CL 15260032 (Size specific damage )
CL 16429701 (step 1 - size specific parameters restructuring )
CL 16439958 ( review fixes from 16429701 )
CL 16456707 (transfer defaults to size specific data)
CL 16476610 ( Force Size Specific data to always have a single element )
CL 16555840 ( Allow empty collision arrays )
#rb brice.criswell, marc.audy
#jira none
#preflight 61d656171a3fd09dcbd808e6
[FYI] marc.audy
#ROBOMERGE-OWNER: cedric.caillaud
#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 18527050 in //UE4/Release-4.27-Chaos/... via CL 18527083 via CL 18527917 via CL 18527924
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18527928 by cedric caillaud in ue5-release-engine-test branch]
Added UI for changing minimum residency
Decoupled imposter data allocation from root page allocation
Removed convoluted logic around a page's dependencies including itself for legacy reasons
Made streaming of imposter data optional (r.Nanite.Streaming.Imposters)
#rb andrew.lauritzen, ola.olsson
#preflight 6163f8f8eaa06c0001e409ee
#lockdown michal.valient
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: rune.stubbe
#ROBOMERGE-SOURCE: CL 17770690 via CL 17986013 via CL 18368123 via CL 18368152
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18368223 by jon nabozny in ue5-release-engine-test branch]
-- Removal mechanism invoked when geometry collection particles have slept for specified time. Particle is disabled, event is triggered, scene proxt geometry is progressivly scaled to a point.
#jira UE-122241
#rb brice.criswell
#preflight 612ea5f775bca20001e0b1b9
#ROBOMERGE-SOURCE: CL 17380472 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17380480 by brett miller in ue5-release-engine-test branch]
Pages can now refererence data from the parent page.
Page transcoding is now batched based on page dependencies.
Removed Nanite's LZ container for platforms that don't have hardware LZ. Rely on iostore compression instead. ~4% disk saving. 32mb system memory saving from temp buffer.
Better integer-based UV quantization code similar to new position quantization.
Got rid of remaining old position quantization code.
Reduced float4s per cluster from 8 to 6. ~2% memory density.
Added BitStreamReader support for reading from UAV. Needed to reference parent data.
#rb graham.wihlidal
[FYI] brian.karis
#ROBOMERGE-SOURCE: CL 16621364 via CL 16621388
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v830-16605563)
[CL 16621402 by rune stubbe in ue5-release-engine-test branch]
- Dont force a rebuild on load for the size specific default changes.
#rb Benn.Gallagher
#preflight 60ba326487fd8e0001524686
[CL 16559790 by Brice Criswell in ue5-main branch]
- Force Size Specific data to always have a single element.
#jira none
#rb Benn.Gallagher
#preflight 60aeaeebb44aa20001a82ea5
[CL 16476610 by Brice Criswell in ue5-main branch]
- Transfer defaults to size specific data
#jira UE-116415
#rb None
#fyi Benn.Gallagher
#preflight 60ad5700bb30900001cac176
[CL 16456707 by Brice Criswell in ue5-main branch]
Collision Attribute Restructuring.
- Updated the size specific data to be the primary container for collision settings within the geometry collection.
- Removed non size specific default parameters from the asset.
- Added support for Capsule collisions.
#jira none
#rb Benn.Gallagher
#fyi Brett.Miller, Cedric.Caillaud
#okforgithup, public, internal
#preflight 60abfa1c88460e0001fbae77
[CL 16439958 by Brice Criswell in ue5-main branch]
Collision Attribute Restructuring.
- Updated the size specific data to be the primary container for collision settings within the geometry collection.
- Removed non size specific default parameters from the asset.
- Added support for Capsule collisions.
#jira none
#rb Benn.Gallagher
#fyi Brett.Miller, Cedric.Caillaud
#okforgithup, public, internal
#preflight 60a91c321d78490001621e41
[CL 16429701 by Brice Criswell in ue5-main branch]
-- Support for Nanite to GeometryCollection conversion
-- Support for multiple UV sets
#jira UE-114992
#rb jimmy.andrews
[FYI] brice.criswell
#ROBOMERGE-OWNER: peter.knepley
#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 16363667 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)
#ROBOMERGE-CONFLICT from-shelf
[CL 16370251 by peter knepley in ue5-main branch]
- Strip geometry attributes from the collection when using the collection as a simulation viewer.
- Use the transferred bounds on the minimal asset for rendering bounds.
- Minor clean to expose user controllable cache only state to the GeometryCollectionObject
#jira UE-113611
#rb Brett.Miller
[FYI] Graham.Whlidal
#lockdown nick.whiting
#ROBOMERGE-OWNER: Benn.Gallagher
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 16052869 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
#ROBOMERGE-CONFLICT from-shelf
[CL 16060655 by Benn Gallagher in ue5-main branch]
Added fence in GC to make sure the renderer is done with the Nanite resource before deleting it
#rb graham.wihlidal
#ROBOMERGE-SOURCE: CL 15786206 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15790745 by rune stubbe in ue5-main branch]
-- Implemented Delete Branch command.
-- Fixed bug in Exploded Value that created problems when ISMCs are present on the GeometryCollectionActor
-- Fixed but in can execute which was failing when an ISMC is attached to the actor
-- Reset correct eliminates exemplars
#jira none
#rb brice.criswell
#ROBOMERGE-SOURCE: CL 15486072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15486118 by brett miller in ue5-main branch]