Commit Graph

28303 Commits

Author SHA1 Message Date
antoine guillo
e56fb5a1d0 Fix for horde build warnings with Sun and Sky plugin
#jira UE-206004
[FYI] Carlos.Cristerna, jessica.agee

[CL 31221148 by antoine guillo in ue5-main branch]
2024-02-06 13:06:50 -05:00
mateo egey
327e3ede3b Fixed GridLocation learning content being inheritable. Templates & Learning Content shouldn't be inheritable.
Likely got set to inheritable during refactoring

#rb mateo.egey


#changelist validated
#virtualized

[CL 31219491 by mateo egey in ue5-main branch]
2024-02-06 12:33:37 -05:00
mateo egey
099635bd75 2nd Attempt UEFN Fix for Niagara Asset Browser
- Added FortExposedAssetList data asset to expose Niagara templates & learning content emitters - excluding new SimulationStage2DGridPainter as we don't allow SimulationStages to be used in UEFN currently
- Removed matching assets from the legacy ValkyrieFortniteAllowedAssets.txt
- Added additional filter code to filter out assets that include forbidden types in UEFN
- Moved SimulationStage2DGridPainter from Template to BehaviorExamples folder
- Tagged SimulationStage2DGridPainter with 'Learning Content' and changed emitter bounds to fixed as it's a GPU emitter

#rb Frank.Fella
[FYI] chris.murphy, jonas.andersson


#changelist validated
#virtualized

[CL 31218820 by mateo egey in ue5-main branch]
2024-02-06 12:18:21 -05:00
loris rossi
c545783064 MotionDesign
- Moving cloner/effector system into its own plugin called ClonerEffector (CE) displayed "Cloners and Effectors"
- Exporting only user public functions instead of entire classes
- Moving uassets through editor instead of P4 to avoid breaking assets
- Allowing to specify a custom actor resolver to gather ordered children that MotionDesign plugin can use with outliner
- Moving icons, details customization for editor too

#jira UE-205740
#rb Juan.Portillo

#changelist validated
#virtualized

[CL 31218349 by loris rossi in ue5-main branch]
2024-02-06 12:08:14 -05:00
takashi kuribayashi
4d56828255 VCam: use SessionClientChanged delegate to re-enable modifiers and output providers when a client with authority drops out
#jira UE-204745

#changelist validated
#virtualized

[CL 31218142 by takashi kuribayashi in ue5-main branch]
2024-02-06 12:02:28 -05:00
josh engebretson
e7f5e25d1f Horde: Add dashboard license checker
#rnx

[CL 31216649 by josh engebretson in ue5-main branch]
2024-02-06 11:25:04 -05:00
jeansebastien guay
e3e2f41802 PCG Biome Core : exposed Texture Filtering enum as graph param on the ProjectTexture subgraph. Defaulting to Point sampling instead of the previous forced bilinear filtering.
[FYI] antoine.guilbaud, wyatt.marvil, julien.lheureux
#changelist validated

#virtualized

[CL 31215934 by jeansebastien guay in ue5-main branch]
2024-02-06 11:07:40 -05:00
nicholas frechette
f525dfe788 Migrate away from the 'decorator' term in AnimNext in favor of 'trait'
#jira UE-203624
#rb Thomas.Sarkanen



#changelist validated
#virtualized

[CL 31214259 by nicholas frechette in ue5-main branch]
2024-02-06 10:24:32 -05:00
bill henderson
c28bbea334 New modular vehicle example assets plugin
#virtualized

[CL 31211930 by bill henderson in ue5-main branch]
2024-02-06 08:56:34 -05:00
daniel coelho
19f3c8be6a USD: Add support for parsing OpenVDB textures referenced by USD stages.
#jira UE-192981
#rb Anousack.Kitisa

#virtualized

[CL 31208312 by daniel coelho in ue5-main branch]
2024-02-06 04:58:30 -05:00
buildmachine
6b9156ef11 Localization Automation using CL 31204367
[CL 31206133 by buildmachine in ue5-main branch]
2024-02-06 01:25:04 -05:00
buildmachine
4d9996c0c1 Documentation for build tools
#rb none

