Commit Graph

103 Commits

Author SHA1 Message Date
cedric caillaud
a7f17d399a Chaos: replication imporvement
- Add a timer based hard snap for updating cluster position on the client
- Change remove on break to be replication aware to make sure server authoritative cluster cannot be broken by the client

#rb none
#preflight 63215a28b602881e8e03c4a6

[CL 22011198 by cedric caillaud in ue5-main branch]
2022-09-14 13:58:55 -04:00
jimmy andrews
bf1646ed4c make fracture editor more robust to invalid selections
#rb cedric.caillaud
#preflight 631b5b372b7fe03eb6faa73a

[CL 21924660 by jimmy andrews in ue5-main branch]
2022-09-09 14:15:27 -04:00
cedric caillaud
7cb43e2d16 Chaos : break and shock damage propapgation
- add per component and geo collection asset damage propagation data
- store damage propapagtion info at the proxy level ( sim parameters )
- refactor clustering code to properly account for procxy suim parameters
- add shock propagation model complementary to the break propagation model

#rb none
#jira none
#fyi brice.criswell
#preflight 63053a185a5d4e46243141d9

[CL 21520742 by cedric caillaud in ue5-main branch]
2022-08-23 17:17:36 -04:00
cedric caillaud
337d00d897 Chaos : geometry collection : now expose sockets from bone names (experimental )
#robomerge EngineMerge

#rb none
#jira none
#preflight 62da08424b6d775f5f21050c

[CL 21214002 by cedric caillaud in ue5-main branch]
2022-07-21 22:26:08 -04:00
cedric caillaud
7f7dc6842e Replication : add internal cluster information to rep clusters
#rb max.whitehead
#preflight 62d5d9f947779a730a48fa9b

#ROBOMERGE-OWNER: cedric.caillaud
#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 21164636 via CL 21165746 via CL 21168913
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182699 by cedric caillaud in ue5-main branch]
2022-07-20 12:20:09 -04:00
Bill Henderson
5cdd7b69d5 New Modular Vehicle system initial pass
#preflight 62d68f30d54af4b9a27cddcc
#rb Cedric.Caillaud

[CL 21160851 by Bill Henderson in ue5-main branch]
2022-07-19 08:27:11 -04:00
cedric caillaud
950d997b41 Chaos geometry collection : Add crumbling event
#rb max.whitehead, brice.criswell
#jira none
#preflight 62cdc362b90bf5396903ec36
#robomerge EngineMerge

[CL 21064286 by cedric caillaud in ue5-main branch]
2022-07-12 17:47:42 -04:00
devlin willis
85f654e877 Resolve error C2872: 'FSphere': ambiguous symbol
I encountered this state locally, specifying the type explicitly should resolve this

[FYI] cedric.caillaud
#rnx

#ROBOMERGE-OWNER: devlin.willis
#ROBOMERGE-AUTHOR: devlin.willis
#ROBOMERGE-SOURCE: CL 21012113 via CL 21013020 via CL 21013711
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21023807 by devlin willis in ue5-main branch]
2022-07-09 14:03:32 -04:00
max whitehead
e2b97e41a1 Implement Geometry Collection replication abandon cluster above level.
Add counters for replication fracture/cluster counts.
Compute GC level attribute during cook and serialize.
#preflight 62c6074e2a05d4f55b291751
#rb cedric.caillaud

#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 20985796 via CL 20985858 via CL 20986088
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 20989016 by max whitehead in ue5-main branch]
2022-07-07 14:41:38 -04:00
cedric caillaud
7c5a3bac01 Chaos geometry collection : BP functions
- extended apply external strain node to have a radius and proapgation  parameters
- added an internal strain node similar to external strain

#rb none
#jira none
#preflight 62c631b8a6654f9729a3b97a
#robomerge EngineMerge

[CL 20979120 by cedric caillaud in ue5-main branch]
2022-07-06 21:50:26 -04:00
cedric caillaud
ab5ccc1600 Chaos destruction : simplify removal runtime system code paths
- both removal system are now using common methods
- both of them are supporting crumbling of clusters ( both regular and internal )
- Abstraction of the logic into facade classes to avoid direct access to the attributes
- Fix bug with slow moving detection always return true

#rb brice.criswell, harsha.reddy, jimmy.andrew
#jira none
#preflight 62c4dad0f514983340ea85fb
#robomerge EngineMerge

[CL 20970940 by cedric caillaud in ue5-main branch]
2022-07-06 15:00:45 -04:00
Jimmy Andrews
46d8a9957f Add support for Geometry Collection in Mesh Painting mode
+ Fix bounding box calculation issues in GeometryCollectionComponent (which caused issues w/ painting)
 + Add vertex color rendering to Geometry Collection Scene Proxy (so you can see what you're painting)

#preflight 62c5a4693c5171c8170a718c
#rb cedric.caillaud

[CL 20967543 by Jimmy Andrews in ue5-main branch]
2022-07-06 11:17:25 -04:00
cedric caillaud
42ece73e37 Chaos : Add several geometry collectiion UFunction
- ApplyLinearVelocity / ApplyAngularVelocity
- ApplyBreakingLinearVelocity / ApplyBreakingAngularVelocity
- GetInitialLevel

