- Keep a reference to the data layers actor in the level to ensure initial loading.
- Always create a data layers actor when creating a new partitioned world.
#rb richard.malo
[CL 16183601 by JeanFrancois Dube in ue5-main branch]
- Keep a reference to the data layers actor in the level to ensure initial loading.
- Always create a data layers actor when creating a new partitioned world.
#rb richard.malo
#preflight 608c0838a0d23c000116164c
[CL 16168385 by JeanFrancois Dube in ue5-main branch]
#jira UE-113743
#rb jeanfrancois.dube
#lockdown simon.tourangeau
#ROBOMERGE-SOURCE: CL 16050494 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16050511 by richard malo in ue5-main branch]
#rb patrick.enfedaque
#ROBOMERGE-SOURCE: CL 15799399 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15807669 by richard malo in ue5-main branch]
#rb patrick.enfedaque
#ROBOMERGE-SOURCE: CL 15740265 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15740272 by richard malo in ue5-main branch]
- Added Data Layer bIsInitiallyVisible persistent flag to control Data Layer visibility flag initial value when loading map
- Fixed bug when changing map, Data Layer visibility was not properly reflected on actors
- Better Data Layer properties categorisation (Runtime vs Editor)
- Changing Data Layer IsDynamicallyLoaded flag is now only possible in its Details view
- Allow IsDynamicallyLoadedInEditor for any type of Data Layer
#rb jeanfrancois.dube, patrick.enfedaque
#ROBOMERGE-SOURCE: CL 15728575 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15728630 by richard malo in ue5-main branch]
- This will allow prefetching of streaming cells without activating them (making visible)
- Ability to query the state of WorldPartition streaming at a specific location/radius/for specific data layers/etc
#rb richard.malo
#ROBOMERGE-OWNER: Patrick.Enfedaque
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 15719768 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15724577 by Patrick Enfedaque in ue5-main branch]
CL# 15481362 changed the behavior of ObjectsUseNameArea so that the object name was visible, and upon auditing the current use of ObjectsUseNameArea it was found that all but a few cases likely intended to use HideNameArea instead.
Breaking: This change also renames FDetailsViewArgs::bShowActorLabel to FDetailsViewArgs::bShowObjectLabel to reflect what it actually does.
#rb Brooke.Hubert
#ROBOMERGE-SOURCE: CL 15496125 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15496134 by jamie dale in ue5-main branch]
Stop refreshing the loading state of all editor cells from the data layers undo callback.
#rb richard.malo
#ROBOMERGE-SOURCE: CL 15489092 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15489097 by jeanfrancois dube in ue5-main branch]
- Disabled AInfo grid placement, runtime grid and data layers properties as they can't be changed by the user.
- Don't allow assigning data layers to AInfo.
#rb richard.malo
#ROBOMERGE-SOURCE: CL 15378779 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15383265 by jeanfrancois dube in ue5-main branch]
- Added the concept of locked layers, which can be set to prevent the user to add or remove actors from the list, and also prevent deleting or renaming the layer. Users can't create locked data layers, only meant to be created by custom code to group actors together. The first use case will be procedural generation, to easily gather previous generation actors from actor descriptors.
- Make sure we always have a world data layer actors when converting a map wo world partition or when loading a partiioned world.
#rb richard.malo
#ROBOMERGE-SOURCE: CL 15365612 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15368892 by jeanfrancois dube in ue5-main branch]