Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira
#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21181076 by Bryan sefcik in ue5-main branch]
FMessageLog::CriticalError has a delay before throwing an assert to allow compositing of the message. As a result the assert isn't thrown at the location of the problem, but somewhere in the surrounding area, which makes the problem harder to debug and generates misleading log entries. Due to these problems FMessageLog::CriticalError and EMessageSeverity::CriticalError have been deprecated. It's recommended to use checkf instead.
When FMessageLog goes out of scope or is destroyed explicitly it will flush its messages to the log, which in turn means the log may immediately use the messages. In a few places a reference to the message was kept that outlived the lifetime of the owning FMessageLog in order to add arguments later on. The found cases have been updated to make sure FMessageLog doesn't outlive the addition of the arguments so the arguments are correctly passed to the log.
#jira: UE-155605
#rb brooke.hubert francis.hurteau jerome.delattre
#preflight 62cc4fca9922f7e5129e4e0a
[CL 21042765 by ronald koppers in ue5-main branch]
Core public headers still will contain CoreMinimal.h if any included it before my IWYU changes.
#preflight 62c73594756222ced4e48707
[CL 20991367 by bryan sefcik in ue5-main branch]
Things to note regarding this pass:
* No includes are currently being removed from public headers.
* Any private file that has a #if is currently not being updated.
#preflight 62c703bbd13fac04f11da948
[CL 20985655 by bryan sefcik in ue5-main branch]
Things to note regarding this pass:
* No includes are currently being removed from public headers.
* Any private file that has a #if is currently not being updated.
#rb Devin Doucette and Marc Audy
#preflight 62c62086756222ced497ff95
#preflight 62c626d12f2d04691814d331
#preflight 62c630107e606620fdd64e31
#preflight 62c635c6756222ced49a13cf
[CL 20979027 by bryan sefcik in ue5-main branch]
Since DispatchCheckVerify is already FORCENOINLINE, the use of it on the lambdas causes DispatchCheckVerify to be act as an additional and unnecessary wrapper.
#preflight 62ab81cfe9031caf98b27e6c
#rb Zousar.Shaker
[CL 20694514 by Devin Doucette in ue5-main branch]
Also used the opportunity to convert from MakeShareable to MakeShared.
#jira UE-142104
#preflight 627ec6b70f72dc21c7e13a93
#rb Steve.Robb
[CL 20223845 by jorgenpt in ue5-main branch]
original code contributed by: The Coalition
#rb richard.malo, jeanfrancois.dube
#preflight 61e6f268b56c33b8ecef210e
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 18642284 in //UE5/Release-5.0/... via CL 18642299 via CL 18642303
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18642316 by patrick enfedaque in ue5-main branch]
Add command line arg to set GIgnoreDebugger
Remove GIgnoreDebugger from UE_BUILD_SHIPPING
Fix up naming convention and deprecate _DebugBreakAndPromptForRemote
=== Notes ===
Sometimes it's useful to run a process with a debugger attached, but knowing you get the same behavior as if it weren't, including how the assert system behaves
Such situations include:
* Tight timing of assert and exceptions in different threads
* When rarely reproducable ensure()s fire before or between breakpoints set in the debugger
=== Hashtags ===
#jira none
#rb steve.robb
#preflight 6182e64d924922000186366e
[CL 18045343 by geoff evans in ue5-main branch]
- Issues with UObject* properties are upgraded from Warning to Error
- Other types remain the same for both engine and project modules (Display), but engine will soon change to Error as well
Settings can be overridden for either project or engine modules in DefaultEngine.ini (engine defaults are in BaseEngine.ini), e.g.,
[CoreUObject.UninitializedScriptStructMembersCheck]
EngineModuleReflectedUninitializedPropertyVerbosity=Error
ProjectModuleReflectedUninitializedPropertyVerbosity=Warning
#rb marc.audy
[CL 16826159 by Michael Noland in ue5-main branch]