Commit Graph

5 Commits

Author SHA1 Message Date
ben hoffman
2140ba03b6 Add an Input Debugging Editor module. This is where any generic Input Debugging tools can live now and in the future.
Add in a slate notification when a gamepad's state changes in the editor, which displays the Platform User, Device ID, and connection state. In the future I'd like to make a small window that shows you all currently connected devices and the data associated with them, as well possiblly as visualize some of their input or allow you to inject input to different pads.

#jira none
#rb benjamin.fox
#rb nate.strohmyer
#preflight 630944779f7fd5df573ba92b

[CL 21721464 by ben hoffman in ue5-main branch]
2022-08-31 11:20:11 -04:00
David Harvey
d3d5f80222 add missing include
#jira UE-153298
#rnx
#preflight skip
#rb trivial

[CL 20294543 by David Harvey in ue5-main branch]
2022-05-20 11:05:45 -04:00
Marc Audy
04be96048d Fix nopch issues
#rnx
#preflight

[CL 20291754 by Marc Audy in ue5-main branch]
2022-05-20 02:31:32 -04:00
David Harvey
af18800f20 Add missing module dependency.
#rb trivial
#preflight skip
#jira UE-150305
#rnx

[CL 20285868 by David Harvey in ue5-main branch]
2022-05-19 15:40:49 -04:00
David Harvey
dfa6b776b1 Input debugging plugin.
- includes touch input visualization, toggled via `Input.Debug.ShowTouches 1`


#jira UE-150305
#rb Serge.Bernier, Ben.Hoffman
#preflight 628665b22c1bb3e25a4a0da9

[CL 20282745 by David Harvey in ue5-main branch]
2022-05-19 12:58:06 -04:00