Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e281694758d0bf2ea1399
[CL 21960082 by bryan sefcik in ue5-main branch]
Fixups for editor support classes for content browser code.
#jira UE-161932
#rb jason.stasik,jamie.dale
#preflight 631bd2a0d31788ea3ac03570
[CL 21935588 by robert millar in ue5-main branch]
Artists can import/reimport(/new file)/remove nanite hi res data from the staticmesh editor.
Artists can import/reimport(/new file)/remove nanite hi res data from the content browser context menu.
Artists can easily see in the static mesh editor if the nanite hi res data is generated or imported.
#rnx
#rb jeanmichel.dignard
#preflight 630f837d98103d4521d33738
[CL 21724936 by alexis matte in ue5-main branch]
Original description:
UEFN - Users are able to apply Animation Modifiers via the right-click context menu
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#preflight 62ff59569835a27d8d9a4a2c
#rb Thomas.Sarkanen
[CL 21499937 by jurre debaare in ue5-main branch]
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#preflight 62ff59569835a27d8d9a4a2c
#rb Thomas.Sarkanen
[CL 21499924 by jurre debaare in ue5-main branch]
* SetPackageThatInitiatedCopy() is now called before any customization steps to fix issue with inconsistent values in PackageThatInitiatedCopy. Notably that PackageThatInitiatedCopy could be the name of the previous package initiator during some method calls if the same advanced copy customization was re-used during the editor lifetime
* Made UAdvancedCopyCustomization::GetARFilter() virtual so customization have an opportunity to define additional filtering
#rb Lauren.Barnes
#ROBOMERGE-AUTHOR: jay.nakai
#ROBOMERGE-SOURCE: CL 21293857 via CL 21293920 via CL 21293937
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21297704 by jay nakai in ue5-main branch]
- Added cvars to turn on/off support for each file format. Everything is on by default for now.
- Syntax is: Interchange.FeatureFlags.Import.{file extension}
- Removed the "enable Interchange for Import into level" and "enable Interchange for textures only". The file formats cvars should be used instead.
#rb alexis.matte
#preflight 62daec11ac71f3a225b66daa
[CL 21226489 by JeanMichel Dignard in ue5-main branch]