* SetPackageThatInitiatedCopy() is now called before any customization steps to fix issue with inconsistent values in PackageThatInitiatedCopy. Notably that PackageThatInitiatedCopy could be the name of the previous package initiator during some method calls if the same advanced copy customization was re-used during the editor lifetime
* Made UAdvancedCopyCustomization::GetARFilter() virtual so customization have an opportunity to define additional filtering
#rb Lauren.Barnes
#ROBOMERGE-AUTHOR: jay.nakai
#ROBOMERGE-SOURCE: CL 21293857 via CL 21293920 via CL 21293937
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21297704 by jay nakai in ue5-main branch]
The following types have moved to ITransactionObjectAnnotation.h:
- ITransactionObjectAnnotation
The following types have moved to TransactionObjectEvent.h:
- FTransactionObjectDeltaChange
- ETransactionObjectEventType
- FTransactionObjectEvent
- FTransactionDiff
#preflight 62f141b7086f90bbc473f631, 62f1351a904c243122f5eacd
#rb Francis.Hurteau, Rex.Hill
#ROBOMERGE-OWNER: jamie.dale
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 21272390 via CL 21285937 via CL 21285973 via CL 21286088
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21290425 by jamie dale in ue5-main branch]
#rb Per.Larsson
#jira UE-156750
#rnx
#preflight 62f212e13b773d04161ee7dd
### Problem
- The payloads stored in map files tend to change more than other assets and would cause a lot more churn in the VA system.
- Some other systems like the landscape component are not able to sensibly continue if their payloads cannot be accessed (heightmaps for exmaple) and would prefer not to allow virtualization.
- As a short term fix we need an option to disable the virtualization on all payloads in map files. Future improvements to the filtering system will allow systems to more easily opt their payloads out of virtualization. When this is functional we might want to change the default from true to false.
### Feature
- The config optionf for this filtering is "[Core.VirtualizationModule]FilterMapContent=True"
- Testing if the owning UObject for a payload is in a umap can get tricky, because we not only need to check the umap but we also need to check if it is in a "_builddata.uasset" file, which is an additional file we store next to a umap containing things like lightmaps etc.
- At the moment we check for this by finding the outermost object for the given owner and check to see if it is a ULevel, UWorld or UMapBuildDataRegistry. This is a bit of a kludge but the types we need to check against are not accessible by this module and making them accessible will pull in a lot of dependencies that we'd prefer not to add.
-- One improvement might be to tag the FLinkerSave with the info we need and passing that into the serialization process rather than trying to work it out ourselves but I am wary of making that change until we are 100% sure that we want to keep this feature.
### Refactor
- Removed IVirtualizationSystem::IsDisabledForObject and replaced it with ::FilterPayload which can return multiple reasons for preventing a payload from virtualizing. (the method was added during 5.1 development so it should be fine to just replace it without deprecation)
-- The original behaviour for FVirtualizationManager::IsDisabledForObject has been moved to FVirtualizationManager::ShouldVirtualizeAsset
- Added a new header to declare enums/types used by the various parts of the virtualization system and started by moving EPayloadFilterReason there from the package trailer header. This allows both the core API and PackageTrailer to use EPayloadFilterReason without creating overburdened header dependencies.
-- EPayloadFilterReason has moved from the UE namespace to UE::Virtualization so the package trailer code needed updating accordingly.
- EditorBulkData will ask the virtualization system for the base filter reason, then add it's own reasons if UE_ENABLE_VIRTUALIZATION_TOGGLE is enabled. This bit of code will be removed for 5.1
[CL 21283179 by paul chipchase in ue5-main branch]
- Enable users to view and edit the parent and child frame transforms of constraints in the PhAT details panel
- Constraint transforms are represented as a position and a rotator in the details panel (internally they are represented as a position and a pair of orthonormal vectors)
- Constraint transforms can optionally be displayed in the frame of the assocaited bone OR relative to the default (snapped) transforms
- Allow parent / child transform position / orientation componenets to be 'snapped' to defaults individually
- Support using modifier keys to manipulate only the child frame transform via a viewport widget
#jira UE-119744
#jira UE-119741
#rb [at]Thomas.Sarkanen, [at]sebastian.nordgren
#preflight 62f13b9a23003b62a3d4c277
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 21282618 via CL 21282632 via CL 21282638
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21283069 by nick brett in ue5-main branch]
- Added cvars to turn on/off support for each file format. Everything is on by default for now.
- Syntax is: Interchange.FeatureFlags.Import.{file extension}
- Removed the "enable Interchange for Import into level" and "enable Interchange for textures only". The file formats cvars should be used instead.
#rb alexis.matte
#preflight 62daec11ac71f3a225b66daa
[CL 21226489 by JeanMichel Dignard in ue5-main branch]
The -DDC-ReplayCompress param has been replaced by -DDC-ReplayNoCompress.
#preflight 62da1f46086f90bbc477b270
#rb none
#rnx
#robomerge FNMain
[CL 21220189 by Devin Doucette in ue5-main branch]