[CL 31205914 by buildmachine in ue5-main branch]
2024-02-06 01:11:18 -05:00
buildmachine
6f89ac6727 [CL 31198386] Updated UBA Binaries
[CL 31201596 by buildmachine in ue5-main branch]
2024-02-05 20:24:21 -05:00
antoine guilbaud
6a4be52f14 BiomeCore:
-Do not apply Force Asset Scale And Bounds by default. this was causing the generators point scale to be ignored
-Renamed Force Asset Scale And Bounds to Force Asset Scale
-Bounds and Extents Multipliers are now always reapplied after Transforms, Only Scale is optional
-When used, Force Asset Scale will overwrite points scale property after Generator and Transform graphs.
[FYI] jeansebastien.guay


#virtualized

[CL 31195748 by antoine guilbaud in ue5-main branch]
2024-02-05 18:28:42 -05:00
buildmachine
5249e99594 Documentation for build tools
#rb none

[CL 31193160 by buildmachine in ue5-main branch]
2024-02-05 17:44:12 -05:00
antoine guilbaud
f763089572 BiomeCore:
-Added better control over child assets scaling, using graph parameters.
-Exposed Distance from Source, PointSpacing, eed, min/max scale, near/far scale settings of BasicSecondaries graph.
-Always set bounds of child assets after running transform graphs.
[FYI] jeansebastien.guay


#virtualized

[CL 31190100 by antoine guilbaud in ue5-main branch]
2024-02-05 16:34:21 -05:00
brendan mulcahy
03415f1da2 Learning Agents: Expose Grad Norm Clipping as a training setting
#rnx
#rb daniel.holden

[CL 31188204 by brendan mulcahy in ue5-main branch]
2024-02-05 15:57:13 -05:00
semion piskarev
1e929a0d89 ModelingTools: Adding icons for various modeling selection activities and PolyEd activities.
#rb Jimmy.Andrews

[CL 31187719 by semion piskarev in ue5-main branch]
2024-02-05 15:43:03 -05:00
jeansebastien guay
58a2e70c5c PCG Biome Core : adding Assets array support
important: Assets needs to be relinked into existing actors after this change.

- New loop to combine assets arrays
- Updated all BPs to allow arrays
- Updated data in biome sample level
- Added named reroute for biome cache and build root asset table as they are used all over the biome core graph


[FYI] antoine.guilbaud, julien.lheureux, adrien.logut, adam.rosengren, jack.mckelvie, pontus.ryman
#changelist validated
#rb antoine.guilbaud

#virtualized

[CL 31187415 by jeansebastien guay in ue5-main branch]
2024-02-05 15:36:10 -05:00
klukule
ca058f79dc PR #11408: Horde: Perforce login ticket handling on Agents
#jira UE-205726

[CL 31183937 by klukule in ue5-main branch]
2024-02-05 14:22:11 -05:00
antoine guilbaud
bdd6efab56 PCG: Unexposed CutSplines and ElevationIsolines SG Nodes
[FYI] julien.lheureux, jeansebastien.guay


#virtualized

[CL 31182881 by antoine guilbaud in ue5-main branch]
2024-02-05 14:03:18 -05:00
devon penney
ba825ece17 expose parameters shared by substeps to a single module w/ emitter variable bindings
#virtualized

[CL 31182381 by devon penney in ue5-main branch]
2024-02-05 13:54:28 -05:00
richard graham
851766627a Virtual Scouting - fix for BP compilation error in Gaffer tool.
#virtualized

[CL 31181732 by richard graham in ue5-main branch]
2024-02-05 13:46:50 -05:00
antoine guillo
1d95304872 Added Levels and MRQ Preset Notes to Main Level of TP_AEC_ArchvisBP template
#jira UE-199485
#rb Carlos.Cristerna

#virtualized

[CL 31180848 by antoine guillo in ue5-main branch]
2024-02-05 13:29:07 -05:00
kiaran ritchie
40bb9914bc Adding new icons to IK Retargeter
#rb halfdan.ingvarsson
#JIRA UE-200755, UE-195847

[CL 31180432 by kiaran ritchie in ue5-main branch]
2024-02-05 13:19:54 -05:00