Commit Graph

69 Commits

Author SHA1 Message Date
Peter Sauerbrei
dc1d815f84 refactored the logging system for UAT/UBT to be more like UE4
we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose
Log will only go to the log file unless -verbose is passed on the command line
reduced some of the output from UAT to be Log only

[CL 2631062 by Peter Sauerbrei in Main branch]
2015-07-23 14:51:46 -04:00
Wes Hunt
506f7e64a4 UEB-260 - Break AutomationTool into AutomationUtils that all automation projects depend on, and AutomationTool, which essentially only contains the startup code.
* Remove ErrorReporter.Error, replace with AutomationException with Error Code.
* Move ErrorCodes to AutomationException.
* Don't return exit codes. Solely rely on exceptions to propagate exit codes.
* Remove MainProc delegate
* Remove setting of Environment.ExitCode as it is ignored when main returns an int.
* ShutdownLogging is nothrow, as all exceptions would be ignored anyway.
* Wrap all shutdown steps so further ones get a chance to run.
* Move HostPlatform.Initialize into the global try/catch block
#codereview:ben.marsh

[CL 2605826 by Wes Hunt in Main branch]
2015-06-30 11:40:05 -04:00
Robert Jones
0ca3f7a241 UE-16552 - Application can crash when returning from a paused OBB download
- Changed logic for dealing with the download activity being backed out of
- Updated .bat file writing so that a second bat file which doesn't push the obb (but can remove it) is written

[CL 2581067 by Robert Jones in Main branch]
2015-06-09 06:34:08 -04:00
Robert Jones
9e07b9d8d8 UEPLAT-831 - AndroidManifest.xml update for ES3.1 targets
- Changed MakeAPK loop so that it can deal with multiple manifests
- Removed ability to make a Fat APK from same code as we don't/won't use it

[CL 2566503 by Robert Jones in Main branch]
2015-05-27 09:21:57 -04:00
Robert Jones
2c8b3e10d3 UE-15257 - Android deployment fails on some devices
- Changes deploy script back to old method
- Added code to deal with multiple OBB files for release vs dev and gives the user an option to use one (the other is removed from the device)

[CL 2542717 by Robert Jones in Main branch]
2015-05-08 08:26:58 -04:00
Robert Jones
28257f1325 UE-14741 - OBB Fails to deploy to Android devices with 4.1.1 installed
- Changed OBB install script to deal with this setup

[CL 2532007 by Robert Jones in Main branch]
2015-04-30 11:09:48 -04:00
Robert Jones
2cddee3fb1 UEPLAT-7 - OBB downloading code in Java
- Code additions to download data from Google Play Store if not on device
- Changes deploy to write new meta-data
- Changes to Android deploy to cache ini files once and re-read instead of the constant open/read we had
- Added template/code generation system so we can now generate Java files based on a template for project dependent names etc

[CL 2521147 by Robert Jones in Main branch]
2015-04-22 11:14:29 -04:00
Josh Adams
e718dd6dab - Fixed up tooltips/comments for new ES31+AEP support
[CL 2505788 by Josh Adams in Main branch]
2015-04-08 16:23:03 -04:00
Chris Babcock
482eba0564 Launch on Android now restarts application if APK did not require updating
#ue4
#android
#codereview Josh.Adams

[CL 2500332 by Chris Babcock in Main branch]
2015-04-02 16:30:40 -04:00
Chris Babcock
0eab0d7eb1 Android IterativeDeploy will now always push UE4CommandLine.txt (delta checks occurred before it was written to staging directory)
#ue4
#android
#codereview Josh.Adams

[CL 2495834 by Chris Babcock in Main branch]
2015-03-30 12:43:30 -04:00
Chris Babcock
a7f7b0396b UEPLAT-4 - support iterativedeploy on Android
exclude copying movie uassets or umaps (they will be cooked and copied to staging)
#ue4
#android
#codereview Peter.Sauerbrei

[CL 2494654 by Chris Babcock in Main branch]
2015-03-27 18:37:53 -04:00
Chris Babcock
1ec7274549 Check for Android .so instead of .apk to determine if UE4 project for target configuration was built
#ue4
#android
#codereview Josh.Adams

[CL 2486770 by Chris Babcock in Main branch]
2015-03-20 16:56:37 -04:00
Chris Babcock
6525b7db27 Added support for ARMv8a and fallback for ARMv7a
#ue4
#android
#codereview Josh.Adams

