brian Karis
29c87eafd7 Added clear coat shading model. Fixed incorrect reflection capture filtering.
Needs some clean up still. Standard deferred reflections not implemented yet. Tiled deferred reflections needs some optimization. ClearCoat and ClearCoatRoughness needs to be exposed to the material editor.

[CL 2118481 by Brian Karis in Main branch]
2014-06-26 16:40:05 -04:00
Brian Karis
c786202246 Renamed Material Lighting Model to Material Shading Model.
[CL 2089198 by Brian Karis in Main branch]
2014-05-30 07:55:38 -04:00
Brian Karis
bed52dac94 Increased number of shading models to 256.
[CL 2088945 by Brian Karis in Main branch]
2014-05-29 18:02:55 -04:00
Brian Karis
b07acea8c2 Monte Carlo functions for shaders.
Clean up of some shading code.

[CL 2060184 by Brian Karis in Main branch]
2014-04-30 14:14:07 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00