Commit Graph

82 Commits

Author SHA1 Message Date
Lina Halper
4ab9d16440 Remove unnecessary file include
[CL 2300394 by Lina Halper in Main branch]
2014-09-16 20:12:55 -04:00
Lina Halper
17860d4d88 Reverting wrong change and fixing compile error
[CL 2300392 by Lina Halper in Main branch]
2014-09-16 20:12:44 -04:00
Lina Halper
47067096f6 - Fixed the window to function again without being modal
- Fixed issue with when non-existing node convert between

[CL 2300181 by Lina Halper in Main branch]
2014-09-16 17:47:16 -04:00
Olaf Piesche
081c5e1d85 New Niagara effect class, factory, asset type actions and surrounding infrastructure plus a skeleton editor; bit of cleanup and removal of unnecessary opcodes from the VM. Moved particle data into its own class for separate and easier buffer management.
[CL 2300011 by Olaf Piesche in Main branch]
2014-09-16 16:11:48 -04:00
Lina Halper
a23a5bff30 Retarget window cleanup
- Added viewport
- Added option to show only compatible ones - on by default

[CL 2298990 by Lina Halper in Main branch]
2014-09-15 21:13:36 -04:00
Michael Trepka
4b44a24bb6 Fixed Clang compile error
[CL 2295225 by Michael Trepka in Main branch]
2014-09-12 11:56:07 -04:00
Lina Halper
1ed6aaa87d - Animation Retargeting offline solution using rig
- Rig asset/Customization
- Retargeting Manager
- Support retargeting using the data

[CL 2295182 by Lina Halper in Main branch]
2014-09-12 11:37:36 -04:00
Lina Halper
acfa00ef29 Fixed crash happening with curves when converting from one skeleton to another skeleton
#code review: Benn.Gallagher

[CL 2283091 by Lina Halper in Main branch]
2014-09-03 11:52:14 -04:00
Eric Newman
4177fb347e Weekly merge of UE4-Fortnite-To-UE4 using CL# 2271452
[CL 2276663 by Eric Newman in Main branch]
2014-08-28 16:05:15 -04:00
Dan Oconnor
7e5f8ef155 #UE4 quick fix to keep package from showing up when loaded from history
TTP#344630

[CL 2274791 by Dan Oconnor in Main branch]
2014-08-27 14:29:06 -04:00
Bob Tellez
be91d790da UE4: You can now choose to open the same world in the level editor as the one that is currently there. It will reload the asset, just like how it used to. TTP#344522
[CL 2272578 by Bob Tellez in Main branch]
2014-08-26 15:01:31 -04:00
Martin Mittring
c1eeb4a51f * nicer subsurface profile asset color
[CL 2266294 by Martin Mittring in Main branch]
2014-08-21 14:24:07 -04:00
Martin Wilson
e836944447 Fix crash when retargetting assets that have no skeleton
#codereview Lina.Halper

[CL 2264392 by Martin Wilson in Main branch]
2014-08-20 12:08:02 -04:00
Mike Beach
09103722d9 Fixing crash with new blueprint menu system; ensuring that new blueprints are added to the asset registry before being opened in the editor.
[CL 2258084 by Mike Beach in Main branch]
2014-08-15 11:47:59 -04:00
Maciej Mroz
19650e3bde ttp343706 CRASH:EDITOR: Editor Crashes when attempting to open BP_Soldier (User asset)
[CL 2255141 by Maciej Mroz in Main branch]
2014-08-13 16:29:39 -04:00
Bob Tellez
e5e16eadff [AUTOMERGE]
UE4: Consolidated worldassets command line checks to a static function in editorengine and one in the asset registry. This will make it easier to enable

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2255048 by Bob.Tellez on 2014/08/13 15:19:54.

[CL 2255061 by Bob Tellez in Main branch]
2014-08-13 15:24:26 -04:00
Mikolaj Sieluzycki
4f40175cb6 Engine.h/EnginePrivate.h cleanup - delegate bindings.
[CL 2251079 by Mikolaj Sieluzycki in Main branch]
2014-08-11 03:23:38 -04:00
Fred Kimberley
4293c84411 Update asset type actions for GameplayAbilitiesBlueprint to inherit from Blueprint and not Base.
Fixes a bug where diffs of GameplayAbilitiesBlueprints use a text diff instead of the visual diff used by blueprints.

[CL 2245559 by Fred Kimberley in Main branch]
2014-08-06 10:36:15 -04:00
Lina Halper
d1fc74839e Fixed FBX issue where failed once, the second time it crashes due to invalid object.
343098	EDITOR: FBX: CRASH: Editor will crash when trying to import a skeletal mesh with multiple root bones a second time

- It was due to package is deleted, but access it again after.

[CL 2245031 by Lina Halper in Main branch]
2014-08-05 21:33:05 -04:00
Lina Halper
83857406ca Added Convert Space for animation remapping feature.
When remap to new skeleton, you can check the option to "Convert spaces", and it will convert it correctly. It only works if they both have same shape of bind pose.

#code review: Martin.Wilson

[CL 2244367 by Lina Halper in Main branch]
2014-08-05 11:30:09 -04:00
Maciej Mroz
c1febea176 Removed code related to ttp237118 "ROCKET: HUGE: K2: Change 'Class' to be primary asset (seen in content browser etc) instead of Blueprint"
The "_C" postif should not be visible in UI and (and gameplay code).

#codereview Nick.Whiting

[CL 2239913 by Maciej Mroz in Main branch]
2014-08-01 11:07:59 -04:00
Max Preussner
bf99532117 Media: removed legacy movie texture support
[CL 2238425 by Max Preussner in Main branch]
2014-07-31 11:54:20 -04:00
Dan Oconnor
18d488a02c #UE4 Diff panel now shows components and defaults (defaults were formerly visible in p4merge or similar third party diff tool)
[CL 2237254 by Dan Oconnor in Main branch]
2014-07-30 14:01:18 -04:00
Martin Mittring
b58ae4285d * added new shading model Subsurface_Profile, can specify SubsurfaceProfile asset on the material, create it in content browser
no backscattering yet, might replace Preintegrated and Subsurface shading models, can be optimized, postprocess pass only runs if an object on the screen is using it, uses SeparableSSS by Jorge Jimenez and Diego Gutierrez

[CL 2236313 by Martin Mittring in Main branch]
2014-07-29 17:33:28 -04:00
Lina Halper
9645269afa Analytics addition for Persona/Phat/CreateAsset
[CL 2230266 by Lina Halper in Main branch]
2014-07-24 13:35:28 -04:00