This is required to update the default visual studio version, however that change is currently on hold due to a compiler issue
#rnx
#rb trivial
#preflight 6328f2df826e0c2fe90f097a
[CL 22088638 by joe kirchoff in ue5-main branch]
- Implemented priority control on Unix platform
- Refactored RunnableThreadUnix implementation
- Bump resource limits for process scheduling priority (nice) if possible
#rb LouisPhilippe.Seguin, Brandon.Schaefer
[FYI] anrew.ladenberger
[CL 22087348 by anton dunchev in ue5-main branch]
Before:
1 Unity file
Total CPU Time: 162.90625 s
Total time in Parallel executor: 61.62 seconds
After:
6 Unity files
Total CPU Time: 169.15625 s
Total time in Parallel executor: 16.64 seconds
#jira
[FYI] nick.darnell, joe.kirchoff
#preflight 632889795f55ba280ec1ef84
[CL 22087017 by bryan sefcik in ue5-main branch]
This change does a few things:
* Improves compile times because the gen.cpp is inlined so less header parsing is required.
* Allows us to forward declare more types in the headers where we were not able to because the gen.cpp files did not have all the required headers included. The gen.cpp files required the header that generated it to include all the types because of the constructor and desructor in the gen.cpp need to know the full type.
#jira
#preflight 6323b43f8131e92d65aed1d9
[CL 22064061 by bryan sefcik in ue5-main branch]
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Set VS2022 as default compiler and generated solution if all available platforms are supported
Add messaging when generating if the default solution must be downgraded to VS2019 due to a platform that does not support VS2022
Unban 17.3-14.33
#rb Francis.Hurteau
#rb Josh.Adams
#preflight 63080ed91670d55ad5de0945
#preflight 630fb22c660db81edbbe7d12
[CL 21732165 by joe kirchoff in ue5-main branch]
Add messaging when generating if the default solution must be downgraded to VS2019 due to a platform that does not support VS2022
Unban 17.3-14.33
#rb Francis.Hurteau
#rb Josh.Adams
#preflight 63080ed91670d55ad5de0945
#preflight 630fb22c660db81edbbe7d12
[CL 21728329 by Joe Kirchoff in ue5-main branch]
-Remove the deprecated WindowsMixedReality and AzureSpatialAnchorsForWMR plugins.
#jira UE-147894
#review-21507768
#rb Robert.Srinivasiah
#preflight 630554dc5a5d4e46243727f3
[CL 21523822 by Jeff Fisher in ue5-main branch]
* Added support for ".ubtignore" files that can be put in a folder to make ubt ignore the folder and its subfolder
* Fixed bug where project's plugin and source folder were visited multiple times (look in FileMetadataPreftch.cs)
* Changed so Lazy<File/DirectoryItem> is resolved directly on windows platform and only do the extra refresh on mac/linux (there seems to be some bugs on those platforms and we don't want to pay extra cost on windows)
* Added runtimeconfig.template.json and changed UnrealBuildTool to use server gc and a few more settings that improve performance
* Added so all file traversing paths is aware of .uplugin
* Added debug code to be able to write out which files that have been touched during UBT execution. This can serve as a way to identify places to add .ubtignore files
#rb Joe.Kirchoff
#preflight 62f685f8cf7afa018ba0a4a5
#ROBOMERGE-AUTHOR: henrik.karlsson
#ROBOMERGE-SOURCE: CL 21360427 via CL 21371108 via CL 21371121 via CL 21371139
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21371637 by henrik karlsson in ue5-main branch]