- Gaffer, added ability to reset light's properties to default. Added functionality for undoing reset. Cleaned up and commented the more complex functions
- Viewfinder - added autoexposure and exposure compensation to the tool palette. Tied this into the VirtualScouting project settings for viewfinder add in CL30963776
#rb richard.graham
[FYI] gregg.bond1
#virtualized
[CL 30965900 by richard graham in ue5-main branch]
- Migrated Tooltip Pointer to mesh system to improve batch performance on tick.
- Adjustable line length to limit incursion into tooltip label
[FYI] richard.graham
#virtualized
[CL 30965512 by gregg bond1 in ue5-main branch]
- Create our own JNI wrapper on top of latest play-services-games-v2 classes
- Adapt OSSGooglePlay to use this wrapper
- Remove deprecated/unsupported functionality
- Fix some issues with JNI support
#jira UE-201481
[REVIEW] [at]Michael.Kirzinger, [at]Chris.Babcock, [at]Bertrand.Carre
#rb Chris.Babcock, Michael.Kirzinger, Sam.Zamani
[CL 30963393 by rafa lecina in ue5-main branch]
- now supports push pull transform movement
- new palette menu
- in world selection of lights & selection via the menu
- light list, with solo and visibility
#rb richard.graham
[FYI] Juan.S.Gomez, gregg.bond1, zach.brockway
#virtualized
[CL 30961195 by richard graham in ue5-main branch]
- removed reference to sandbox sound asset class
- made deleting easier on the drawing tool by using a sphere trace
- fixed sequence timeline remaining interactable in console mode
- fixed MVVM infinite loop when using the color slder. HSV properties are stored as separate values.
- fixed menu pointer hitting invisible menu when in sequence console UI mode
- prevent focus tracking in viewfinder tool when main menu is open. Focus distance stays static while interacting with the palette.
[FYI] gregg.bond1
#rb richard.graham
#virtualized
[CL 30958624 by richard graham in ue5-main branch]
Virtual Scouting - Fixed up all affected content assets
[FYI] zach.brockway
#rb richard.graham
#virtualized
[CL 30956555 by richard graham in ue5-main branch]