Commit Graph

10272 Commits

Author SHA1 Message Date
Kimio Yasuda 093717b25a #loc UE4DocJpn Initial translation against INTSourceChangelist:2246990
[CL 2349730 by Kimio Yasuda in Main branch]
2014-11-05 03:40:52 -05:00
Kimio Yasuda 79bb683a7b #loc UE4DocJpn Initial translation against INTSourceChangelist:2246990
[CL 2349729 by Kimio Yasuda in Main branch]
2014-11-05 03:40:37 -05:00
Kimio Yasuda 6341e121c5 #loc UE4DocJpn Initial translation against INTSourceChangelist:2284525
[CL 2349559 by Kimio Yasuda in Main branch]
2014-11-05 00:36:05 -05:00
buildmachine bcc164fdac [Localization Update] Project: Engine Target: ToolTips
[CL 2349558 by buildmachine in Main branch]
2014-11-05 00:35:51 -05:00
buildmachine 9d598b5baa [Localization Update] Project: Engine Target: PropertyNames
[CL 2349556 by buildmachine in Main branch]
2014-11-05 00:35:35 -05:00
buildmachine 7fb8f2b73f [Localization Update] Project: Engine Target: EditorTutorials
[CL 2349552 by buildmachine in Main branch]
2014-11-05 00:30:34 -05:00
buildmachine 9afc14a80a [Localization Update] Project: Engine Target: Editor
[CL 2349551 by buildmachine in Main branch]
2014-11-05 00:25:51 -05:00
buildmachine b23c79a0ef [Localization Update] Project: Engine Target: Engine
[CL 2349548 by buildmachine in Main branch]
2014-11-05 00:25:35 -05:00
Kimio Yasuda cd24412b66 #loc UE4DocJpn Initial translation against INTSourceChangelist:2308784
[CL 2349540 by Kimio Yasuda in Main branch]
2014-11-05 00:10:36 -05:00
Nick Darnell 464f34db15 UMG - Adding an icon for the named slot.
[CL 2348861 by Nick Darnell in Main branch]
2014-11-04 15:16:51 -05:00
UnrealBot a6f6d08388 Snapshot for changelist 2348267.
[CL 2348267 in Main branch]
2014-11-04 08:56:15 -05:00
Chris Wood 94bcc7f53b UnrealVS v1.31: various minor stability fixes
#jira UE-3359

[CL 2348175 by Chris Wood in Main branch]
2014-11-04 05:42:20 -05:00
buildmachine 6ee255924d [Localization Update] Project: Engine Target: ToolTips
[CL 2347913 by buildmachine in Main branch]
2014-11-04 00:32:36 -05:00
buildmachine 272cbe91af [Localization Update] Project: Engine Target: PropertyNames
[CL 2347912 by buildmachine in Main branch]
2014-11-04 00:32:20 -05:00
buildmachine 9edf2a1412 [Localization Update] Project: Engine Target: EditorTutorials
[CL 2347909 by buildmachine in Main branch]
2014-11-04 00:27:18 -05:00
buildmachine 1dbda47fcd [Localization Update] Project: Engine Target: Editor
[CL 2347908 by buildmachine in Main branch]
2014-11-04 00:23:00 -05:00
buildmachine 2931101464 [Localization Update] Project: Engine Target: Engine
[CL 2347906 by buildmachine in Main branch]
2014-11-04 00:22:45 -05:00
Masayo Kondo 2239da33ee #loc UE4DocJpn Initial translation against INT#2257087
[CL 2347842 by Masayo Kondo in Main branch]
2014-11-03 22:27:22 -05:00
Ben Zeigler 02a9e1dd4e Merging Dev -> Main using UE4-Fortnite-To-UE4 from CL 2340802
Includes following engine changes:

Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
    - IsCrowd*Enabled functions refactored to  IsCrowd*Active
    - implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments

[CL 2347323 by Ben Zeigler in Main branch]
2014-11-03 15:47:28 -05:00
Nick Darnell f7d2e6876b [Github PR 565] mpolaczyk - Snippets for Visual Studio
[CL 2347260 by Nick Darnell in Main branch]
2014-11-03 15:29:19 -05:00
Nick Darnell 31c41e3bfa Editor - Making the breadcrumb bar now internally use a scrollbox in order to always bias having the most child path visible. Enhancing the SScrollBox so that it has functions you can call to scroll to the end/start. Fixing several styling issues with the border shadow of the scroll boxes, it now is much smaller in terms of original image, and is a BoxBrush now, so that it doesn't try to desire 64 su, as the minimum size of a h or v scroll box.
[CL 2347248 by Nick Darnell in Main branch]
2014-11-03 15:28:43 -05:00
UnrealBot 87f2fce189 Snapshot for changelist 2347228.
[CL 2347228 in Main branch]
2014-11-03 15:05:45 -05:00