- Added FortExposedAssetList data asset to expose Niagara templates & learning content emitters - excluding new SimulationStage2DGridPainter as we don't allow SimulationStages to be used in UEFN currently
- Removed matching assets from the legacy ValkyrieFortniteAllowedAssets.txt
- Added additional filter code to filter out assets that include forbidden types in UEFN
- Moved SimulationStage2DGridPainter from Template to BehaviorExamples folder
- Tagged SimulationStage2DGridPainter with 'Learning Content' and changed emitter bounds to fixed as it's a GPU emitter
#rb Frank.Fella
[FYI] chris.murphy, jonas.andersson
#changelist validated
#virtualized
[CL 31218820 by mateo egey in ue5-main branch]
- Moving cloner/effector system into its own plugin called ClonerEffector (CE) displayed "Cloners and Effectors"
- Exporting only user public functions instead of entire classes
- Moving uassets through editor instead of P4 to avoid breaking assets
- Allowing to specify a custom actor resolver to gather ordered children that MotionDesign plugin can use with outliner
- Moving icons, details customization for editor too
#jira UE-205740
#rb Juan.Portillo
#changelist validated
#virtualized
[CL 31218349 by loris rossi in ue5-main branch]
-Do not apply Force Asset Scale And Bounds by default. this was causing the generators point scale to be ignored
-Renamed Force Asset Scale And Bounds to Force Asset Scale
-Bounds and Extents Multipliers are now always reapplied after Transforms, Only Scale is optional
-When used, Force Asset Scale will overwrite points scale property after Generator and Transform graphs.
[FYI] jeansebastien.guay
#virtualized
[CL 31195748 by antoine guilbaud in ue5-main branch]
-Added better control over child assets scaling, using graph parameters.
-Exposed Distance from Source, PointSpacing, eed, min/max scale, near/far scale settings of BasicSecondaries graph.
-Always set bounds of child assets after running transform graphs.
[FYI] jeansebastien.guay
#virtualized
[CL 31190100 by antoine guilbaud in ue5-main branch]
important: Assets needs to be relinked into existing actors after this change.
- New loop to combine assets arrays
- Updated all BPs to allow arrays
- Updated data in biome sample level
- Added named reroute for biome cache and build root asset table as they are used all over the biome core graph
[FYI] antoine.guilbaud, julien.lheureux, adrien.logut, adam.rosengren, jack.mckelvie, pontus.ryman
#changelist validated
#rb antoine.guilbaud
#virtualized
[CL 31187415 by jeansebastien guay in ue5-main branch]