- Implement support for flushing state before the network object representation is destroyed.
- Makes sure to flush all reliable attachements + optionally replicated state as well, if replicated state should be flushed an explicit copy/quantize will be done on final state. Once final state is obtained network code will no longer touch source data eliminating the need to keep the actor/source around so that it can finish replication.
#jira https://jira.it.epicgames.com/browse/UE-123247
#rb Peter.Engstrom
#preflight 631f0045ec5b0c765fed3c0b
[CL 21962060 by Mattias Hornlund in ue5-main branch]
- Added support for using NetTrace for ReplicationSystemTest
- Added -TestFilter commandline options to ReplicationSystemTest allowing to only run tests where the name contains the provided string.
#rb Peter.Engstrom
#jira none
#preflight 630f3392660db81edbb1ca2f
[CL 21718572 by Mattias Hornlund in ue5-main branch]
- Converted Tests to use TObjectPtr
#rb Peter.Engstrom
#jira none
#preflight 630dd61ee352708d440f20e3
[CL 21697822 by Mattias Hornlund in ue5-main branch]
Members have been added to FRepMovement since the serializer was implemented.
#jira UE-158383
#review-21149994
#rb brian.bekich
#preflight none
[CL 21159478 by Peter Engstrom in ue5-main branch]
Initial submit, compiled out by default.
#rb Peter.Engstrom,Mattias.Hornlund,Brian.Bekich,Ryan.Gerleve,John.Barrett
#jira UE-158381
#preflight /62cd6fc7ad490b52da0515a3
[CL 21068370 by Peter Engstrom in ue5-main branch]