jimmy andrews
0ce18de623
Fix symmetry detection for scaled-up meshes, by making error tolerances also scale
...
#jira UE-159448
#rb david.hill
#preflight 63291c3eb40000c8f0456d1e
[CL 22094673 by jimmy andrews in ue5-main branch]
2022-09-20 11:50:38 -04:00
jimmy andrews
1fb9676459
Make mesh symmetry detection detect more symmetry cases, more robustly, so VSculpt will recognize symmetry after using Mirror Tool
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#jira UE-159448
#rb david.hill
#preflight 63237c365a44869a7d0922f8
[CL 22040790 by jimmy andrews in ue5-main branch]
2022-09-15 18:44:06 -04:00
Ryan Schmidt
f9b9a5c264
GeometryProcessing: add FMeshPlanarSymmetry for detecting and applying planar symmetry to mesh vertices
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#rb jimmy.andrews, david.hill
#preflight 62c5c2c02823f28cf2aaccea
[CL 20969099 by Ryan Schmidt in ue5-main branch]
2022-07-06 13:32:30 -04:00
nathan mitchell
cc0b68299f
UVEditor: Enable support for polygroups and UDIMS in the AutoUV tool.
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#rb semion.piskarev
#preflight 62685f23dd35c0d6cacdd455
[CL 20161755 by nathan mitchell in ue5-main branch]
2022-05-12 04:02:48 -04:00
rinat abdrashitov
744e9ee8c8
Added the Spectral conformal parameterization option for unwrapping UVs.
...
Refactored existing LSCM/DNCP UV unwrapping since a lot of code is shared with the Spectral method.
#rb david.hill
#rb nathan.mitchell
#jira None
#preflight 62433f4de434babd8ad4ca34
[CL 19547023 by rinat abdrashitov in ue5-main branch]
2022-03-29 15:03:12 -04:00
nathan mitchell
3c2a27f2b4
UVEditor: Add support for UDIM tile aware processing in the Unwrap tool. Unwrap now processes, when the option is enabled, each UDIM tile separately, handling unwrapping and layout per tile.
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#rb semion.piskarev
#preflight 623266cb9406c2cfd6c1522b
[CL 19415251 by nathan mitchell in ue5-main branch]
2022-03-16 19:51:12 -04:00
nathan mitchell
bb43f34fb7
UVEditor: Implemented initial support for UDIM aware layout in the UVEditor, allowing islands to remain within a tile if they were already there. Additionally changed the UDIM display from asset to use current island positions rather than the UDIM polygroup.
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#rb Jimmy.Andrews
#preflight 621526880f71e491cccb88a4
[CL 19393298 by nathan mitchell in ue5-main branch]
2022-03-15 16:07:34 -04:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
semion piskarev
abb3f3a513
UVEditor: Support unset UV's, add unit tests, move UVEditorToolUtil into a separate module so that it can be tested in unit tests. This also fixes very poor performance when updating lots of triangles by using "unsafe" insertions where relevant.
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#rb Lonnie.Li
#rnx
#jira none
#preflight 618452e80172ec00013f7211
#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18066788 in //UE5/Release-5.0/... via CL 18066954
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18066977 by semion piskarev in ue5-release-engine-test branch]
2021-11-04 19:59:04 -04:00
semion piskarev
6660394165
UVEditor: Added split action to the select tool. Also fixed edge selection occasionally breaking due to changing eids.
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#rb Nathan.Mitchell
#rnx
#jira none
#preflight 6171c4d195715b000183fd4d
#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 17893995 in //UE5/Release-5.0/... via CL 17894039
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17894049 by semion piskarev in ue5-release-engine-test branch]
2021-10-21 22:44:44 -04:00
nathan mitchell
11553b5800
UVEditor: Conformal Island Unwrap action now added to the select tool, allowing per island conformal relaxations. Additionally, a bug was fixed with applying changes from the UV Editor when the channel number had been changed, and the sew tool was adjusted to prevent an error with the selection.
