API-breaking change (although I dont think that any other 3rd-party provider plugins are using it at the moment).
Kept old single-filename call & added new version that takes array of files. Re-implemented this for internal source control providers (just a patch on the old version).
Added automation tests for label syncing.
TTP# 340899 - SourceControl: Need Sync() overloads that accept multiple files
[CL 2190291 by Thomas Sarkanen in Main branch]
Branching of files needed to be removed (by Bob Tellez) as it was causing crashes and mutiple duplicate files to show up in the content browser. This fix re-instates working branches in the Editor.
The idea is that we now do the copy/duplicate/rename operations first, then perform the 'branch' once the files are finished with by the Editor. This keeps the asset registry & directory watcher systems happy & leaves the issue of branching to source control alone.
Because of the way SVN copy works, the SVN verison of this is slightly icky. SVN copy does not allow a branch-copy over an existing file in the workspace (even if not under source control), so we have to move the file into a temp directory, do the copy, then re-move the file back over the top of its old location.
TTP# 334923 - EDITOR: Perforce Integration (Move -> Delete + Add instead of Integrate)
reviewed by Max.Preussner,Bob.Tellez,Matt.Kuhlenschmidt
[CL 2180124 by Thomas Sarkanen in Main branch]
This adds the necessary new libraries and changes the Perforce build script to use them on OS X. The Perforce source control module will also include the OpenSSL dependencies on Mac too.
#codereview michael.trepka, thomas.sarkanen
[CL 2175780 by Mark Satterthwaite in Main branch]
TTP# 334923 - EDITOR: Perforce Integration (Move -> Delete + Add instead of Integrate)
New API: Added ISourceControlRevision::GetBranchSource.
Made sure the P4 and SVN providers perform integrates/copies so that history is maintained across file copies & moves.
Also fixed SCC icons not refreshing sometimes until source control operation has completed.
Added new branch icon.
Fixed date display in history.
This required some fairly nasty fixup to get it all working within the Editor copy code path, but the majority of the changes are in the source control providers.
reviewed by Andrew.Brown
[CL 2095604 by Thomas Sarkanen in Main branch]
For atos specify the architecture and properly escape the path. When parsing the results read all the digits from the line number, not just the first. Don't abandon opening the file when only a filename is specified as atos only returns filenames, not filepaths.
#codereview michael.trepka
[CL 2093090 by Mark Satterthwaite in Main branch]
* SComboRow uses a SLATE_DEFAULT_SLOT() instead of SLATE_ARGUMENT called RowContent.
* If OnGenerateWidget is not bound, a default STextBlock is generated reminding the user to bind that delegate instead of failing to compile.
#BUN SComboRow RowContent is now replaced by a default slot as it matches Slate convention better.
#codereview:nick.atamas
[CL 2085621 by Wes Hunt in Main branch]
This is a subset of changes (warning fixes needed to compile Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al: https://github.com/EpicGames/UnrealEngine/pull/185
#codereview Thomas.Sarkanen
[CL 2085557 by Dmitry Rekman in Main branch]
#add New explicit constructors which append.
#add Move support for TSet::Append.
#add Move operators for TSetElement.
#change Some ranged-for loop changes.
#change Some existing code changed for testing (PluginManager, Subversion plugin).
#codereview robert.manuszewski,gareth.martin
[CL 2080362 by Steve Robb in Main branch]
Instead of using the (cached) state, we cache the brush to use to display the state and only hit the state cache when state changes.
Also updated Execute() calls to providers to only do relative-path conversions if the path is already relative.
Added SourceControlHelpers::AbsoluteFilenames to aid conversion.
TTP# 335201 - ContentBrowser: Improve idle performance
#codereview Andrew.Brown
[CL 2075346 by Thomas Sarkanen in Main branch]
To allow for further abstraction & extension using DVCS systems like Git & Mercurial, we expose a new CanCheckIn() function that is used when determing 'modifed' files to check in.
#github https://github.com/EpicGames/UnrealEngine/pull/151
TTP# 335099 - [GitHub] 151 : Add ISourceControlState::CanCheckIn()
reviewed by Max.Preussner
[CL 2073950 by Thomas Sarkanen in Main branch]
TTP# 331398 - EDITOR: Logspam when opening Visual Studio
Deferring a VS file open request used to use a deferred command to wait until VS had finished opening before opening the requested files, however, this command was essentially simulating a Tick, as if the command was not yet ready to be processed it was simply deferred again, leading to spammed output.
Rather than do this, I've added a Tick function which will attempt to open the entire list of pending files as a single call, rather than try each file individually like the command would.
ReviewedBy Thomas.Sarkanen, Chris.Wood, Max.Preussner
[CL 2058815 by Jamie Dale in Main branch]
Other Updates:
- The WidgetReflector is now in its own module as well. It will be converted to a plug-in later.
- The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed.
- Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed.
- Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.)
Upgrade Notes:
- The Slate Remote Server is currently disabled - will be re-enabled shortly!
- If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file.
- If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore'
- The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed
- IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget()
Troubleshooting:
- After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project
- If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore'
- If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine
[CL 2057118 by Max Preussner in Main branch]
Added OpenSSL 1.0.1g alongside the new Perforce libs & updated build script to link against them, rather than the stub.
Also added debug versions of the Perforce libs so bDebugBuildsActuallyUseDebugCRT works again.
Added delay-loading of the OpenSSL dlls on Windows 64-bit.
Added OpenSSL dlls to the Rocket distillation script.
TTP# 331132 - LIVE: Editor: Source Control: Request to support SSL connections to Perforce servers
reviewed by Andrew.Brown
[CL 2055257 by Thomas Sarkanen in Main branch]