[CL 2479097 by Chris Babcock in Main branch]
2015-03-13 16:21:52 -04:00
Josh Adams
a98d6d5f5c - Changed Android ES31+AEP support from a TargetPlatform to a checkbox that works with any Android TP
- Moved HighQualityLightmap support check to IOSTargetPlatform so it can check project settings for Metal support
- Fixed some issues running on an x86_64 device
- Cleaned up some unused functions in TargetPlatform
#codereview niklas.smedberg

[CL 2478853 by Josh Adams in Main branch]
2015-03-13 14:05:13 -04:00
Robert Jones
0f92dddcd6 UE-3968 - Project deployment can overwrite existing directories on device
- all projects are now deployed to a subdirectory of UE4Game when launching

Related to OBB support changes. (Futher changes to follow)
- File name for OBB is now of format main.1.<details> rather than main.00001.<details> due to Google Play file naming requirements.

[CL 2458323 by Robert Jones in Main branch]
2015-02-24 08:51:34 -05:00
Josh Adams
e889589983 - Fixing OBB In APK with Launch On [UE-9150]
[CL 2432773 by Josh Adams in Main branch]
2015-02-04 20:05:59 -05:00
Terence Burns
6f98decbcd UE-8433
Added an error code for missing ue4game binaries when packaging a non code project.
Added a check in main frame actions to determine whether we display a dialog with the error message in it.

Fix for incorrect IOS stub path being logged
Fix for incorrect Android apk path being generated for non ue4game renames in ::GetFinalApkName

[CL 2427458 by Terence Burns in Main branch]
2015-02-01 12:33:30 -05:00
Chris Babcock
6485e6a490 Clean up Android install batch file
#android
#ue4
#codereview Josh.Adams

[CL 2424322 by Chris Babcock in Main branch]
2015-01-29 15:44:55 -05:00
Josh Adams
7231a49511 - Moved OBBInAPK into ProjectSettings, and renamed it [UE-8359]
- Removed all the OBBInAPK hackery in UBT
- Updated the apk install scripts with some more information as to what it's doing [UE-8258]

[CL 2420664 by Josh Adams in Main branch]
2015-01-27 13:05:32 -05:00
Josh Adams
49f5667db9 - Fixed Android install script on Mac [UE-8083]
[CL 2415628 by Josh Adams in Main branch]
2015-01-22 14:33:53 -05:00
Robert Jones
b5a273a278 SDK path editing in editor.
- Added class to hold values (AndroidSDKSettings)
- Added code to Android editor module to setup the values on load
- Changed device detection so that the thread is always started and the SDK path can be changed on the fly
- Changed Platform Target Management Module so that a single platform can be checked via UBT
- Settings can now be sourced from an ini file via temp direct reading code (auto seralisation is disabled until later changes are made)
-- Settings currently not exposed in editor

- Added Mac Environment var setting support

Unreleated
- Envars can now be passed down to process start points in tools

#codereview michael.trepka

[CL 2412194 by Robert Jones in Main branch]
2015-01-20 10:05:42 -05:00
Michael Trepka
b72f8ae502 Call adb in AndroidPlatform automation script directly instead of using cmd.exe or sh to fix issues with Run returning empty output from these commands
[CL 2406337 by Michael Trepka in Main branch]
2015-01-14 16:02:37 -05:00
Michael Trepka
5b0dab839f Made the Mac install script for Android deployment runnable from Finder
#lockdown Zachary.EdgertonJones

[CL 2403543 by Michael Trepka in Main branch]
2015-01-12 12:02:43 -05:00
Rene Rivera
2c49198a3e [UE-6843] Fix graphics streching problems when launchng on a non-keylocked screen-locked device. This moves the screen unlocking from UAT to the game itself. Which allows for proper screen wakeup and lock dismissal.
#codereview josh.adams, chris.babcock

[CL 2396541 by Rene Rivera in Main branch]
2015-01-05 08:49:14 -05:00
Ben Marsh
9c9f7f145a Another fix for building on Mac (exception in AndroidPlatform on build farm due to missing .bash_profile)
#codereview Michael.Trepka
#lockdown Zachary.EdgertonJones

[CL 2386547 by Ben Marsh in Main branch]
2014-12-11 22:44:38 -05:00