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#rb semion.piskarev
#rnx
#ROBOMERGE-AUTHOR: nathan.mitchell
#ROBOMERGE-SOURCE: CL 17880024 in //UE5/Release-5.0/... via CL 17880039
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17880052 by nathan mitchell in ue5-release-engine-test branch]
2021-10-20 20:11:14 -04:00
nathan mitchell
403862a503
UVEditor: Channel Editing Tool
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#rb semion.piskarev
#rnx
#ROBOMERGE-AUTHOR: nathan.mitchell
#ROBOMERGE-SOURCE: CL 17713742 in //UE5/Release-5.0/... via CL 17713756
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17714367 by nathan mitchell in ue5-release-engine-test branch]
2021-10-04 17:29:27 -04:00
ryan schmidt
88bc78c680
GeometryProcessing:
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- add FDynamicMeshUVEditor::CopyUVLayer()
- Move Polygroup topology checks from SubdividePolyTool to FSubdividePoly::ValidateTopology()
#rb none
#rnx
#jira none
#preflight 61440d3fb5a4fa0001811535
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17547788 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17547792 by ryan schmidt in ue5-release-engine-test branch]
2021-09-17 00:33:56 -04:00
ryan schmidt
1c7d18c5f4
GeometryProcessing:
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- add FPolygroupLayer struct which is basically an identifier for a Polygroup layer, ie either the default mesh layer or one of the extended attribute layers
- add FPolygroupsGenerator::FindPolygroupsFromHardNormalSeams()
- add option to FPolygroupsGenerator::FindPolygroupsFromFurthestPointSampling() to constrain generation relative to an input polygroup set, ie only subdivide existing polygroups
- FMeshRegionGraph::BuildFromComponents now takes optional are-triangles-connected predicate, to allow links in graph to be disabled
- FPatchBasedMeshUVGenerator can now optionally generate new UV islands relative to an input Polygoup set, via new GroupConstraint input
#rb david.hill
#rnx
#jira none
#preflight 6142106e568b3a0001dbc2d0
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17522255 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17522278 by ryan schmidt in ue5-release-engine-test branch]
2021-09-15 12:51:55 -04:00
ryan schmidt
6ea7d67546
GeometryProcessing: Add full AutoUV process to PatchBasedMeshUVGenerator, based on initial superpatch decomposition computed using FPolygroupsGenerator. Add a few utility functions for setting output state to FGeometryResult. Add FMeshConnectedComponents::InitializeFromTriangleComponents(), to allow initializing from an existing triangle set (sometimes necessary when downstream code requires a FMeshConnectedComponents as input).
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#rb david.hill, jimmy.andrews
#rnx
#jira none
#preflight 611ede69008be9000100c1ad
#ROBOMERGE-SOURCE: CL 17242884 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17242890 by ryan schmidt in ue5-release-engine-test branch]
2021-08-19 21:29:14 -04:00
ryan schmidt
477d01d796
GeometryCore: add TNormalHistogram, simple spherical histogram based on TSphericalFibonacci point set
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GeometryProcessing: add PatchBasedMeshUVGenerator, partial implementation of new AutoUV generator, currently generates UVs based on an initial patch decomposition computed externally, by incrementally merging those patches if possible.
ModelingTools: extend RecomputeUVsOp to optionally support island merging based on PatchBasedMeshUVGenerator. Add support for Normal smoothing in ExpMap, and UV Island rotation optimization. Expose new options/etc in RecomputeUVsTool, as well as add optional UV-space view.
#rb none
#rnx
#jira none
#preflight 6102000325e4a50001ac7119
#ROBOMERGE-SOURCE: CL 16992432 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16992437 by ryan schmidt in ue5-release-engine-test branch]
2021-07-29 01:32:28 -04:00
ryan schmidt
a792e5ad6d
GeometryProcessing: Add FDynamicMeshUVEditor::ScaleUVAreaTo3DArea() and ::AutoOrientUVArea(), FMeshRegionGraph::MoveRegionTris()
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#rb none
#rnx
#jira none
#ROBOMERGE-SOURCE: CL 16990275 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16990276 by ryan schmidt in ue5-release-engine-test branch]
2021-07-28 19:54:35 -04:00
michael balzer
ba195473cd
GeometryProcessing: Move plugin from Experimental to Runtime
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#jira UETOOL-3823
#rb ryan.schmidt
#ROBOMERGE-SOURCE: CL 16958628 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16958640 by michael balzer in ue5-release-engine-test branch]
2021-07-26 14:07:13 -04:00