- Create new class names for temporary packages created during migration to avoid duplicate node registration
- Change duplicate node registration ensure to if check with better logging of asset causing collision
#jira UE-161039
#jira UE-175059
#jira UE-188854
#rb rob.gay
[CL 26299244 by helen yang in ue5-main branch]
- Add tests for connecting & disconnecting nodes that match graph interfaces
- Rename test accordingly
#rnx
#jira UE-186188
#rb helen.yang
[CL 26242483 by rob gay in ue5-main branch]
Major:
- Added missing input MetaSound audio interfaces
- Fixed interface bindings not working with referenced transient, non-asset MetaSounds
Minor:
- Fix builder name not being propagated to transient builders
- Fix not defaulting to success enum when creating patch builder
- Generalized pool of named/registered builders on Builder Subsystem instead of having them per type (to support future types without having to update the subystem for each additional future type.)
#rb helen.yang
[CL 26189673 by rob gay in ue5-main branch]
- Add delegates to respond to builder changes to document
- Add delegate handlers to source builder to forward requests to audition sound if live update enabled
- Misc piping for live updating
#jira UE-186952
#ok forgithub public
#rb phil.popp
[CL 26072389 by Rob Gay in ue5-main branch]
- Add option to BuildToAsset to copy settings from a given template SoundWave
- Update CreatePreset right click asset action to use builder instead of factory
#jira UE-170991
#rb rob.gay
[CL 26019769 by helen yang in ue5-main branch]
- Added document builder and BP functions for SetGraphInputDefault, ConvertFromPreset, ConvertToPreset, CreatePatch/SourcePresetBuilder, IsPreset
- Refactor MetaSound asset and preset initialization to use builder architecture more
#jira UE-185391
#rb rob.gay
#preflight 64710f423b73ebeef4c295bb
[CL 25683338 by helen yang in ue5-main branch]
FDataTypeRegistry::GetDataTypeInfo walks up the class hierarchy searching for a registered class.
Adds FDataTypeRegistryInfo::bIsExplicit to replace the editor's IsExplicitProxyClass and enable the same functionality of requiring exact types at runtime.
#rb rob.gay
[REVIEW] [at]phil.popp
#preflight 6470afe55d3ca2dfd99ab6a1
[CL 25649438 by nicholas howe in ue5-main branch]
WaveTable memory reduction, better format support, player node
- Add support for 16bit assets & perform runtime BDC where necessary
- Add support for FixedSampleRate vs resolution
- Cache off and reuse single proxy
- Move entry data to table data in non-editor builds (instead of copying)
#rb helen.yang
#rb miles.flanagan
#rb phil.popp
#jira UE-181355
[FYI] sondra.moyls
#preflight 646bdac6656436839e30b8e1
[CL 25592219 by rob gay in ue5-main branch]
While the "thread-safe" variety of delegates does protect the invocation list from data races, if you use AddUObject, it will end up calling TWeakObjectPtr::Get() when it attempts to compact the invocation list (as it does when broadcasting or adding), which as far as I can tell is not thread-safe. This means it can sometimes incorrectly report that the object is no longer valid and should be removed from the invocation list.
#rnx
#rb phil.popp
#preflight 645beeb9ab621cb7013043a9
[CL 25429370 by charlie huguenard in ue5-main branch]