#rb none
#jira none
#preflight 62c34ebda3568e306683a6eb
#robomerge EngineMerge

[CL 20937292 by cedric caillaud in ue5-main branch]
2022-07-04 16:46:24 -04:00
cedric caillaud
2a32876b62 Chaos geometry collection : add support for supporting internal cluster through blueprint hitResults
- added a ItemIndex abstration class to deal with regular transform indices and cluster index ones ( UniqueIdx )
- simplified the BP functions that are leverage the new ItemIndex abstraction
- simplified  the proxy equovalent function by consolidating the code in Clustering class
- adjusted removal crumbling  code to use the new APIs
- propagate internal cluster information from PT to GT ( no GT particle , but a way to query internal cluster index by the GT children for queries to use )

#rb brice.criswell, max.whitehead
#jira none
#preflight 62be14228d5e678759dfc1bf
#robomerge EngineMerge

[CL 20917279 by cedric caillaud in ue5-main branch]
2022-07-01 13:54:00 -04:00
cedric caillaud
3d33761792 Chaos destruction : add per component control of removal ( sleep and break )
#rb none
#jira none
#preflight 62b277b4a2769f2a2d925a5e
#robomerge EngineMerge

[CL 20769683 by cedric caillaud in ue5-main branch]
2022-06-21 22:08:04 -04:00
cedric caillaud
9553ab5604 Chaos : add item index to queries for geometry collection
- added a crumbling and apply strain BP functions to geometry collection component

#rb brice.criswell, benn.gallagher
#jira none
#preflight 62b0d8d5640ffd8ee9cf4c1b

[CL 20768665 by cedric caillaud in ue5-main branch]
2022-06-21 20:12:20 -04:00
max whitehead
0e1c0ebc1e Geometry Collections replicate initial velocity
- fix GC net dormancy, was assumed to start in DORM_Initial, now checks != Awake as it was sometimes DORM_DormantAll.
[FYI] cedric.caillaud
#preflight 62aa41f0da0af39a4758e570

#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 20676889 via CL 20677778 via CL 20677871
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20679662 by max whitehead in ue5-main branch]
2022-06-15 20:50:03 -04:00
cedric caillaud
63c1687530 Chaos : GC optimization
- Cache local (GC component space ) bounds reducing game thread cost  when having a lot of non moving GC in a scene
- Make sure the dynamic collection is invalidated only when necessary

#rb brice.criswell, max.whitehead
#preflight 62a92538943e7bb256c66750
#jira none

[CL 20675241 by cedric caillaud in ue5-main branch]
2022-06-15 15:12:35 -04:00
Jimmy Andrews
0f1fcef020 Improve fracture tool selectors:
- Add leaf and cluster selection tools
 - Make children selection not deselect nodes w/ no children
 - Use TSet::Add instead of TArray::AddUnique to create selections

#preflight 62a8b143cf54a658ee150389
#rb rinat.abdrashitov

[CL 20651731 by Jimmy Andrews in ue5-main branch]
2022-06-14 12:44:09 -04:00
cedric caillaud
a7504d89f5 Remove on break
- Added cluster crumbling feature
- Fix localization warnings
- Make sure the delete attribute button refrehes the outliner
- Helper class to encode and decode remval on break packed data

#rb none
#jira UE-156325
#preflight 62a3754870680d6143df0eaf

[CL 20598772 by cedric caillaud in ue5-main branch]
2022-06-10 13:10:44 -04:00
cedric caillaud
a0527989bc Chaos destruction : Remove on break feature
It is possible to assign each piece of a geo collection with a PostBreakTimer and a removal timer
- Added a RemoveOnBreak tool
- Added a Removal column mode to fracture editor outliner
- Optional RemovalOnBreak attribute array on the rest collection  ( can be added or removed through the UI )

#rb jimmy.andrews, brice.criswell
#jira none
#preflight 62a129c4dd5e6b572c66a189

[CL 20583221 by cedric caillaud in ue5-main branch]
2022-06-09 15:31:24 -04:00
cedric caillaud
16cae88d4a Fracture Editor :
- Change display column to column mode
- Rename runtime data collectors classes
- Fix issue where collected damage values were invalid
- Added damage threshold and breaking state to runtime data
- Add refresh button to the outliner

#rb none
#jira none
#preflight 629ed9168f61d191c1e99b6b

[CL 20533218 by cedric caillaud in ue5-main branch]
2022-06-07 01:41:53 -04:00
cedric caillaud
a0c24e9908 Chaos destruction : add a damage watcher to collect collision impulse from PIE and display them in the outliner
- Add also a drop down for the type of column to display  ( InitialState, RelativeSize, Damages for now )

#rb brice.criswell, jimmy.andrews
#jira none
#preflight 629da2e241542e8cf60ed929

[CL 20522909 by cedric caillaud in ue5-main branch]
2022-06-06 13:01:40 -04:00
Benn Gallagher
8757cb3641 Physics interface cleanup.
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros

#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e

[CL 20450744 by Benn Gallagher in ue5-main branch]
2022-06-01 06:59:18 -04:00
max whitehead
5bc4aabca9 Add support for Geometry Collection collision filter changes at runtime
#preflight 628e7d2dc826bd5a7f02ed32
#rb cedric.caillaud

#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 20387019 via CL 20387027 via CL 20387056
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20388252 by max whitehead in ue5-main branch]
2022-05-26 20:17:19 -04:00