Kimio Yasuda
093717b25a
#loc UE4DocJpn Initial translation against INTSourceChangelist:2246990
...
[CL 2349730 by Kimio Yasuda in Main branch]
2014-11-05 03:40:52 -05:00
Kimio Yasuda
79bb683a7b
#loc UE4DocJpn Initial translation against INTSourceChangelist:2246990
...
[CL 2349729 by Kimio Yasuda in Main branch]
2014-11-05 03:40:37 -05:00
Kimio Yasuda
6341e121c5
#loc UE4DocJpn Initial translation against INTSourceChangelist:2284525
...
[CL 2349559 by Kimio Yasuda in Main branch]
2014-11-05 00:36:05 -05:00
buildmachine
bcc164fdac
[Localization Update] Project: Engine Target: ToolTips
...
[CL 2349558 by buildmachine in Main branch]
2014-11-05 00:35:51 -05:00
buildmachine
9d598b5baa
[Localization Update] Project: Engine Target: PropertyNames
...
[CL 2349556 by buildmachine in Main branch]
2014-11-05 00:35:35 -05:00
buildmachine
7fb8f2b73f
[Localization Update] Project: Engine Target: EditorTutorials
...
[CL 2349552 by buildmachine in Main branch]
2014-11-05 00:30:34 -05:00
buildmachine
9afc14a80a
[Localization Update] Project: Engine Target: Editor
...
[CL 2349551 by buildmachine in Main branch]
2014-11-05 00:25:51 -05:00
buildmachine
b23c79a0ef
[Localization Update] Project: Engine Target: Engine
...
[CL 2349548 by buildmachine in Main branch]
2014-11-05 00:25:35 -05:00
Kimio Yasuda
cd24412b66
#loc UE4DocJpn Initial translation against INTSourceChangelist:2308784
...
[CL 2349540 by Kimio Yasuda in Main branch]
2014-11-05 00:10:36 -05:00
Nick Darnell
464f34db15
UMG - Adding an icon for the named slot.
...
[CL 2348861 by Nick Darnell in Main branch]
2014-11-04 15:16:51 -05:00
UnrealBot
a6f6d08388
Snapshot for changelist 2348267.
...
[CL 2348267 in Main branch]
2014-11-04 08:56:15 -05:00
Chris Wood
94bcc7f53b
UnrealVS v1.31: various minor stability fixes
...
#jira UE-3359
[CL 2348175 by Chris Wood in Main branch]
2014-11-04 05:42:20 -05:00
buildmachine
6ee255924d
[Localization Update] Project: Engine Target: ToolTips
...
[CL 2347913 by buildmachine in Main branch]
2014-11-04 00:32:36 -05:00
buildmachine
272cbe91af
[Localization Update] Project: Engine Target: PropertyNames
...
[CL 2347912 by buildmachine in Main branch]
2014-11-04 00:32:20 -05:00
buildmachine
9edf2a1412
[Localization Update] Project: Engine Target: EditorTutorials
...
[CL 2347909 by buildmachine in Main branch]
2014-11-04 00:27:18 -05:00
buildmachine
1dbda47fcd
[Localization Update] Project: Engine Target: Editor
...
[CL 2347908 by buildmachine in Main branch]
2014-11-04 00:23:00 -05:00
buildmachine
2931101464
[Localization Update] Project: Engine Target: Engine
...
[CL 2347906 by buildmachine in Main branch]
2014-11-04 00:22:45 -05:00
Masayo Kondo
2239da33ee
#loc UE4DocJpn Initial translation against INT#2257087
...
[CL 2347842 by Masayo Kondo in Main branch]
2014-11-03 22:27:22 -05:00
Ben Zeigler
02a9e1dd4e
Merging Dev -> Main using UE4-Fortnite-To-UE4 from CL 2340802
...
Includes following engine changes:
Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
- IsCrowd*Enabled functions refactored to IsCrowd*Active
- implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments
[CL 2347323 by Ben Zeigler in Main branch]
2014-11-03 15:47:28 -05:00
Nick Darnell
f7d2e6876b
[Github PR 565] mpolaczyk - Snippets for Visual Studio
...
[CL 2347260 by Nick Darnell in Main branch]
2014-11-03 15:29:19 -05:00
Nick Darnell
31c41e3bfa
Editor - Making the breadcrumb bar now internally use a scrollbox in order to always bias having the most child path visible. Enhancing the SScrollBox so that it has functions you can call to scroll to the end/start. Fixing several styling issues with the border shadow of the scroll boxes, it now is much smaller in terms of original image, and is a BoxBrush now, so that it doesn't try to desire 64 su, as the minimum size of a h or v scroll box.
...
[CL 2347248 by Nick Darnell in Main branch]
2014-11-03 15:28:43 -05:00
UnrealBot
87f2fce189
Snapshot for changelist 2347228.
...
[CL 2347228 in Main branch]
2014-11-03 15:05:45 -05:00